// Direction & elevation checked and adjusted - Speaker textures/skies/ely_darkcity { qer_editorimage env/ely_darkcity/darkcity_ft.tga surfaceparm noimpact surfaceparm nolightmap q3map_globaltexture q3map_lightsubdivide 256 surfaceparm sky q3map_surfacelight 100 q3map_sun 1 0.5 1 100 230 45 skyparms env/ely_darkcity/darkcity - - }