/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2002-2019 Q3Rally Team (Per Thormann - q3rally@gmail.com) This file is part of q3rally source code. q3rally source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. q3rally source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with q3rally; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /* ======================================================================= MAIN MENU ======================================================================= */ #include "ui_local.h" #define ART_DISCORDLOGO "menu/art/discordlogo" #define ID_SINGLEPLAYER 10 #define ID_MULTIPLAYER 11 #define ID_SETUP 12 #define ID_DEMOS 13 #define ID_CINEMATICS 14 // STONELANCE // #define ID_TEAMARENA 15 // END #define ID_MODS 16 #define ID_EXIT 17 // STONELANCE //#define MAIN_BANNER_MODEL "models/mapobjects/banners/banner5.md3" //#define MAIN_MENU_VERTICAL_SPACING 34 #define MAIN_BANNER_MODEL "models/mapobjects/q3rtitle/q3rtitle.md3" #define MAIN_MENU_VERTICAL_SPACING 50 #define MAX_PLAYERMODELS 256 // END typedef struct { menuframework_s menu; menutext_s singleplayer; menutext_s multiplayer; menutext_s setup; menutext_s demos; menutext_s cinematics; // STONELANCE // menutext_s teamArena; // END menutext_s mods; menutext_s exit; // STONELANCE menutext_s banner; menubitmap_s carlogo; menubitmap_s discordlogo; playerInfo_t playerinfo; char modelskin[MAX_QPATH]; char rimskin[MAX_QPATH]; char headskin[MAX_QPATH]; // qhandle_t bannerModel; // END } mainmenu_t; static mainmenu_t s_main; // STONELANCE (new function) /* ================= MainMenu_UpdateModel ================= */ static void MainMenu_UpdateModel( void ) { vec3_t viewangles; vec3_t moveangles; char plate[MAX_QPATH]; VectorClear( viewangles ); VectorClear( moveangles ); trap_Cvar_VariableStringBuffer( "plate", plate, sizeof( plate ) ); UI_PlayerInfo_SetModel( &s_main.playerinfo, s_main.modelskin, s_main.rimskin, s_main.headskin, plate); UI_PlayerInfo_SetInfo( &s_main.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, moveangles, WP_NONE, qfalse ); } /* ================= MainMenu_DrawPlayer ================= */ static void MainMenu_DrawPlayer( void *self ) { menubitmap_s *b; uis.mainMenu = 1; b = (menubitmap_s*) self; UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_main.playerinfo, uis.realtime ); } /* ================= MainMenu_BuildList ================= */ static void MainMenu_BuildList( void ) { int numItems; int car, skin; char cars[MAX_PLAYERMODELS][MAX_QPATH]; char carName[MAX_QPATH]; char skinName[MAX_QPATH]; // get car list numItems = UI_BuildFileList("models/players", "md3", "body", qtrue, qtrue, qfalse, 0, cars); // choose one from list randomly if (numItems){ car = (int)(UI_Random() * numItems); strncpy(carName, cars[car], sizeof(carName)); } else strncpy(carName, DEFAULT_MODEL, sizeof(carName)); // Com_Printf("car: %d, numItems %d\n", car, numItems); // Com_Printf("carName: %s\n", carName); // get skins for the choosen car numItems = UI_BuildFileList( va("models/players/%s", carName), "skin", "", qtrue, qfalse, qfalse, 0, cars); // choose a skin from the list randomly if (numItems){ skin = UI_Random() * numItems; strncpy(skinName, cars[skin], sizeof(skinName)); } else strncpy(skinName, DEFAULT_SKIN, sizeof(skinName)); // Com_Printf("skin: %d, numItems %d\n", skin, numItems); // Com_Printf("skinName: %s\n", skinName); // FIXME: choose rim randomly? Com_sprintf(s_main.modelskin, sizeof(s_main.modelskin), "%s/%s", carName, skinName); } /* ================= MainMenu_Update ================= */ void MainMenu_Update( void ){ /* seed = rand(); if(s_main.modelskin[0]) return; // get model model = (int)(uis.realtime % s_main.nummodels); buffptr = s_main.modelnames[model] + strlen("models/players/"); strcpy(s_main.modelskin, buffptr); */ MainMenu_BuildList(); trap_Cvar_VariableStringBuffer( "rim", s_main.rimskin, sizeof( s_main.rimskin ) ); trap_Cvar_VariableStringBuffer( "head", s_main.headskin, sizeof( s_main.headskin ) ); MainMenu_UpdateModel(); } // END /* ================= MainMenu_ExitAction ================= */ static void MainMenu_ExitAction( qboolean result ) { if( !result ) { return; } UI_PopMenu(); // STONELANCE UI_Rally_CreditMenu(); // END UI_CreditMenu(); } /* ================= Main_MenuEvent ================= */ void Main_MenuEvent (void* ptr, int event) { if( event != QM_ACTIVATED ) { return; } switch( ((menucommon_s*)ptr)->id ) { // STONELANCE case ID_SINGLEPLAYER: case ID_MULTIPLAYER: case ID_SETUP: case ID_DEMOS: case ID_CINEMATICS: case ID_MODS: s_main.menu.transitionMenu = ((menucommon_s*)ptr)->id; uis.transitionOut = uis.realtime; break; /* case ID_SINGLEPLAYER: UI_SPLevelMenu(); break; case ID_MULTIPLAYER: UI_ArenaServersMenu(); break; case ID_SETUP: UI_SetupMenu(); break; case ID_DEMOS: UI_DemosMenu(); break; case ID_CINEMATICS: UI_CinematicsMenu(); break; case ID_MODS: UI_ModsMenu(); break; case ID_TEAMARENA: trap_Cvar_Set( "fs_game", BASETA); trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); break; */ // END case ID_EXIT: UI_ConfirmMenu( "EXIT GAME?", 0, MainMenu_ExitAction ); break; } } // STONELANCE /* =============== MainMenu_ChangeMenu =============== */ void MainMenu_ChangeMenu( int menuId ){ switch( menuId) { case ID_SINGLEPLAYER: UI_StartServerMenu( qfalse ); break; case ID_MULTIPLAYER: UI_ArenaServersMenu(); break; case ID_SETUP: uis.mainMenu = 0; UI_SetupMenu(); break; case ID_DEMOS: UI_DemosMenu(); break; case ID_CINEMATICS: UI_CinematicsMenu(); break; case ID_MODS: UI_ModsMenu(); break; } } /* =============== MainMenu_RunTransition =============== */ void MainMenu_RunTransition( float frac ) { uis.text_color[0] = text_color_normal[0]; uis.text_color[1] = text_color_normal[1]; uis.text_color[2] = text_color_normal[2]; uis.text_color[3] = text_color_normal[3] * frac; s_main.banner.color = uis.text_color; s_main.singleplayer.color = uis.text_color; s_main.multiplayer.color = uis.text_color; s_main.setup.color = uis.text_color; s_main.cinematics.color = uis.text_color; s_main.demos.color = uis.text_color; s_main.mods.color = uis.text_color; s_main.exit.color = uis.text_color; s_main.carlogo.generic.x = (int)(640 - 440 * frac); } // END /* =============== MainMenu_Cache =============== */ void MainMenu_Cache( void ) { // STONELANCE // s_main.bannerModel = trap_R_RegisterModel( MAIN_BANNER_MODEL ); MainMenu_Update(); // END } /* =============== Main_MenuDraw =============== */ static void Main_MenuDraw( void ) { // STONELANCE - dont draw 3d banner /* refdef_t refdef; refEntity_t ent; vec3_t origin; vec3_t angles; float adjust; float x, y, w, h; vec4_t color = {0.5, 0, 0, 1}; // setup the refdef memset( &refdef, 0, sizeof( refdef ) ); refdef.rdflags = RDF_NOWORLDMODEL; AxisClear( refdef.viewaxis ); x = 0; y = 0; w = 640; h = 120; UI_AdjustFrom640( &x, &y, &w, &h ); refdef.x = x; refdef.y = y; refdef.width = w; refdef.height = h; adjust = 0; // JDC: Kenneth asked me to stop this 1.0 * sin( (float)uis.realtime / 1000 ); refdef.fov_x = 60 + adjust; refdef.fov_y = 19.6875 + adjust; refdef.time = uis.realtime; origin[0] = 300; origin[1] = 0; origin[2] = -32; trap_R_ClearScene(); // add the model memset( &ent, 0, sizeof(ent) ); adjust = 5.0 * sin( (float)uis.realtime / 5000 ); VectorSet( angles, 0, 180 + adjust, 0 ); AnglesToAxis( angles, ent.axis ); ent.hModel = s_main.bannerModel; VectorCopy( origin, ent.origin ); VectorCopy( origin, ent.lightingOrigin ); ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW; VectorCopy( ent.origin, ent.oldorigin ); trap_R_AddRefEntityToScene( &ent ); trap_R_RenderScene( &refdef ); */ // END // standard menu drawing Menu_Draw( &s_main.menu ); if (uis.demoversion) { // STONELANCE UI_DrawProportionalString( 320, 432, "DEMO FOR MATURE AUDIENCES DEMO", UI_CENTER|UI_SMALLFONT, text_color_normal ); //UI_DrawString( 320, 460, Q3_VERSION " (c) 2002 - 2009 New Team Q3Rally | www.q3rally.com", UI_CENTER|UI_SMALLFONT, text_color_normal ); // UI_DrawString( 320, 460, Q3_VERSION " (c) 2002 - 2022 | 20th Anniversary | www.q3rally.com | It's damn fast baby!", UI_CENTER|UI_SMALLFONT, text_color_normal ); UI_DrawString( 320, 460, Q3_VERSION " | 2002 - 2024 | www.q3rally.com | It's damn fast baby!", UI_CENTER|UI_SMALLFONT, text_color_normal ); // UI_DrawProportionalString( 320, 372, "DEMO FOR MATURE AUDIENCES DEMO", UI_CENTER|UI_SMALLFONT, color ); // UI_DrawString( 320, 400, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color ); // END } else { // STONELANCE //UI_DrawString( 320, 460, Q3_VERSION " (c) 2002 - 2009 New Team Q3Rally | www.q3rally.com", UI_CENTER|UI_SMALLFONT, text_color_normal ); // UI_DrawString( 365, 460, Q3_VERSION " (c) 2002 - 2022 | 20th Anniversary | www.q3rally.com | It's damn fast baby!", UI_CENTER|UI_SMALLFONT, text_color_normal ); UI_DrawString( 365, 460, Q3_VERSION " | 2002 - 2024 | www.q3rally.com | It's damn fast baby!", UI_CENTER|UI_SMALLFONT, text_color_normal ); // UI_DrawString( 320, 450, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color ); // END } } #if 0 /* =============== UI_TeamArenaExists =============== */ static qboolean UI_TeamArenaExists( void ) { int numdirs; char dirlist[2048]; char *dirptr; char *descptr; int i; int dirlen; numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) ); dirptr = dirlist; for( i = 0; i < numdirs; i++ ) { dirlen = strlen( dirptr ) + 1; descptr = dirptr + dirlen; if (Q_stricmp(dirptr, BASETA) == 0) { return qtrue; } dirptr += dirlen + strlen(descptr) + 1; } return qfalse; } #endif /* =============== UI_MainMenu The main menu only comes up when not in a game, so make sure that the attract loop server is down and that local cinematics are killed =============== */ void UI_MainMenu( void ) { int y; // qboolean teamArena = qfalse; // STONELANCE int x; // int style = UI_CENTER | UI_DROPSHADOW; int style = UI_RIGHT | UI_DROPSHADOW; trap_Cmd_ExecuteText( EXEC_APPEND, "music music/q3r_menumusic\n" ); // END trap_Cvar_Set( "sv_killserver", "1" ); if( !uis.demoversion && !ui_cdkeychecked.integer ) { char key[17]; trap_GetCDKey( key, sizeof(key) ); if( trap_VerifyCDKey( key, NULL ) == qfalse ) { UI_CDKeyMenu(); return; } } memset( &s_main, 0 ,sizeof(mainmenu_t) ); MainMenu_Cache(); s_main.menu.draw = Main_MenuDraw; s_main.menu.fullscreen = qtrue; s_main.menu.wrapAround = qtrue; s_main.menu.showlogo = qtrue; s_main.menu.transition = MainMenu_RunTransition; s_main.menu.changeMenu = MainMenu_ChangeMenu; s_main.banner.generic.type = MTYPE_BTEXT; s_main.banner.generic.flags = QMF_INACTIVE; s_main.banner.generic.x = 320; s_main.banner.generic.y = 17; s_main.banner.string = "Q 3 R A L L Y"; s_main.banner.color = text_color_normal; s_main.banner.style = UI_CENTER|UI_DROPSHADOW; x = 175; y = 100; s_main.singleplayer.generic.type = MTYPE_PTEXT; s_main.singleplayer.generic.id = ID_SINGLEPLAYER; s_main.singleplayer.generic.callback = Main_MenuEvent; s_main.singleplayer.style = style; s_main.singleplayer.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; s_main.singleplayer.generic.x = x - 10; s_main.singleplayer.generic.y = y + 12; s_main.singleplayer.string = "OFFLINE"; s_main.singleplayer.color = text_color_normal; y += MAIN_MENU_VERTICAL_SPACING; s_main.multiplayer.generic.type = MTYPE_PTEXT; s_main.multiplayer.generic.id = ID_MULTIPLAYER; s_main.multiplayer.generic.callback = Main_MenuEvent; s_main.multiplayer.style = style; s_main.multiplayer.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; s_main.multiplayer.generic.x = x - 10; s_main.multiplayer.generic.y = y + 12; s_main.multiplayer.string = "ONLINE"; s_main.multiplayer.color = text_color_normal; y += MAIN_MENU_VERTICAL_SPACING; s_main.setup.generic.type = MTYPE_PTEXT; s_main.setup.generic.id = ID_SETUP; s_main.setup.generic.callback = Main_MenuEvent; s_main.setup.style = style; s_main.setup.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; s_main.setup.generic.x = x - 10; s_main.setup.generic.y = y + 12; s_main.setup.string = "CONFIG"; s_main.setup.color = text_color_normal; y += MAIN_MENU_VERTICAL_SPACING; s_main.demos.generic.type = MTYPE_PTEXT; s_main.demos.generic.id = ID_DEMOS; s_main.demos.generic.callback = Main_MenuEvent; s_main.demos.style = style; s_main.demos.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; s_main.demos.generic.x = x - 10; s_main.demos.generic.y = y + 12; s_main.demos.string = "DEMOS"; s_main.demos.color = text_color_normal; s_main.carlogo.generic.type = MTYPE_BITMAP; s_main.carlogo.generic.flags = QMF_INACTIVE; s_main.carlogo.generic.ownerdraw = MainMenu_DrawPlayer; s_main.carlogo.generic.x = 200; s_main.carlogo.generic.y = 0; s_main.carlogo.width = 480; s_main.carlogo.height = 480; s_main.discordlogo.generic.type = MTYPE_BITMAP; s_main.discordlogo.generic.flags = QMF_INACTIVE; s_main.discordlogo.generic.name = ART_DISCORDLOGO; s_main.discordlogo.generic.x = 0; s_main.discordlogo.generic.y = 461; s_main.discordlogo.width = 442 / 3; s_main.discordlogo.height = 40 / 3; y += MAIN_MENU_VERTICAL_SPACING; s_main.exit.generic.type = MTYPE_PTEXT; s_main.exit.generic.id = ID_EXIT; s_main.exit.generic.callback = Main_MenuEvent; s_main.exit.style = style; s_main.exit.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; s_main.exit.generic.x = x - 10; s_main.exit.generic.y = y + 12; s_main.exit.string = "QUIT"; s_main.exit.color = text_color_normal; Menu_AddItem( &s_main.menu, &s_main.banner ); Menu_AddItem( &s_main.menu, &s_main.carlogo ); Menu_AddItem( &s_main.menu, &s_main.discordlogo ); Menu_AddItem( &s_main.menu, &s_main.singleplayer ); Menu_AddItem( &s_main.menu, &s_main.multiplayer ); Menu_AddItem( &s_main.menu, &s_main.setup ); Menu_AddItem( &s_main.menu, &s_main.demos ); Menu_AddItem( &s_main.menu, &s_main.exit ); trap_Key_SetCatcher( KEYCATCH_UI ); uis.menusp = 0; UI_PushMenu ( &s_main.menu ); uis.transitionIn = uis.realtime; }