/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // common.c -- misc functions used in client and server #include "q_shared.h" #include "qcommon.h" #include #ifndef _WIN32 #include #include // umask #else #include #endif int demo_protocols[] = { 67, 66, 0 }; #define MAX_NUM_ARGVS 50 #define MIN_DEDICATED_COMHUNKMEGS 1 #define MIN_COMHUNKMEGS 56 #define DEF_COMHUNKMEGS 64 #define DEF_COMZONEMEGS 24 #define DEF_COMHUNKMEGS_S XSTRING(DEF_COMHUNKMEGS) #define DEF_COMZONEMEGS_S XSTRING(DEF_COMZONEMEGS) int com_argc; char *com_argv[MAX_NUM_ARGVS+1]; jmp_buf abortframe; // an ERR_DROP occured, exit the entire frame FILE *debuglogfile; static fileHandle_t pipefile; static fileHandle_t logfile; fileHandle_t com_journalFile; // events are written here fileHandle_t com_journalDataFile; // config files are written here cvar_t *com_fs_pure; cvar_t *com_speeds; cvar_t *com_developer; cvar_t *com_dedicated; cvar_t *com_timescale; cvar_t *com_fixedtime; cvar_t *com_journal; cvar_t *com_maxfps; cvar_t *com_altivec; cvar_t *com_timedemo; cvar_t *com_sv_running; cvar_t *com_cl_running; cvar_t *com_logfile; // 1 = buffer log, 2 = flush after each print cvar_t *com_pipefile; cvar_t *com_showtrace; cvar_t *com_version; cvar_t *com_blood; cvar_t *com_buildScript; // for automated data building scripts cvar_t *com_introPlayed; cvar_t *cl_paused; cvar_t *sv_paused; cvar_t *cl_packetdelay; cvar_t *sv_packetdelay; cvar_t *com_cameraMode; cvar_t *com_ansiColor; cvar_t *com_unfocused; cvar_t *com_maxfpsUnfocused; cvar_t *com_minimized; cvar_t *com_maxfpsMinimized; cvar_t *com_abnormalExit; cvar_t *com_standalone; cvar_t *com_gamename; cvar_t *com_protocol; #ifdef LEGACY_PROTOCOL cvar_t *com_legacyprotocol; #endif cvar_t *com_basegame; cvar_t *com_homepath; cvar_t *com_busyWait; #if idx64 int (*Q_VMftol)(void); #elif id386 long (QDECL *Q_ftol)(float f); int (QDECL *Q_VMftol)(void); void (QDECL *Q_SnapVector)(vec3_t vec); #endif // com_speeds times int time_game; int time_frontend; // renderer frontend time int time_backend; // renderer backend time int com_frameTime; int com_frameNumber; qboolean com_errorEntered = qfalse; qboolean com_fullyInitialized = qfalse; qboolean com_gameRestarting = qfalse; char com_errorMessage[MAXPRINTMSG]; void Com_WriteConfig_f( void ); void CIN_CloseAllVideos( void ); //============================================================================ static char *rd_buffer; static int rd_buffersize; static void (*rd_flush)( char *buffer ); void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) ) { if (!buffer || !buffersize || !flush) return; rd_buffer = buffer; rd_buffersize = buffersize; rd_flush = flush; *rd_buffer = 0; } void Com_EndRedirect (void) { if ( rd_flush ) { rd_flush(rd_buffer); } rd_buffer = NULL; rd_buffersize = 0; rd_flush = NULL; } /* ============= Com_Printf Both client and server can use this, and it will output to the apropriate place. A raw string should NEVER be passed as fmt, because of "%f" type crashers. ============= */ void QDECL Com_Printf( const char *fmt, ... ) { va_list argptr; char msg[MAXPRINTMSG]; static qboolean opening_qconsole = qfalse; va_start (argptr,fmt); Q_vsnprintf (msg, sizeof(msg), fmt, argptr); va_end (argptr); if ( rd_buffer ) { if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1)) { rd_flush(rd_buffer); *rd_buffer = 0; } Q_strcat(rd_buffer, rd_buffersize, msg); // TTimo nooo .. that would defeat the purpose //rd_flush(rd_buffer); //*rd_buffer = 0; return; } #ifndef DEDICATED CL_ConsolePrint( msg ); #endif // echo to dedicated console and early console Sys_Print( msg ); // logfile if ( com_logfile && com_logfile->integer ) { // TTimo: only open the qconsole.log if the filesystem is in an initialized state // also, avoid recursing in the qconsole.log opening (i.e. if fs_debug is on) if ( !logfile && FS_Initialized() && !opening_qconsole) { struct tm *newtime; time_t aclock; opening_qconsole = qtrue; time( &aclock ); newtime = localtime( &aclock ); logfile = FS_FOpenFileWrite( "qconsole.log" ); if(logfile) { Com_Printf( "logfile opened on %s\n", asctime( newtime ) ); if ( com_logfile->integer > 1 ) { // force it to not buffer so we get valid // data even if we are crashing FS_ForceFlush(logfile); } } else { Com_Printf("Opening qconsole.log failed!\n"); Cvar_SetValue("logfile", 0); } opening_qconsole = qfalse; } if ( logfile && FS_Initialized()) { FS_Write(msg, strlen(msg), logfile); } } } /* ================ Com_DPrintf A Com_Printf that only shows up if the "developer" cvar is set ================ */ void QDECL Com_DPrintf( const char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; if ( !com_developer || !com_developer->integer ) { return; // don't confuse non-developers with techie stuff... } va_start (argptr,fmt); Q_vsnprintf (msg, sizeof(msg), fmt, argptr); va_end (argptr); Com_Printf ("%s", msg); } /* ============= Com_Error Both client and server can use this, and it will do the appropriate thing. ============= */ void QDECL Com_Error( int code, const char *fmt, ... ) { va_list argptr; static int lastErrorTime; static int errorCount; int currentTime; if(com_errorEntered) Sys_Error("recursive error after: %s", com_errorMessage); com_errorEntered = qtrue; Cvar_Set("com_errorCode", va("%i", code)); // when we are running automated scripts, make sure we // know if anything failed if ( com_buildScript && com_buildScript->integer ) { code = ERR_FATAL; } // if we are getting a solid stream of ERR_DROP, do an ERR_FATAL currentTime = Sys_Milliseconds(); if ( currentTime - lastErrorTime < 100 ) { if ( ++errorCount > 3 ) { code = ERR_FATAL; } } else { errorCount = 0; } lastErrorTime = currentTime; va_start (argptr,fmt); Q_vsnprintf (com_errorMessage, sizeof(com_errorMessage),fmt,argptr); va_end (argptr); if (code != ERR_DISCONNECT && code != ERR_NEED_CD) Cvar_Set("com_errorMessage", com_errorMessage); if (code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT) { VM_Forced_Unload_Start(); SV_Shutdown( "Server disconnected" ); CL_Disconnect( qtrue ); CL_FlushMemory( ); VM_Forced_Unload_Done(); // make sure we can get at our local stuff FS_PureServerSetLoadedPaks("", ""); com_errorEntered = qfalse; longjmp (abortframe, -1); } else if (code == ERR_DROP) { Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage); VM_Forced_Unload_Start(); SV_Shutdown (va("Server crashed: %s", com_errorMessage)); CL_Disconnect( qtrue ); CL_FlushMemory( ); VM_Forced_Unload_Done(); FS_PureServerSetLoadedPaks("", ""); com_errorEntered = qfalse; longjmp (abortframe, -1); } else if ( code == ERR_NEED_CD ) { VM_Forced_Unload_Start(); SV_Shutdown( "Server didn't have CD" ); if ( com_cl_running && com_cl_running->integer ) { CL_Disconnect( qtrue ); CL_FlushMemory( ); VM_Forced_Unload_Done(); CL_CDDialog(); } else { Com_Printf("Server didn't have CD\n" ); VM_Forced_Unload_Done(); } FS_PureServerSetLoadedPaks("", ""); com_errorEntered = qfalse; longjmp (abortframe, -1); } else { VM_Forced_Unload_Start(); CL_Shutdown (va("Client fatal crashed: %s", com_errorMessage), qtrue); SV_Shutdown (va("Server fatal crashed: %s", com_errorMessage)); VM_Forced_Unload_Done(); } Com_Shutdown (); Sys_Error ("%s", com_errorMessage); } /* ============= Com_Quit_f Both client and server can use this, and it will do the apropriate things. ============= */ void Com_Quit_f( void ) { // don't try to shutdown if we are in a recursive error char *p = Cmd_Args( ); if ( !com_errorEntered ) { // Some VMs might execute "quit" command directly, // which would trigger an unload of active VM error. // Sys_Quit will kill this process anyways, so // a corrupt call stack makes no difference VM_Forced_Unload_Start(); SV_Shutdown (p[0] ? p : "Server quit"); CL_Shutdown (p[0] ? p : "Client quit", qtrue); VM_Forced_Unload_Done(); Com_Shutdown (); FS_Shutdown(qtrue); } Sys_Quit (); } /* ============================================================================ COMMAND LINE FUNCTIONS + characters seperate the commandLine string into multiple console command lines. All of these are valid: quake3 +set test blah +map test quake3 set test blah+map test quake3 set test blah + map test ============================================================================ */ #define MAX_CONSOLE_LINES 32 int com_numConsoleLines; char *com_consoleLines[MAX_CONSOLE_LINES]; /* ================== Com_ParseCommandLine Break it up into multiple console lines ================== */ void Com_ParseCommandLine( char *commandLine ) { int inq = 0; com_consoleLines[0] = commandLine; com_numConsoleLines = 1; while ( *commandLine ) { if (*commandLine == '"') { inq = !inq; } // look for a + seperating character // if commandLine came from a file, we might have real line seperators if ( (*commandLine == '+' && !inq) || *commandLine == '\n' || *commandLine == '\r' ) { if ( com_numConsoleLines == MAX_CONSOLE_LINES ) { return; } com_consoleLines[com_numConsoleLines] = commandLine + 1; com_numConsoleLines++; *commandLine = 0; } commandLine++; } } /* =================== Com_SafeMode Check for "safe" on the command line, which will skip loading of q3config.cfg =================== */ qboolean Com_SafeMode( void ) { int i; for ( i = 0 ; i < com_numConsoleLines ; i++ ) { Cmd_TokenizeString( com_consoleLines[i] ); if ( !Q_stricmp( Cmd_Argv(0), "safe" ) || !Q_stricmp( Cmd_Argv(0), "cvar_restart" ) ) { com_consoleLines[i][0] = 0; return qtrue; } } return qfalse; } /* =============== Com_StartupVariable Searches for command line parameters that are set commands. If match is not NULL, only that cvar will be looked for. That is necessary because cddir and basedir need to be set before the filesystem is started, but all other sets should be after execing the config and default. =============== */ void Com_StartupVariable( const char *match ) { int i; char *s; for (i=0 ; i < com_numConsoleLines ; i++) { Cmd_TokenizeString( com_consoleLines[i] ); if ( strcmp( Cmd_Argv(0), "set" ) ) { continue; } s = Cmd_Argv(1); if(!match || !strcmp(s, match)) { if(Cvar_Flags(s) == CVAR_NONEXISTENT) Cvar_Get(s, Cmd_Argv(2), CVAR_USER_CREATED); else Cvar_Set2(s, Cmd_Argv(2), qfalse); } } } /* ================= Com_AddStartupCommands Adds command line parameters as script statements Commands are seperated by + signs Returns qtrue if any late commands were added, which will keep the demoloop from immediately starting ================= */ qboolean Com_AddStartupCommands( void ) { int i; qboolean added; added = qfalse; // quote every token, so args with semicolons can work for (i=0 ; i < com_numConsoleLines ; i++) { if ( !com_consoleLines[i] || !com_consoleLines[i][0] ) { continue; } // set commands already added with Com_StartupVariable if ( !Q_stricmpn( com_consoleLines[i], "set", 3 ) ) { continue; } added = qtrue; Cbuf_AddText( com_consoleLines[i] ); Cbuf_AddText( "\n" ); } return added; } //============================================================================ void Info_Print( const char *s ) { char key[BIG_INFO_KEY]; char value[BIG_INFO_VALUE]; char *o; int l; if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; l = o - key; if (l < 20) { Com_Memset (o, ' ', 20-l); key[20] = 0; } else *o = 0; Com_Printf ("%s ", key); if (!*s) { Com_Printf ("MISSING VALUE\n"); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; Com_Printf ("%s\n", value); } } /* ============ Com_StringContains ============ */ char *Com_StringContains(char *str1, char *str2, int casesensitive) { int len, i, j; len = strlen(str1) - strlen(str2); for (i = 0; i <= len; i++, str1++) { for (j = 0; str2[j]; j++) { if (casesensitive) { if (str1[j] != str2[j]) { break; } } else { if (toupper(str1[j]) != toupper(str2[j])) { break; } } } if (!str2[j]) { return str1; } } return NULL; } /* ============ Com_Filter ============ */ int Com_Filter(char *filter, char *name, int casesensitive) { char buf[MAX_TOKEN_CHARS]; char *ptr; int i, found; while(*filter) { if (*filter == '*') { filter++; for (i = 0; *filter; i++) { if (*filter == '*' || *filter == '?') break; buf[i] = *filter; filter++; } buf[i] = '\0'; if (strlen(buf)) { ptr = Com_StringContains(name, buf, casesensitive); if (!ptr) return qfalse; name = ptr + strlen(buf); } } else if (*filter == '?') { filter++; name++; } else if (*filter == '[' && *(filter+1) == '[') { filter++; } else if (*filter == '[') { filter++; found = qfalse; while(*filter && !found) { if (*filter == ']' && *(filter+1) != ']') break; if (*(filter+1) == '-' && *(filter+2) && (*(filter+2) != ']' || *(filter+3) == ']')) { if (casesensitive) { if (*name >= *filter && *name <= *(filter+2)) found = qtrue; } else { if (toupper(*name) >= toupper(*filter) && toupper(*name) <= toupper(*(filter+2))) found = qtrue; } filter += 3; } else { if (casesensitive) { if (*filter == *name) found = qtrue; } else { if (toupper(*filter) == toupper(*name)) found = qtrue; } filter++; } } if (!found) return qfalse; while(*filter) { if (*filter == ']' && *(filter+1) != ']') break; filter++; } filter++; name++; } else { if (casesensitive) { if (*filter != *name) return qfalse; } else { if (toupper(*filter) != toupper(*name)) return qfalse; } filter++; name++; } } return qtrue; } /* ============ Com_FilterPath ============ */ int Com_FilterPath(char *filter, char *name, int casesensitive) { int i; char new_filter[MAX_QPATH]; char new_name[MAX_QPATH]; for (i = 0; i < MAX_QPATH-1 && filter[i]; i++) { if ( filter[i] == '\\' || filter[i] == ':' ) { new_filter[i] = '/'; } else { new_filter[i] = filter[i]; } } new_filter[i] = '\0'; for (i = 0; i < MAX_QPATH-1 && name[i]; i++) { if ( name[i] == '\\' || name[i] == ':' ) { new_name[i] = '/'; } else { new_name[i] = name[i]; } } new_name[i] = '\0'; return Com_Filter(new_filter, new_name, casesensitive); } /* ================ Com_RealTime ================ */ int Com_RealTime(qtime_t *qtime) { time_t t; struct tm *tms; t = time(NULL); if (!qtime) return t; tms = localtime(&t); if (tms) { qtime->tm_sec = tms->tm_sec; qtime->tm_min = tms->tm_min; qtime->tm_hour = tms->tm_hour; qtime->tm_mday = tms->tm_mday; qtime->tm_mon = tms->tm_mon; qtime->tm_year = tms->tm_year; qtime->tm_wday = tms->tm_wday; qtime->tm_yday = tms->tm_yday; qtime->tm_isdst = tms->tm_isdst; } return t; } /* ============================================================================== ZONE MEMORY ALLOCATION There is never any space between memblocks, and there will never be two contiguous free memblocks. The rover can be left pointing at a non-empty block The zone calls are pretty much only used for small strings and structures, all big things are allocated on the hunk. ============================================================================== */ #define ZONEID 0x1d4a11 #define MINFRAGMENT 64 typedef struct zonedebug_s { char *label; char *file; int line; int allocSize; } zonedebug_t; typedef struct memblock_s { int size; // including the header and possibly tiny fragments int tag; // a tag of 0 is a free block struct memblock_s *next, *prev; int id; // should be ZONEID #ifdef ZONE_DEBUG zonedebug_t d; #endif } memblock_t; typedef struct { int size; // total bytes malloced, including header int used; // total bytes used memblock_t blocklist; // start / end cap for linked list memblock_t *rover; } memzone_t; // main zone for all "dynamic" memory allocation memzone_t *mainzone; // we also have a small zone for small allocations that would only // fragment the main zone (think of cvar and cmd strings) memzone_t *smallzone; void Z_CheckHeap( void ); /* ======================== Z_ClearZone ======================== */ void Z_ClearZone( memzone_t *zone, int size ) { memblock_t *block; // set the entire zone to one free block zone->blocklist.next = zone->blocklist.prev = block = (memblock_t *)( (byte *)zone + sizeof(memzone_t) ); zone->blocklist.tag = 1; // in use block zone->blocklist.id = 0; zone->blocklist.size = 0; zone->rover = block; zone->size = size; zone->used = 0; block->prev = block->next = &zone->blocklist; block->tag = 0; // free block block->id = ZONEID; block->size = size - sizeof(memzone_t); } /* ======================== Z_AvailableZoneMemory ======================== */ int Z_AvailableZoneMemory( memzone_t *zone ) { return zone->size - zone->used; } /* ======================== Z_AvailableMemory ======================== */ int Z_AvailableMemory( void ) { return Z_AvailableZoneMemory( mainzone ); } /* ======================== Z_Free ======================== */ void Z_Free( void *ptr ) { memblock_t *block, *other; memzone_t *zone; if (!ptr) { Com_Error( ERR_DROP, "Z_Free: NULL pointer" ); } block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t)); if (block->id != ZONEID) { Com_Error( ERR_FATAL, "Z_Free: freed a pointer without ZONEID" ); } if (block->tag == 0) { Com_Error( ERR_FATAL, "Z_Free: freed a freed pointer" ); } // if static memory if (block->tag == TAG_STATIC) { return; } // check the memory trash tester if ( *(int *)((byte *)block + block->size - 4 ) != ZONEID ) { Com_Error( ERR_FATAL, "Z_Free: memory block wrote past end" ); } if (block->tag == TAG_SMALL) { zone = smallzone; } else { zone = mainzone; } zone->used -= block->size; // set the block to something that should cause problems // if it is referenced... Com_Memset( ptr, 0xaa, block->size - sizeof( *block ) ); block->tag = 0; // mark as free other = block->prev; if (!other->tag) { // merge with previous free block other->size += block->size; other->next = block->next; other->next->prev = other; if (block == zone->rover) { zone->rover = other; } block = other; } zone->rover = block; other = block->next; if ( !other->tag ) { // merge the next free block onto the end block->size += other->size; block->next = other->next; block->next->prev = block; if (other == zone->rover) { zone->rover = block; } } } /* ================ Z_FreeTags ================ */ void Z_FreeTags( int tag ) { int count; memzone_t *zone; if ( tag == TAG_SMALL ) { zone = smallzone; } else { zone = mainzone; } count = 0; // use the rover as our pointer, because // Z_Free automatically adjusts it zone->rover = zone->blocklist.next; do { if ( zone->rover->tag == tag ) { count++; Z_Free( (void *)(zone->rover + 1) ); continue; } zone->rover = zone->rover->next; } while ( zone->rover != &zone->blocklist ); } /* ================ Z_TagMalloc ================ */ #ifdef ZONE_DEBUG void *Z_TagMallocDebug( int size, int tag, char *label, char *file, int line ) { int allocSize; #else void *Z_TagMalloc( int size, int tag ) { #endif int extra; memblock_t *start, *rover, *new, *base; memzone_t *zone; if (!tag) { Com_Error( ERR_FATAL, "Z_TagMalloc: tried to use a 0 tag" ); } if ( tag == TAG_SMALL ) { zone = smallzone; } else { zone = mainzone; } #ifdef ZONE_DEBUG allocSize = size; #endif // // scan through the block list looking for the first free block // of sufficient size // size += sizeof(memblock_t); // account for size of block header size += 4; // space for memory trash tester size = PAD(size, sizeof(intptr_t)); // align to 32/64 bit boundary base = rover = zone->rover; start = base->prev; do { if (rover == start) { #ifdef ZONE_DEBUG Z_LogHeap(); #endif // scaned all the way around the list Com_Error( ERR_FATAL, "Z_Malloc: failed on allocation of %i bytes from the %s zone", size, zone == smallzone ? "small" : "main"); return NULL; } if (rover->tag) { base = rover = rover->next; } else { rover = rover->next; } } while (base->tag || base->size < size); // // found a block big enough // extra = base->size - size; if (extra > MINFRAGMENT) { // there will be a free fragment after the allocated block new = (memblock_t *) ((byte *)base + size ); new->size = extra; new->tag = 0; // free block new->prev = base; new->id = ZONEID; new->next = base->next; new->next->prev = new; base->next = new; base->size = size; } base->tag = tag; // no longer a free block zone->rover = base->next; // next allocation will start looking here zone->used += base->size; // base->id = ZONEID; #ifdef ZONE_DEBUG base->d.label = label; base->d.file = file; base->d.line = line; base->d.allocSize = allocSize; #endif // marker for memory trash testing *(int *)((byte *)base + base->size - 4) = ZONEID; return (void *) ((byte *)base + sizeof(memblock_t)); } /* ======================== Z_Malloc ======================== */ #ifdef ZONE_DEBUG void *Z_MallocDebug( int size, char *label, char *file, int line ) { #else void *Z_Malloc( int size ) { #endif void *buf; //Z_CheckHeap (); // DEBUG #ifdef ZONE_DEBUG buf = Z_TagMallocDebug( size, TAG_GENERAL, label, file, line ); #else buf = Z_TagMalloc( size, TAG_GENERAL ); #endif Com_Memset( buf, 0, size ); return buf; } #ifdef ZONE_DEBUG void *S_MallocDebug( int size, char *label, char *file, int line ) { return Z_TagMallocDebug( size, TAG_SMALL, label, file, line ); } #else void *S_Malloc( int size ) { return Z_TagMalloc( size, TAG_SMALL ); } #endif /* ======================== Z_CheckHeap ======================== */ void Z_CheckHeap( void ) { memblock_t *block; for (block = mainzone->blocklist.next ; ; block = block->next) { if (block->next == &mainzone->blocklist) { break; // all blocks have been hit } if ( (byte *)block + block->size != (byte *)block->next) Com_Error( ERR_FATAL, "Z_CheckHeap: block size does not touch the next block" ); if ( block->next->prev != block) { Com_Error( ERR_FATAL, "Z_CheckHeap: next block doesn't have proper back link" ); } if ( !block->tag && !block->next->tag ) { Com_Error( ERR_FATAL, "Z_CheckHeap: two consecutive free blocks" ); } } } /* ======================== Z_LogZoneHeap ======================== */ void Z_LogZoneHeap( memzone_t *zone, char *name ) { #ifdef ZONE_DEBUG char dump[32], *ptr; int i, j; #endif memblock_t *block; char buf[4096]; int size, allocSize, numBlocks; if (!logfile || !FS_Initialized()) return; size = numBlocks = 0; #ifdef ZONE_DEBUG allocSize = 0; #endif Com_sprintf(buf, sizeof(buf), "\r\n================\r\n%s log\r\n================\r\n", name); FS_Write(buf, strlen(buf), logfile); for (block = zone->blocklist.next ; block->next != &zone->blocklist; block = block->next) { if (block->tag) { #ifdef ZONE_DEBUG ptr = ((char *) block) + sizeof(memblock_t); j = 0; for (i = 0; i < 20 && i < block->d.allocSize; i++) { if (ptr[i] >= 32 && ptr[i] < 127) { dump[j++] = ptr[i]; } else { dump[j++] = '_'; } } dump[j] = '\0'; Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s) [%s]\r\n", block->d.allocSize, block->d.file, block->d.line, block->d.label, dump); FS_Write(buf, strlen(buf), logfile); allocSize += block->d.allocSize; #endif size += block->size; numBlocks++; } } #ifdef ZONE_DEBUG // subtract debug memory size -= numBlocks * sizeof(zonedebug_t); #else allocSize = numBlocks * sizeof(memblock_t); // + 32 bit alignment #endif Com_sprintf(buf, sizeof(buf), "%d %s memory in %d blocks\r\n", size, name, numBlocks); FS_Write(buf, strlen(buf), logfile); Com_sprintf(buf, sizeof(buf), "%d %s memory overhead\r\n", size - allocSize, name); FS_Write(buf, strlen(buf), logfile); } /* ======================== Z_LogHeap ======================== */ void Z_LogHeap( void ) { Z_LogZoneHeap( mainzone, "MAIN" ); Z_LogZoneHeap( smallzone, "SMALL" ); } // static mem blocks to reduce a lot of small zone overhead typedef struct memstatic_s { memblock_t b; byte mem[2]; } memstatic_t; memstatic_t emptystring = { {(sizeof(memblock_t)+2 + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'\0', '\0'} }; memstatic_t numberstring[] = { { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'0', '\0'} }, { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'1', '\0'} }, { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'2', '\0'} }, { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'3', '\0'} }, { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'4', '\0'} }, { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'5', '\0'} }, { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'6', '\0'} }, { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'7', '\0'} }, { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'8', '\0'} }, { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'9', '\0'} } }; /* ======================== CopyString NOTE: never write over the memory CopyString returns because memory from a memstatic_t might be returned ======================== */ char *CopyString( const char *in ) { char *out; if (!in[0]) { return ((char *)&emptystring) + sizeof(memblock_t); } else if (!in[1]) { if (in[0] >= '0' && in[0] <= '9') { return ((char *)&numberstring[in[0]-'0']) + sizeof(memblock_t); } } out = S_Malloc (strlen(in)+1); strcpy (out, in); return out; } /* ============================================================================== Goals: reproducable without history effects -- no out of memory errors on weird map to map changes allow restarting of the client without fragmentation minimize total pages in use at run time minimize total pages needed during load time Single block of memory with stack allocators coming from both ends towards the middle. One side is designated the temporary memory allocator. Temporary memory can be allocated and freed in any order. A highwater mark is kept of the most in use at any time. When there is no temporary memory allocated, the permanent and temp sides can be switched, allowing the already touched temp memory to be used for permanent storage. Temp memory must never be allocated on two ends at once, or fragmentation could occur. If we have any in-use temp memory, additional temp allocations must come from that side. If not, we can choose to make either side the new temp side and push future permanent allocations to the other side. Permanent allocations should be kept on the side that has the current greatest wasted highwater mark. ============================================================================== */ #define HUNK_MAGIC 0x89537892 #define HUNK_FREE_MAGIC 0x89537893 typedef struct { int magic; int size; } hunkHeader_t; typedef struct { int mark; int permanent; int temp; int tempHighwater; } hunkUsed_t; typedef struct hunkblock_s { int size; byte printed; struct hunkblock_s *next; char *label; char *file; int line; } hunkblock_t; static hunkblock_t *hunkblocks; static hunkUsed_t hunk_low, hunk_high; static hunkUsed_t *hunk_permanent, *hunk_temp; static byte *s_hunkData = NULL; static int s_hunkTotal; static int s_zoneTotal; static int s_smallZoneTotal; /* ================= Com_Meminfo_f ================= */ void Com_Meminfo_f( void ) { memblock_t *block; int zoneBytes, zoneBlocks; int smallZoneBytes, smallZoneBlocks; int botlibBytes, rendererBytes; int unused; zoneBytes = 0; botlibBytes = 0; rendererBytes = 0; zoneBlocks = 0; for (block = mainzone->blocklist.next ; ; block = block->next) { if ( Cmd_Argc() != 1 ) { Com_Printf ("block:%p size:%7i tag:%3i\n", (void *)block, block->size, block->tag); } if ( block->tag ) { zoneBytes += block->size; zoneBlocks++; if ( block->tag == TAG_BOTLIB ) { botlibBytes += block->size; } else if ( block->tag == TAG_RENDERER ) { rendererBytes += block->size; } } if (block->next == &mainzone->blocklist) { break; // all blocks have been hit } if ( (byte *)block + block->size != (byte *)block->next) { Com_Printf ("ERROR: block size does not touch the next block\n"); } if ( block->next->prev != block) { Com_Printf ("ERROR: next block doesn't have proper back link\n"); } if ( !block->tag && !block->next->tag ) { Com_Printf ("ERROR: two consecutive free blocks\n"); } } smallZoneBytes = 0; smallZoneBlocks = 0; for (block = smallzone->blocklist.next ; ; block = block->next) { if ( block->tag ) { smallZoneBytes += block->size; smallZoneBlocks++; } if (block->next == &smallzone->blocklist) { break; // all blocks have been hit } } Com_Printf( "%8i bytes total hunk\n", s_hunkTotal ); Com_Printf( "%8i bytes total zone\n", s_zoneTotal ); Com_Printf( "\n" ); Com_Printf( "%8i low mark\n", hunk_low.mark ); Com_Printf( "%8i low permanent\n", hunk_low.permanent ); if ( hunk_low.temp != hunk_low.permanent ) { Com_Printf( "%8i low temp\n", hunk_low.temp ); } Com_Printf( "%8i low tempHighwater\n", hunk_low.tempHighwater ); Com_Printf( "\n" ); Com_Printf( "%8i high mark\n", hunk_high.mark ); Com_Printf( "%8i high permanent\n", hunk_high.permanent ); if ( hunk_high.temp != hunk_high.permanent ) { Com_Printf( "%8i high temp\n", hunk_high.temp ); } Com_Printf( "%8i high tempHighwater\n", hunk_high.tempHighwater ); Com_Printf( "\n" ); Com_Printf( "%8i total hunk in use\n", hunk_low.permanent + hunk_high.permanent ); unused = 0; if ( hunk_low.tempHighwater > hunk_low.permanent ) { unused += hunk_low.tempHighwater - hunk_low.permanent; } if ( hunk_high.tempHighwater > hunk_high.permanent ) { unused += hunk_high.tempHighwater - hunk_high.permanent; } Com_Printf( "%8i unused highwater\n", unused ); Com_Printf( "\n" ); Com_Printf( "%8i bytes in %i zone blocks\n", zoneBytes, zoneBlocks ); Com_Printf( " %8i bytes in dynamic botlib\n", botlibBytes ); Com_Printf( " %8i bytes in dynamic renderer\n", rendererBytes ); Com_Printf( " %8i bytes in dynamic other\n", zoneBytes - ( botlibBytes + rendererBytes ) ); Com_Printf( " %8i bytes in small Zone memory\n", smallZoneBytes ); } /* =============== Com_TouchMemory Touch all known used data to make sure it is paged in =============== */ void Com_TouchMemory( void ) { int start, end; int i, j; int sum; memblock_t *block; Z_CheckHeap(); start = Sys_Milliseconds(); sum = 0; j = hunk_low.permanent >> 2; for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page sum += ((int *)s_hunkData)[i]; } i = ( s_hunkTotal - hunk_high.permanent ) >> 2; j = hunk_high.permanent >> 2; for ( ; i < j ; i+=64 ) { // only need to touch each page sum += ((int *)s_hunkData)[i]; } for (block = mainzone->blocklist.next ; ; block = block->next) { if ( block->tag ) { j = block->size >> 2; for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page sum += ((int *)block)[i]; } } if ( block->next == &mainzone->blocklist ) { break; // all blocks have been hit } } end = Sys_Milliseconds(); Com_Printf( "Com_TouchMemory: %i msec\n", end - start ); } /* ================= Com_InitZoneMemory ================= */ void Com_InitSmallZoneMemory( void ) { s_smallZoneTotal = 512 * 1024; smallzone = calloc( s_smallZoneTotal, 1 ); if ( !smallzone ) { Com_Error( ERR_FATAL, "Small zone data failed to allocate %1.1f megs", (float)s_smallZoneTotal / (1024*1024) ); } Z_ClearZone( smallzone, s_smallZoneTotal ); return; } void Com_InitZoneMemory( void ) { cvar_t *cv; // Please note: com_zoneMegs can only be set on the command line, and // not in q3config.cfg or Com_StartupVariable, as they haven't been // executed by this point. It's a chicken and egg problem. We need the // memory manager configured to handle those places where you would // configure the memory manager. // allocate the random block zone cv = Cvar_Get( "com_zoneMegs", DEF_COMZONEMEGS_S, CVAR_LATCH | CVAR_ARCHIVE ); if ( cv->integer < DEF_COMZONEMEGS ) { s_zoneTotal = 1024 * 1024 * DEF_COMZONEMEGS; } else { s_zoneTotal = cv->integer * 1024 * 1024; } mainzone = calloc( s_zoneTotal, 1 ); if ( !mainzone ) { Com_Error( ERR_FATAL, "Zone data failed to allocate %i megs", s_zoneTotal / (1024*1024) ); } Z_ClearZone( mainzone, s_zoneTotal ); } /* ================= Hunk_Log ================= */ void Hunk_Log( void) { hunkblock_t *block; char buf[4096]; int size, numBlocks; if (!logfile || !FS_Initialized()) return; size = 0; numBlocks = 0; Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk log\r\n================\r\n"); FS_Write(buf, strlen(buf), logfile); for (block = hunkblocks ; block; block = block->next) { #ifdef HUNK_DEBUG Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", block->size, block->file, block->line, block->label); FS_Write(buf, strlen(buf), logfile); #endif size += block->size; numBlocks++; } Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size); FS_Write(buf, strlen(buf), logfile); Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks); FS_Write(buf, strlen(buf), logfile); } /* ================= Hunk_SmallLog ================= */ void Hunk_SmallLog( void) { hunkblock_t *block, *block2; char buf[4096]; int size, locsize, numBlocks; if (!logfile || !FS_Initialized()) return; for (block = hunkblocks ; block; block = block->next) { block->printed = qfalse; } size = 0; numBlocks = 0; Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk Small log\r\n================\r\n"); FS_Write(buf, strlen(buf), logfile); for (block = hunkblocks; block; block = block->next) { if (block->printed) { continue; } locsize = block->size; for (block2 = block->next; block2; block2 = block2->next) { if (block->line != block2->line) { continue; } if (Q_stricmp(block->file, block2->file)) { continue; } size += block2->size; locsize += block2->size; block2->printed = qtrue; } #ifdef HUNK_DEBUG Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", locsize, block->file, block->line, block->label); FS_Write(buf, strlen(buf), logfile); #endif size += block->size; numBlocks++; } Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size); FS_Write(buf, strlen(buf), logfile); Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks); FS_Write(buf, strlen(buf), logfile); } /* ================= Com_InitZoneMemory ================= */ void Com_InitHunkMemory( void ) { cvar_t *cv; int nMinAlloc; char *pMsg = NULL; // make sure the file system has allocated and "not" freed any temp blocks // this allows the config and product id files ( journal files too ) to be loaded // by the file system without redunant routines in the file system utilizing different // memory systems if (FS_LoadStack() != 0) { Com_Error( ERR_FATAL, "Hunk initialization failed. File system load stack not zero"); } // allocate the stack based hunk allocator cv = Cvar_Get( "com_hunkMegs", DEF_COMHUNKMEGS_S, CVAR_LATCH | CVAR_ARCHIVE ); // if we are not dedicated min allocation is 56, otherwise min is 1 if (com_dedicated && com_dedicated->integer) { nMinAlloc = MIN_DEDICATED_COMHUNKMEGS; pMsg = "Minimum com_hunkMegs for a dedicated server is %i, allocating %i megs.\n"; } else { nMinAlloc = MIN_COMHUNKMEGS; pMsg = "Minimum com_hunkMegs is %i, allocating %i megs.\n"; } if ( cv->integer < nMinAlloc ) { s_hunkTotal = 1024 * 1024 * nMinAlloc; Com_Printf(pMsg, nMinAlloc, s_hunkTotal / (1024 * 1024)); } else { s_hunkTotal = cv->integer * 1024 * 1024; } s_hunkData = calloc( s_hunkTotal + 31, 1 ); if ( !s_hunkData ) { Com_Error( ERR_FATAL, "Hunk data failed to allocate %i megs", s_hunkTotal / (1024*1024) ); } // cacheline align s_hunkData = (byte *) ( ( (intptr_t)s_hunkData + 31 ) & ~31 ); Hunk_Clear(); Cmd_AddCommand( "meminfo", Com_Meminfo_f ); #ifdef ZONE_DEBUG Cmd_AddCommand( "zonelog", Z_LogHeap ); #endif #ifdef HUNK_DEBUG Cmd_AddCommand( "hunklog", Hunk_Log ); Cmd_AddCommand( "hunksmalllog", Hunk_SmallLog ); #endif } /* ==================== Hunk_MemoryRemaining ==================== */ int Hunk_MemoryRemaining( void ) { int low, high; low = hunk_low.permanent > hunk_low.temp ? hunk_low.permanent : hunk_low.temp; high = hunk_high.permanent > hunk_high.temp ? hunk_high.permanent : hunk_high.temp; return s_hunkTotal - ( low + high ); } /* =================== Hunk_SetMark The server calls this after the level and game VM have been loaded =================== */ void Hunk_SetMark( void ) { hunk_low.mark = hunk_low.permanent; hunk_high.mark = hunk_high.permanent; } /* ================= Hunk_ClearToMark The client calls this before starting a vid_restart or snd_restart ================= */ void Hunk_ClearToMark( void ) { hunk_low.permanent = hunk_low.temp = hunk_low.mark; hunk_high.permanent = hunk_high.temp = hunk_high.mark; } /* ================= Hunk_CheckMark ================= */ qboolean Hunk_CheckMark( void ) { if( hunk_low.mark || hunk_high.mark ) { return qtrue; } return qfalse; } void CL_ShutdownCGame( void ); void CL_ShutdownUI( void ); void SV_ShutdownGameProgs( void ); /* ================= Hunk_Clear The server calls this before shutting down or loading a new map ================= */ void Hunk_Clear( void ) { #ifndef DEDICATED CL_ShutdownCGame(); CL_ShutdownUI(); #endif SV_ShutdownGameProgs(); #ifndef DEDICATED CIN_CloseAllVideos(); #endif hunk_low.mark = 0; hunk_low.permanent = 0; hunk_low.temp = 0; hunk_low.tempHighwater = 0; hunk_high.mark = 0; hunk_high.permanent = 0; hunk_high.temp = 0; hunk_high.tempHighwater = 0; hunk_permanent = &hunk_low; hunk_temp = &hunk_high; Com_Printf( "Hunk_Clear: reset the hunk ok\n" ); VM_Clear(); #ifdef HUNK_DEBUG hunkblocks = NULL; #endif } static void Hunk_SwapBanks( void ) { hunkUsed_t *swap; // can't swap banks if there is any temp already allocated if ( hunk_temp->temp != hunk_temp->permanent ) { return; } // if we have a larger highwater mark on this side, start making // our permanent allocations here and use the other side for temp if ( hunk_temp->tempHighwater - hunk_temp->permanent > hunk_permanent->tempHighwater - hunk_permanent->permanent ) { swap = hunk_temp; hunk_temp = hunk_permanent; hunk_permanent = swap; } } /* ================= Hunk_Alloc Allocate permanent (until the hunk is cleared) memory ================= */ #ifdef HUNK_DEBUG void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line ) { #else void *Hunk_Alloc( int size, ha_pref preference ) { #endif void *buf; if ( s_hunkData == NULL) { Com_Error( ERR_FATAL, "Hunk_Alloc: Hunk memory system not initialized" ); } // can't do preference if there is any temp allocated if (preference == h_dontcare || hunk_temp->temp != hunk_temp->permanent) { Hunk_SwapBanks(); } else { if (preference == h_low && hunk_permanent != &hunk_low) { Hunk_SwapBanks(); } else if (preference == h_high && hunk_permanent != &hunk_high) { Hunk_SwapBanks(); } } #ifdef HUNK_DEBUG size += sizeof(hunkblock_t); #endif // round to cacheline size = (size+31)&~31; if ( hunk_low.temp + hunk_high.temp + size > s_hunkTotal ) { #ifdef HUNK_DEBUG Hunk_Log(); Hunk_SmallLog(); #endif Com_Error( ERR_DROP, "Hunk_Alloc failed on %i", size ); } if ( hunk_permanent == &hunk_low ) { buf = (void *)(s_hunkData + hunk_permanent->permanent); hunk_permanent->permanent += size; } else { hunk_permanent->permanent += size; buf = (void *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent ); } hunk_permanent->temp = hunk_permanent->permanent; Com_Memset( buf, 0, size ); #ifdef HUNK_DEBUG { hunkblock_t *block; block = (hunkblock_t *) buf; block->size = size - sizeof(hunkblock_t); block->file = file; block->label = label; block->line = line; block->next = hunkblocks; hunkblocks = block; buf = ((byte *) buf) + sizeof(hunkblock_t); } #endif return buf; } /* ================= Hunk_AllocateTempMemory This is used by the file loading system. Multiple files can be loaded in temporary memory. When the files-in-use count reaches zero, all temp memory will be deleted ================= */ void *Hunk_AllocateTempMemory( int size ) { void *buf; hunkHeader_t *hdr; // return a Z_Malloc'd block if the hunk has not been initialized // this allows the config and product id files ( journal files too ) to be loaded // by the file system without redunant routines in the file system utilizing different // memory systems if ( s_hunkData == NULL ) { return Z_Malloc(size); } Hunk_SwapBanks(); size = PAD(size, sizeof(intptr_t)) + sizeof( hunkHeader_t ); if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) { Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size ); } if ( hunk_temp == &hunk_low ) { buf = (void *)(s_hunkData + hunk_temp->temp); hunk_temp->temp += size; } else { hunk_temp->temp += size; buf = (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp ); } if ( hunk_temp->temp > hunk_temp->tempHighwater ) { hunk_temp->tempHighwater = hunk_temp->temp; } hdr = (hunkHeader_t *)buf; buf = (void *)(hdr+1); hdr->magic = HUNK_MAGIC; hdr->size = size; // don't bother clearing, because we are going to load a file over it return buf; } /* ================== Hunk_FreeTempMemory ================== */ void Hunk_FreeTempMemory( void *buf ) { hunkHeader_t *hdr; // free with Z_Free if the hunk has not been initialized // this allows the config and product id files ( journal files too ) to be loaded // by the file system without redunant routines in the file system utilizing different // memory systems if ( s_hunkData == NULL ) { Z_Free(buf); return; } hdr = ( (hunkHeader_t *)buf ) - 1; if ( hdr->magic != HUNK_MAGIC ) { Com_Error( ERR_FATAL, "Hunk_FreeTempMemory: bad magic" ); } hdr->magic = HUNK_FREE_MAGIC; // this only works if the files are freed in stack order, // otherwise the memory will stay around until Hunk_ClearTempMemory if ( hunk_temp == &hunk_low ) { if ( hdr == (void *)(s_hunkData + hunk_temp->temp - hdr->size ) ) { hunk_temp->temp -= hdr->size; } else { Com_Printf( "Hunk_FreeTempMemory: not the final block\n" ); } } else { if ( hdr == (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp ) ) { hunk_temp->temp -= hdr->size; } else { Com_Printf( "Hunk_FreeTempMemory: not the final block\n" ); } } } /* ================= Hunk_ClearTempMemory The temp space is no longer needed. If we have left more touched but unused memory on this side, have future permanent allocs use this side. ================= */ void Hunk_ClearTempMemory( void ) { if ( s_hunkData != NULL ) { hunk_temp->temp = hunk_temp->permanent; } } /* ================= Hunk_Trash ================= */ void Hunk_Trash( void ) { int length, i, rnd; char *buf, value; return; if ( s_hunkData == NULL ) return; #ifdef _DEBUG Com_Error(ERR_DROP, "hunk trashed"); return; #endif Cvar_Set("com_jp", "1"); Hunk_SwapBanks(); if ( hunk_permanent == &hunk_low ) { buf = (void *)(s_hunkData + hunk_permanent->permanent); } else { buf = (void *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent ); } length = hunk_permanent->permanent; if (length > 0x7FFFF) { //randomly trash data within buf rnd = random() * (length - 0x7FFFF); value = 31; for (i = 0; i < 0x7FFFF; i++) { value *= 109; buf[rnd+i] ^= value; } } } /* =================================================================== EVENTS AND JOURNALING In addition to these events, .cfg files are also copied to the journaled file =================================================================== */ #define MAX_PUSHED_EVENTS 1024 static int com_pushedEventsHead = 0; static int com_pushedEventsTail = 0; static sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS]; /* ================= Com_InitJournaling ================= */ void Com_InitJournaling( void ) { Com_StartupVariable( "journal" ); com_journal = Cvar_Get ("journal", "0", CVAR_INIT); if ( !com_journal->integer ) { return; } if ( com_journal->integer == 1 ) { Com_Printf( "Journaling events\n"); com_journalFile = FS_FOpenFileWrite( "journal.dat" ); com_journalDataFile = FS_FOpenFileWrite( "journaldata.dat" ); } else if ( com_journal->integer == 2 ) { Com_Printf( "Replaying journaled events\n"); FS_FOpenFileRead( "journal.dat", &com_journalFile, qtrue ); FS_FOpenFileRead( "journaldata.dat", &com_journalDataFile, qtrue ); } if ( !com_journalFile || !com_journalDataFile ) { Cvar_Set( "com_journal", "0" ); com_journalFile = 0; com_journalDataFile = 0; Com_Printf( "Couldn't open journal files\n" ); } } /* ======================================================================== EVENT LOOP ======================================================================== */ #define MAX_QUEUED_EVENTS 256 #define MASK_QUEUED_EVENTS ( MAX_QUEUED_EVENTS - 1 ) static sysEvent_t eventQueue[ MAX_QUEUED_EVENTS ]; static int eventHead = 0; static int eventTail = 0; /* ================ Com_QueueEvent A time of 0 will get the current time Ptr should either be null, or point to a block of data that can be freed by the game later. ================ */ void Com_QueueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) { sysEvent_t *ev; ev = &eventQueue[ eventHead & MASK_QUEUED_EVENTS ]; if ( eventHead - eventTail >= MAX_QUEUED_EVENTS ) { Com_Printf("Com_QueueEvent: overflow\n"); // we are discarding an event, but don't leak memory if ( ev->evPtr ) { Z_Free( ev->evPtr ); } eventTail++; } eventHead++; if ( time == 0 ) { time = Sys_Milliseconds(); } ev->evTime = time; ev->evType = type; ev->evValue = value; ev->evValue2 = value2; ev->evPtrLength = ptrLength; ev->evPtr = ptr; } /* ================ Com_GetSystemEvent ================ */ sysEvent_t Com_GetSystemEvent( void ) { sysEvent_t ev; char *s; // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQueue[ ( eventTail - 1 ) & MASK_QUEUED_EVENTS ]; } // check for console commands s = Sys_ConsoleInput(); if ( s ) { char *b; int len; len = strlen( s ) + 1; b = Z_Malloc( len ); strcpy( b, s ); Com_QueueEvent( 0, SE_CONSOLE, 0, 0, len, b ); } // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQueue[ ( eventTail - 1 ) & MASK_QUEUED_EVENTS ]; } // create an empty event to return memset( &ev, 0, sizeof( ev ) ); ev.evTime = Sys_Milliseconds(); return ev; } /* ================= Com_GetRealEvent ================= */ sysEvent_t Com_GetRealEvent( void ) { int r; sysEvent_t ev; // either get an event from the system or the journal file if ( com_journal->integer == 2 ) { r = FS_Read( &ev, sizeof(ev), com_journalFile ); if ( r != sizeof(ev) ) { Com_Error( ERR_FATAL, "Error reading from journal file" ); } if ( ev.evPtrLength ) { ev.evPtr = Z_Malloc( ev.evPtrLength ); r = FS_Read( ev.evPtr, ev.evPtrLength, com_journalFile ); if ( r != ev.evPtrLength ) { Com_Error( ERR_FATAL, "Error reading from journal file" ); } } } else { ev = Com_GetSystemEvent(); // write the journal value out if needed if ( com_journal->integer == 1 ) { r = FS_Write( &ev, sizeof(ev), com_journalFile ); if ( r != sizeof(ev) ) { Com_Error( ERR_FATAL, "Error writing to journal file" ); } if ( ev.evPtrLength ) { r = FS_Write( ev.evPtr, ev.evPtrLength, com_journalFile ); if ( r != ev.evPtrLength ) { Com_Error( ERR_FATAL, "Error writing to journal file" ); } } } } return ev; } /* ================= Com_InitPushEvent ================= */ void Com_InitPushEvent( void ) { // clear the static buffer array // this requires SE_NONE to be accepted as a valid but NOP event memset( com_pushedEvents, 0, sizeof(com_pushedEvents) ); // reset counters while we are at it // beware: GetEvent might still return an SE_NONE from the buffer com_pushedEventsHead = 0; com_pushedEventsTail = 0; } /* ================= Com_PushEvent ================= */ void Com_PushEvent( sysEvent_t *event ) { sysEvent_t *ev; static int printedWarning = 0; ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ]; if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) { // don't print the warning constantly, or it can give time for more... if ( !printedWarning ) { printedWarning = qtrue; Com_Printf( "WARNING: Com_PushEvent overflow\n" ); } if ( ev->evPtr ) { Z_Free( ev->evPtr ); } com_pushedEventsTail++; } else { printedWarning = qfalse; } *ev = *event; com_pushedEventsHead++; } /* ================= Com_GetEvent ================= */ sysEvent_t Com_GetEvent( void ) { if ( com_pushedEventsHead > com_pushedEventsTail ) { com_pushedEventsTail++; return com_pushedEvents[ (com_pushedEventsTail-1) & (MAX_PUSHED_EVENTS-1) ]; } return Com_GetRealEvent(); } /* ================= Com_RunAndTimeServerPacket ================= */ void Com_RunAndTimeServerPacket( netadr_t *evFrom, msg_t *buf ) { int t1, t2, msec; t1 = 0; if ( com_speeds->integer ) { t1 = Sys_Milliseconds (); } SV_PacketEvent( *evFrom, buf ); if ( com_speeds->integer ) { t2 = Sys_Milliseconds (); msec = t2 - t1; if ( com_speeds->integer == 3 ) { Com_Printf( "SV_PacketEvent time: %i\n", msec ); } } } /* ================= Com_EventLoop Returns last event time ================= */ int Com_EventLoop( void ) { sysEvent_t ev; netadr_t evFrom; byte bufData[MAX_MSGLEN]; msg_t buf; MSG_Init( &buf, bufData, sizeof( bufData ) ); while ( 1 ) { ev = Com_GetEvent(); // if no more events are available if ( ev.evType == SE_NONE ) { // manually send packet events for the loopback channel while ( NET_GetLoopPacket( NS_CLIENT, &evFrom, &buf ) ) { CL_PacketEvent( evFrom, &buf ); } while ( NET_GetLoopPacket( NS_SERVER, &evFrom, &buf ) ) { // if the server just shut down, flush the events if ( com_sv_running->integer ) { Com_RunAndTimeServerPacket( &evFrom, &buf ); } } return ev.evTime; } switch(ev.evType) { case SE_KEY: CL_KeyEvent( ev.evValue, ev.evValue2, ev.evTime ); break; case SE_CHAR: CL_CharEvent( ev.evValue ); break; case SE_MOUSE: CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime ); break; case SE_JOYSTICK_AXIS: CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime ); break; case SE_CONSOLE: Cbuf_AddText( (char *)ev.evPtr ); Cbuf_AddText( "\n" ); break; default: Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType ); break; } // free any block data if ( ev.evPtr ) { Z_Free( ev.evPtr ); } } return 0; // never reached } /* ================ Com_Milliseconds Can be used for profiling, but will be journaled accurately ================ */ int Com_Milliseconds (void) { sysEvent_t ev; // get events and push them until we get a null event with the current time do { ev = Com_GetRealEvent(); if ( ev.evType != SE_NONE ) { Com_PushEvent( &ev ); } } while ( ev.evType != SE_NONE ); return ev.evTime; } //============================================================================ /* ============= Com_Error_f Just throw a fatal error to test error shutdown procedures ============= */ static void Com_Error_f (void) { if ( Cmd_Argc() > 1 ) { Com_Error( ERR_DROP, "Testing drop error" ); } else { Com_Error( ERR_FATAL, "Testing fatal error" ); } } /* ============= Com_Freeze_f Just freeze in place for a given number of seconds to test error recovery ============= */ static void Com_Freeze_f (void) { float s; int start, now; if ( Cmd_Argc() != 2 ) { Com_Printf( "freeze \n" ); return; } s = atof( Cmd_Argv(1) ); start = Com_Milliseconds(); while ( 1 ) { now = Com_Milliseconds(); if ( ( now - start ) * 0.001 > s ) { break; } } } /* ================= Com_Crash_f A way to force a bus error for development reasons ================= */ static void Com_Crash_f( void ) { * ( int * ) 0 = 0x12345678; } /* ================== Com_Setenv_f For controlling environment variables ================== */ void Com_Setenv_f(void) { int argc = Cmd_Argc(); char *arg1 = Cmd_Argv(1); if(argc > 2) { char *arg2 = Cmd_ArgsFrom(2); Sys_SetEnv(arg1, arg2); } else if(argc == 2) { char *env = getenv(arg1); if(env) Com_Printf("%s=%s\n", arg1, env); else Com_Printf("%s undefined\n", arg1); } } /* ================== Com_ExecuteCfg For controlling environment variables ================== */ void Com_ExecuteCfg(void) { Cbuf_ExecuteText(EXEC_NOW, "exec default.cfg\n"); Cbuf_Execute(); // Always execute after exec to prevent text buffer overflowing if(!Com_SafeMode()) { // skip the q3config.cfg and autoexec.cfg if "safe" is on the command line Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_CFG "\n"); Cbuf_Execute(); Cbuf_ExecuteText(EXEC_NOW, "exec autoexec.cfg\n"); Cbuf_Execute(); } } /* ================== Com_GameRestart Change to a new mod properly with cleaning up cvars before switching. ================== */ void Com_GameRestart(int checksumFeed, qboolean disconnect) { // make sure no recursion can be triggered if(!com_gameRestarting && com_fullyInitialized) { int clWasRunning; com_gameRestarting = qtrue; clWasRunning = com_cl_running->integer; // Kill server if we have one if(com_sv_running->integer) SV_Shutdown("Game directory changed"); if(clWasRunning) { if(disconnect) CL_Disconnect(qfalse); CL_Shutdown("Game directory changed", disconnect); } FS_Restart(checksumFeed); // Clean out any user and VM created cvars Cvar_Restart(qtrue); Com_ExecuteCfg(); if(disconnect) { // We don't want to change any network settings if gamedir // change was triggered by a connect to server because the // new network settings might make the connection fail. NET_Restart_f(); } if(clWasRunning) { CL_Init(); CL_StartHunkUsers(qfalse); } com_gameRestarting = qfalse; } } /* ================== Com_GameRestart_f Expose possibility to change current running mod to the user ================== */ void Com_GameRestart_f(void) { if(!FS_FilenameCompare(Cmd_Argv(1), com_basegame->string)) { // This is the standard base game. Servers and clients should // use "" and not the standard basegame name because this messes // up pak file negotiation and lots of other stuff Cvar_Set("fs_game", ""); } else Cvar_Set("fs_game", Cmd_Argv(1)); Com_GameRestart(0, qtrue); } #ifndef STANDALONE // TTimo: centralizing the cl_cdkey stuff after I discovered a buffer overflow problem with the dedicated server version // not sure it's necessary to have different defaults for regular and dedicated, but I don't want to risk it // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470 #ifndef DEDICATED char cl_cdkey[34] = " "; #else char cl_cdkey[34] = "123456789"; #endif /* ================= Com_ReadCDKey ================= */ qboolean CL_CDKeyValidate( const char *key, const char *checksum ); void Com_ReadCDKey( const char *filename ) { fileHandle_t f; char buffer[33]; char fbuffer[MAX_OSPATH]; Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename); FS_SV_FOpenFileRead( fbuffer, &f ); if ( !f ) { Q_strncpyz( cl_cdkey, " ", 17 ); return; } Com_Memset( buffer, 0, sizeof(buffer) ); FS_Read( buffer, 16, f ); FS_FCloseFile( f ); if (CL_CDKeyValidate(buffer, NULL)) { Q_strncpyz( cl_cdkey, buffer, 17 ); } else { Q_strncpyz( cl_cdkey, " ", 17 ); } } /* ================= Com_AppendCDKey ================= */ void Com_AppendCDKey( const char *filename ) { fileHandle_t f; char buffer[33]; char fbuffer[MAX_OSPATH]; Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename); FS_SV_FOpenFileRead( fbuffer, &f ); if (!f) { Q_strncpyz( &cl_cdkey[16], " ", 17 ); return; } Com_Memset( buffer, 0, sizeof(buffer) ); FS_Read( buffer, 16, f ); FS_FCloseFile( f ); if (CL_CDKeyValidate(buffer, NULL)) { strcat( &cl_cdkey[16], buffer ); } else { Q_strncpyz( &cl_cdkey[16], " ", 17 ); } } #ifndef DEDICATED /* ================= Com_WriteCDKey ================= */ static void Com_WriteCDKey( const char *filename, const char *ikey ) { fileHandle_t f; char fbuffer[MAX_OSPATH]; char key[17]; #ifndef _WIN32 mode_t savedumask; #endif Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename); Q_strncpyz( key, ikey, 17 ); if(!CL_CDKeyValidate(key, NULL) ) { return; } #ifndef _WIN32 savedumask = umask(0077); #endif f = FS_SV_FOpenFileWrite( fbuffer ); if ( !f ) { Com_Printf ("Couldn't write CD key to %s.\n", fbuffer ); goto out; } FS_Write( key, 16, f ); FS_Printf( f, "\n// generated by quake, do not modify\r\n" ); FS_Printf( f, "// Do not give this file to ANYONE.\r\n" ); FS_Printf( f, "// id Software and Activision will NOT ask you to send this file to them.\r\n"); FS_FCloseFile( f ); out: #ifndef _WIN32 umask(savedumask); #endif return; } #endif #endif // STANDALONE static void Com_DetectAltivec(void) { // Only detect if user hasn't forcibly disabled it. if (com_altivec->integer) { static qboolean altivec = qfalse; static qboolean detected = qfalse; if (!detected) { altivec = ( Sys_GetProcessorFeatures( ) & CF_ALTIVEC ); detected = qtrue; } if (!altivec) { Cvar_Set( "com_altivec", "0" ); // we don't have it! Disable support! } } } /* ================= Com_DetectSSE Find out whether we have SSE support for Q_ftol function ================= */ #if id386 || idx64 static void Com_DetectSSE(void) { #if !idx64 cpuFeatures_t feat; feat = Sys_GetProcessorFeatures(); if(feat & CF_SSE) { if(feat & CF_SSE2) Q_SnapVector = qsnapvectorsse; else Q_SnapVector = qsnapvectorx87; Q_ftol = qftolsse; #endif Q_VMftol = qvmftolsse; Com_Printf("Have SSE support\n"); #if !idx64 } else { Q_ftol = qftolx87; Q_VMftol = qvmftolx87; Q_SnapVector = qsnapvectorx87; Com_Printf("No SSE support on this machine\n"); } #endif } #else #define Com_DetectSSE() #endif /* ================= Com_InitRand Seed the random number generator, if possible with an OS supplied random seed. ================= */ static void Com_InitRand(void) { unsigned int seed; if(Sys_RandomBytes((byte *) &seed, sizeof(seed))) srand(seed); else srand(time(NULL)); } /* ================= Com_Init ================= */ void Com_Init( char *commandLine ) { char *s; int qport; Com_Printf( "%s %s %s\n", Q3_VERSION, PLATFORM_STRING, __DATE__ ); if ( setjmp (abortframe) ) { Sys_Error ("Error during initialization"); } // Clear queues Com_Memset( &eventQueue[ 0 ], 0, MAX_QUEUED_EVENTS * sizeof( sysEvent_t ) ); // initialize the weak pseudo-random number generator for use later. Com_InitRand(); // do this before anything else decides to push events Com_InitPushEvent(); Com_InitSmallZoneMemory(); Cvar_Init (); // prepare enough of the subsystems to handle // cvar and command buffer management Com_ParseCommandLine( commandLine ); // Swap_Init (); Cbuf_Init (); Com_DetectSSE(); // override anything from the config files with command line args Com_StartupVariable( NULL ); Com_InitZoneMemory(); Cmd_Init (); // get the developer cvar set as early as possible com_developer = Cvar_Get("developer", "0", CVAR_TEMP); // done early so bind command exists CL_InitKeyCommands(); com_standalone = Cvar_Get("com_standalone", "0", CVAR_ROM); com_basegame = Cvar_Get("com_basegame", BASEGAME, CVAR_INIT); com_homepath = Cvar_Get("com_homepath", "", CVAR_INIT); if(!com_basegame->string[0]) Cvar_ForceReset("com_basegame"); com_fs_pure = Cvar_Get ("fs_pure", "1", CVAR_ROM); FS_InitFilesystem (); Com_InitJournaling(); // Add some commands here already so users can use them from config files Cmd_AddCommand ("setenv", Com_Setenv_f); if (com_developer && com_developer->integer) { Cmd_AddCommand ("error", Com_Error_f); Cmd_AddCommand ("crash", Com_Crash_f); Cmd_AddCommand ("freeze", Com_Freeze_f); } Cmd_AddCommand ("quit", Com_Quit_f); Cmd_AddCommand ("changeVectors", MSG_ReportChangeVectors_f ); Cmd_AddCommand ("writeconfig", Com_WriteConfig_f ); Cmd_SetCommandCompletionFunc( "writeconfig", Cmd_CompleteCfgName ); Cmd_AddCommand("game_restart", Com_GameRestart_f); Com_ExecuteCfg(); // override anything from the config files with command line args Com_StartupVariable( NULL ); // get dedicated here for proper hunk megs initialization #ifdef DEDICATED com_dedicated = Cvar_Get ("dedicated", "1", CVAR_INIT); Cvar_CheckRange( com_dedicated, 1, 2, qtrue ); #else com_dedicated = Cvar_Get ("dedicated", "0", CVAR_LATCH); Cvar_CheckRange( com_dedicated, 0, 2, qtrue ); #endif // allocate the stack based hunk allocator Com_InitHunkMemory(); // if any archived cvars are modified after this, we will trigger a writing // of the config file cvar_modifiedFlags &= ~CVAR_ARCHIVE; // // init commands and vars // com_altivec = Cvar_Get ("com_altivec", "1", CVAR_ARCHIVE); com_maxfps = Cvar_Get ("com_maxfps", "85", CVAR_ARCHIVE); com_blood = Cvar_Get ("com_blood", "1", CVAR_ARCHIVE); com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP ); com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO ); com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT); com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT); com_speeds = Cvar_Get ("com_speeds", "0", 0); com_timedemo = Cvar_Get ("timedemo", "0", CVAR_CHEAT); com_cameraMode = Cvar_Get ("com_cameraMode", "0", CVAR_CHEAT); cl_paused = Cvar_Get ("cl_paused", "0", CVAR_ROM); sv_paused = Cvar_Get ("sv_paused", "0", CVAR_ROM); cl_packetdelay = Cvar_Get ("cl_packetdelay", "0", CVAR_CHEAT); sv_packetdelay = Cvar_Get ("sv_packetdelay", "0", CVAR_CHEAT); com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM); com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM); com_buildScript = Cvar_Get( "com_buildScript", "0", 0 ); com_ansiColor = Cvar_Get( "com_ansiColor", "0", CVAR_ARCHIVE ); com_unfocused = Cvar_Get( "com_unfocused", "0", CVAR_ROM ); com_maxfpsUnfocused = Cvar_Get( "com_maxfpsUnfocused", "0", CVAR_ARCHIVE ); com_minimized = Cvar_Get( "com_minimized", "0", CVAR_ROM ); com_maxfpsMinimized = Cvar_Get( "com_maxfpsMinimized", "0", CVAR_ARCHIVE ); com_abnormalExit = Cvar_Get( "com_abnormalExit", "0", CVAR_ROM ); com_busyWait = Cvar_Get("com_busyWait", "0", CVAR_ARCHIVE); Cvar_Get("com_errorMessage", "", CVAR_ROM | CVAR_NORESTART); com_introPlayed = Cvar_Get( "com_introplayed", "0", CVAR_ARCHIVE); s = va("%s %s %s", Q3_VERSION, PLATFORM_STRING, __DATE__ ); com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO ); com_gamename = Cvar_Get("com_gamename", GAMENAME_FOR_MASTER, CVAR_SERVERINFO | CVAR_INIT); com_protocol = Cvar_Get("com_protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_INIT); #ifdef LEGACY_PROTOCOL com_legacyprotocol = Cvar_Get("com_legacyprotocol", va("%i", PROTOCOL_LEGACY_VERSION), CVAR_INIT); // Keep for compatibility with old mods / mods that haven't updated yet. if(com_legacyprotocol->integer > 0) Cvar_Get("protocol", com_legacyprotocol->string, CVAR_ROM); else #endif Cvar_Get("protocol", com_protocol->string, CVAR_ROM); Sys_Init(); if( Sys_WritePIDFile( ) ) { #ifndef DEDICATED const char *message = "The last time " CLIENT_WINDOW_TITLE " ran, " "it didn't exit properly. This may be due to inappropriate video " "settings. Would you like to start with \"safe\" video settings?"; if( Sys_Dialog( DT_YES_NO, message, "Abnormal Exit" ) == DR_YES ) { Cvar_Set( "com_abnormalExit", "1" ); } #endif } // Pick a random port value Com_RandomBytes( (byte*)&qport, sizeof(int) ); Netchan_Init( qport & 0xffff ); VM_Init(); SV_Init(); com_dedicated->modified = qfalse; #ifndef DEDICATED CL_Init(); #endif // set com_frameTime so that if a map is started on the // command line it will still be able to count on com_frameTime // being random enough for a serverid com_frameTime = Com_Milliseconds(); // add + commands from command line if ( !Com_AddStartupCommands() ) { // if the user didn't give any commands, run default action if ( !com_dedicated->integer ) { Cbuf_AddText ("cinematic idlogo.RoQ\n"); if( !com_introPlayed->integer ) { Cvar_Set( com_introPlayed->name, "1" ); Cvar_Set( "nextmap", "cinematic intro.RoQ" ); } } } // start in full screen ui mode Cvar_Set("r_uiFullScreen", "1"); CL_StartHunkUsers( qfalse ); // make sure single player is off by default Cvar_Set("ui_singlePlayerActive", "0"); com_fullyInitialized = qtrue; // always set the cvar, but only print the info if it makes sense. Com_DetectAltivec(); #if idppc Com_Printf ("Altivec support is %s\n", com_altivec->integer ? "enabled" : "disabled"); #endif com_pipefile = Cvar_Get( "com_pipefile", "", CVAR_ARCHIVE|CVAR_LATCH ); if( com_pipefile->string[0] ) { pipefile = FS_FCreateOpenPipeFile( com_pipefile->string ); } Com_Printf ("--- Common Initialization Complete ---\n"); } /* =============== Com_ReadFromPipe Read whatever is in com_pipefile, if anything, and execute it =============== */ void Com_ReadFromPipe( void ) { char buffer[MAX_STRING_CHARS] = {""}; qboolean read; if( !pipefile ) return; read = FS_Read( buffer, sizeof( buffer ), pipefile ); if( read ) Cbuf_ExecuteText( EXEC_APPEND, buffer ); } //================================================================== void Com_WriteConfigToFile( const char *filename ) { fileHandle_t f; f = FS_FOpenFileWrite( filename ); if ( !f ) { Com_Printf ("Couldn't write %s.\n", filename ); return; } FS_Printf (f, "// generated by quake, do not modify\n"); Key_WriteBindings (f); Cvar_WriteVariables (f); FS_FCloseFile( f ); } /* =============== Com_WriteConfiguration Writes key bindings and archived cvars to config file if modified =============== */ void Com_WriteConfiguration( void ) { #if !defined(DEDICATED) && !defined(STANDALONE) cvar_t *fs; #endif // if we are quiting without fully initializing, make sure // we don't write out anything if ( !com_fullyInitialized ) { return; } if ( !(cvar_modifiedFlags & CVAR_ARCHIVE ) ) { return; } cvar_modifiedFlags &= ~CVAR_ARCHIVE; Com_WriteConfigToFile( Q3CONFIG_CFG ); // not needed for dedicated or standalone #if !defined(DEDICATED) && !defined(STANDALONE) fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO ); if(!com_standalone->integer) { if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) { Com_WriteCDKey( fs->string, &cl_cdkey[16] ); } else { Com_WriteCDKey( BASEGAME, cl_cdkey ); } } #endif } /* =============== Com_WriteConfig_f Write the config file to a specific name =============== */ void Com_WriteConfig_f( void ) { char filename[MAX_QPATH]; if ( Cmd_Argc() != 2 ) { Com_Printf( "Usage: writeconfig \n" ); return; } Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) ); COM_DefaultExtension( filename, sizeof( filename ), ".cfg" ); Com_Printf( "Writing %s.\n", filename ); Com_WriteConfigToFile( filename ); } /* ================ Com_ModifyMsec ================ */ int Com_ModifyMsec( int msec ) { int clampTime; // // modify time for debugging values // if ( com_fixedtime->integer ) { msec = com_fixedtime->integer; } else if ( com_timescale->value ) { msec *= com_timescale->value; } else if (com_cameraMode->integer) { msec *= com_timescale->value; } // don't let it scale below 1 msec if ( msec < 1 && com_timescale->value) { msec = 1; } if ( com_dedicated->integer ) { // dedicated servers don't want to clamp for a much longer // period, because it would mess up all the client's views // of time. if (com_sv_running->integer && msec > 500) Com_Printf( "Hitch warning: %i msec frame time\n", msec ); clampTime = 5000; } else if ( !com_sv_running->integer ) { // clients of remote servers do not want to clamp time, because // it would skew their view of the server's time temporarily clampTime = 5000; } else { // for local single player gaming // we may want to clamp the time to prevent players from // flying off edges when something hitches. clampTime = 200; } if ( msec > clampTime ) { msec = clampTime; } return msec; } /* ================= Com_TimeVal ================= */ int Com_TimeVal(int minMsec) { int timeVal; timeVal = Sys_Milliseconds() - com_frameTime; if(timeVal >= minMsec) timeVal = 0; else timeVal = minMsec - timeVal; return timeVal; } /* ================= Com_Frame ================= */ void Com_Frame( void ) { int msec, minMsec; int timeVal, timeValSV; static int lastTime = 0, bias = 0; int timeBeforeFirstEvents; int timeBeforeServer; int timeBeforeEvents; int timeBeforeClient; int timeAfter; if ( setjmp (abortframe) ) { return; // an ERR_DROP was thrown } timeBeforeFirstEvents =0; timeBeforeServer =0; timeBeforeEvents =0; timeBeforeClient = 0; timeAfter = 0; // write config file if anything changed Com_WriteConfiguration(); // // main event loop // if ( com_speeds->integer ) { timeBeforeFirstEvents = Sys_Milliseconds (); } // Figure out how much time we have if(!com_timedemo->integer) { if(com_dedicated->integer) minMsec = SV_FrameMsec(); else { if(com_minimized->integer && com_maxfpsMinimized->integer > 0) minMsec = 1000 / com_maxfpsMinimized->integer; else if(com_unfocused->integer && com_maxfpsUnfocused->integer > 0) minMsec = 1000 / com_maxfpsUnfocused->integer; else if(com_maxfps->integer > 0) minMsec = 1000 / com_maxfps->integer; else minMsec = 1; timeVal = com_frameTime - lastTime; bias += timeVal - minMsec; if(bias > minMsec) bias = minMsec; // Adjust minMsec if previous frame took too long to render so // that framerate is stable at the requested value. minMsec -= bias; } } else minMsec = 1; do { if(com_sv_running->integer) { timeValSV = SV_SendQueuedPackets(); timeVal = Com_TimeVal(minMsec); if(timeValSV < timeVal) timeVal = timeValSV; } else timeVal = Com_TimeVal(minMsec); if(com_busyWait->integer || timeVal < 1) NET_Sleep(0); else NET_Sleep(timeVal - 1); } while(Com_TimeVal(minMsec)); lastTime = com_frameTime; com_frameTime = Com_EventLoop(); msec = com_frameTime - lastTime; Cbuf_Execute (); if (com_altivec->modified) { Com_DetectAltivec(); com_altivec->modified = qfalse; } // mess with msec if needed msec = Com_ModifyMsec(msec); // // server side // if ( com_speeds->integer ) { timeBeforeServer = Sys_Milliseconds (); } SV_Frame( msec ); // if "dedicated" has been modified, start up // or shut down the client system. // Do this after the server may have started, // but before the client tries to auto-connect if ( com_dedicated->modified ) { // get the latched value Cvar_Get( "dedicated", "0", 0 ); com_dedicated->modified = qfalse; if ( !com_dedicated->integer ) { SV_Shutdown( "dedicated set to 0" ); CL_FlushMemory(); } } #ifndef DEDICATED // // client system // // // run event loop a second time to get server to client packets // without a frame of latency // if ( com_speeds->integer ) { timeBeforeEvents = Sys_Milliseconds (); } Com_EventLoop(); Cbuf_Execute (); // // client side // if ( com_speeds->integer ) { timeBeforeClient = Sys_Milliseconds (); } CL_Frame( msec ); if ( com_speeds->integer ) { timeAfter = Sys_Milliseconds (); } #else if ( com_speeds->integer ) { timeAfter = Sys_Milliseconds (); timeBeforeEvents = timeAfter; timeBeforeClient = timeAfter; } #endif NET_FlushPacketQueue(); // // report timing information // if ( com_speeds->integer ) { int all, sv, ev, cl; all = timeAfter - timeBeforeServer; sv = timeBeforeEvents - timeBeforeServer; ev = timeBeforeServer - timeBeforeFirstEvents + timeBeforeClient - timeBeforeEvents; cl = timeAfter - timeBeforeClient; sv -= time_game; cl -= time_frontend + time_backend; Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n", com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend ); } // // trace optimization tracking // if ( com_showtrace->integer ) { extern int c_traces, c_brush_traces, c_patch_traces; extern int c_pointcontents; Com_Printf ("%4i traces (%ib %ip) %4i points\n", c_traces, c_brush_traces, c_patch_traces, c_pointcontents); c_traces = 0; c_brush_traces = 0; c_patch_traces = 0; c_pointcontents = 0; } Com_ReadFromPipe( ); com_frameNumber++; } /* ================= Com_Shutdown ================= */ void Com_Shutdown (void) { if (logfile) { FS_FCloseFile (logfile); logfile = 0; } if ( com_journalFile ) { FS_FCloseFile( com_journalFile ); com_journalFile = 0; } if( pipefile ) { FS_FCloseFile( pipefile ); FS_HomeRemove( com_pipefile->string ); } } //------------------------------------------------------------------------ /* ===================== Q_acos the msvc acos doesn't always return a value between -PI and PI: int i; i = 1065353246; acos(*(float*) &i) == -1.#IND0 This should go in q_math but it is too late to add new traps to game and ui ===================== */ float Q_acos(float c) { float angle; angle = acos(c); if (angle > M_PI) { return (float)M_PI; } if (angle < -M_PI) { return (float)M_PI; } return angle; } /* =========================================== command line completion =========================================== */ /* ================== Field_Clear ================== */ void Field_Clear( field_t *edit ) { memset(edit->buffer, 0, MAX_EDIT_LINE); edit->cursor = 0; edit->scroll = 0; } static const char *completionString; static char shortestMatch[MAX_TOKEN_CHARS]; static int matchCount; // field we are working on, passed to Field_AutoComplete(&g_consoleCommand for instance) static field_t *completionField; /* =============== FindMatches =============== */ static void FindMatches( const char *s ) { int i; if ( Q_stricmpn( s, completionString, strlen( completionString ) ) ) { return; } matchCount++; if ( matchCount == 1 ) { Q_strncpyz( shortestMatch, s, sizeof( shortestMatch ) ); return; } // cut shortestMatch to the amount common with s for ( i = 0 ; shortestMatch[i] ; i++ ) { if ( i >= strlen( s ) ) { shortestMatch[i] = 0; break; } if ( tolower(shortestMatch[i]) != tolower(s[i]) ) { shortestMatch[i] = 0; } } } /* =============== PrintMatches =============== */ static void PrintMatches( const char *s ) { if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) { Com_Printf( " %s\n", s ); } } /* =============== PrintCvarMatches =============== */ static void PrintCvarMatches( const char *s ) { char value[ TRUNCATE_LENGTH ]; if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) { Com_TruncateLongString( value, Cvar_VariableString( s ) ); Com_Printf( " %s = \"%s\"\n", s, value ); } } /* =============== Field_FindFirstSeparator =============== */ static char *Field_FindFirstSeparator( char *s ) { int i; for( i = 0; i < strlen( s ); i++ ) { if( s[ i ] == ';' ) return &s[ i ]; } return NULL; } /* =============== Field_Complete =============== */ static qboolean Field_Complete( void ) { int completionOffset; if( matchCount == 0 ) return qtrue; completionOffset = strlen( completionField->buffer ) - strlen( completionString ); Q_strncpyz( &completionField->buffer[ completionOffset ], shortestMatch, sizeof( completionField->buffer ) - completionOffset ); completionField->cursor = strlen( completionField->buffer ); if( matchCount == 1 ) { Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " ); completionField->cursor++; return qtrue; } Com_Printf( "]%s\n", completionField->buffer ); return qfalse; } #ifndef DEDICATED /* =============== Field_CompleteKeyname =============== */ void Field_CompleteKeyname( void ) { matchCount = 0; shortestMatch[ 0 ] = 0; Key_KeynameCompletion( FindMatches ); if( !Field_Complete( ) ) Key_KeynameCompletion( PrintMatches ); } #endif /* =============== Field_CompleteFilename =============== */ void Field_CompleteFilename( const char *dir, const char *ext, qboolean stripExt, qboolean allowNonPureFilesOnDisk ) { matchCount = 0; shortestMatch[ 0 ] = 0; FS_FilenameCompletion( dir, ext, stripExt, FindMatches, allowNonPureFilesOnDisk ); if( !Field_Complete( ) ) FS_FilenameCompletion( dir, ext, stripExt, PrintMatches, allowNonPureFilesOnDisk ); } /* =============== Field_CompleteCommand =============== */ void Field_CompleteCommand( char *cmd, qboolean doCommands, qboolean doCvars ) { int completionArgument = 0; // Skip leading whitespace and quotes cmd = Com_SkipCharset( cmd, " \"" ); Cmd_TokenizeStringIgnoreQuotes( cmd ); completionArgument = Cmd_Argc( ); // If there is trailing whitespace on the cmd if( *( cmd + strlen( cmd ) - 1 ) == ' ' ) { completionString = ""; completionArgument++; } else completionString = Cmd_Argv( completionArgument - 1 ); #ifndef DEDICATED // Unconditionally add a '\' to the start of the buffer if( completionField->buffer[ 0 ] && completionField->buffer[ 0 ] != '\\' ) { if( completionField->buffer[ 0 ] != '/' ) { // Buffer is full, refuse to complete if( strlen( completionField->buffer ) + 1 >= sizeof( completionField->buffer ) ) return; memmove( &completionField->buffer[ 1 ], &completionField->buffer[ 0 ], strlen( completionField->buffer ) + 1 ); completionField->cursor++; } completionField->buffer[ 0 ] = '\\'; } #endif if( completionArgument > 1 ) { const char *baseCmd = Cmd_Argv( 0 ); char *p; #ifndef DEDICATED // This should always be true if( baseCmd[ 0 ] == '\\' || baseCmd[ 0 ] == '/' ) baseCmd++; #endif if( ( p = Field_FindFirstSeparator( cmd ) ) ) Field_CompleteCommand( p + 1, qtrue, qtrue ); // Compound command else Cmd_CompleteArgument( baseCmd, cmd, completionArgument ); } else { if( completionString[0] == '\\' || completionString[0] == '/' ) completionString++; matchCount = 0; shortestMatch[ 0 ] = 0; if( strlen( completionString ) == 0 ) return; if( doCommands ) Cmd_CommandCompletion( FindMatches ); if( doCvars ) Cvar_CommandCompletion( FindMatches ); if( !Field_Complete( ) ) { // run through again, printing matches if( doCommands ) Cmd_CommandCompletion( PrintMatches ); if( doCvars ) Cvar_CommandCompletion( PrintCvarMatches ); } } } /* =============== Field_AutoComplete Perform Tab expansion =============== */ void Field_AutoComplete( field_t *field ) { completionField = field; Field_CompleteCommand( completionField->buffer, qtrue, qtrue ); } /* ================== Com_RandomBytes fills string array with len radom bytes, peferably from the OS randomizer ================== */ void Com_RandomBytes( byte *string, int len ) { int i; if( Sys_RandomBytes( string, len ) ) return; Com_Printf( "Com_RandomBytes: using weak randomization\n" ); for( i = 0; i < len; i++ ) string[i] = (unsigned char)( rand() % 255 ); } /* ================== Com_IsVoipTarget Returns non-zero if given clientNum is enabled in voipTargets, zero otherwise. If clientNum is negative return if any bit is set. ================== */ qboolean Com_IsVoipTarget(uint8_t *voipTargets, int voipTargetsSize, int clientNum) { int index; if(clientNum < 0) { for(index = 0; index < voipTargetsSize; index++) { if(voipTargets[index]) return qtrue; } return qfalse; } index = clientNum >> 3; if(index < voipTargetsSize) return (voipTargets[index] & (1 << (clientNum & 0x07))); return qfalse; }