/* =========================================================================== Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com)) This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic system found in Quake 3 Arena. Open Arena is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Open Arena is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ chat "Sly" { //the teamplay.h file is included for all kinds of teamplay chats #include "teamplay.h" //====================================================== //====================================================== type "game_enter" //initiated when the bot enters the game { "Hello."; "Are you prepared for pain?"; HELLO1; // 0 = bot name // 1 = random opponent // 4 = level's title } //end type type "game_exit" //initiated when the bot exits the game { "Look at the ~time"; 4, " kinda wears on me, I think I'll find a different server, later ~peeps"; GOODBYE1; GOODBYE0; // 0 = bot name // 1 = random opponent // 4 = level's title } //end type type "level_start" //initiated when a new level starts { 0, " it is time for some payback!"; 1, " you are going to have some pain in ", 4, "."; HELLO2; // 0 = bot name } //end type type "level_end" //initiated when a level ends and the bot is not first and not last in the rankings { "HA! ", 3, " is at the bottom, as usual."; 2, ", I let you win."; 4, " has changed a lot, it is much faster now."; "Is it over yet?"; "I can remember when ", 4, " didn't suck."; // 0 = bot name // 1 = random opponent // 2 = opponent in first place // 3 = opponent in last place // 4 = level's title } //end type type "level_end_victory" //initiated when a level ends and the bot is first in the rankings { 3, " you need to practice more... and forget about winning against me."; LEVEL_END_VICTORY1; "I really like ", 4, " since they fixed it, it is so easy to win!"; "Next time, don't bother."; // 0 = bot name // 1 = random opponent // 3 = opponent in last place // 4 = level's title } //end type type "level_end_lose" //initiated when a level ends and the bot is last in the rankings { 2, " cheated."; "I had a hang nail, so of course I lost."; "So much for my bluster..."; "I felt bad for you so I let you win."; // 0 = bot name // 1 = random opponent // 2 = opponent in first place // 4 = level's title } //end type //====================================================== //====================================================== type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship { 0, ", didn't your mother ever tell you it was rude to interrupt a conversation?"; "I am going to shove that ", 1, " down your throat if you do that again!"; "Hey jerk! I was trying to hold a conversation here... do you mind?"; "Jerk"; DEATH_TALKING; // 0 = shooter // 1 = weapon used by shooter } //end type type "hit_nodeath" //bot is hit by an opponent's weapon attack but didn't die; either praise or insult { 1, " is not a good weapon, a ", weapon, " should be more your speed."; "You need to aim better."; "Try harder next time."; curse; // 0 = shooter // 1 = weapon used by shooter } //end type type "hit_nokill" //bot hits an opponent but does not kill it { 0, " must be cheating."; "Dammit! Why won't you die?!?"; "Well that sucked..."; "Note to self... turn off safety next ~time"; // 0 = opponent } //end type type "enemy_suicide" //enemy of the bot commits suicide { "Stop smoking ", substance, " and maybe you won't kill yourself so often."; "Tired of life, ", 0, "? Give it up."; "I guess that beats dying of ", disease, "..."; // 0 = enemy } //end type //====================================================== //====================================================== type "death_telefrag" //initiated when the bot is killed by a telefrag { "I hate praetorian impressions."; "My ", counselor, " warned about days like this."; "D'oh!"; DEATH_TELEFRAGGED1; // 0 = enemy name } //end type type "death_cratered" //initiated when the bot is killed by taking "normal" falling damage { DEATH_FALLING0; "It didn't look that high from up there..."; "*sigh*"; // 0 = random opponent } //end type type "death_lava" //initiated when the bot dies in lava { "Well... it beats a case of hypothermia."; "At least it is warm here"; DEATH_SUICIDE1; // 0 = random opponent } //end type type "death_slime" //initiated when the bot dies in slime { "Green has never been my color..."; DEATH_SLIME1; // 0 = random opponent } //end type type "death_drown" //initiated when the bot drowns { DEATH_DROWN0; "It isn't that difficult to just breath water..."; "So why can't I breath water?"; // 0 = random opponent } //end type type "death_suicide" //initiated when bot blows self up with a weapon or craters { DEATH_SUICIDE2; "So much for life and all of its cruel irony."; "It is just easier for ", 0, " this way."; // 0 = random opponent } //end type type "death_gauntlet" //initiated when the bot is killed by a gauntlet attack { "Unsanitary."; "What part of '~Don't touch me there' do you not understand?"; DEATH_GAUNTLET1; // 0 = enemy name // 1 = weapon used by enemy (NOTE: always set to Gauntlet) } //end type type "death_rail" //initiated when the bot is killed by a rail gun shot { DEATH_INSULT0; DEATH_FEM_INSULT1; DEATH_INSULT5; // 0 = enemy name // 1 = weapon used by enemy (NOTE: always set to Railgun) } //end type type "death_bfg" //initiated when the bot died by a BFG { "Can't find a skill weapon? Or is it just that you suck?"; "Over-compensating for something?"; DEATH_BFG0; DEATH_BFG2; // 0 = enemy name // 1 = weapon used by enemy (NOTE: always set to BFG10K) } //end type type "death_insult" //insult initiated when the bot died { curse; "This is far more painful than it looks."; "One day, ", 0, " you me and a ", weapon, " are going to have a discussion."; "Is that the best you can do?"; DEATH_INSULT2; DEATH_INSULT0; // 0 = enemy name // 1 = weapon used by enemy } //end type type "death_praise" //praise initiated when the bot died { "Not bad, ", 0, ", have you been practicing?"; "I never saw it coming."; D_PRAISE0; D_PRAISE1; // 0 = enemy name // 1 = weapon used by enemy } //end type //====================================================== //====================================================== type "kill_rail" //initiated when the bot kills someone with rail gun { 0, ", you should stay down..."; "*sigh* if only this was challenging."; "I love this gun!"; "Way too easy"; // 0 = enemy name } //end type type "kill_gauntlet" //initiated when the bot kills someone with gauntlet { "LOL!"; "Too easy"; // 0 = enemy name } //end type type "kill_telefrag" //initiated when the bot telefragged someone { "LOL!"; "Aww man... now I have to take a bath to get the brains out."; "Does anyone have a quick way of getting brains out of your hair?"; // 0 = enemy name } //end type type "kill_insult" //insult initiated when the bot killed someone { KILL_INSULT4; "Why do you even bother?"; // 0 = enemy name } //end type type "kill_praise" //praise initiated when the bot killed someone { "You are getting better, ", 0, ", keep it up and you might actually win something."; // 0 = enemy name } //end type //====================================================== //====================================================== type "random_insult" //insult initiated randomly (just when the bot feels like it) { TAUNT0; TAUNT_FEM0; TAUNT1; "You should give up your ", substance, " addiction by next ", month, "."; "I saw those pictures of ", 0, " and a ", animal, " posted on the web last night... Like, ewww!"; immaturity01; "Your ", family_member, " needs to stop calling me."; // 0 = name of randomly chosen player // 1 = name of the last player killed by this bot // 4 = level's title // 5 = random weapon from weapon list } //end type type "random_misc" //miscellanous chats initiated randomly { "this one time, at band camp..."; GRRLTALK1; MISC4; "Has anyone tried out the new ", 5, "? Is it worth the upgrade?"; MISC1; "You would be surprised what you can do with a ", animal, " a ", food, " and ", peeps, "."; "Next time you see Gargoyle tell him to call me, mmmkay?"; neuterbot, " is cute."; // 0 = name of randomly chosen player // 1 = name of the last player killed by this bot // 4 = level's title // 5 = random weapon from weapon list } //end type } //end chat