/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com) This file is part of q3rally source code. q3rally source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. q3rally source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with q3rally; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "g_local.h" // *********************** Race Entities ************************ // *********************** Race Entities ************************ // *********************** Race Entities ************************ // *********************** Race Entities ************************ // *********************** Race Entities ************************ #define CHECKPOINT_SOUNDS 1 #define CHECKPOINT_MESSAGES 2 void Touch_StartFinish (gentity_t *self, gentity_t *other, trace_t *trace ){ char *place; if ( !other->client ) { return; } if (g_developer.integer) G_Printf( "Client %i touched the startfinish line. Checkpoint number %i\n", other->s.clientNum, self->number ); if ( other->currentLap > level.numberOfLaps && level.numberOfLaps ){ return; } if (self->number == other->number){ other->currentLap++; // increment lap if ( other->currentLap > level.numberOfLaps && level.numberOfLaps ){ other->client->finishRaceTime = level.time; other->s.weapon = WP_NONE; other->takedamage = qfalse; trap_SendServerCommand( -1, va("raceFinishTime %i %i", other->s.clientNum, other->client->finishRaceTime) ); if (!level.finishRaceTime){ other->client->ps.stats[STAT_POSITION] = 1; // make sure the player is first level.winnerNumber = other->s.clientNum; level.finishRaceTime = level.time; trap_SendServerCommand( -1, va("print \"%s won the race!\n\"", other->client->pers.netname )); trap_SendServerCommand( level.winnerNumber, "cp \"You won the race!\n\""); } else { switch ( other->client->ps.stats[STAT_POSITION] ){ case 1: place = "first"; break; case 2: place = "second"; break; case 3: place = "third"; break; case 4: place = "forth"; break; case 5: place = "fifth"; break; case 6: place = "sixth"; break; case 7: place = "seventh"; break; case 8: place = "eighth"; break; default: place = NULL; Com_Printf( "Unknown placing: %i\n", other->client->ps.stats[STAT_POSITION] ); break; } if ( other->client->ps.stats[STAT_POSITION] <= 8 ){ trap_SendServerCommand( -1, va("print \"%s finished the race in %s place!\n\"", other->client->pers.netname, place )); } else { trap_SendServerCommand( -1, va("print \"%s finished the race!\n\"", other->client->pers.netname )); } } } else { other->number = 1; other->client->ps.stats[STAT_NEXT_CHECKPOINT] = other->number; other->client->ps.stats[STAT_FRAC_TO_NEXT_CHECKPOINT] = FLOAT2SHORT(0.1f); // Com_Printf( "resetting frac, sf\n" ); trap_SendServerCommand( other->client->ps.clientNum, va("newLapTime %i %i\n", other->currentLap, level.time)); } if (other->currentLap == level.numberOfLaps ){ trap_SendServerCommand( other->s.number, "cp \"Final lap\n\""); Rally_Sound( self, EV_GLOBAL_SOUND, CHAN_ANNOUNCER, G_SoundIndex("sound/rally/race/finallap.wav") ); } else { Rally_Sound( self, EV_GLOBAL_SOUND, CHAN_ANNOUNCER, G_SoundIndex("sound/rally/race/checkpoint.wav") ); } } } void Think_StartFinish( gentity_t *self ){ gentity_t *ent; int checkpoints; // FIXME: only do this a couple times after a client joins // send checkpoint to clients /* if ((level.time / 2000) % 2) self->r.svFlags |= SVF_BROADCAST; else self->r.svFlags |= SVF_NOCLIENT; self->nextthink = level.time + 2000; */ // if there is a target use its origin and angles instead if ( self->target ){ ent = G_PickTarget( self->target ); if (ent){ VectorCopy(ent->s.origin, self->s.origin); VectorCopy(ent->s.angles, self->s.angles); self->s.frame = 1; G_FreeEntity( ent ); } self->target = 0; } if( self->s.origin2[0] == 0.0f && self->s.origin2[1] == 0.0f && self->s.origin2[2] == 0.0f && ( self->s.origin[0] != 0.0f || self->s.origin[1] != 0.0f || self->s.origin[2] != 0.0f ) ) VectorCopy( self->s.origin, self->s.origin2 ); checkpoints = 0; ent = NULL; while ((ent = G_Find (ent, FOFS(classname), "rally_checkpoint")) != NULL) checkpoints++; level.numCheckpoints = checkpoints; if (g_trackReversed.integer && level.trackIsReversable){ ent = NULL; while ((ent = G_Find (ent, FOFS(classname), "rally_checkpoint")) != NULL) { ent->number = level.numCheckpoints - ent->number; } } self->number = level.numCheckpoints; self->s.weapon = self->number; } void SP_rally_startfinish( gentity_t *ent ) { ent->classname = "rally_checkpoint"; trap_SetBrushModel( ent, ent->model ); if (!g_laplimit.integer){ level.numberOfLaps = ent->laps; trap_Cvar_Set( "laplimit", va("%d", level.numberOfLaps) ); } else level.numberOfLaps = g_laplimit.integer; // STONELANCE - April 23, 2002 temp for testing bezier curve stuff ent->r.svFlags |= SVF_BROADCAST; // ent->s.eType = ET_CHECKPOINT; ent->touch = Touch_StartFinish; ent->think = Think_StartFinish; ent->nextthink = level.time + 100; ent->s.frame = 0; trap_LinkEntity (ent); } // // rally_checkpoint // void Touch_Checkpoint (gentity_t *self, gentity_t *other, trace_t *trace ){ if ( !other->client ) { return; } if (g_developer.integer) G_Printf( "Client %i touched checkpoint number %i\n", other->s.clientNum, self->number ); if (self->number == other->number){ other->number++; // FIXME: get rid of number? use s.weapon instead? other->client->ps.stats[STAT_NEXT_CHECKPOINT] = other->number; other->client->ps.stats[STAT_FRAC_TO_NEXT_CHECKPOINT] = FLOAT2SHORT(0.1f); // Com_Printf( "resetting frac, cp\n" ); if (self->spawnflags & CHECKPOINT_SOUNDS) Rally_Sound( self, EV_GLOBAL_SOUND, CHAN_ANNOUNCER, G_SoundIndex("sound/rally/race/checkpoint.wav") ); if ( self->spawnflags & CHECKPOINT_MESSAGES && self->s.otherEntityNum != -1 && self->s.otherEntityNum != other->s.number ) { if ( g_entities[self->s.otherEntityNum].client->ps.stats[STAT_POSITION] < other->client->ps.stats[STAT_POSITION] ) { trap_SendServerCommand( other->s.number, va("print \"%s is ahead by %i seconds\n\"", g_entities[self->s.otherEntityNum].client->pers.netname, (level.time - self->updateTime) / 1000) ); } } self->s.otherEntityNum = other->s.number; self->updateTime = level.time; } } void Think_Checkpoint( gentity_t *self ){ gentity_t *ent; /* // FIXME: only do this a couple times after a client joins // send checkpoint to clients if ((level.time / 2000) % 2){ Com_Printf("Broadcast %d\n", self->s.number); self->r.svFlags |= SVF_BROADCAST; trap_LinkEntity (ent); } else{ Com_Printf("Noclient\n"); self->r.svFlags |= SVF_NOCLIENT; trap_LinkEntity (ent); } self->nextthink = level.time + 2000; */ // if there is a target use its origin and angles instead if ( self->target ){ ent = G_PickTarget( self->target ); if (ent){ VectorCopy(ent->s.origin, self->s.origin); VectorCopy(ent->s.angles, self->s.angles); self->s.frame = 1; G_FreeEntity( ent ); } self->target = 0; } if( self->s.origin2[0] == 0.0f && self->s.origin2[1] == 0.0f && self->s.origin2[2] == 0.0f && ( self->s.origin[0] != 0.0f || self->s.origin[1] != 0.0f || self->s.origin[2] != 0.0f ) ) VectorCopy( self->s.origin, self->s.origin2 ); self->s.weapon = self->number; } // spawnflag 1 enable messages, spawn flag 2 enable sound, 3 is enable both void SP_rally_checkpoint( gentity_t *ent ) { trap_SetBrushModel( ent, ent->model ); // STONELANCE - April 23, 2002 temp for testing bezier curve stuff ent->r.svFlags |= SVF_BROADCAST; // ent->s.eType = ET_CHECKPOINT; ent->think = Think_Checkpoint; ent->nextthink = level.time + 200; ent->touch = Touch_Checkpoint; ent->s.frame = 0; trap_LinkEntity (ent); } void SP_rally_sun( gentity_t *ent ){ // ent->s.eType = ET_LIGHT; G_SetOrigin(ent, ent->s.origin); trap_LinkEntity (ent); } // FIXME: improve these so they only need to be send to the client once? void SP_rally_weather_rain( gentity_t *ent ){ trap_SetBrushModel( ent, ent->model ); ent->s.eType = ET_WEATHER; ent->s.powerups = ent->number; ent->s.weapon = 0; ent->s.legsAnim = ent->spawnflags; trap_LinkEntity (ent); } void SP_rally_weather_snow( gentity_t *ent ){ trap_SetBrushModel( ent, ent->model ); ent->s.eType = ET_WEATHER; ent->s.powerups = ent->number; ent->s.weapon = 1; ent->s.legsAnim = 0; trap_LinkEntity (ent); }