/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com) This file is part of q3rally source code. q3rally source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. q3rally source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with q3rally; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "cg_local.h" /* =============== CG_DrawDigitalChar Coordinates and size in 640*480 virtual screen size =============== */ void CG_DrawDigitalChar( int x, int y, int width, int height, int ch ) { int row, col; float frow, fcol; float size; float ax, ay, aw, ah; ch &= 255; if ( ch == ' ' ) { return; } ax = x; ay = y; aw = width; ah = height; CG_AdjustFrom640( &ax, &ay, &aw, &ah ); row = ch>>4; col = ch&15; frow = 0.5 + row*0.0625; fcol = col*0.0625; size = 0.0625; trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + size, frow + size, cgs.media.charsetShader ); } /* ================== CG_DrawDigitalStringExt Draws a multi-colored string with a drop shadow, optionally forcing to a fixed color. Coordinates are at 640 by 480 virtual resolution ================== */ void CG_DrawDigitalStringExt( int x, int y, const char *string, const float *setColor, qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars ) { vec4_t color; const char *s; int xx; int cnt; if (maxChars <= 0) maxChars = 32767; // do them all! // Q3Rally Code Start - move font closer together x -= 1; // END // draw the drop shadow if (shadow) { color[0] = color[1] = color[2] = 0; color[3] = setColor[3]; trap_R_SetColor( color ); s = string; xx = x; cnt = 0; while ( *s && cnt < maxChars) { if ( Q_IsColorString( s ) ) { s += 2; continue; } CG_DrawDigitalChar( xx + 2, y + 2, charWidth, charHeight, *s ); cnt++; xx += charWidth - 2; s++; } } // draw the colored text s = string; xx = x; cnt = 0; trap_R_SetColor( setColor ); while ( *s && cnt < maxChars) { if ( Q_IsColorString( s ) ) { if ( !forceColor ) { memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) ); color[3] = setColor[3]; trap_R_SetColor( color ); } s += 2; continue; } CG_DrawDigitalChar( xx, y, charWidth, charHeight, *s ); xx += charWidth - 2; cnt++; s++; } trap_R_SetColor( NULL ); } void CG_DrawGiantDigitalString( int x, int y, const char *s, float alpha ) { float color[4]; color[0] = color[1] = color[2] = 1.0; color[3] = alpha; CG_DrawDigitalStringExt( x, y, s, color, qfalse, qfalse, GIANTCHAR_WIDTH, GIANTCHAR_HEIGHT, 0 ); } void CG_DrawGiantDigitalStringColor( int x, int y, const char *s, vec4_t color ) { CG_DrawDigitalStringExt( x, y, s, color, qtrue, qfalse, GIANTCHAR_WIDTH, GIANTCHAR_HEIGHT, 0 ); } void CG_DrawSmallDigitalString( int x, int y, const char *s, float alpha ) { float color[4]; color[0] = color[1] = color[2] = 1.0; color[3] = alpha; CG_DrawDigitalStringExt( x, y, s, color, qfalse, qfalse, SMALLCHAR_WIDTH+2, SMALLCHAR_HEIGHT, 0 ); } void CG_DrawSmallDigitalStringColor( int x, int y, const char *s, vec4_t color ) { CG_DrawDigitalStringExt( x, y, s, color, qtrue, qfalse, SMALLCHAR_WIDTH+2, SMALLCHAR_HEIGHT, 0 ); } void CG_DrawTinyDigitalString( int x, int y, const char *s, float alpha ) { float color[4]; color[0] = color[1] = color[2] = 1.0; color[3] = alpha; CG_DrawDigitalStringExt( x, y, s, color, qfalse, qfalse, TINYCHAR_WIDTH+2, TINYCHAR_HEIGHT, 0 ); } void CG_DrawTinyDigitalStringColor( int x, int y, const char *s, vec4_t color ) { CG_DrawDigitalStringExt( x, y, s, color, qtrue, qfalse, TINYCHAR_WIDTH+2, TINYCHAR_HEIGHT, 0 ); } void CG_DrawTinyString( int x, int y, const char *s, float alpha ) { float color[4]; color[0] = color[1] = color[2] = 1.0; color[3] = alpha; CG_DrawStringExt( x, y, s, color, qfalse, qfalse, TINYCHAR_WIDTH+2, TINYCHAR_HEIGHT, 0 ); } void CG_DrawTinyStringColor( int x, int y, const char *s, vec4_t color ) { CG_DrawStringExt( x, y, s, color, qtrue, qfalse, TINYCHAR_WIDTH+2, TINYCHAR_HEIGHT, 0 ); }