textures/stecki/beam { qer_editorimage textures/stecki/beam.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite2 cull none { map textures/stecki/beam.tga blendFunc GL_SRC_ALPHA GL_ONE } } textures/stecki/flare { qer_editorimage textures/stecki/flare1.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap cull none { map textures/stecki/flare1.tga blendFunc add } } //steam1 textures/stecki/steam01 { qer_editorimage textures/stecki/steam1.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid // surfaceparm nolightmap cull none // surfaceparm nomipmaps // { // map textures/stecki/steam_mask1.tga // blendFunc add // depthWrite // rgbGen identity // } // { // map textures/stecki/steam1.tga // tcMod scroll 0 -1 // blendFunc add // blendFunc GL_DST_COLOR GL_ZERO // depthWrite // rgbGen identity // } { map textures/stecki/manhole1.tga tcMod scroll 0 -1.3 blendFunc GL_ZERO GL_SRC_COLOR depthWrite rgbGen identity } { map textures/stecki/steam_mask1.tga // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA blendFunc GL_SRC_ALPHA GL_ONE depthWrite rgbGen identity } // { // map textures/stecki/steamscroll1.tga // tcMod scroll 0 -1.3 // blendFunc add // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA // alphaFunc GT0 // depthWrite // rgbGen identity // } } //fffdrip1 textures/stecki/droplet { qer_editorimage textures/stecki/droplet.tga // surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap cull none // surfaceparm nomipmaps { animMap 3 textures/stecki/droplet.tga textures/stecki/droplet2.tga textures/stecki/droplet2.tga textures/stecki/droplet2.tga tcMod scroll 0 -3 blendFunc add // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA // alphaFunc GT0 // depthWrite } } //fffsplash textures/stecki/splash { surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap cull none { clampmap textures/stecki/splash.tga blendfunc add tcMod stretch sin .7 .5 0 1.5 // rgbGen wave square .5 .5 .25 1.5 //depthWrite } } textures/stecki/quadglobe { qer_editorimage textures/effects/quadmap2.tga surfaceparm nolightmap // deformVertexes wave 100 sin 3 0 0 0 { map textures/effects/quadmap2.tga blendfunc GL_ONE GL_ONE tcGen environment tcmod rotate 30 //tcMod turb 0 0.2 0 .2 tcmod scroll 1 .1 } } textures/stecki/fffchrome { surfaceparm nolightmap { map textures/effects/tinfx2c.tga tcGen environment rgbGen identity } { map textures/effects/quadmap2.tga blendfunc GL_ONE GL_ONE // tcGen environment tcmod rotate 30 tcmod scroll 1 .1 } } textures/stecki/lightning1 { qer_editorimage textures/stecki/lightning1 surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap cull none q3map_surfacelight 1000 //light 1 // lightning // { // map $lightmap // rgbGen identity // } { map textures/stecki/lightning1.tga blendFunc add tcmod scroll 0 10 rgbGen identity } }