textures/base_object/plasmalogo_1 { q3map_lightimage textures/base_object/plasmalogo.tga //surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_object/plasmalogo_1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_object/plasmalogo.tga rgbGen wave triangle 0.5 0.5 0.5 0.15 blendfunc GL_ONE GL_ONE } } textures/base_object/quadsign_1 { qer_editorimage base_object/quadsign1.tga q3map_lightimage textures/base_object/quadsign1.blend.tga //surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_object/quadsign1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_object/quadsign1.blend.tga rgbGen wave triangle 0.5 0.5 0.5 0.15 blendfunc GL_ONE GL_ONE } } textures/base_object/hastesign_1 { qer_editorimage base_object/hastesign1.tga q3map_lightimage textures/base_object/hastesign1.blend.tga //surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_object/hastesign1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_object/hastesign1.blend.tga rgbGen wave triangle 0.5 0.5 0.5 0.15 blendfunc GL_ONE GL_ONE } } textures/base_object/boxQ3_1 { // A green box with a specular map on it { map $lightmap rgbGen identity } { map textures/base_object/boxQ3_1.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } textures/base_object/boxQ3_2 { // A silver box with a specular and a lightglow map on it q3map_surfacelight 200 { map $lightmap rgbGen identity } { map textures/base_object/boxQ3_2.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } { map textures/base_object/boxQ3_2.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .2 } } textures/base_object/boxQ3_3 { // A red box side with a specular map on it { map $lightmap rgbGen identity } { map textures/base_object/boxQ3_3.tga rgbGen identity alphaGen lightingSpecular blendFunc GL_DST_COLOR GL_SRC_ALPHA } } textures/base_object/boxq3_4 { // A golden yellow box with a specular map on it { map $lightmap rgbGen identity } { map textures/base_object/boxq3_4.tga rgbGen identity alphaGen lightingSpecular blendFunc GL_DST_COLOR GL_SRC_ALPHA } }