//====================== // Camera Flash //====================== textures/stecki/cameraflash { qer_editorimage textures/stecki/cameraflash_01.tga surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite { animMap 2 textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga blendFunc add rgbGen wave Inversesawtooth 0 2 0 2 // rgbGen wave Inversesawtooth 1 1 0 1 } } textures/stecki/cameraflash2 { qer_editorimage textures/stecki/cameraflash_01.tga surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite { animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga blendFunc add rgbGen wave Inversesawtooth 0 2 0 2 // rgbGen wave Inversesawtooth 1 1 0 1 } } textures/stecki/cameraflash3 { qer_editorimage textures/stecki/cameraflash_01.tga surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite { animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga blendFunc add rgbGen wave Inversesawtooth 0 2 0 2 // rgbGen wave Inversesawtooth 1 1 0 1 } } textures/stecki/cameraflash4 { qer_editorimage textures/stecki/cameraflash_01.tga surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite { animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga blendFunc add rgbGen wave Inversesawtooth 0 2 0 2 // rgbGen wave Inversesawtooth 1 1 0 1 } } textures/stecki/cameraflash5 { qer_editorimage textures/stecki/cameraflash_01.tga surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite { animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga blendFunc add rgbGen wave Inversesawtooth 0 2 0 2 // rgbGen wave Inversesawtooth 1 1 0 1 } } //================ // UFO GFX //================ textures/q3r_sfx/force_green { qer_editorimage models/mapobjects/ufo/ufo01glow.tga cull disable surfaceparm alphashadow surfaceparm playerclip { map models/mapobjects/ufo/ufo01glow.tga tcMod scroll 2.1 0 blendFunc add rgbGen wave sin 1 1 .5 .1 } { map models/mapobjects/ufo/ufo01glow.tga tcMod scroll 1.4 0 blendFunc add rgbGen wave square 1 1 .5 2 } { map models/mapobjects/ufo/ufo01glow.tga tcMod scroll -.9 0 blendFunc add rgbGen wave square 1 1 .25 .5 } }