//MINI SHADERS models/players/mini/main { { map models/players/mini/main.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/main.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA // blendFunc GL_SRC_ALPHA GL_ONE depthWrite rgbGen lightingdiffuse } } models/players/mini/hlites { { map models/players/mini/hlites.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/hlites.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } { map models/players/mini/hlites_g.tga blendFunc add rgbGen lightingdiffuse } } models/players/mini/tlites { { map models/players/mini/tlites.tga depthWrite rgbGen lightingdiffuse } { map models/players/mini/tlites_g.tga blendFunc add rgbGen lightingdiffuse } } models/players/mini/roof { { map models/players/mini/roof.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add rgbGen lightingdiffuse } { map models/players/mini/roof.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } } models/players/mini/glass_int { { map models/players/mini/glass_int.tga blendFunc blend depthWrite rgbGen lightingdiffuse } } models/players/mini/glass { { map models/players/mini/glass.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add } { map models/players/mini/glass_r.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/mini/int { { map models/players/mini/int.tga rgbGen lightingdiffuse } } /* models/players/mini/fogflare { { map models/players/mini/fogflare.tga blendFunc add rgbGen lightingdiffuse } } */ models/players/mini/foglite { { map models/players/mini/foglite.tga rgbGen lightingdiffuse } { map models/players/mini/foglite_g.tga blendFunc add rgbGen lightingdiffuse } } /* models/players/mini/rfoglite { { map models/players/mini/rfoglite.tga rgbGen lightingdiffuse } { map models/players/mini/rfoglite_g.tga blendFunc add rgbGen lightingdiffuse } } */ //UNION JACK VERSION models/players/mini/main_uj { { map models/players/mini/main_uj.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/main_uj.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA // blendFunc GL_SRC_ALPHA GL_ONE depthWrite rgbGen lightingdiffuse } } models/players/mini/hlites_uj { { map models/players/mini/hlites_uj.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/hlites_uj.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } { map models/players/mini/hlites_g.tga blendFunc add rgbGen lightingdiffuse } } models/players/mini/roof_uj { { map models/players/mini/roof_uj.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add } { map models/players/mini/roof_uj.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } } models/players/mini/glass_uj { { map models/players/mini/glass_uj.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add } { map models/players/mini/glass_uj_r.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } //YELLOW VERSION models/players/mini/main_yellow { { map models/players/mini/main_yellow.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/main_yellow.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA // blendFunc GL_SRC_ALPHA GL_ONE depthWrite rgbGen lightingdiffuse } } models/players/mini/hlites_yellow { { map models/players/mini/hlites_yellow.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/hlites_yellow.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } { map models/players/mini/hlites_g.tga blendFunc add rgbGen lightingdiffuse } } models/players/mini/roof_yellow { { map models/players/mini/roof_yellow.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add } { map models/players/mini/roof_yellow.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } } models/players/mini/glass_yellow { { map models/players/mini/glass_yellow.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add } { map models/players/mini/glass_yellow_r.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } //GREEN VERSION models/players/mini/main_green { { map models/players/mini/main_green.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/main_green.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA // blendFunc GL_SRC_ALPHA GL_ONE depthWrite rgbGen lightingdiffuse } } models/players/mini/hlites_green { { map models/players/mini/hlites_green.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/hlites_green.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } { map models/players/mini/hlites_g.tga blendFunc add rgbGen lightingdiffuse } } models/players/mini/glass_green { { map models/players/mini/glass_green.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add } { map models/players/mini/glass_green_r.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } //GAMESPY VERSION models/players/mini/gamespy_main { { map models/players/mini/gamespy_main.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/gamespy_main.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA // blendFunc GL_SRC_ALPHA GL_ONE depthWrite rgbGen lightingdiffuse } } models/players/mini/gamespy_hlites { { map models/players/mini/gamespy_hlites.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/gamespy_hlites.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } { map models/players/mini/hlites_g.tga blendFunc add rgbGen lightingdiffuse } } models/players/mini/gamespy_glass { { map models/players/mini/gamespy_glass.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add } { map models/players/mini/gamespy_glass_r.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/mini/gamespy_roof { { map models/players/mini/gamespy_roof.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add rgbGen lightingdiffuse } { map models/players/mini/gamespy_roof.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } } //TELEFRAGGED VERSION models/players/mini/telefragged_main { { map models/players/mini/telefragged_main.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/telefragged_main.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA // blendFunc GL_SRC_ALPHA GL_ONE depthWrite rgbGen lightingdiffuse } } models/players/mini/telefragged_hlites { { map models/players/mini/telefragged_hlites.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/telefragged_hlites.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } { map models/players/mini/hlites_g.tga blendFunc add rgbGen lightingdiffuse } } models/players/mini/telefragged_glass { { map models/players/mini/telefragged_glass.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add } { map models/players/mini/telefragged_glass_r.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/mini/telefragged_roof { { map models/players/mini/telefragged_roof.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add rgbGen lightingdiffuse } { map models/players/mini/telefragged_roof.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } } //VAPORWAVE VERSION models/players/mini/main_vaporwave { { map models/players/mini/main_vaporwave.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/main_vaporwave.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA // blendFunc GL_SRC_ALPHA GL_ONE depthWrite rgbGen lightingdiffuse } } models/players/mini/hlites_vaporwave { { map models/players/mini/hlites_vaporwave.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/hlites_vaporwave.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } { map models/players/mini/hlites_g.tga blendFunc add rgbGen lightingdiffuse } } models/players/mini/roof_vaporwave { { map models/players/mini/roof_vaporwave.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add } { map models/players/mini/roof_vaporwave.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } } models/players/mini/glass_vaporwave { { map models/players/mini/glass_vaporwave.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add } { map models/players/mini/glass_uj_r.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } //BROWN models/players/mini/brown_main { { map models/players/mini/brown_main.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/brown_main.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA // blendFunc GL_SRC_ALPHA GL_ONE depthWrite rgbGen lightingdiffuse } } models/players/mini/hlites_brown { { map models/players/mini/hlites_brown.tga depthWrite rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg blendFunc add tcGen environment rgbGen lightingdiffuse } { map models/players/mini/hlites_brown.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingdiffuse } { map models/players/mini/hlites_g.tga blendFunc add rgbGen lightingdiffuse } } models/players/mini/glass_brown { { map models/players/mini/glass_brown.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } { // map textures/effects/tinfx2b.tga map textures/reflect/reflect.jpg tcGen environment blendFunc add } { map models/players/mini/glass_brown_r.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } }