//for q3rally, //this will be the place for ctf decorations eg) banners, curtains, etc. //used the q3r logo as base //to be completed by devteam --thebigbuu ////////// //decals// ////////// textures/q3r_ctf/q3r_bluelong_decal { qer_editorimage textures/q3r_ctf/q3r_bannerbluelong.tga surfaceparm nolightmap surfaceparm nomarks polygonoffset { map textures/q3r_ctf/q3r_bannerbluelong.tga } } textures/q3r_ctf/q3r_redlong_decal { qer_editorimage textures/q3r_ctf/q3r_bannerredlong.tga surfaceparm nolightmap surfaceparm nomarks polygonoffset { map textures/q3r_ctf/q3r_bannerredlong.tga } } //////////////// //wavy banners// //////////////// textures/q3r_ctf/q3r_bluelong_01 { qer_editorimage textures/q3r_ctf/q3r_bannerbluelong.tga surfaceparm nolightmap surfaceparm nomarks polygonoffset { map textures/q3r_ctf/q3r_bannerbluelong.tga wave sin 0 1 0 .1 } } textures/q3r_ctf/q3r_redlong_01 {} /////////////////////////// //these have transparency// /////////////////////////// textures/q3r_ctf/q3r_curtainredwide_01 { qer_editorimage textures/q3r_ctf/q3r_curtainredwide_shader.tga surfaceparm nolightmap surfaceparm nomarks { map textures/q3r_ctf/q3r_curtainredwide_shader.tga alphagen lt_128 } } textures/q3r_ctf/q3r_curtainbluewide_01 { qer_editorimage textures/q3r_ctf/q3r_curtainbluewide_shader.tga surfaceparm nolightmap surfaceparm nomarks { map textures/q3r_ctf/q3r_curtainbluewide_shader.tga } } textures/q3r_ctf/q3r_curtainneuwide_01 { qer_editorimage textures/q3r_ctf/q3r_curtainneuwide.tga surfaceparm nolightmap surfaceparm nomarks { map textures/q3r_ctf/q3r_curtainneuwide.tga } } ///////////////// //experimenting ///////////////// textures/q3r_ctf/q3r_doorwideneu_01 { qer_editorimage textures/q3r_ctf/q3r_curtainneuwide.tga surfaceparm nolightmap surfaceparm nomarks { map textures/q3r_ctf/q3r_curtainneuwide.tga } }