// models/weapons2/shotgun/f_shotgun //{ // sort additive // cull disable // { // map models/weapons2/shotgun/f_shotgun.tga // blendfunc add // } //} muzzleSprite { sort additive cull disable deformVertexes autosprite { map models/weapons2/shotgun/shotgun_flash.tga blendfunc add } } muzzleSide { sort additive deformVertexes autosprite2 { map models/weapons2/shotgun/shotgun_flashside.tga blendfunc add } } muzzleSphere { sort additive cull disable { map models/weapons2/shotgun/shotgun_flash.tga blendfunc add } } rocketProjectile { { map models/ammo/rocket/rocket.tga rgbGen lightingDiffuse } { map models/weapons2/machinegun/woodspec.tga blendfunc gl_dst_color gl_src_color //rgbGen lightingDiffuse tcGen environment } } rocketThrustf { deformVertexes autosprite2 { map models/weapons2/machinegun/f_machinegun.tga blendfunc add tcMod rotate 1246 } { map models/weapons2/machinegun/f_machinegun.tga blendfunc add tcMod rotate -1246 } } rocketThrust { { // do nothing. } } rocketFlare { deformVertexes autosprite { map textures/oafx/rocketflare.tga blendfunc add } }