*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "lightspot_white.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 7 *MATERIAL 0 { *MATERIAL_NAME "textures/common/caulk" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/caulk" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\caulk.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "textures/base_trim/dark_tin2" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.748642 0.525733 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/base_trim/dark_tin2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\base_trim\dark_tin2.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "textures/acc_dm3/rivets" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.829897 0.750248 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm3/rivets" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm3\rivets.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 3 { *MATERIAL_NAME "noshader" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "noshader" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\noshader.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 4 { *MATERIAL_NAME "textures/base_light/ceil1_38_15k" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 0.999985 0.999997 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/base_light/ceil1_38_15k" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\base_light\ceil1_38.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 5 { *MATERIAL_NAME "textures/acc_dm3/grind" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.941863 0.909202 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm3/grind" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm3\grind.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 6 { *MATERIAL_NAME "textures/common/nodraw" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/nodraw" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\nodraw.tga" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat2model0surf0" *NODE_TM { *NODE_NAME "mat2model0surf0" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 12 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 16.000000 -16.000000 *MESH_VERTEX 1 32.000000 24.000000 -24.000000 *MESH_VERTEX 2 32.000000 16.000000 -24.000000 *MESH_VERTEX 3 -16.000000 16.000000 24.000000 *MESH_VERTEX 4 -24.000000 24.000000 32.000000 *MESH_VERTEX 5 -24.000000 -16.000000 32.000000 *MESH_VERTEX 6 -24.000000 16.000000 32.000000 *MESH_VERTEX 7 24.000000 -16.000000 -16.000000 *MESH_VERTEX 8 32.000000 -16.000000 -24.000000 *MESH_VERTEX 9 -16.000000 -16.000000 24.000000 *MESH_VERTEX 10 -24.000000 -24.000000 32.000000 *MESH_VERTEX 11 32.000000 -24.000000 -24.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 0.000000 0.707107 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107 *MESH_FACENORMAL 2 0.707107 0.000000 0.707107 *MESH_FACENORMAL 3 0.707107 0.000000 0.707107 *MESH_FACENORMAL 4 0.707107 0.000000 0.707107 *MESH_FACENORMAL 5 0.707107 0.000000 0.707107 *MESH_FACENORMAL 6 0.707107 0.000000 0.707107 *MESH_FACENORMAL 7 0.707107 0.000000 0.707107 *MESH_FACENORMAL 8 0.707107 0.000000 0.707107 *MESH_FACENORMAL 9 0.707107 0.000000 0.707107 *MESH_FACENORMAL 10 0.707107 0.000000 0.707107 *MESH_FACENORMAL 11 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 0 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 1 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 2 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 3 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 4 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 5 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 6 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 7 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 8 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 9 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 10 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 11 0.707107 0.000000 0.707107 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 7 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 3 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 3 B: 4 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 2 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 3 B: 5 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 5 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 7 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 7 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 7 B: 11 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.375000 1.250000 1.000000 *MESH_TVERT 1 0.500000 1.375000 1.000000 *MESH_TVERT 2 0.500000 1.250000 1.000000 *MESH_TVERT 3 -0.250000 1.250000 1.000000 *MESH_TVERT 4 -0.375000 1.375000 1.000000 *MESH_TVERT 5 -0.375000 0.750000 1.000000 *MESH_TVERT 6 -0.375000 1.250000 1.000000 *MESH_TVERT 7 0.375000 0.750000 1.000000 *MESH_TVERT 8 0.500000 0.750000 1.000000 *MESH_TVERT 9 -0.250000 0.750000 1.000000 *MESH_TVERT 10 -0.375000 0.625000 1.000000 *MESH_TVERT 11 0.500000 0.625000 1.000000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 1 3 *MESH_TFACE 1 0 2 1 *MESH_TFACE 2 1 4 3 *MESH_TFACE 3 0 7 2 *MESH_TFACE 4 3 6 5 *MESH_TFACE 5 3 4 6 *MESH_TFACE 6 2 7 8 *MESH_TFACE 7 3 5 9 *MESH_TFACE 8 5 10 9 *MESH_TFACE 9 7 9 10 *MESH_TFACE 10 7 10 11 *MESH_TFACE 11 7 11 8 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf1" *NODE_TM { *NODE_NAME "mat2model0surf1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 3 *MESH_NUMFACES 1 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -24.000000 24.000000 -24.000000 *MESH_VERTEX 1 32.000000 24.000000 -24.000000 *MESH_VERTEX 2 -24.000000 24.000000 32.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 3 *MESH_TVERTLIST { *MESH_TVERT 0 -0.375000 -0.375000 1.000000 *MESH_TVERT 1 0.500000 -0.375000 1.000000 *MESH_TVERT 2 -0.375000 0.500000 1.000000 } *MESH_NUMTVFACES 1 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf2" *NODE_TM { *NODE_NAME "mat2model0surf2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 6 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -24.000000 24.000000 -24.000000 *MESH_VERTEX 1 -24.000000 16.000000 -24.000000 *MESH_VERTEX 2 32.000000 24.000000 -24.000000 *MESH_VERTEX 3 32.000000 16.000000 -24.000000 *MESH_VERTEX 4 -24.000000 -16.000000 -24.000000 *MESH_VERTEX 5 32.000000 -16.000000 -24.000000 *MESH_VERTEX 6 -24.000000 -24.000000 -24.000000 *MESH_VERTEX 7 32.000000 -24.000000 -24.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 0.000000 0.707107 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107 *MESH_FACENORMAL 2 0.707107 0.000000 0.707107 *MESH_FACENORMAL 3 0.707107 0.000000 0.707107 *MESH_FACENORMAL 4 0.707107 0.000000 0.707107 *MESH_FACENORMAL 5 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 4 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 5 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 6 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 7 0.000000 0.000000 -1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 5 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 -0.375000 1.375000 1.000000 *MESH_TVERT 1 -0.375000 1.250000 1.000000 *MESH_TVERT 2 0.500000 1.375000 1.000000 *MESH_TVERT 3 0.500000 1.250000 1.000000 *MESH_TVERT 4 -0.375000 0.750000 1.000000 *MESH_TVERT 5 0.500000 0.750000 1.000000 *MESH_TVERT 6 -0.375000 0.625000 1.000000 *MESH_TVERT 7 0.500000 0.625000 1.000000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 1 3 4 *MESH_TFACE 1 3 5 4 *MESH_TFACE 2 1 2 3 *MESH_TFACE 3 4 5 6 *MESH_TFACE 4 0 2 1 *MESH_TFACE 5 5 7 6 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf3" *NODE_TM { *NODE_NAME "mat2model0surf3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 6 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -24.000000 24.000000 32.000000 *MESH_VERTEX 1 -24.000000 16.000000 -24.000000 *MESH_VERTEX 2 -24.000000 24.000000 -24.000000 *MESH_VERTEX 3 -24.000000 16.000000 32.000000 *MESH_VERTEX 4 -24.000000 -16.000000 -24.000000 *MESH_VERTEX 5 -24.000000 -16.000000 32.000000 *MESH_VERTEX 6 -24.000000 -24.000000 -24.000000 *MESH_VERTEX 7 -24.000000 -24.000000 32.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 0.000000 0.707107 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107 *MESH_FACENORMAL 2 0.707107 0.000000 0.707107 *MESH_FACENORMAL 3 0.707107 0.000000 0.707107 *MESH_FACENORMAL 4 0.707107 0.000000 0.707107 *MESH_FACENORMAL 5 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 0.375000 0.500000 1.000000 *MESH_TVERT 1 0.250000 -0.375000 1.000000 *MESH_TVERT 2 0.375000 -0.375000 1.000000 *MESH_TVERT 3 0.250000 0.500000 1.000000 *MESH_TVERT 4 -0.250000 -0.375000 1.000000 *MESH_TVERT 5 -0.250000 0.500000 1.000000 *MESH_TVERT 6 -0.375000 -0.375000 1.000000 *MESH_TVERT 7 -0.375000 0.500000 1.000000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 1 4 3 *MESH_TFACE 1 0 1 3 *MESH_TFACE 2 3 4 5 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 4 6 5 *MESH_TFACE 5 5 6 7 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf4" *NODE_TM { *NODE_NAME "mat2model0surf4" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 3 *MESH_NUMFACES 1 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -24.000000 -24.000000 -24.000000 *MESH_VERTEX 1 -24.000000 -24.000000 32.000000 *MESH_VERTEX 2 32.000000 -24.000000 -24.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 3 *MESH_TVERTLIST { *MESH_TVERT 0 -0.375000 -0.375000 1.000000 *MESH_TVERT 1 -0.375000 0.500000 1.000000 *MESH_TVERT 2 0.500000 -0.375000 1.000000 } *MESH_NUMTVFACES 1 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat1model0surf5" *NODE_TM { *NODE_NAME "mat1model0surf5" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 -16.000000 -16.000000 *MESH_VERTEX 1 16.000000 -16.000000 -16.000000 *MESH_VERTEX 2 24.000000 16.000000 -16.000000 *MESH_VERTEX 3 16.000000 16.000000 -16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 0.000000 0.707107 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.187500 0.875000 1.000000 *MESH_TVERT 1 0.125000 0.875000 1.000000 *MESH_TVERT 2 0.187500 1.125000 1.000000 *MESH_TVERT 3 0.125000 1.125000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf6" *NODE_TM { *NODE_NAME "mat1model0surf6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 16.000000 -16.000000 *MESH_VERTEX 1 -16.000000 16.000000 16.000000 *MESH_VERTEX 2 24.000000 16.000000 -16.000000 *MESH_VERTEX 3 -16.000000 16.000000 24.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 0.000000 0.707107 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.125000 -0.125000 1.000000 *MESH_TVERT 1 -0.125000 0.125000 1.000000 *MESH_TVERT 2 0.187500 -0.125000 1.000000 *MESH_TVERT 3 -0.125000 0.187500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf7" *NODE_TM { *NODE_NAME "mat1model0surf7" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -16.000000 16.000000 16.000000 *MESH_VERTEX 1 -16.000000 -16.000000 16.000000 *MESH_VERTEX 2 -16.000000 16.000000 24.000000 *MESH_VERTEX 3 -16.000000 -16.000000 24.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 0.000000 0.707107 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.125000 0.125000 1.000000 *MESH_TVERT 1 -0.125000 0.125000 1.000000 *MESH_TVERT 2 0.125000 0.187500 1.000000 *MESH_TVERT 3 -0.125000 0.187500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf8" *NODE_TM { *NODE_NAME "mat1model0surf8" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 -16.000000 -16.000000 *MESH_VERTEX 1 -16.000000 -16.000000 16.000000 *MESH_VERTEX 2 16.000000 -16.000000 -16.000000 *MESH_VERTEX 3 -16.000000 -16.000000 24.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 0.000000 0.707107 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.187500 -0.125000 1.000000 *MESH_TVERT 1 -0.125000 0.125000 1.000000 *MESH_TVERT 2 0.125000 -0.125000 1.000000 *MESH_TVERT 3 -0.125000 0.187500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat4model0surf9" *NODE_TM { *NODE_NAME "mat4model0surf9" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 16.000000 -16.000000 *MESH_VERTEX 1 -16.000000 -16.000000 16.000000 *MESH_VERTEX 2 -16.000000 16.000000 16.000000 *MESH_VERTEX 3 16.000000 -16.000000 -16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 0.000000 0.707107 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 0 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 1 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 2 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 3 0.707107 0.000000 0.707107 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 1.000000 1.000000 1.000000 *MESH_TVERT 1 0.000000 0.000000 1.000000 *MESH_TVERT 2 0.000000 1.000000 1.000000 *MESH_TVERT 3 1.000000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat5model0surf10" *NODE_TM { *NODE_NAME "mat5model0surf10" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 16.000000 -16.000000 *MESH_VERTEX 1 -16.000000 -16.000000 24.000000 *MESH_VERTEX 2 -16.000000 16.000000 24.000000 *MESH_VERTEX 3 24.000000 -16.000000 -16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 0.000000 0.707107 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 0 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 1 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 2 0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 3 0.707107 0.000000 0.707107 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.375000 1.250000 1.000000 *MESH_TVERT 1 -0.250000 0.750000 1.000000 *MESH_TVERT 2 -0.250000 1.250000 1.000000 *MESH_TVERT 3 0.375000 0.750000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 5 }