powerups/invisibility { cull disable { animmap 30 sprites/multwake1.tga sprites/multwake2.tga sprites/multwake3.tga sprites/multwake4.tga sprites/multwake5.tga sprites/multwake6.tga sprites/multwake7.tga sprites/multwake8.tga blendfunc gl_dst_color gl_src_color tcMod rotate 86 tcGen environment } } //too invisible powerups/invisibilityOLD { cull disable deformVertexes wave 64 sin 0 1 0 1 { map textures/oafx/inviso.tga blendfunc gl_dst_color gl_src_color tcMod rotate 53 } { map textures/oafx/inviso.tga blendfunc gl_dst_color gl_src_color tcMod rotate -86 } } mediumcrossEnv { cull disable { map textures/effects/tinfx2.tga blendfunc add tcGen environment } } smallcrossEnv { cull disable { map textures/effects/envmaprail.tga blendfunc add tcMod scroll 1 0.1 tcGen environment } } largecrossEnv { cull disable { map textures/effects/largehelth.tga blendfunc add tcMod scroll 1 0.2 tcMod scale 0.5 0.5 tcGen environment } } megacrossEnv { cull disable { map textures/effects/megahelth.tga blendfunc add tcMod scroll 1 0.2 tcGen environment } } powerups/quadi { { map textures/oafx/quadmultshell.tga blendfunc gl_dst_color gl_src_color tcMod rotate 53 } } powerups/quad { deformVertexes wave 100 sin 0.5 0 0 0 { map textures/oafx/quadshell.tga blendfunc add tcMod rotate 75 tcGen environment } } powerups/quadWeapon { deformVertexes wave 100 sin 0.5 0 0 0 { map textures/oafx/quadshell.tga blendfunc add tcMod rotate 75 tcGen environment } } powerups/battleSuit { deformVertexes wave 100 sin 0.5 0 0 0 { map textures/oafx/suitshell.tga blendfunc add tcMod rotate 75 } } powerups/battleWeapon { deformVertexes wave 100 sin 0.5 0 0 0 { map textures/oafx/suitshell.tga blendfunc add tcMod rotate 75 } } powerups/regen { deformVertexes wave 100 sin 0.5 0 0 0 { map textures/oafx/regenshell.tga blendfunc add tcMod rotate 75 } }