//Q3R_SIGNAGE //This shader is for stuff like directional arrows, finishline stuff, billboards, roadsigns, etc... //Q3R_CHECKPOINT this is meant to put on your checkpoint brushes and is not seen from within game textures/q3r_signage/checkpoint { qer_trans 0.5 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans surfaceparm nomarks } //Q3R_STARTFINISH this is meant to put on your start finish brush and is not seen from within game textures/q3r_signage/startfinish { qer_trans 0.5 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans surfaceparm nomarks } textures/q3r_signage/dirsign03_blu { qer_editorimage textures/q3r_signage/dirsign02_blu.tga cull disable { map textures/q3r_signage/dirsign02_blu.tga rgbgen vertex } } textures/q3r_signage/dirsign03_bnw { cull disable qer_editorimage textures/q3r_signage/dirsign02_bnw.tga { map textures/q3r_signage/dirsign02_bnw.tga rgbgen identity } } textures/q3r_signage/dirsign03_grn { cull disable qer_editorimage textures/q3r_signage/dirsign02_grn.tga { map textures/q3r_signage/dirsign02_grn.tga rgbgen identity } } textures/q3r_signage/dirsign03_red { cull disable qer_editorimage textures/q3r_signage/dirsign02_red.tga { map textures/q3r_signage/dirsign02_red.tga rgbgen vertex } } textures/q3r_signage/dirsign03_ylw { cull disable qer_editorimage textures/q3r_signage/dirsign02_ylw.tga { map textures/q3r_signage/dirsign02_ylw.tga rgbgen identity } } textures/q3r_signage/flags01_blu { cull disable surfaceparm alphashadow surfaceparm nonsolid surfaceparm trans surfaceparm nomarks { map textures/q3r_signage/flags01_blu.tga blendFunc blend alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } textures/q3r_signage/flags01_bnw { cull disable surfaceparm alphashadow surfaceparm nonsolid surfaceparm trans surfaceparm nomarks { map textures/q3r_signage/flags01_bnw.tga blendFunc blend alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } textures/q3r_signage/flags01_grn { cull disable surfaceparm alphashadow surfaceparm nonsolid surfaceparm trans surfaceparm nomarks { map $lightmap rgbgen identity } { map textures/q3r_signage/flags01_grn.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA alphaGen lightingSpecular rgbGen identity } } textures/q3r_signage/flags01_red { cull disable surfaceparm alphashadow surfaceparm nonsolid surfaceparm trans surfaceparm nomarks { map $lightmap rgbgen identity } { map textures/q3r_signage/flags01_red.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA alphaGen lightingSpecular rgbGen identity } } textures/q3r_signage/flags01_ylw { cull disable surfaceparm alphashadow surfaceparm nonsolid surfaceparm trans surfaceparm nomarks { map $lightmap rgbgen identity } { map textures/q3r_signage/flags01_ylw.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA alphaGen lightingSpecular rgbGen identity } }