// by dmn_clown textures/base_light/baslt4_1_2k { qer_editorimage textures/base_light/baslt4_1.jpg q3map_lightimage textures/base_light/baslt4_1.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.jpg blendFunc filter rgbGen identity } { map textures/base_light/baslt4_1.blend.jpg blendfunc add } } //02-28-07 dmn_clown textures/base_light/light1_1500 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/light1_3000 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/light1_5000 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/light1blue_800 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 800 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1blue_1500 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1blue_2000 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1blue_5000 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1red_2000 { qer_editorimage textures/base_light/light1red.jpg q3map_lightimage textures/base_light/light1red.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1red.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1red.blend.jpg blendfunc add } } textures/base_light/light1red_5000 { qer_editorimage textures/base_light/light1red.jpg q3map_lightimage textures/base_light/light1red.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1red.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1red.blend.jpg blendfunc add } } textures/base_light/light5_3000 { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light5_20k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 20000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light5_5k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light5_10k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 10000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light5_15k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light1dark { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/patch10_pj_lite { qer_editorimage textures/base_light/patch10_pj_lite.jpg q3map_lightimage textures/base_light/patch10_pj_lite.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite.blend.jpg blendfunc add } } textures/base_light/patch10_pj_lite2 { qer_editorimage textures/base_light/patch10_pj_lite2.jpg q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite2.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite2.blend.jpg blendfunc add } } textures/base_light/patch10_pj_lite2_1000 { qer_editorimage textures/base_light/patch10_pj_lite2.jpg q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg surfaceparm nomarks q3map_surfacelight 1000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite2.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite2.blend.jpg blendfunc add } } textures/base_light/proto_light_2k { qer_editorimage textures/base_light/proto_light.tga q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/proto_light.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/proto_lightmap.tga blendfunc add } } textures/base_light/runway { qer_editorimage textures/base_light/runway.tga q3map_lightimage textures/base_light/runwayb.jpg surfaceparm nomarks q3map_surfacelight 500 { map textures/base_light/runway_glow.jpg rgbgen wave square 1 4 0 8 tcmod scale 1 .3 tcmod scroll 0 1 } { map textures/base_light/runway.tga blendfunc blend rgbgen identity } { map $lightmap rgbgen identity blendfunc filter } { map textures/base_light/runwayb.tga blendFunc add rgbGen identity } } //03-04-07 dmn_clown textures/base_light/ceil_white5k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/proto_lightred2_flare { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } textures/base_light/proto_lightred_flare { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE } } textures/proto2/proto_lightblue_flare { qer_editorimage textures/proto2/bluelight_on.tga surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/proto2/bluelight_on.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/proto2/bluelight_on.tga blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } //03-04-07 dmn_clown textures/base_light/geolight { qer_editorimage textures/base_light/geolight.tga surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbGen identity } { map textures/base_light/geolight.tga rgbgen identity } { map textures/base_light/geolight_glow.jpg blendfunc add rgbgen wave sin .1 .1 0 2 } } textures/base_light/jaildr1_3 { qer_editorimage textures/base_light/jaildr1_3.jpg q3map_lightimage textures/base_light/jaildr1_3.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/base_light/jaildr1_3.jpg blendfunc filter rgbgen identity } { map textures/base_light/jaildr1_3.blend.jpg blendfunc add rgbgen wave sin .1 .1 0 2 } } textures/base_light/jaildr03_2 { qer_editorimage textures/base_light/jaildr03_2.jpg q3map_lightimage textures/base_light/jaildr03_2.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/base_light/jaildr03_2.jpg blendfunc filter rgbgen identity } { map textures/base_light/jaildr03_2.blend.jpg blendfunc add rgbgen wave sin .9 .9 .5 2 } } textures/base_light/proto_lightblue { qer_editorimage textures/base_light/proto_lightblue.jpg surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } textures/base_light/proto_lightblue_flare { qer_editorimage textures/base_light/proto_lightblue.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } //by ??? textures/base_light/baslt4_1_4k { qer_editorimage textures/base_light/baslt4_1.jpg surfaceparm nomarks q3map_surfacelight 4000 { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.jpg blendFunc filter rgbGen identity } { map textures/base_light/baslt4_1.blend.jpg blendfunc add } } textures/base_light/ceil1_39 { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 300 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/proto_light { qer_editorimage textures/base_light/proto_light.tga q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm metalsteps q3map_surfacelight 666 q3map_flare flareShader-wide { map textures/base_light/proto_light.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/proto_lightmap.tga blendfunc add } } textures/base_light/proto_lightred { surfaceparm nomarks q3map_surfacelight 400 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE } } textures/base_light/proto_lightred2 { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } textures/base_light/xlight5 { qer_editorimage textures/base_light/xlight5.tga q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-glow { map textures/effects/envmap2.tga rgbGen identity tcGen environment } { map textures/base_light/xlight5.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xlight5.blend.tga blendfunc add } } textures/base_light/wsupprt1_12 { q3map_lightimage textures/base_light/wsupprt1_12.tga q3map_surfacelight 600 q3map_flare flareShader { map textures/base_light/wsupprt1_12.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/wsupprt1_12.tga blendfunc add rgbGen wave noise 0.8 0.2 0 1 } } textures/base_light/light2blue_2500 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/lt2_20k { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 20000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } textures/base_light/lt2_8000 { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 8000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } textures/base_light/lt2_4000 { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 4000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } textures/base_light/lt2_2000 { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } textures/base_light/sm_light1blue { qer_editorimage textures/base_light/sm-light1blue.jpg q3map_lightimage textures/base_light/sm-light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/sm-light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/sm-light1blue.blend.jpg blendfunc add } } textures/base_light/sm_light1red { qer_editorimage textures/base_light/sm-light1red.jpg q3map_lightimage textures/base_light/sm-light1red.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/sm-light1red.jpg blendfunc filter rgbgen identity } { map textures/base_light/sm-light1red.blend.jpg blendfunc add } } textures/base_light/trianglelight { q3map_lightimage textures/base_light/trianglelight.blend.tga surfaceparm nomarks surfaceparm nolightmap q3map_surfacelight 2500 { map textures/base_light/trianglelight.tga rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_light/trianglelight.blend.tga blendfunc GL_one gl_one } } //Red textures/base_light/ceil1_22a { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_trans { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_1k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_2k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_4k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_5k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_8k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_10k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_15k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_16k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_20k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_22k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_30k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_40k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_50k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_70k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_90k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_110k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_500k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } //------------------------------------------------------------- //Blue textures/base_light/ceil1_30 { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_trans { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_1k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_2k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_4k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_5k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_8k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_10k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_15k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_16k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_20k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_22k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_30k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_40k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_50k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_70k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_90k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_110k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_500k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } //------------------------------------------------------------- //Cyan textures/base_light/ceil1_34 { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_trans { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_1k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_2k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_4k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_5k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_8k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_10k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_15k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_16k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_20k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_22k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_30k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_40k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_50k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_70k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_90k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_110k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_500k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } //------------------------------------------------------------- //LightBlue textures/base_light/ceil1_37 { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_trans { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_1k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_2k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_4k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_5k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_8k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_10k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_15k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_16k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_20k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_22k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_30k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_40k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_50k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_70k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_90k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_110k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_500k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } //------------------------------------------------------------- //White textures/base_light/ceil1_38 { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_trans { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_1k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_2k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_4k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_5k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_8k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_10k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_15k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_16k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_20k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_22k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_30k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_40k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_50k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_70k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_90k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_110k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_500k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } //------------------------------------------------------------- //DarkYellow textures/base_light/ceil1_39 { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_trans { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_1k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_2k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_4k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_5k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_8k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_10k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_15k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_16k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_20k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_22k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_30k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_40k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_50k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_70k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_90k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_110k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_500k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } //------------------------------------------------------------- //Yellow textures/base_light/ceil1_4 { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_trans { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_1k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_2k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_4k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_5k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_8k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_10k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_15k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_16k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_20k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_22k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_30k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_40k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_50k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_70k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_90k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_110k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_500k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } //------------------------------------------------------------- //Orange textures/base_light/xceil1_39 { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_trans { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_1k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_2k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_4k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_5k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_8k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_10k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_15k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_16k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_20k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_22k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_30k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_40k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_50k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_70k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_90k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_110k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_500k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } //------------------------------------------------------------- // a.k.a. "xceill_39_4k" textures/base_light/xceil1_39_a { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // a.k.a. "xceill_39_8k" textures/base_light/xceil1_39_b { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/runway { q3map_lightimage textures/base_light/runway_glow.tga surfaceparm nomarks q3map_surfacelight 400 { map textures/base_light/runway_glow.tga tcmod scale 1 .25 rgbgen wave square -1 2 .5 8 tcmod scroll 0 .5 } { map textures/base_light/runway.tga blendFunc blend rgbGen identity } { map $lightmap rgbGen identity blendfunc filter } { map textures/base_light/runwayb.tga blendFunc add rgbGen identity } } textures/base_light/geolight { q3map_lightimage textures/base_light/geolight_glow.tga surfaceparm nomarks q3map_surfacelight 4000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/geolight.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } { map textures/base_light/geolight_glow.tga blendFunc add rgbgen wave sin .575 .025 0 10 } } textures/base_light/dm18twr { q3map_lightimage textures/base_light/dm18twr_glow.tga surfaceparm nomarks q3map_surfacelight 4000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/dm18twr.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } { map textures/base_light/dm18twr_glow.tga blendFunc add rgbgen wave sin .575 .025 0 10 } } textures/base_light/proto_lightgreen { q3map_lightimage textures/base_light/proto_lightgreen.tga surfaceparm nomarks q3map_surfacelight 300 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightgreen.tga blendFunc filter rgbGen identity } { map textures/base_light/proto_lightgreen.tga blendFunc add } } textures/base_light/cornerlight { q3map_lightimage textures/base_light/cornerlight.glow.tga surfaceparm nomarks q3map_surfacelight 2500 { map textures/base_light/cornerlight.tga rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_light/cornerlight.glow.tga blendfunc GL_one gl_one rgbgen wave sawtooth .6 .1 0 7 } } textures/base_light/trianglelight { q3map_lightimage textures/base_light/trianglelight.blend.tga surfaceparm nomarks q3map_surfacelight 2500 { map textures/base_light/trianglelight.tga rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_light/trianglelight.blend.tga blendfunc GL_one gl_one rgbgen wave sawtooth .6 .1 0 7 } } textures/base_light/proto_bulb { deformVertexes autoSprite2 surfaceparm trans surfaceparm nomarks surfaceparm nolightmap cull none { map textures/base_light/proto_bulb.tga blendFunc GL_ONE GL_ONE } } textures/base_light/shi { surfaceparm trans surfaceparm nomarks surfaceparm nolightmap cull disable { map textures/base_light/shi.tga blendFunc GL_ONE GL_ONE tcmod scale .5 .5 rgbgen wave triangle 1 5.1 1 3 } { map textures/base_light/shi.tga blendfunc GL_ONE GL_ONE tcmod scale .5 .5 rgbgen wave triangle 1 2 0 7.3 } } textures/base_light/proto_light { q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm nomarks q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightmap.tga blendfunc GL_ONE GL_ONE rgbGen wave sin .5 0.5 1 .1 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE rgbgen wave triangle 1 5 1 3 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE tcmod scale -1 -1 rgbgen wave triangle 1 2 0 7 } } textures/base_light/proto_lightred { q3map_lightimage textures/base_light/proto_lightred.tga surfaceparm nomarks q3map_surfacelight 300 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.tga blendFunc filter rgbGen identity } { map textures/base_light/proto_lightred.tga blendFunc add } } textures/base_light/proto_lightred2 { q3map_lightimage textures/base_light/proto_lightred.tga qer_editorimage textures/base_light/proto_lightred.tga surfaceparm nomarks q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.tga blendFunc filter rgbGen identity } { map textures/base_light/proto_lightred.tga blendFunc add rgbGen wave square .5 .5 0 1 } } textures/base_light/proto_light_2k { qer_editorimage textures/base_light/proto_light.tga q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm nomarks q3map_surfacelight 2000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightmap.tga blendfunc GL_ONE GL_ONE rgbGen wave sin .5 0.5 1 .1 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE rgbgen wave triangle 1 5 1 3 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE tcmod scale -1 -1 rgbgen wave triangle 1 2 0 7 } } textures/base_light/s_proto_light { q3map_lightimage textures/base_light/s_proto_lightmap.tga surfaceparm nomarks q3map_surfacelight 100 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightmap.tga blendfunc GL_ONE GL_ONE rgbGen wave sin .5 0.5 1 .1 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE rgbgen wave triangle 1 5 1 3 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE tcmod scale -1 -1 rgbgen wave triangle 1 2 0 7 } } textures/base_light/scrolllight { q3map_lightimage textures/sfx/scrolllight2.tga q3map_surfacelight 100 { map $lightmap rgbGen identity } { Map textures/base_light/scrolllight.tga blendfunc gl_dst_color gl_zero rgbGen identity } { Map textures/base_light/scrolllight2.tga blendFunc GL_ONE GL_ONE tcmod scroll -1 0 } { Map textures/base_light/scrolllight2.tga blendFunc GL_ONE GL_ONE tcmod scroll -2 0 } } textures/base_light/lightflare_wht500 { qer_editorimage textures/base_light/light_flare.tga q3map_lightimage textures/base_light/light1.blend.tga deformVertexes autoSprite q3map_surfacelight 500 surfaceparm trans surfaceparm nomarks surfaceparm nolightmap cull none { Map textures/base_light/light_flare.tga blendFunc GL_ONE GL_ONE } } textures/base_light/lightflare_500 { qer_editorimage textures/base_light/light_flare.tga deformVertexes autoSprite q3map_surfacelight 500 surfaceparm trans surfaceparm nomarks surfaceparm nolightmap cull none { Map textures/base_light/light_flare.tga blendFunc GL_ONE GL_ONE } } textures/base_light/border7_ceil50 { qer_editorimage textures/base_light/border7_ceil50.tga q3map_surfacelight 100 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/border7_ceil50.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/border7_ceil50glow.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_38_10k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_38_20k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 20000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_38_30k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 30000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_38_40k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 40000 light 1 // Square dirty white light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_38_50k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 50000 light 1 // Square dirty white light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_38_70k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 70000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_38_90k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 90000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/light1dark { qer_editorimage textures/base_light/light1.tga q3map_lightimage textures/base_light/light1.blend.tga surfaceparm nomarks q3map_surfacelight 6000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/light1red_2000 { qer_editorimage textures/base_light/light1red.tga q3map_lightimage textures/base_light/light1red.blend.tga surfaceparm nomarks q3map_surfacelight 2000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1red.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1red.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/light1red_5000 { qer_editorimage textures/base_light/light1red.tga q3map_lightimage textures/base_light/light1red.blend.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1red.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1red.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/light1blue_5000 { qer_editorimage textures/base_light/light1blue.tga q3map_lightimage textures/base_light/light1blue.blend.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1blue.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/light1blue_2000 { qer_editorimage textures/base_light/light1blue.tga q3map_lightimage textures/base_light/light1blue.blend.tga surfaceparm nomarks q3map_surfacelight 2000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1blue.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/light2blue_2500 { qer_editorimage textures/base_light/light1blue.tga q3map_lightimage textures/base_light/light1blue1.blend.tga surfaceparm nomarks q3map_surfacelight 2500 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1blue1.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/light1blue_800 { qer_editorimage textures/base_light/light1blue.tga q3map_lightimage textures/base_light/light1blue.blend.tga surfaceparm nomarks q3map_surfacelight 800 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1blue.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/light1blue_1500 { qer_editorimage textures/base_light/light1blue.tga q3map_lightimage textures/base_light/light1blue.blend.tga surfaceparm nomarks q3map_surfacelight 1500 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1blue.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/light1_5000 { qer_editorimage textures/base_light/light1.tga q3map_lightimage textures/base_light/light1.blend.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/light1_3000 { qer_editorimage textures/base_light/light1.tga light 1 surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/light1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1.blend.tga //rgbGen wave sin 0.5 0.5 0 3 blendFunc GL_ONE GL_ONE } } textures/base_light/light1_1500 { qer_editorimage textures/base_light/light1.tga light 1 surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/light1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1.blend.tga //rgbGen wave sin 0.5 0.5 0 3 blendFunc GL_ONE GL_ONE } } textures/base_light/lt2_8000 { qer_editorimage textures/base_light/light2.tga light 1 surfaceparm nomarks q3map_surfacelight 8000 { map $lightmap rgbGen identity } { map textures/base_light/light2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light2.blend.tga rgbGen wave sin .6 .1 .1 .1 blendFunc GL_ONE GL_ONE } } textures/base_light/lt2_4000 { qer_editorimage textures/base_light/light2.tga //light 1 surfaceparm nomarks q3map_surfacelight 4000 { map $lightmap rgbGen identity } { map textures/base_light/light2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light2.blend.tga rgbGen wave sin .6 .1 .1 .1 blendFunc GL_ONE GL_ONE } } textures/base_light/lt2_2000 { qer_editorimage textures/base_light/light2.tga light 1 surfaceparm nomarks q3map_surfacelight 2000 { map $lightmap rgbGen identity } { map textures/base_light/light2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light2.blend.tga rgbGen wave sin 0.6 0.1 .1 .1 blendFunc GL_ONE GL_ONE } } textures/base_light/light3b_2500 { qer_editorimage textures/base_light/light3b.tga light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/light3b.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light3b.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/light4_2500 { qer_editorimage textures/base_light/light4.tga light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/light4.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light4.blend.tga rgbGen wave sin 0.5 0.5 0 3 blendFunc GL_ONE GL_ONE } } textures/base_light/light5_3000 { qer_editorimage textures/base_light/light5.tga light 1 surfaceparm nomarks q3map_surfacelight 3000 { map $lightmap rgbGen identity } { map textures/base_light/xlight5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/xlight5.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/light5_5k { qer_editorimage textures/base_light/light5.tga //light 1 surfaceparm nomarks surfaceparm nolightmap q3map_backsplash 0 0 q3map_surfacelight 5000 { map textures/base_light/light5.tga rgbGen identity } // { // map textures/base_light/light5.blend.tga // blendFunc GL_ONE GL_ONE // } } textures/base_light/light5_10k { qer_editorimage textures/base_light/light5.tga q3map_lightimage textures/base_light/xlight5.blend.tga light 1 surfaceparm nomarks q3map_surfacelight 10000 { map $lightmap rgbGen identity } { map textures/base_light/xlight5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/xlight5.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/light5_15k { qer_editorimage textures/base_light/light5.tga q3map_lightimage textures/base_light/light5.blend.tga light 1 surfaceparm nomarks q3map_surfacelight 15000 { map $lightmap rgbGen identity } { map textures/base_light/light5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light5.tga blendFunc GL_ONE GL_ONE } } textures/base_light/light5_20k { qer_editorimage textures/base_light/light5.tga light 1 surfaceparm nomarks q3map_surfacelight 20000 { map $lightmap rgbGen identity } { map textures/base_light/light5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light5.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/lt6_2500 { qer_editorimage textures/base_light/light6.tga light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/light6.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light6.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/light6_2500 { qer_editorimage textures/base_light/light6.tga light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/light6.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light6.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/lt6_2p5k { qer_editorimage textures/base_light/light6.tga light 1 surfaceparm nomarks q3map_surfacelight 5000 { map $lightmap rgbGen identity } { map textures/base_light/light6.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light6.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/patch10_pj_lite { q3map_surfacelight 2500 surfaceparm nomarks light 1 { map $lightmap rgbGen identity } { map textures/base_light/patch10_pj_lite.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/patch10_pj_lite.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/patch10_pj_lite2 { q3map_surfacelight 2000 surfaceparm nomarks //light 1 { map $lightmap rgbGen identity } { map textures/base_light/patch10_pj_lite2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/patch10_pj_lite2.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/patch10_pj_lite2_1000 { qer_editorimage textures/base_light/patch10_pj_lite2.tga q3map_surfacelight 1000 surfaceparm nomarks //light 1 { map $lightmap rgbGen identity } { map textures/base_light/patch10_pj_lite2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/patch10_pj_lite2.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/steedmetallight { q3map_surfacelight 2000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/steedmetallight.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/steedmetallight.blend.tga rgbGen wave sin 0.5 0.5 0 .2 blendFunc GL_ONE GL_ONE } } textures/base_light/border11light { q3map_surfacelight 500 { map $lightmap rgbGen identity } { map textures/base_light/border11light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/border11light.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/border11light_300 { qer_editorimage textures/base_light/border11light.tga q3map_lightimage textures/base_light/border11light.blend.tga q3map_surfacelight 235 { map $lightmap rgbGen identity } { map textures/base_light/border11light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/border11light.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/sm_light1red { light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/sm_light1red.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/sm_light1red.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/sm_light1blue { light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/sm_light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/sm_light1blue.blend.tga blendFunc GL_ONE GL_ONE } } textures/base_light/wstlt1_5 { q3map_surfacelight 2000 surfaceparm nomarks light 1 // older wall lamp { map $lightmap rgbGen identity } { map textures/base_light/wstlt1_5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/wstlt1_5.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/pj_wstlt1_3k { qer_editorimage textures/base_light/wstlt1_5.tga q3map_lightimage textures/base_light/wstlt1_5.blend.tga q3map_surfacelight 3000 surfaceparm nomarks light 1 // older wall lamp { map $lightmap rgbGen identity } { map textures/base_light/wstlt1_5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/wstlt1_5.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/baslt3_1_2K { qer_editorimage textures/base_light/baslt3_1.tga surfaceparm nomarks q3map_surfacelight 2000 //light 1 // Fluorescent light from Q2 { map $lightmap rgbGen identity } { map textures/base_light/baslt3_1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/baslt3_1.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/baslt4_1_2k { qer_editorimage textures/base_light/baslt4_1.tga surfaceparm nomarks q3map_surfacelight 2000 //light 1 // New Fluorescent light { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/baslt4_1.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/baslt4_1_4k { qer_editorimage textures/base_light/baslt4_1.tga surfaceparm nomarks q3map_surfacelight 4000 //light 1 // New Fluorescent light { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/baslt4_1.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_37 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Modified light blue ceil light from Q2 { map $lightmap rgbGen identity } { map textures/base_light/ceil1_37.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_37.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_2 { surfaceparm nomarks q3map_surfacelight 10000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/ceil1_2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_2.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_22a { surfaceparm nomarks q3map_surfacelight 10000 light 1 // A red-orange ceiling light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_22a.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_22a.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_22a_trans { qer_editorimage textures/base_light/ceil1_22a.tga surfaceparm nomarks surfaceparm nonsolid q3map_surfacelight 10000 light 1 // A red-orange ceiling light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_22a.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_22a.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_22a_8k { surfaceparm nomarks qer_editorimage textures/base_light/ceil1_22a q3map_surfacelight 8000 light 1 // A red-orange ceiling light (wattage 8k) { map $lightmap rgbGen identity } { map textures/base_light/ceil1_22a.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_22a.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_4 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // A yellow ceiling light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_4.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_4.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_3 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // A red ceiling light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_3.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_35 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square green light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_35.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_35.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_30 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square rich blue light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_30.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_30.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_30_trans { qer_editorimage textures/base_light/ceil1_30.tga surfaceparm nomarks surfaceparm nonsolid q3map_surfacelight 10000 light 1 // Square rich blue light non-solid { map $lightmap rgbGen identity } { map textures/base_light/ceil1_30.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_30.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_30_8k { surfaceparm nomarks qer_editorimage textures/base_light/ceil1_30 q3map_surfacelight 8000 light 1 // Square rich blue light (8k light wattage { map $lightmap rgbGen identity } { map textures/base_light/ceil1_30.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_30.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_31 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square magenta light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_31.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_31.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_32 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square violet light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_32.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_32.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_33 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square golden yellow light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_33.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_33.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_34 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square tourquoise light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_34.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_34.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_34_5k { qer_editorimage textures/base_light/ceil1_34.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 // Square tourquoise light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_34.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_34.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_34_10k { qer_editorimage textures/base_light/ceil1_34.tga surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square tourquoise light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_34.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_34.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_34_2k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 2000 light 1 // Square tourquoise light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_34.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_34.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_34_1k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 1000 light 1 // Square tourquoise light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_34.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_34.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil_white5k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_38 { surfaceparm nomarks q3map_surfacelight 2500 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/pjceil1_39_1K { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 1000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_39 { surfaceparm nomarks q3map_surfacelight 7500 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/pjceil1_39_1p5k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 1500 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_2k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 2000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_5k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_10k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_15k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 15000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_20k { // q3map_backsplash 0 0 qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 20000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_30k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 30000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_50k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 50000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_70k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 70000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_90k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 90000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_110k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 110000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_500k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 500000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_1 { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39 { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 20000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_a { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 30000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/xceil1_39_b { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 40000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } textures/base_light/jaildr01_3 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr01_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr01_3.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } textures/base_light/jaildr02_3 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr02_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr02_3.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } textures/base_light/jaildr03_1 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr03_1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr03_1.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } textures/base_light/jaildr03_2 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr03_2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr03_2.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } textures/base_light/jaildr1_3 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr1_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr1_3.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } textures/base_light/jaildr2_3 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr2_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr2_3.blend.tga // rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } textures/base_light/wsupprt1_12 { surfaceparm nomarks q3map_surfacelight 1000 //light1 { map $lightmap rgbGen identity } { map textures/base_light/wsupprt1_12.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/wsupprt1_12.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } textures/base_light/wsupprt1_12h { surfaceparm nomarks q3map_surfacelight 1000 //light1 { map $lightmap rgbGen identity } { map textures/base_light/wsupprt1_12h.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/wsupprt1_12h.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } textures/base_light/ceil1_26 { surfaceparm nomarks q3map_surfacelight 10000 //light1 } textures/base_light/ceil1_28 { surfaceparm nomarks q3map_surfacelight 10000 //light1 } textures/base_light/ceil1_6 { surfaceparm nomarks q3map_surfacelight 10000 //light1 } textures/base_light/tlight05 { surfaceparm nomarks q3map_surfacelight 5000 //light1 } textures/base_light/invisi_light1 { qer_editorimage base_light/ceil1_30.tga qer_trans 50 //surfaceparm nodraw surfaceparm nomarks q3map_surfacelight 50000 light 1 // Square blue light }