textures/stecki/haze { qer_editorimage textures/stecki/haze_rt.tga surfaceparm sky surfaceparm noimpact surfaceparm nolightmap q3map_sun 1 .992 .879 80 38 30 q3map_surfacelight 50 skyparms textures/stecki/haze - - } //stecki haze fog textures/stecki/fog_haze { qer_editorimage textures/sfx/fog_grey.tga surfaceparm trans surfaceparm nonsolid surfaceparm fog surfaceparm nolightmap fogparms ( .477 .477 .479 ) 400 } textures/stecki/cameraflash { qer_editorimage textures/stecki/cameraflash_01.tga surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite { animMap 2 textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga blendFunc add rgbGen wave Inversesawtooth 0 2 0 2 // rgbGen wave Inversesawtooth 1 1 0 1 } } textures/stecki/cameraflash2 { qer_editorimage textures/stecki/cameraflash_01.tga surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite { animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga blendFunc add rgbGen wave Inversesawtooth 0 2 0 2 // rgbGen wave Inversesawtooth 1 1 0 1 } } textures/stecki/cameraflash3 { qer_editorimage textures/stecki/cameraflash_01.tga surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite { animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga blendFunc add rgbGen wave Inversesawtooth 0 2 0 2 // rgbGen wave Inversesawtooth 1 1 0 1 } } textures/stecki/cameraflash4 { qer_editorimage textures/stecki/cameraflash_01.tga surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite { animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga blendFunc add rgbGen wave Inversesawtooth 0 2 0 2 // rgbGen wave Inversesawtooth 1 1 0 1 } } textures/stecki/cameraflash5 { qer_editorimage textures/stecki/cameraflash_01.tga surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite { animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga blendFunc add rgbGen wave Inversesawtooth 0 2 0 2 // rgbGen wave Inversesawtooth 1 1 0 1 } } textures/stecki/night01 { qer_editorimage textures/stecki/night01_up.tga surfaceparm noimpact surfaceparm nolightmap surfaceparm sky // q3map_lightimage textures/stecki/night01_up.tga q3map_sun .9 .8 1 30 30 60 q3map_surfacelight 5 skyparms textures/stecki/night01 512 textures/stecki/night01 } textures/stecki/decal01 { qer_editorimage gfx/damage/plasma_mrk.tga polygonOffset { map gfx/damage/plasma_mrk.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen vertex alphaGen vertex } }