// ------------------------------------------------------------ // Shaders for base textures - rewritten by P3rlE // based on base-xxx.shader from id software // ------------------------------------------------------------ // ------------------------------------------------------------ // 1.base_light // ------------------------------------------------------------ textures/base_light/btactmach0 { q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/btactmach0.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/btactmach0.blend.tga rgbGen wave sin 0.5 0.5 0 .2 blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 2.base_button // ------------------------------------------------------------ textures/base_button/shootme2 { qer_editorimage textures/base_button/shootme1.tga q3map_lightimage textures/base_button/shootme_glow.tga q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/base_support/metal3_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_button/shootme_glow.tga rgbGen wave sin 0.5 1.0 0 .3 blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 3.base_door (shinymetaldoor) // ------------------------------------------------------------ textures/base_door/shinymetaldoor { { //map $lightmap map textures/base_wall/chrome_env.tga tcGen environment tcmod scale .25 .25 rgbGen identity } { map textures/base_door/shinymetaldoor.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map textures/base_door/quake3sign.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 4.base_door (shinymetaldoor_outside) // ------------------------------------------------------------ textures/base_door/shinymetaldoor_outside { { map textures/base_wall/chrome_env.tga tcGen environment tcmod scale .25 .25 rgbGen identity } { map textures/base_door/shinymetaldoor_outside.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map textures/base_door/quake3sign_outside.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 5.base_door (shinymetaldoor_outside3a2) // ------------------------------------------------------------ textures/base_door/shinymetaldoor_outside3a2 { { map textures/base_wall/chrome_env.tga tcGen environment tcmod scale .25 .25 rgbGen identity } { map textures/base_door/shinymetaldoor_outside3a2.tga blendFunc blend rgbGen identity } { map $lightmap rgbgen identity blendFunc filter } { map textures/base_door/shinymetaldoor_outside3glow.tga blendFunc add rgbGen wave sin .9 .1 0 5 } } // ------------------------------------------------------------ // 6.base_floor (techfloor2) // ------------------------------------------------------------ textures/base_floor/techfloor2 { cull disable //surfaceparm trans surfaceparm nomarks //nomipmaps { clampmap textures/base_floor/techfloor2.tga alphaFunc GE128 tcmod rotate 70 tcMod stretch sin .8 0.2 0 .3 rgbGen identity } { clampmap textures/base_floor/techfloor2.tga alphaFunc GE128 tcmod rotate -50 tcMod stretch sin .8 0.2 0 .2 rgbGen identity } { clampmap textures/base_floor/techfloor2.tga alphaFunc GE128 tcmod rotate 30 tcMod stretch sin .8 0.2 0 .1 rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 7.base_floor (techfloor) // ------------------------------------------------------------ textures/base_floor/techfloor { surfaceparm metalsteps { map textures/sfx/proto_zzztpink.tga tcMod turb 0 .5 0 9.6 tcmod scale 2 2 tcmod scroll 9 5 blendFunc GL_ONE GL_ZERO rgbGen identity } { //clampmap textures/gothic_block/blocks18cgeomtrn2.tga clampmap textures/base_floor/techfloor2.tga blendFunc blend tcmod rotate 170 tcMod stretch sin .8 0.2 0 .4 rgbGen identity } { map textures/base_floor/techfloor.tga blendFunc blend rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 8.base_floor (metalbridge04dbroke) // ------------------------------------------------------------ textures/base_floor/metalbridge04dbroke { surfaceparm metalsteps { map textures/sfx/proto_zzztblu2.tga tcMod turb 0 .5 0 9.6 tcmod scale 2 2 tcmod scroll 9 5 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_floor/metalbridge04dbroke.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 9.base_floor (clang_floor_ow3) // ------------------------------------------------------------ textures/base_floor/clang_floor_ow3 { surfaceparm metalsteps { map textures/sfx/proto_zzztblu2.tga tcMod turb 0 .5 0 9.6 tcmod scale 2 2 tcmod scroll 9 5 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_floor/clang_floor_ow3.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 10.base_floor (floor3_3dark_ow) // ------------------------------------------------------------ textures/base_floor/floor3_3dark_ow { { map textures/effects/envmapblue.tga tcmod scroll 0 1 tcMod turb 0 .25 0 5.6 tcmod scale 1.5 1.5 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_floor/floor3_3dark_ow.tga blendFunc blend rgbGen identity } { map $lightmap blendFunc filter rgbGen identity } } // ------------------------------------------------------------ // 11.base_floor (proto_rustygrate2) // ------------------------------------------------------------ textures/base_floor/proto_rustygrate2 { surfaceparm metalsteps surfaceparm trans surfaceparm alphashadow cull none nopicmip // A RUSTY GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/proto_rustygrate2.tga // tcMod scale 2 2 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 12.base_floor (cybergrate3) // ------------------------------------------------------------ textures/base_floor/cybergrate3 { cull disable surfaceparm alphashadow surfaceparm metalsteps surfaceparm nomarks { map textures/sfx/hologirl.tga blendFunc add tcmod scale 1.2 .5 tcmod scroll 3.1 1.1 } { map textures/base_floor/cybergrate3.tga alphaFunc GE128 depthWrite } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } } // ------------------------------------------------------------ // 13.base_floor (cybergrate2) // ------------------------------------------------------------ textures/base_floor/cybergrate2 { cull disable surfaceparm alphashadow surfaceparm metalsteps surfaceparm nomarks { map textures/base_floor/cybergrate2.tga alphaFunc GE128 depthWrite rgbGen vertex } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } } // ------------------------------------------------------------ // 14.base_floor (clang_floor_ow) // ------------------------------------------------------------ textures/base_floor/clang_floor_ow { surfaceparm metalsteps { map textures/sfx/proto_zzztblu2.tga tcMod turb 0 .5 0 9.6 tcmod scale 2 2 tcmod scroll 9 5 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_floor/clang_floor_ow.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 15.base_floor (clangdark_ow3) // ------------------------------------------------------------ textures/base_floor/clangdark_ow3 { surfaceparm metalsteps { map textures/sfx/proto_zzztblu2.tga tcMod turb 0 .5 0 9.6 tcmod scale 2 2 tcmod scroll 9 5 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_floor/clangdark_ow3.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 16.base_floor (cybergrate) // ------------------------------------------------------------ textures/base_floor/cybergrate { cull disable surfaceparm alphashadow surfaceparm metalsteps surfaceparm nomarks { map textures/base_floor/cybergrate.tga alphaFunc GE128 depthWrite rgbGen vertex } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } } // ------------------------------------------------------------ // 16.base_floor (diamond2c_ow) // ------------------------------------------------------------ textures/base_floor/diamond2c_ow { surfaceparm metalsteps { map textures/sfx/proto_zzztblu2.tga tcMod turb 0 .5 0 9.6 tcmod scale 2 2 tcmod scroll 9 5 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_floor/diamond2c_ow.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 17.base_floor (diamond2cspot) // ------------------------------------------------------------ textures/base_floor/diamond2cspot { surfaceparm metalsteps { map textures/liquids/proto_grueldark2.tga blendFunc GL_ONE GL_ZERO tcmod scale 2 2 tcMod scroll .01 .03 tcMod turb 0 0.05 0 .05 } { map textures/effects/tinfx3.tga blendFunc GL_ONE GL_ONE tcGen environment } { map textures/base_floor/diamond2cspot.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 18.base_floor (clang_floor3blava) // ------------------------------------------------------------ textures/base_floor/clang_floor3blava { surfaceparm nolightmap { map textures/liquids/protolava2.tga tcmod scale .2 .2 tcmod scroll .04 .03 tcMod turb 0 .1 0 .01 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_floor/clang_floor3blava.tga blendfunc blend } } // ------------------------------------------------------------ // 19.base_floor (clang_floor3blava) // ------------------------------------------------------------ textures/base_floor/pool_side2 { { map textures/liquids/pool3d_5e.tga tcmod scale -.5 -.25 tcmod scroll .025 .025 rgbgen wave sin .75 0 0 0 } { map textures/liquids/pool3d_6e.tga blendFunc GL_one GL_ONE tcmod scale .5 .25 tcmod scroll .025 .025 rgbgen wave sin .75 0 0 0 } { map textures/base_floor/pool_side2.tga blendFunc GL_one GL_src_color tcmod scale .5 .5 rgbgen identity } { rgbGen identity map $lightmap blendfunc gl_dst_color gl_zero } } // ------------------------------------------------------------ // 20.base_floor (pool_side3) // ------------------------------------------------------------ textures/base_floor/pool_side3 { qer_editorimage textures/base_wall/patch10rusty5.tga { map textures/liquids/pool3d_5e.tga tcmod scale -.5 -.25 tcmod scroll .025 .025 rgbgen wave sin .75 0 0 0 } { map textures/liquids/pool3d_6e.tga blendFunc GL_one GL_ONE tcmod scale .5 .25 tcmod scroll .025 .025 rgbgen wave sin .75 0 0 0 } { map textures/base_wall/patch10rusty5.tga blendFunc GL_one GL_src_color tcmod scale .5 .5 rgbgen identity } { rgbGen identity map $lightmap blendfunc gl_dst_color gl_zero } } // ------------------------------------------------------------ // 21.base_floor (pool_floor2) // ------------------------------------------------------------ textures/base_floor/pool_floor2 { { map textures/liquids/pool3d_5e.tga tcmod scale -.25 -.25 tcmod scroll .025 .025 rgbgen wave sin .75 0 0 0 } { map textures/liquids/pool3d_6e.tga blendFunc GL_one GL_ONE tcmod scale .25 .25 tcmod scroll .025 .025 rgbgen wave sin .75 0 0 0 } { map textures/base_floor/pool_floor2.tga blendFunc GL_one GL_src_color rgbgen identity } { rgbGen identity map $lightmap blendfunc gl_dst_color gl_zero } } // ------------------------------------------------------------ // 22.base_floor (pool_floor3) // ------------------------------------------------------------ textures/base_floor/pool_floor3 { qer_editorimage textures/base_wall/patch10rusty5.tga { map textures/liquids/pool3d_5e.tga tcmod scale -.25 -.25 tcmod scroll .025 .025 rgbgen wave sin .75 0 0 0 } { map textures/liquids/pool3d_6e.tga blendFunc GL_one GL_ONE tcmod scale .25 .25 tcmod scroll .025 .025 rgbgen wave sin .75 0 0 0 } { map textures/base_wall/patch10rusty5.tga blendFunc GL_one GL_src_color rgbgen identity } { rgbGen identity map $lightmap blendfunc gl_dst_color gl_zero } } // ------------------------------------------------------------ // 23.base_floor (hfloor3) // ------------------------------------------------------------ textures/base_floor/hfloor3 { //deformVertexes wave 100 sin 3 2 .1 3 { rgbGen identity map $lightmap } { map textures/base_floor/hfloor3.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } { map textures/effects/tinfx.tga tcgen environment blendFunc GL_ONE GL_ONE rgbGen identity } { map textures/base_floor/hfloor3.tga //blendFunc GL_ONE GL_ONE blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 24.base_floor (clangspot) // ------------------------------------------------------------ textures/base_floor/clangspot { surfaceparm metalsteps qer_editorimage textures/base_floor/clangdarkspot.tga //{ // map textures/base_floor/clangspot.tga // rgbGen identity //} { map textures/liquids/proto_grueldark.tga //tcGen environment blendFunc GL_ONE GL_ZERO tcmod scale 2 2 tcMod scroll .01 .03 tcMod turb 0 0.05 0 .05 //rgbGen identity } { map textures/effects/tinfx3.tga //tcGen environment blendFunc GL_ONE GL_ONE tcGen environment //tcMod turb 0 0.01 0 9 //rgbGen identity } { map textures/base_floor/clangspot.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 25.base_floor (clangspot2) // ------------------------------------------------------------ textures/base_floor/clangspot2 { surfaceparm metalsteps { map textures/liquids/proto_grueldark.tga //tcGen environment blendFunc GL_ONE GL_ZERO tcmod scale 2 2 tcMod scroll .01 .03 tcMod turb 0 0.05 0 .05 //rgbGen identity } { map textures/effects/tinfx3.tga //tcGen environment blendFunc GL_ONE GL_ONE tcGen environment //tcMod turb 0 0.01 0 9 //rgbGen identity } { map textures/base_floor/clangspot2.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 26.base_floor (clangdarkspot) // ------------------------------------------------------------ textures/base_floor/clangdarkspot { surfaceparm metalsteps //{ // map textures/base_floor/clangdarkspot.tga // rgbGen identity //} { map textures/liquids/proto_grueldark.tga //tcGen environment blendFunc GL_ONE GL_ZERO tcmod scale 2 2 tcMod scroll .01 .03 tcMod turb 0 0.05 0 .05 //rgbGen identity } { map textures/effects/tinfx3.tga //tcGen environment blendFunc GL_ONE GL_ONE tcGen environment //tcMod turb 0 0.01 0 9 //rgbGen identity } { map textures/base_floor/clangdarkspot.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 27.base_floor (tilefloor5) // ------------------------------------------------------------ textures/base_floor/tilefloor5 { { rgbGen identity map $lightmap } { map textures/base_floor/tilefloor5.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 28.base_floor (tile5_plain) // ------------------------------------------------------------ textures/base_floor/tile5_plain { qer_editorimage textures/base_floor/tilefloor5.tga { rgbGen identity map $lightmap } { map textures/base_floor/tilefloor5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 29.base_floor (concretefloor1) // ------------------------------------------------------------ textures/base_floor/concretefloor1 { { map textures/base_wall/chrome_env.tga tcgen environment rgbgen wave sin .25 0 0 0 } { map textures/base_floor/concretefloor1.tga blendFunc GL_ZERO GL_SRC_ALPHA tcmod scale .1 .1 rgbgen identity } { map textures/base_floor/concretefloor1.tga blendFunc GL_ONE GL_SRC_ALPHA tcmod turb sin .5 1 0 1 rgbgen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbgen identity } } // ------------------------------------------------------------ // 30.base_floor (pjgrate1kc) // ------------------------------------------------------------ textures/base_floor/pjgrate1kc { qer_editorimage textures/base_floor/proto_grate5.tga surfaceparm metalsteps cull none // A GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/proto_grate5.tga blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 31.base_floor (clangfloor_noisy) // ------------------------------------------------------------ textures/base_floor/clangfloor_noisy { qer_editorimage textures/base_floor/clang_floor.tga surfaceparm metalsteps { map $lightmap rgbGen identity } { map textures/base_floor/clang_floor.tga blendFunc GL_DST_COLOR GL_ZERO rgbgen identity } } // ------------------------------------------------------------ // 32.base_floor (clang_floorshiny2) // ------------------------------------------------------------ textures/base_floor/clang_floorshiny2 { qer_editorimage textures/base_floor/clang_floor.tga { map $lightmap tcGen environment tcmod scale .25 .25 rgbgen identity } { map textures/base_floor/clang_floorshiny_alpha2.tga blendFunc GL_ONE GL_SRC_ALPHA alphagen wave triangle .98 .02 0 10 rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 33.base_floor (clang_floorwet) // ------------------------------------------------------------ textures/base_floor/clang_floorwet { qer_editorimage textures/base_floor/clang_floor.tga { map textures/effects/tinfx3.tga tcGen environment //tcmod scale .25 .25 rgbgen identity } { map textures/base_floor/clang_floorwet.tga blendFunc GL_ONE GL_SRC_ALPHA //alphagen wave triangle .98 .02 0 10 rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 34.base_floor (clang_floorshiny) // ------------------------------------------------------------ textures/base_floor/clang_floorshiny { qer_editorimage textures/base_floor/clang_floor.tga { map $lightmap tcGen environment tcmod scale .25 .25 } { map textures/base_floor/clang_floorshiny_alpha.tga blendFunc GL_ONE GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 35.base_floor (tilefloor7_ow) // ------------------------------------------------------------ textures/base_floor/tilefloor7_ow { q3map_lightimage textures/base_floor/tilefloor7_owfx.tga q3map_surfacelight 100 { map $lightmap rgbGen identity } { map textures/base_floor/tilefloor7_ow.tga blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_floor/tilefloor7_owfx.tga blendfunc GL_ONE GL_ONE rgbgen wave triangle 1 2 0 7 } { map textures/base_floor/tilefloor7_owfx.tga blendfunc GL_ONE GL_ONE rgbgen wave triangle 1 5 1 3 } } // ------------------------------------------------------------ // 36.base_floor (skylight1) // ------------------------------------------------------------ textures/base_floor/skylight1 { q3map_lightimage textures/base_floor/skylight1_lm.tga q3map_surfacelight 100 { map $lightmap rgbGen identity } { map textures/base_floor/skylight1.tga blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_floor/skylight1_lm.tga blendfunc GL_ONE GL_ONE rgbgen wave triangle .2 2 0 7.7 } { map textures/base_floor/skylight1_lm.tga blendfunc GL_ONE GL_ONE rgbgen wave triangle .2 5 1 5.1 } } // ------------------------------------------------------------ // 37.base_floor (skylight_spec) // ------------------------------------------------------------ textures/base_floor/skylight_spec { { rgbGen identity map $lightmap } { map textures/base_floor/skylight_spec.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 38.base_floor (diamond_dirty) // ------------------------------------------------------------ // ------------------------------------------------------------ // This texture has a detail layer that is used to apply a // smeary, dirty overlay to the diamond metal floor texture // ------------------------------------------------------------ textures/base_floor/diamond_dirty { qer_editorimage textures/base_floor/diamond2.tga q3map_globaltexture surfaceparm metalsteps { map $lightmap rgbGen identity } { map textures/base_floor/grunge2.tga blendfunc GL_DST_COLOR GL_SRC_COLOR rgbGen identity detail tcMod scale 0.0693 0.0712 } { map textures/base_floor/diamond2.tga tcMod scale 0.5 0.5 blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 39.base_floor (clangdark) // ------------------------------------------------------------ textures/base_floor/clangdark { surfaceparm metalsteps // metal that makes metalsteps sound { map $lightmap rgbGen identity } { map textures/base_floor/clangdark.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 40.base_floor (clangdark_ow) // ------------------------------------------------------------ textures/base_floor/clangdark_ow { surfaceparm metalsteps // metal that makes metalsteps sound { map $lightmap rgbGen identity } { map textures/base_floor/clangdark_ow.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 41.base_floor (diamond_noisy) // ------------------------------------------------------------ textures/base_floor/diamond_noisy { surfaceparm metalsteps // metal that makes metalsteps sound { map $lightmap rgbGen identity } { map textures/base_floor/diamond2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 42.base_floor (proto_grate) // ------------------------------------------------------------ textures/base_floor/proto_grate { surfaceparm metalsteps surfaceparm trans cull none nopicmip // A GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/proto_grate.tga //tcMod scale 2 2 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 43.base_floor (proto_grate2) // ------------------------------------------------------------ textures/base_floor/proto_grate2 { surfaceparm metalsteps surfaceparm trans cull none nopicmip // A GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/proto_grate2.tga //tcMod scale 2 2 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 44.base_floor (proto_grate3) // ------------------------------------------------------------ textures/base_floor/proto_grate3 { surfaceparm metalsteps surfaceparm trans cull none nopicmip // A GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/proto_grate3.tga //tcMod scale 2 2 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 45.base_floor (proto_grate4) // ------------------------------------------------------------ textures/base_floor/proto_grate4 { surfaceparm metalsteps surfaceparm trans surfaceparm nonsolid //Tim's fuckage cull none nopicmip // A GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/proto_grate4.tga //tcMod scale 2 2 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 46.base_floor (kc_grate4b) // ------------------------------------------------------------ textures/base_floor/kc_grate4b { surfaceparm metalsteps surfaceparm alphashadow surfaceparm trans surfaceparm nonsolid cull none // nopicmip // A GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/kc_grate4b.tga alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } } // ------------------------------------------------------------ // 47.base_floor (proto_grate5) // ------------------------------------------------------------ textures/base_floor/proto_grate5 { surfaceparm metalsteps surfaceparm trans cull none nopicmip // A GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/proto_grate5.tga //tcMod scale 2 2 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 48.base_floor (proto_skullgrate) // ------------------------------------------------------------ textures/base_floor/proto_skullgrate { surfaceparm metalsteps surfaceparm trans cull none nopicmip // A GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/proto_skullgrate.tga //tcMod scale 2 2 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 49.base_floor (proto_rustygrate) // ------------------------------------------------------------ textures/base_floor/proto_rustygrate { surfaceparm metalsteps surfaceparm trans surfaceparm alphashadow cull none nopicmip // A RUSTY GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/proto_rustygrate.tga // tcMod scale 2 2 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 50.base_floor (rusty_pentagrate) // ------------------------------------------------------------ textures/base_floor/rusty_pentagrate { surfaceparm metalsteps surfaceparm trans surfaceparm alphashadow cull none nopicmip // A RUSTY and Eeevil grate THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/rusty_pentagrate.tga // tcMod scale 2 2 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 51.base_floor (rusty_baphograte) // ------------------------------------------------------------ textures/base_floor/rusty_baphograte { surfaceparm metalsteps surfaceparm trans cull none nopicmip // A RUSTY and Eeevil grate THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/rusty_baphograte.tga // tcMod scale 2 2 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } { map textures/base_floor/rusty_baphograte2.tga blendFunc GL_ONE GL_ONE rgbgen wave inversesawtooth 0 1 .2 .5 } { map textures/base_floor/rusty_baphograte3.tga blendFunc GL_ONE GL_ONE rgbgen wave inversesawtooth 0 1 .4 .5 } } // ------------------------------------------------------------ // 52.base_floor (pjgrate1) // ------------------------------------------------------------ textures/base_floor/pjgrate1 { surfaceparm metalsteps cull none // A GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/pjgrate1.tga tcMod scale 2 2 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 53.base_floor (pjgrate2) // ------------------------------------------------------------ textures/base_floor/pjgrate2 { surfaceparm metalsteps cull none // A RUSTED GRATE THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_floor/pjgrate2.tga tcMod scale 2.0 2.0 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO depthFunc equal rgbGen identity } } // ------------------------------------------------------------ // 54.base_floor (glowfloor2) // ------------------------------------------------------------ textures/base_floor/glowfloor2 { q3map_surfacelight 800 q3map_lightimage base_floor/glowfloor2.tga // GLOWING RED Floor Color on metalfloor_wall_15 { map $lightmap rgbGen identity } { map textures/base_wall/metalfloor_wall_15.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_floor/glowred1.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.1 1 0.5 } } // ------------------------------------------------------------ // 55.base_floor (glowfloor3) // ------------------------------------------------------------ textures/base_floor/glowfloor3 { q3map_surfacelight 500 // GLOWING RED Floor Color on Diamond2 floor { map $lightmap rgbGen identity } { map textures/base_floor/diamond2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_floor/glowred1.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.1 1 0.5 } } // ------------------------------------------------------------ // 56.base_floor (nomarkstone_1) // ------------------------------------------------------------ textures/base_floor/nomarkstone_1 { qer_editorimage textures/base_floor/nomarkstone.tga q3map_lightimage textures/base_floor/smallstone.tga q3map_globaltexture surfaceparm nomarks surfaceparm noimpact // A stone that isn't marked by weapons. Used below red fog in pj_dm10 { map $lightmap rgbGen identity } { map textures/base_floor/smallstone.tga tcMod scale 2 2 blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 57.base_light (baslt4_1_2k) // ------------------------------------------------------------ textures/base_light/baslt4_1_2k { qer_editorimage textures/base_light/baslt4_1.jpg q3map_lightimage textures/base_light/baslt4_1.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.jpg blendFunc filter rgbGen identity } { map textures/base_light/baslt4_1.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 58.base_light (light1_1500) // ------------------------------------------------------------ textures/base_light/light1_1500 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 59.base_light (light1_3000) // ------------------------------------------------------------ textures/base_light/light1_3000 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 60.base_light (light1_5000) // ------------------------------------------------------------ textures/base_light/light1_5000 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 61.base_light (light1blue_800) // ------------------------------------------------------------ textures/base_light/light1blue_800 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 800 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 62.base_light (light1blue_1500) // ------------------------------------------------------------ textures/base_light/light1blue_1500 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 63.base_light (light1blue_2000) // ------------------------------------------------------------ textures/base_light/light1blue_2000 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 64.base_light (light1blue_5000) // ------------------------------------------------------------ textures/base_light/light1blue_5000 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 65.base_light (light1red_2000) // ------------------------------------------------------------ textures/base_light/light1red_2000 { qer_editorimage textures/base_light/light1red.jpg q3map_lightimage textures/base_light/light1red.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1red.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1red.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 66.base_light (light1red_5000) // ------------------------------------------------------------ textures/base_light/light1red_5000 { qer_editorimage textures/base_light/light1red.jpg q3map_lightimage textures/base_light/light1red.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1red.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1red.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 67.base_light (light5_3000) // ------------------------------------------------------------ textures/base_light/light5_3000 { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 68.base_light (light5_20k) // ------------------------------------------------------------ textures/base_light/light5_20k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 20000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 69.base_light (light5_5k) // ------------------------------------------------------------ textures/base_light/light5_5k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 69.base_light (light5_10k) // ------------------------------------------------------------ textures/base_light/light5_10k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 10000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 70.base_light (light5_15k) // ------------------------------------------------------------ textures/base_light/light5_15k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 71.base_light (light1dark) // ------------------------------------------------------------ textures/base_light/light1dark { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 72.base_light (patch10_pj_lite) // ------------------------------------------------------------ textures/base_light/patch10_pj_lite { qer_editorimage textures/base_light/patch10_pj_lite.jpg q3map_lightimage textures/base_light/patch10_pj_lite.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 73.base_light (patch10_pj_lite2) // ------------------------------------------------------------ textures/base_light/patch10_pj_lite2 { qer_editorimage textures/base_light/patch10_pj_lite2.jpg q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite2.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite2.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 74.base_light (patch10_pj_lite2_1000) // ------------------------------------------------------------ textures/base_light/patch10_pj_lite2_1000 { qer_editorimage textures/base_light/patch10_pj_lite2.jpg q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg surfaceparm nomarks q3map_surfacelight 1000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite2.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite2.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 75.base_light (proto_light_2k) // ------------------------------------------------------------ textures/base_light/proto_light_2k { qer_editorimage textures/base_light/proto_light.tga q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/proto_light.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/proto_lightmap.tga blendfunc add } } // ------------------------------------------------------------ // 76.base_light (runway) // ------------------------------------------------------------ textures/base_light/runway { qer_editorimage textures/base_light/runway.tga q3map_lightimage textures/base_light/runwayb.jpg surfaceparm nomarks q3map_surfacelight 500 { map textures/base_light/runway_glow.jpg rgbgen wave square 1 4 0 8 tcmod scale 1 .3 tcmod scroll 0 1 } { map textures/base_light/runway.tga blendfunc blend rgbgen identity } { map $lightmap rgbgen identity blendfunc filter } { map textures/base_light/runwayb.tga blendFunc add rgbGen identity } } // ------------------------------------------------------------ // 77.base_light (ceil_white5k) // ------------------------------------------------------------ textures/base_light/ceil_white5k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 78.base_light (proto_lightred2_flare) // ------------------------------------------------------------ textures/base_light/proto_lightred2_flare { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } // ------------------------------------------------------------ // 79.base_light (proto_lightred_flare) // ------------------------------------------------------------ textures/base_light/proto_lightred_flare { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 80.base_light (proto_lightblue_flare) // ------------------------------------------------------------ textures/proto2/proto_lightblue_flare { qer_editorimage textures/proto2/bluelight_on.tga surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/proto2/bluelight_on.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/proto2/bluelight_on.tga blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } // ------------------------------------------------------------ // 81.base_light (geolight) // ------------------------------------------------------------ textures/base_light/geolight { qer_editorimage textures/base_light/geolight.tga surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbGen identity } { map textures/base_light/geolight.tga rgbgen identity } { map textures/base_light/geolight_glow.jpg blendfunc add rgbgen wave sin .1 .1 0 2 } } // ------------------------------------------------------------ // 82.base_light (jaildr1_3) // ------------------------------------------------------------ textures/base_light/jaildr1_3 { qer_editorimage textures/base_light/jaildr1_3.jpg q3map_lightimage textures/base_light/jaildr1_3.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/base_light/jaildr1_3.jpg blendfunc filter rgbgen identity } { map textures/base_light/jaildr1_3.blend.jpg blendfunc add rgbgen wave sin .1 .1 0 2 } } // ------------------------------------------------------------ // 83.base_light (jaildr03_2) // ------------------------------------------------------------ textures/base_light/jaildr03_2 { qer_editorimage textures/base_light/jaildr03_2.jpg q3map_lightimage textures/base_light/jaildr03_2.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/base_light/jaildr03_2.jpg blendfunc filter rgbgen identity } { map textures/base_light/jaildr03_2.blend.jpg blendfunc add rgbgen wave sin .9 .9 .5 2 } } // ------------------------------------------------------------ // 84.base_light (proto_lightblue) // ------------------------------------------------------------ textures/base_light/proto_lightblue { qer_editorimage textures/base_light/proto_lightblue.jpg surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } // ------------------------------------------------------------ // 85.base_light (proto_lightblue_flare) // ------------------------------------------------------------ textures/base_light/proto_lightblue_flare { qer_editorimage textures/base_light/proto_lightblue.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } // ------------------------------------------------------------ // 86.base_light (baslt4_1_4k) // ------------------------------------------------------------ textures/base_light/baslt4_1_4k { qer_editorimage textures/base_light/baslt4_1.jpg surfaceparm nomarks q3map_surfacelight 4000 { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.jpg blendFunc filter rgbGen identity } { map textures/base_light/baslt4_1.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 87.base_light (ceil1_39) // ------------------------------------------------------------ textures/base_light/ceil1_39 { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 300 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 88.base_light (proto_light) // ------------------------------------------------------------ textures/base_light/proto_light { qer_editorimage textures/base_light/proto_light.tga q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm metalsteps q3map_surfacelight 666 q3map_flare flareShader-wide { map textures/base_light/proto_light.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/proto_lightmap.tga blendfunc add } } // ------------------------------------------------------------ // 89.base_light (proto_lightred) // ------------------------------------------------------------ textures/base_light/proto_lightred { surfaceparm nomarks q3map_surfacelight 400 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 90.base_light (proto_lightred2) // ------------------------------------------------------------ textures/base_light/proto_lightred2 { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } // ------------------------------------------------------------ // 91.base_light (xlight5) // ------------------------------------------------------------ textures/base_light/xlight5 { qer_editorimage textures/base_light/xlight5.tga q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-glow { map textures/effects/envmap2.tga rgbGen identity tcGen environment } { map textures/base_light/xlight5.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xlight5.blend.tga blendfunc add } } // ------------------------------------------------------------ // 92.base_light (wsupprt1_12) // ------------------------------------------------------------ textures/base_light/wsupprt1_12 { q3map_lightimage textures/base_light/wsupprt1_12.tga q3map_surfacelight 600 q3map_flare flareShader { map textures/base_light/wsupprt1_12.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/wsupprt1_12.tga blendfunc add rgbGen wave noise 0.8 0.2 0 1 } } // ------------------------------------------------------------ // 93.base_light (light2blue_2500) // ------------------------------------------------------------ textures/base_light/light2blue_2500 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 94.base_light (lt2_20k) // ------------------------------------------------------------ textures/base_light/lt2_20k { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 20000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } // ------------------------------------------------------------ // 95.base_light (lt2_8000) // ------------------------------------------------------------ textures/base_light/lt2_8000 { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 8000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } // ------------------------------------------------------------ // 96.base_light (lt2_4000) // ------------------------------------------------------------ textures/base_light/lt2_4000 { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 4000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } // ------------------------------------------------------------ // 97.base_light (lt2_2000) // ------------------------------------------------------------ textures/base_light/lt2_2000 { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } // ------------------------------------------------------------ // 98.base_light (sm_light1blue) // ------------------------------------------------------------ textures/base_light/sm_light1blue { qer_editorimage textures/base_light/sm-light1blue.jpg q3map_lightimage textures/base_light/sm-light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/sm-light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/sm-light1blue.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 99.base_light (sm_light1red) // ------------------------------------------------------------ textures/base_light/sm_light1red { qer_editorimage textures/base_light/sm-light1red.jpg q3map_lightimage textures/base_light/sm-light1red.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/sm-light1red.jpg blendfunc filter rgbgen identity } { map textures/base_light/sm-light1red.blend.jpg blendfunc add } } // ------------------------------------------------------------ // 100.base_light (trianglelight) // ------------------------------------------------------------ textures/base_light/trianglelight { q3map_lightimage textures/base_light/trianglelight.blend.tga surfaceparm nomarks surfaceparm nolightmap q3map_surfacelight 2500 { map textures/base_light/trianglelight.tga rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_light/trianglelight.blend.tga blendfunc GL_one gl_one } } // ------------------------------------------------------------ // 101.base_light (ceil1_22a) // ------------------------------------------------------------ textures/base_light/ceil1_22a { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 102.base_light (ceil1_22a_trans) // ------------------------------------------------------------ textures/base_light/ceil1_22a_trans { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 103.base_light (ceil1_22a_1k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_1k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 104.base_light (ceil1_22a_2k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_2k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 105.base_light (ceil1_22a_4k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_4k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 106.base_light (ceil1_22a_5k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_5k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 107.base_light (ceil1_22a_8k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_8k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 108.base_light (ceil1_22a_10k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_10k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 109.base_light (ceil1_22a_15k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_15k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 110.base_light (ceil1_22a_16k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_16k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 111.base_light (ceil1_22a_20k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_20k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 112.base_light (ceil1_22a_22k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_22k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 113.base_light (ceil1_22a_30k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_30k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 114.base_light (ceil1_22a_40k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_40k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 115.base_light (ceil1_22a_50k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_50k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 116.base_light (ceil1_22a_70k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_70k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 117.base_light (ceil1_22a_90k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_90k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 118.base_light (ceil1_22a_110k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_110k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 119.base_light (ceil1_22a_500k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_500k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } // ------------------------------------------------------------ // 120.base_light (ceil1_30) // ------------------------------------------------------------ textures/base_light/ceil1_30 { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 121.base_light (ceil1_30_trans) // ------------------------------------------------------------ textures/base_light/ceil1_30_trans { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 122.base_light (ceil1_30_1k) // ------------------------------------------------------------ textures/base_light/ceil1_30_1k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 123.base_light (ceil1_30_2k) // ------------------------------------------------------------ textures/base_light/ceil1_30_2k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 124.base_light (ceil1_30_4k) // ------------------------------------------------------------ textures/base_light/ceil1_30_4k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 125.base_light (ceil1_30_5k) // ------------------------------------------------------------ textures/base_light/ceil1_30_5k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 126.base_light (ceil1_30_8k) // ------------------------------------------------------------ textures/base_light/ceil1_30_8k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 127.base_light (ceil1_30_10k) // ------------------------------------------------------------ textures/base_light/ceil1_30_10k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 128.base_light (ceil1_30_15k) // ------------------------------------------------------------ textures/base_light/ceil1_30_15k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 129.base_light (ceil1_30_16k) // ------------------------------------------------------------ textures/base_light/ceil1_30_16k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 130.base_light (ceil1_30_20k) // ------------------------------------------------------------ textures/base_light/ceil1_30_20k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 131.base_light (ceil1_30_22k) // ------------------------------------------------------------ textures/base_light/ceil1_30_22k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 132.base_light (ceil1_30_30k) // ------------------------------------------------------------ textures/base_light/ceil1_30_30k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 133.base_light (ceil1_30_40k) // ------------------------------------------------------------ textures/base_light/ceil1_30_40k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 134.base_light (ceil1_30_50k) // ------------------------------------------------------------ textures/base_light/ceil1_30_50k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 135.base_light (ceil1_30_70k) // ------------------------------------------------------------ textures/base_light/ceil1_30_70k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 136.base_light (ceil1_30_90k) // ------------------------------------------------------------ textures/base_light/ceil1_30_90k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 137.base_light (ceil1_30_110k) // ------------------------------------------------------------ textures/base_light/ceil1_30_110k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 138.base_light (ceil1_30_500k) // ------------------------------------------------------------ textures/base_light/ceil1_30_500k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } // ------------------------------------------------------------ // 139.base_light (ceil1_34) // ------------------------------------------------------------ textures/base_light/ceil1_34 { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 140.base_light (ceil1_34_trans) // ------------------------------------------------------------ textures/base_light/ceil1_34_trans { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 141.base_light (ceil1_34_1k) // ------------------------------------------------------------ textures/base_light/ceil1_34_1k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 142.base_light (ceil1_34_2k) // ------------------------------------------------------------ textures/base_light/ceil1_34_2k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 143.base_light (ceil1_34_4k) // ------------------------------------------------------------ textures/base_light/ceil1_34_4k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 144.base_light (ceil1_34_5k) // ------------------------------------------------------------ textures/base_light/ceil1_34_5k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 145.base_light (ceil1_34_8k) // ------------------------------------------------------------ textures/base_light/ceil1_34_8k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 146.base_light (ceil1_34_10k) // ------------------------------------------------------------ textures/base_light/ceil1_34_10k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 147.base_light (ceil1_34_15k) // ------------------------------------------------------------ textures/base_light/ceil1_34_15k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 148.base_light (ceil1_34_16k) // ------------------------------------------------------------ textures/base_light/ceil1_34_16k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 149.base_light (ceil1_34_20k) // ------------------------------------------------------------ textures/base_light/ceil1_34_20k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 150.base_light (ceil1_34_22k) // ------------------------------------------------------------ textures/base_light/ceil1_34_22k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 151.base_light (ceil1_34_30k) // ------------------------------------------------------------ textures/base_light/ceil1_34_30k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 152.base_light (ceil1_34_40k) // ------------------------------------------------------------ textures/base_light/ceil1_34_40k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 153.base_light (ceil1_34_50k) // ------------------------------------------------------------ textures/base_light/ceil1_34_50k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 154.base_light (ceil1_34_70k) // ------------------------------------------------------------ textures/base_light/ceil1_34_70k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 155.base_light (ceil1_34_90k) // ------------------------------------------------------------ textures/base_light/ceil1_34_90k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 156.base_light (ceil1_34_110k) // ------------------------------------------------------------ textures/base_light/ceil1_34_110k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 157.base_light (ceil1_34_500k) // ------------------------------------------------------------ textures/base_light/ceil1_34_500k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } // ------------------------------------------------------------ // 158.base_light (ceil1_37) // ------------------------------------------------------------ textures/base_light/ceil1_37 { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 159.base_light (ceil1_37_trans) // ------------------------------------------------------------ textures/base_light/ceil1_37_trans { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 160.base_light (ceil1_37_1k) // ------------------------------------------------------------ textures/base_light/ceil1_37_1k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 161.base_light (ceil1_37_2k) // ------------------------------------------------------------ textures/base_light/ceil1_37_2k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 162.base_light (ceil1_37_4k) // ------------------------------------------------------------ textures/base_light/ceil1_37_4k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 163.base_light (ceil1_37_5k) // ------------------------------------------------------------ textures/base_light/ceil1_37_5k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 164.base_light (ceil1_37_8k) // ------------------------------------------------------------ textures/base_light/ceil1_37_8k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 165.base_light (ceil1_37_10k) // ------------------------------------------------------------ textures/base_light/ceil1_37_10k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 166.base_light (ceil1_37_15k) // ------------------------------------------------------------ textures/base_light/ceil1_37_15k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 167.base_light (ceil1_37_16k) // ------------------------------------------------------------ textures/base_light/ceil1_37_16k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 168.base_light (ceil1_37_20k) // ------------------------------------------------------------ textures/base_light/ceil1_37_20k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 169.base_light (ceil1_37_22k) // ------------------------------------------------------------ textures/base_light/ceil1_37_22k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 170.base_light (ceil1_37_30k) // ------------------------------------------------------------ textures/base_light/ceil1_37_30k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 171.base_light (ceil1_37_40k) // ------------------------------------------------------------ textures/base_light/ceil1_37_40k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 172.base_light (ceil1_37_50k) // ------------------------------------------------------------ textures/base_light/ceil1_37_50k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 173.base_light (ceil1_37_70k) // ------------------------------------------------------------ textures/base_light/ceil1_37_70k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 174.base_light (ceil1_37_90k) // ------------------------------------------------------------ textures/base_light/ceil1_37_90k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 175.base_light (ceil1_37_110k) // ------------------------------------------------------------ textures/base_light/ceil1_37_110k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 176.base_light (ceil1_37_500k) // ------------------------------------------------------------ textures/base_light/ceil1_37_500k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } // ------------------------------------------------------------ // 177.base_light (ceil1_38) // ------------------------------------------------------------ textures/base_light/ceil1_38 { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 178.base_light (ceil1_38_trans) // ------------------------------------------------------------ textures/base_light/ceil1_38_trans { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 179.base_light (ceil1_38_1k) // ------------------------------------------------------------ textures/base_light/ceil1_38_1k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 180.base_light (ceil1_38_2k) // ------------------------------------------------------------ textures/base_light/ceil1_38_2k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 181.base_light (ceil1_38_4k) // ------------------------------------------------------------ textures/base_light/ceil1_38_4k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 182.base_light (ceil1_38_5k) // ------------------------------------------------------------ textures/base_light/ceil1_38_5k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 183.base_light (ceil1_38_8k) // ------------------------------------------------------------ textures/base_light/ceil1_38_8k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 184.base_light (ceil1_38_10k) // ------------------------------------------------------------ textures/base_light/ceil1_38_10k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 185.base_light (ceil1_38_15k) // ------------------------------------------------------------ textures/base_light/ceil1_38_15k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 186.base_light (ceil1_38_16k) // ------------------------------------------------------------ textures/base_light/ceil1_38_16k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 187.base_light (ceil1_38_20k) // ------------------------------------------------------------ textures/base_light/ceil1_38_20k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 188.base_light (ceil1_38_22k) // ------------------------------------------------------------ textures/base_light/ceil1_38_22k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 189.base_light (ceil1_38_30k) // ------------------------------------------------------------ textures/base_light/ceil1_38_30k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 190.base_light (ceil1_38_40k) // ------------------------------------------------------------ textures/base_light/ceil1_38_40k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 191.base_light (ceil1_38_50k) // ------------------------------------------------------------ textures/base_light/ceil1_38_50k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 192.base_light (ceil1_38_70k) // ------------------------------------------------------------ textures/base_light/ceil1_38_70k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 193.base_light (ceil1_38_90k) // ------------------------------------------------------------ textures/base_light/ceil1_38_90k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 194.base_light (ceil1_38_110k) // ------------------------------------------------------------ textures/base_light/ceil1_38_110k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 195.base_light (ceil1_38_500k) // ------------------------------------------------------------ textures/base_light/ceil1_38_500k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } // ------------------------------------------------------------ // 196.base_light (ceil1_39) // ------------------------------------------------------------ textures/base_light/ceil1_39 { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 197.base_light (ceil1_39_trans) // ------------------------------------------------------------ textures/base_light/ceil1_39_trans { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 198.base_light (ceil1_39_1k) // ------------------------------------------------------------ textures/base_light/ceil1_39_1k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 199.base_light (ceil1_39_2k) // ------------------------------------------------------------ textures/base_light/ceil1_39_2k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 200.base_light (ceil1_39_4k) // ------------------------------------------------------------ textures/base_light/ceil1_39_4k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 201.base_light (ceil1_39_5k) // ------------------------------------------------------------ textures/base_light/ceil1_39_5k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 202.base_light (ceil1_39_8k) // ------------------------------------------------------------ textures/base_light/ceil1_39_8k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 203.base_light (ceil1_39_10k) // ------------------------------------------------------------ textures/base_light/ceil1_39_10k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 204.base_light (ceil1_39_15k) // ------------------------------------------------------------ textures/base_light/ceil1_39_15k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 205.base_light (ceil1_39_16k) // ------------------------------------------------------------ textures/base_light/ceil1_39_16k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 206.base_light (ceil1_39_20k) // ------------------------------------------------------------ textures/base_light/ceil1_39_20k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 207.base_light (ceil1_39_22k) // ------------------------------------------------------------ textures/base_light/ceil1_39_22k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 208.base_light (ceil1_39_30k) // ------------------------------------------------------------ textures/base_light/ceil1_39_30k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 209.base_light (ceil1_39_40k) // ------------------------------------------------------------ textures/base_light/ceil1_39_40k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 210.base_light (ceil1_39_50k) // ------------------------------------------------------------ textures/base_light/ceil1_39_50k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 211.base_light (ceil1_39_70k) // ------------------------------------------------------------ textures/base_light/ceil1_39_70k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 212.base_light (ceil1_39_90k) // ------------------------------------------------------------ textures/base_light/ceil1_39_90k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 213.base_light (ceil1_39_110k) // ------------------------------------------------------------ textures/base_light/ceil1_39_110k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 214.base_light (ceil1_39_500k) // ------------------------------------------------------------ textures/base_light/ceil1_39_500k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 215.base_light (ceil1_4) // ------------------------------------------------------------ textures/base_light/ceil1_4 { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 216.base_light (ceil1_4_trans) // ------------------------------------------------------------ textures/base_light/ceil1_4_trans { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 217.base_light (ceil1_4_1k) // ------------------------------------------------------------ textures/base_light/ceil1_4_1k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 218.base_light (ceil1_4_2k) // ------------------------------------------------------------ textures/base_light/ceil1_4_2k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 219.base_light (ceil1_4_4k) // ------------------------------------------------------------ textures/base_light/ceil1_4_4k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 220.base_light (ceil1_4_5k) // ------------------------------------------------------------ textures/base_light/ceil1_4_5k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 221.base_light (ceil1_4_8k) // ------------------------------------------------------------ textures/base_light/ceil1_4_8k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 222.base_light (ceil1_4_10k) // ------------------------------------------------------------ textures/base_light/ceil1_4_10k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 223.base_light (ceil1_4_15k) // ------------------------------------------------------------ textures/base_light/ceil1_4_15k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 224.base_light (ceil1_4_16k) // ------------------------------------------------------------ textures/base_light/ceil1_4_16k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 225.base_light (ceil1_4_20k) // ------------------------------------------------------------ textures/base_light/ceil1_4_20k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 226.base_light (ceil1_4_22k) // ------------------------------------------------------------ textures/base_light/ceil1_4_22k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 227.base_light (ceil1_4_30k) // ------------------------------------------------------------ textures/base_light/ceil1_4_30k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 228.base_light (ceil1_4_40k) // ------------------------------------------------------------ textures/base_light/ceil1_4_40k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 229.base_light (ceil1_4_50k) // ------------------------------------------------------------ textures/base_light/ceil1_4_50k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 230.base_light (ceil1_4_70k) // ------------------------------------------------------------ textures/base_light/ceil1_4_70k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 231.base_light (ceil1_4_90k) // ------------------------------------------------------------ textures/base_light/ceil1_4_90k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 232.base_light (ceil1_4_110k) // ------------------------------------------------------------ textures/base_light/ceil1_4_110k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 233.base_light (ceil1_4_500k) // ------------------------------------------------------------ textures/base_light/ceil1_4_500k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } // ------------------------------------------------------------ // 234.base_light (xceil1_39) // ------------------------------------------------------------ textures/base_light/xceil1_39 { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 235.base_light (xceil1_39_trans) // ------------------------------------------------------------ textures/base_light/xceil1_39_trans { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 236.base_light (xceil1_39_1k) // ------------------------------------------------------------ textures/base_light/xceil1_39_1k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 237.base_light (xceil1_39_2k) // ------------------------------------------------------------ textures/base_light/xceil1_39_2k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 238.base_light (xceil1_39_4k) // ------------------------------------------------------------ textures/base_light/xceil1_39_4k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 239.base_light (xceil1_39_5k) // ------------------------------------------------------------ textures/base_light/xceil1_39_5k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 240.base_light (xceil1_39_8k) // ------------------------------------------------------------ textures/base_light/xceil1_39_8k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 241.base_light (xceil1_39_10k) // ------------------------------------------------------------ textures/base_light/xceil1_39_10k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 242.base_light (xceil1_39_15k) // ------------------------------------------------------------ textures/base_light/xceil1_39_15k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 243.base_light (xceil1_39_16k) // ------------------------------------------------------------ textures/base_light/xceil1_39_16k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 244.base_light (xceil1_39_20k) // ------------------------------------------------------------ textures/base_light/xceil1_39_20k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 245.base_light (xceil1_39_22k) // ------------------------------------------------------------ textures/base_light/xceil1_39_22k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 246.base_light (xceil1_39_30k) // ------------------------------------------------------------ textures/base_light/xceil1_39_30k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 247.base_light (xceil1_39_40k) // ------------------------------------------------------------ textures/base_light/xceil1_39_40k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 248.base_light (xceil1_39_50k) // ------------------------------------------------------------ textures/base_light/xceil1_39_50k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 249.base_light (xceil1_39_70k) // ------------------------------------------------------------ textures/base_light/xceil1_39_70k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 250.base_light (xceil1_39_90k) // ------------------------------------------------------------ textures/base_light/xceil1_39_90k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 251.base_light (xceil1_39_110k) // ------------------------------------------------------------ textures/base_light/xceil1_39_110k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 252.base_light (xceil1_39_500k) // ------------------------------------------------------------ textures/base_light/xceil1_39_500k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 253.base_light (xceil1_39_a) // ------------------------------------------------------------ textures/base_light/xceil1_39_a { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 254.base_light (xceil1_39_b) // ------------------------------------------------------------ textures/base_light/xceil1_39_b { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // ------------------------------------------------------------ // 255.base_light (runway) // ------------------------------------------------------------ textures/base_light/runway { q3map_lightimage textures/base_light/runway_glow.tga surfaceparm nomarks q3map_surfacelight 400 { map textures/base_light/runway_glow.tga tcmod scale 1 .25 rgbgen wave square -1 2 .5 8 tcmod scroll 0 .5 } { map textures/base_light/runway.tga blendFunc blend rgbGen identity } { map $lightmap rgbGen identity blendfunc filter } { map textures/base_light/runwayb.tga blendFunc add rgbGen identity } } // ------------------------------------------------------------ // 256.base_light (geolight) // ------------------------------------------------------------ textures/base_light/geolight { q3map_lightimage textures/base_light/geolight_glow.tga surfaceparm nomarks q3map_surfacelight 4000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/geolight.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } { map textures/base_light/geolight_glow.tga blendFunc add rgbgen wave sin .575 .025 0 10 } } // ------------------------------------------------------------ // 257.base_light (dm18twr) // ------------------------------------------------------------ textures/base_light/dm18twr { q3map_lightimage textures/base_light/dm18twr_glow.tga surfaceparm nomarks q3map_surfacelight 4000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/dm18twr.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } { map textures/base_light/dm18twr_glow.tga blendFunc add rgbgen wave sin .575 .025 0 10 } } // ------------------------------------------------------------ // 258.base_light (proto_lightgreen) // ------------------------------------------------------------ textures/base_light/proto_lightgreen { q3map_lightimage textures/base_light/proto_lightgreen.tga surfaceparm nomarks q3map_surfacelight 300 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightgreen.tga blendFunc filter rgbGen identity } { map textures/base_light/proto_lightgreen.tga blendFunc add } } // ------------------------------------------------------------ // 259.base_light (cornerlight) // ------------------------------------------------------------ textures/base_light/cornerlight { q3map_lightimage textures/base_light/cornerlight.glow.tga surfaceparm nomarks q3map_surfacelight 2500 { map textures/base_light/cornerlight.tga rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_light/cornerlight.glow.tga blendfunc GL_one gl_one rgbgen wave sawtooth .6 .1 0 7 } } // ------------------------------------------------------------ // 260.base_light (trianglelight) // ------------------------------------------------------------ textures/base_light/trianglelight { q3map_lightimage textures/base_light/trianglelight.blend.tga surfaceparm nomarks q3map_surfacelight 2500 { map textures/base_light/trianglelight.tga rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_light/trianglelight.blend.tga blendfunc GL_one gl_one rgbgen wave sawtooth .6 .1 0 7 } } // ------------------------------------------------------------ // 261.base_light (trianglelight) // ------------------------------------------------------------ textures/base_light/proto_bulb { deformVertexes autoSprite2 surfaceparm trans surfaceparm nomarks surfaceparm nolightmap cull none { map textures/base_light/proto_bulb.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 262.base_light (shi) // ------------------------------------------------------------ textures/base_light/shi { surfaceparm trans surfaceparm nomarks surfaceparm nolightmap cull disable { map textures/base_light/shi.tga blendFunc GL_ONE GL_ONE tcmod scale .5 .5 rgbgen wave triangle 1 5.1 1 3 } { map textures/base_light/shi.tga blendfunc GL_ONE GL_ONE tcmod scale .5 .5 rgbgen wave triangle 1 2 0 7.3 } } // ------------------------------------------------------------ // 263.base_light (proto_light) // ------------------------------------------------------------ textures/base_light/proto_light { q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm nomarks q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightmap.tga blendfunc GL_ONE GL_ONE rgbGen wave sin .5 0.5 1 .1 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE rgbgen wave triangle 1 5 1 3 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE tcmod scale -1 -1 rgbgen wave triangle 1 2 0 7 } } // ------------------------------------------------------------ // 264.base_light (proto_lightred) // ------------------------------------------------------------ textures/base_light/proto_lightred { q3map_lightimage textures/base_light/proto_lightred.tga surfaceparm nomarks q3map_surfacelight 300 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.tga blendFunc filter rgbGen identity } { map textures/base_light/proto_lightred.tga blendFunc add } } // ------------------------------------------------------------ // 265.base_light (proto_lightred2) // ------------------------------------------------------------ textures/base_light/proto_lightred2 { q3map_lightimage textures/base_light/proto_lightred.tga qer_editorimage textures/base_light/proto_lightred.tga surfaceparm nomarks q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.tga blendFunc filter rgbGen identity } { map textures/base_light/proto_lightred.tga blendFunc add rgbGen wave square .5 .5 0 1 } } // ------------------------------------------------------------ // 266.base_light (proto_light_2k) // ------------------------------------------------------------ textures/base_light/proto_light_2k { qer_editorimage textures/base_light/proto_light.tga q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm nomarks q3map_surfacelight 2000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightmap.tga blendfunc GL_ONE GL_ONE rgbGen wave sin .5 0.5 1 .1 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE rgbgen wave triangle 1 5 1 3 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE tcmod scale -1 -1 rgbgen wave triangle 1 2 0 7 } } // ------------------------------------------------------------ // 267.base_light (s_proto_light) // ------------------------------------------------------------ textures/base_light/s_proto_light { q3map_lightimage textures/base_light/s_proto_lightmap.tga surfaceparm nomarks q3map_surfacelight 100 light 1 { map $lightmap rgbGen identity } { map textures/base_light/proto_light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightmap.tga blendfunc GL_ONE GL_ONE rgbGen wave sin .5 0.5 1 .1 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE rgbgen wave triangle 1 5 1 3 } { map textures/base_light/proto_light2.tga blendfunc GL_ONE GL_ONE tcmod scale -1 -1 rgbgen wave triangle 1 2 0 7 } } // ------------------------------------------------------------ // 268.base_light (scrolllight) // ------------------------------------------------------------ textures/base_light/scrolllight { q3map_lightimage textures/sfx/scrolllight2.tga q3map_surfacelight 100 { map $lightmap rgbGen identity } { Map textures/base_light/scrolllight.tga blendfunc gl_dst_color gl_zero rgbGen identity } { Map textures/base_light/scrolllight2.tga blendFunc GL_ONE GL_ONE tcmod scroll -1 0 } { Map textures/base_light/scrolllight2.tga blendFunc GL_ONE GL_ONE tcmod scroll -2 0 } } // ------------------------------------------------------------ // 269.base_light (lightflare_wht500) // ------------------------------------------------------------ textures/base_light/lightflare_wht500 { qer_editorimage textures/base_light/light_flare.tga q3map_lightimage textures/base_light/light1.blend.tga deformVertexes autoSprite q3map_surfacelight 500 surfaceparm trans surfaceparm nomarks surfaceparm nolightmap cull none { Map textures/base_light/light_flare.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 270.base_light (lightflare_500) // ------------------------------------------------------------ textures/base_light/lightflare_500 { qer_editorimage textures/base_light/light_flare.tga deformVertexes autoSprite q3map_surfacelight 500 surfaceparm trans surfaceparm nomarks surfaceparm nolightmap cull none { Map textures/base_light/light_flare.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 271.base_light (border7_ceil50) // ------------------------------------------------------------ textures/base_light/border7_ceil50 { qer_editorimage textures/base_light/border7_ceil50.tga q3map_surfacelight 100 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/border7_ceil50.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/border7_ceil50glow.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 272.base_light (ceil1_38_10k) // ------------------------------------------------------------ textures/base_light/ceil1_38_10k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 273.base_light (ceil1_38_20k) // ------------------------------------------------------------ textures/base_light/ceil1_38_20k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 20000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 274.base_light (ceil1_38_30k) // ------------------------------------------------------------ textures/base_light/ceil1_38_30k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 30000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 275.base_light (ceil1_38_40k) // ------------------------------------------------------------ textures/base_light/ceil1_38_40k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 40000 light 1 // Square dirty white light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 276.base_light (ceil1_38_50k) // ------------------------------------------------------------ textures/base_light/ceil1_38_50k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 50000 light 1 // Square dirty white light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 277.base_light (ceil1_38_70k) // ------------------------------------------------------------ textures/base_light/ceil1_38_70k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 70000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 278.base_light (ceil1_38_90k) // ------------------------------------------------------------ textures/base_light/ceil1_38_90k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 90000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 279.base_light (light1dark) // ------------------------------------------------------------ textures/base_light/light1dark { qer_editorimage textures/base_light/light1.tga q3map_lightimage textures/base_light/light1.blend.tga surfaceparm nomarks q3map_surfacelight 6000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 280.base_light (light1red_2000) // ------------------------------------------------------------ textures/base_light/light1red_2000 { qer_editorimage textures/base_light/light1red.tga q3map_lightimage textures/base_light/light1red.blend.tga surfaceparm nomarks q3map_surfacelight 2000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1red.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1red.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 281.base_light (light1red_5000) // ------------------------------------------------------------ textures/base_light/light1red_5000 { qer_editorimage textures/base_light/light1red.tga q3map_lightimage textures/base_light/light1red.blend.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1red.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1red.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 282.base_light (light1blue_5000) // ------------------------------------------------------------ textures/base_light/light1blue_5000 { qer_editorimage textures/base_light/light1blue.tga q3map_lightimage textures/base_light/light1blue.blend.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1blue.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 283.base_light (light1blue_2000) // ------------------------------------------------------------ textures/base_light/light1blue_2000 { qer_editorimage textures/base_light/light1blue.tga q3map_lightimage textures/base_light/light1blue.blend.tga surfaceparm nomarks q3map_surfacelight 2000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1blue.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 284.base_light (light2blue_2500) // ------------------------------------------------------------ textures/base_light/light2blue_2500 { qer_editorimage textures/base_light/light1blue.tga q3map_lightimage textures/base_light/light1blue1.blend.tga surfaceparm nomarks q3map_surfacelight 2500 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1blue1.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 285.base_light (light1blue_800) // ------------------------------------------------------------ textures/base_light/light1blue_800 { qer_editorimage textures/base_light/light1blue.tga q3map_lightimage textures/base_light/light1blue.blend.tga surfaceparm nomarks q3map_surfacelight 800 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1blue.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 286.base_light (light1blue_1500) // ------------------------------------------------------------ textures/base_light/light1blue_1500 { qer_editorimage textures/base_light/light1blue.tga q3map_lightimage textures/base_light/light1blue.blend.tga surfaceparm nomarks q3map_surfacelight 1500 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1blue.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 287.base_light (light1_5000) // ------------------------------------------------------------ textures/base_light/light1_5000 { qer_editorimage textures/base_light/light1.tga q3map_lightimage textures/base_light/light1.blend.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/light1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 288.base_light (light1_3000) // ------------------------------------------------------------ textures/base_light/light1_3000 { qer_editorimage textures/base_light/light1.tga light 1 surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/light1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1.blend.tga //rgbGen wave sin 0.5 0.5 0 3 blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 289.base_light (light1_1500) // ------------------------------------------------------------ textures/base_light/light1_1500 { qer_editorimage textures/base_light/light1.tga light 1 surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/light1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light1.blend.tga //rgbGen wave sin 0.5 0.5 0 3 blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 290.base_light (lt2_8000) // ------------------------------------------------------------ textures/base_light/lt2_8000 { qer_editorimage textures/base_light/light2.tga light 1 surfaceparm nomarks q3map_surfacelight 8000 { map $lightmap rgbGen identity } { map textures/base_light/light2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light2.blend.tga rgbGen wave sin .6 .1 .1 .1 blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 291.base_light (lt2_4000) // ------------------------------------------------------------ textures/base_light/lt2_4000 { qer_editorimage textures/base_light/light2.tga //light 1 surfaceparm nomarks q3map_surfacelight 4000 { map $lightmap rgbGen identity } { map textures/base_light/light2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light2.blend.tga rgbGen wave sin .6 .1 .1 .1 blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 292.base_light (lt2_2000) // ------------------------------------------------------------ textures/base_light/lt2_2000 { qer_editorimage textures/base_light/light2.tga light 1 surfaceparm nomarks q3map_surfacelight 2000 { map $lightmap rgbGen identity } { map textures/base_light/light2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light2.blend.tga rgbGen wave sin 0.6 0.1 .1 .1 blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 293.base_light (light3b_2500) // ------------------------------------------------------------ textures/base_light/light3b_2500 { qer_editorimage textures/base_light/light3b.tga light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/light3b.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light3b.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 294.base_light (light4_2500) // ------------------------------------------------------------ textures/base_light/light4_2500 { qer_editorimage textures/base_light/light4.tga light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/light4.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light4.blend.tga rgbGen wave sin 0.5 0.5 0 3 blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 295.base_light (light5_3000) // ------------------------------------------------------------ textures/base_light/light5_3000 { qer_editorimage textures/base_light/light5.tga light 1 surfaceparm nomarks q3map_surfacelight 3000 { map $lightmap rgbGen identity } { map textures/base_light/xlight5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/xlight5.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 296.base_light (light5_5k) // ------------------------------------------------------------ textures/base_light/light5_5k { qer_editorimage textures/base_light/light5.tga //light 1 surfaceparm nomarks surfaceparm nolightmap q3map_backsplash 0 0 q3map_surfacelight 5000 { map textures/base_light/light5.tga rgbGen identity } // { // map textures/base_light/light5.blend.tga // blendFunc GL_ONE GL_ONE // } } // ------------------------------------------------------------ // 297.base_light (light5_10k) // ------------------------------------------------------------ textures/base_light/light5_10k { qer_editorimage textures/base_light/light5.tga q3map_lightimage textures/base_light/xlight5.blend.tga light 1 surfaceparm nomarks q3map_surfacelight 10000 { map $lightmap rgbGen identity } { map textures/base_light/xlight5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/xlight5.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 298.base_light (light5_15k) // ------------------------------------------------------------ textures/base_light/light5_15k { qer_editorimage textures/base_light/light5.tga q3map_lightimage textures/base_light/light5.blend.tga light 1 surfaceparm nomarks q3map_surfacelight 15000 { map $lightmap rgbGen identity } { map textures/base_light/light5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light5.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 299.base_light (light5_20k) // ------------------------------------------------------------ textures/base_light/light5_20k { qer_editorimage textures/base_light/light5.tga light 1 surfaceparm nomarks q3map_surfacelight 20000 { map $lightmap rgbGen identity } { map textures/base_light/light5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light5.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 300.base_light (lt6_2500) // ------------------------------------------------------------ textures/base_light/lt6_2500 { qer_editorimage textures/base_light/light6.tga light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/light6.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light6.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 301.base_light (light6_2500) // ------------------------------------------------------------ textures/base_light/light6_2500 { qer_editorimage textures/base_light/light6.tga light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/light6.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light6.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 302.base_light (lt6_2p5k) // ------------------------------------------------------------ textures/base_light/lt6_2p5k { qer_editorimage textures/base_light/light6.tga light 1 surfaceparm nomarks q3map_surfacelight 5000 { map $lightmap rgbGen identity } { map textures/base_light/light6.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/light6.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 303.base_light (patch10_pj_lite) // ------------------------------------------------------------ textures/base_light/patch10_pj_lite { q3map_surfacelight 2500 surfaceparm nomarks light 1 { map $lightmap rgbGen identity } { map textures/base_light/patch10_pj_lite.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/patch10_pj_lite.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 304.base_light (patch10_pj_lite2) // ------------------------------------------------------------ textures/base_light/patch10_pj_lite2 { q3map_surfacelight 2000 surfaceparm nomarks //light 1 { map $lightmap rgbGen identity } { map textures/base_light/patch10_pj_lite2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/patch10_pj_lite2.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 305.base_light (patch10_pj_lite2_1000) // ------------------------------------------------------------ textures/base_light/patch10_pj_lite2_1000 { qer_editorimage textures/base_light/patch10_pj_lite2.tga q3map_surfacelight 1000 surfaceparm nomarks //light 1 { map $lightmap rgbGen identity } { map textures/base_light/patch10_pj_lite2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/patch10_pj_lite2.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 306.base_light (steedmetallight) // ------------------------------------------------------------ textures/base_light/steedmetallight { q3map_surfacelight 2000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/steedmetallight.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/steedmetallight.blend.tga rgbGen wave sin 0.5 0.5 0 .2 blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 307.base_light (border11light) // ------------------------------------------------------------ textures/base_light/border11light { q3map_surfacelight 500 { map $lightmap rgbGen identity } { map textures/base_light/border11light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/border11light.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 308.base_light (border11light_300) // ------------------------------------------------------------ textures/base_light/border11light_300 { qer_editorimage textures/base_light/border11light.tga q3map_lightimage textures/base_light/border11light.blend.tga q3map_surfacelight 235 { map $lightmap rgbGen identity } { map textures/base_light/border11light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/border11light.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 309.base_light (sm_light1red) // ------------------------------------------------------------ textures/base_light/sm_light1red { light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/sm_light1red.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/sm_light1red.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 310.base_light (sm_light1blue) // ------------------------------------------------------------ textures/base_light/sm_light1blue { light 1 surfaceparm nomarks q3map_surfacelight 2500 { map $lightmap rgbGen identity } { map textures/base_light/sm_light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/sm_light1blue.blend.tga blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 311.base_light (wstlt1_5) // ------------------------------------------------------------ textures/base_light/wstlt1_5 { q3map_surfacelight 2000 surfaceparm nomarks light 1 // older wall lamp { map $lightmap rgbGen identity } { map textures/base_light/wstlt1_5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/wstlt1_5.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 312.base_light (pj_wstlt1_3k) // ------------------------------------------------------------ textures/base_light/pj_wstlt1_3k { qer_editorimage textures/base_light/wstlt1_5.tga q3map_lightimage textures/base_light/wstlt1_5.blend.tga q3map_surfacelight 3000 surfaceparm nomarks light 1 // older wall lamp { map $lightmap rgbGen identity } { map textures/base_light/wstlt1_5.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/wstlt1_5.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 313.base_light (baslt3_1_2K) // ------------------------------------------------------------ textures/base_light/baslt3_1_2K { qer_editorimage textures/base_light/baslt3_1.tga surfaceparm nomarks q3map_surfacelight 2000 //light 1 // Fluorescent light from Q2 { map $lightmap rgbGen identity } { map textures/base_light/baslt3_1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/baslt3_1.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 314.base_light (baslt4_1_2K) // ------------------------------------------------------------ textures/base_light/baslt4_1_2k { qer_editorimage textures/base_light/baslt4_1.tga surfaceparm nomarks q3map_surfacelight 2000 //light 1 // New Fluorescent light { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/baslt4_1.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 315.base_light (baslt4_1_4K) // ------------------------------------------------------------ textures/base_light/baslt4_1_4k { qer_editorimage textures/base_light/baslt4_1.tga surfaceparm nomarks q3map_surfacelight 4000 //light 1 // New Fluorescent light { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/baslt4_1.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 316.base_light (ceil1_37) // ------------------------------------------------------------ textures/base_light/ceil1_37 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Modified light blue ceil light from Q2 { map $lightmap rgbGen identity } { map textures/base_light/ceil1_37.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_37.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 317.base_light (ceil1_2) // ------------------------------------------------------------ textures/base_light/ceil1_2 { surfaceparm nomarks q3map_surfacelight 10000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/ceil1_2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_2.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 318.base_light (ceil1_22a) // ------------------------------------------------------------ textures/base_light/ceil1_22a { surfaceparm nomarks q3map_surfacelight 10000 light 1 // A red-orange ceiling light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_22a.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_22a.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 319.base_light (ceil1_22a_trans) // ------------------------------------------------------------ textures/base_light/ceil1_22a_trans { qer_editorimage textures/base_light/ceil1_22a.tga surfaceparm nomarks surfaceparm nonsolid q3map_surfacelight 10000 light 1 // A red-orange ceiling light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_22a.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_22a.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 320.base_light (ceil1_22a_8k) // ------------------------------------------------------------ textures/base_light/ceil1_22a_8k { surfaceparm nomarks qer_editorimage textures/base_light/ceil1_22a q3map_surfacelight 8000 light 1 // A red-orange ceiling light (wattage 8k) { map $lightmap rgbGen identity } { map textures/base_light/ceil1_22a.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_22a.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 321.base_light (ceil1_4) // ------------------------------------------------------------ textures/base_light/ceil1_4 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // A yellow ceiling light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_4.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_4.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 322.base_light (ceil1_3) // ------------------------------------------------------------ textures/base_light/ceil1_3 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // A red ceiling light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_3.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 323.base_light (ceil1_35) // ------------------------------------------------------------ textures/base_light/ceil1_35 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square green light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_35.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_35.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 324.base_light (ceil1_30) // ------------------------------------------------------------ textures/base_light/ceil1_30 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square rich blue light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_30.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_30.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 325.base_light (ceil1_30_trans) // ------------------------------------------------------------ textures/base_light/ceil1_30_trans { qer_editorimage textures/base_light/ceil1_30.tga surfaceparm nomarks surfaceparm nonsolid q3map_surfacelight 10000 light 1 // Square rich blue light non-solid { map $lightmap rgbGen identity } { map textures/base_light/ceil1_30.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_30.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 326.base_light (ceil1_30_8k) // ------------------------------------------------------------ textures/base_light/ceil1_30_8k { surfaceparm nomarks qer_editorimage textures/base_light/ceil1_30 q3map_surfacelight 8000 light 1 // Square rich blue light (8k light wattage { map $lightmap rgbGen identity } { map textures/base_light/ceil1_30.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_30.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 327.base_light (ceil1_31) // ------------------------------------------------------------ textures/base_light/ceil1_31 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square magenta light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_31.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_31.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 328.base_light (ceil1_32) // ------------------------------------------------------------ textures/base_light/ceil1_32 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square violet light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_32.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_32.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 329.base_light (ceil1_33) // ------------------------------------------------------------ textures/base_light/ceil1_33 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square golden yellow light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_33.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_33.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 330.base_light (ceil1_34) // ------------------------------------------------------------ textures/base_light/ceil1_34 { surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square tourquoise light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_34.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_34.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 331.base_light (ceil1_34_5k) // ------------------------------------------------------------ textures/base_light/ceil1_34_5k { qer_editorimage textures/base_light/ceil1_34.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 // Square tourquoise light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_34.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_34.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 332.base_light (ceil1_34_10k) // ------------------------------------------------------------ textures/base_light/ceil1_34_10k { qer_editorimage textures/base_light/ceil1_34.tga surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square tourquoise light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_34.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_34.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 333.base_light (ceil1_34_2k) // ------------------------------------------------------------ textures/base_light/ceil1_34_2k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 2000 light 1 // Square tourquoise light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_34.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_34.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 334.base_light (ceil1_34_1k) // ------------------------------------------------------------ textures/base_light/ceil1_34_1k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 1000 light 1 // Square tourquoise light { map $lightmap rgbGen identity } { map textures/base_light/ceil1_34.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_34.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 335.base_light (ceil1_white5k) // ------------------------------------------------------------ textures/base_light/ceil_white5k { qer_editorimage textures/base_light/ceil1_38.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 // Square dirty white llight { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 336.base_light (ceil1_38) // ------------------------------------------------------------ textures/base_light/ceil1_38 { surfaceparm nomarks q3map_surfacelight 2500 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_38.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_38.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 337.base_light (pjceil1_39_1K) // ------------------------------------------------------------ textures/base_light/pjceil1_39_1K { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 1000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 338.base_light (ceil1_39) // ------------------------------------------------------------ textures/base_light/ceil1_39 { surfaceparm nomarks q3map_surfacelight 7500 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 339.base_light (pjceil1_39_1p5k) // ------------------------------------------------------------ textures/base_light/pjceil1_39_1p5k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 1500 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 340.base_light (xceil1_39_2k) // ------------------------------------------------------------ textures/base_light/xceil1_39_2k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 2000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 341.base_light (xceil1_39_5k) // ------------------------------------------------------------ textures/base_light/xceil1_39_5k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 5000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 342.base_light (xceil1_39_10k) // ------------------------------------------------------------ textures/base_light/xceil1_39_10k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 343.base_light (xceil1_39_15k) // ------------------------------------------------------------ textures/base_light/xceil1_39_15k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 15000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 344.base_light (xceil1_39_20k) // ------------------------------------------------------------ textures/base_light/xceil1_39_20k { // q3map_backsplash 0 0 qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 20000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 345.base_light (xceil1_39_30k) // ------------------------------------------------------------ textures/base_light/xceil1_39_30k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 30000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 346.base_light (xceil1_39_50k) // ------------------------------------------------------------ textures/base_light/xceil1_39_50k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 50000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 347.base_light (xceil1_39_70k) // ------------------------------------------------------------ textures/base_light/xceil1_39_70k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 70000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 348.base_light (xceil1_39_90k) // ------------------------------------------------------------ textures/base_light/xceil1_39_90k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 90000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 349.base_light (xceil1_39_110k) // ------------------------------------------------------------ textures/base_light/xceil1_39_110k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 110000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 350.base_light (xceil1_39_500k) // ------------------------------------------------------------ textures/base_light/xceil1_39_500k { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 500000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 351.base_light (xceil1_39_1) // ------------------------------------------------------------ textures/base_light/xceil1_39_1 { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 10000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 352.base_light (xceil1_39) // ------------------------------------------------------------ textures/base_light/xceil1_39 { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 20000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 353.base_light (xceil1_39_a) // ------------------------------------------------------------ textures/base_light/xceil1_39_a { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 30000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 354.base_light (xceil1_39_b) // ------------------------------------------------------------ textures/base_light/xceil1_39_b { qer_editorimage textures/base_light/ceil1_39.tga surfaceparm nomarks q3map_surfacelight 40000 light 1 // Square dirty white { map $lightmap rgbGen identity } { map textures/base_light/ceil1_39.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/ceil1_39.blend.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 355.base_light (jaildr01_3) // ------------------------------------------------------------ textures/base_light/jaildr01_3 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr01_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr01_3.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 356.base_light (jaildr02_3) // ------------------------------------------------------------ textures/base_light/jaildr02_3 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr02_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr02_3.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 357.base_light (jaildr03_1) // ------------------------------------------------------------ textures/base_light/jaildr03_1 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr03_1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr03_1.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 358.base_light (jaildr03_2) // ------------------------------------------------------------ textures/base_light/jaildr03_2 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr03_2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr03_2.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 359.base_light (jaildr1_3) // ------------------------------------------------------------ textures/base_light/jaildr1_3 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr1_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr1_3.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 360.base_light (jaildr2_3) // ------------------------------------------------------------ textures/base_light/jaildr2_3 { surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_light/jaildr2_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/jaildr2_3.blend.tga // rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 361.base_light (wsupprt1_12) // ------------------------------------------------------------ textures/base_light/wsupprt1_12 { surfaceparm nomarks q3map_surfacelight 1000 //light1 { map $lightmap rgbGen identity } { map textures/base_light/wsupprt1_12.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/wsupprt1_12.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 362.base_light (wsupprt1_12h) // ------------------------------------------------------------ textures/base_light/wsupprt1_12h { surfaceparm nomarks q3map_surfacelight 1000 //light1 { map $lightmap rgbGen identity } { map textures/base_light/wsupprt1_12h.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/wsupprt1_12h.blend.tga rgbGen wave sin 0.5 0.5 1 1 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 363.base_light (ceil1_26) // ------------------------------------------------------------ textures/base_light/ceil1_26 { surfaceparm nomarks q3map_surfacelight 10000 //light1 } // ------------------------------------------------------------ // 364.base_light (ceil1_28) // ------------------------------------------------------------ textures/base_light/ceil1_28 { surfaceparm nomarks q3map_surfacelight 10000 //light1 } // ------------------------------------------------------------ // 365.base_light (ceil1_6) // ------------------------------------------------------------ textures/base_light/ceil1_6 { surfaceparm nomarks q3map_surfacelight 10000 //light1 } // ------------------------------------------------------------ // 366.base_light (tlight05) // ------------------------------------------------------------ textures/base_light/tlight05 { surfaceparm nomarks q3map_surfacelight 5000 //light1 } // ------------------------------------------------------------ // 367.base_light (invisi_light1) // ------------------------------------------------------------ textures/base_light/invisi_light1 { qer_editorimage base_light/ceil1_30.tga qer_trans 50 //surfaceparm nodraw surfaceparm nomarks q3map_surfacelight 50000 light 1 // Square blue light } // ------------------------------------------------------------ // 368.base_object (plasmalogo_1) // ------------------------------------------------------------ textures/base_object/plasmalogo_1 { q3map_lightimage textures/base_object/plasmalogo.tga //surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_object/plasmalogo_1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_object/plasmalogo.tga rgbGen wave triangle 0.5 0.5 0.5 0.15 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 369.base_object (quadsign_1) // ------------------------------------------------------------ textures/base_object/quadsign_1 { qer_editorimage base_object/quadsign1.tga q3map_lightimage textures/base_object/quadsign1.blend.tga //surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_object/quadsign1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_object/quadsign1.blend.tga rgbGen wave triangle 0.5 0.5 0.5 0.15 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 370.base_object (hastesign_1) // ------------------------------------------------------------ textures/base_object/hastesign_1 { qer_editorimage base_object/hastesign1.tga q3map_lightimage textures/base_object/hastesign1.blend.tga //surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_object/hastesign1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_object/hastesign1.blend.tga rgbGen wave triangle 0.5 0.5 0.5 0.15 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 371.base_object (boxQ3_1) // ------------------------------------------------------------ textures/base_object/boxQ3_1 { // A green box with a specular map on it { map $lightmap rgbGen identity } { map textures/base_object/boxQ3_1.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 372.base_object (boxQ3_2) // ------------------------------------------------------------ textures/base_object/boxQ3_2 { // A silver box with a specular and a lightglow map on it q3map_surfacelight 200 { map $lightmap rgbGen identity } { map textures/base_object/boxQ3_2.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } { map textures/base_object/boxQ3_2.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .2 } } // ------------------------------------------------------------ // 373.base_object (boxQ3_3) // ------------------------------------------------------------ textures/base_object/boxQ3_3 { // A red box side with a specular map on it { map $lightmap rgbGen identity } { map textures/base_object/boxQ3_3.tga rgbGen identity alphaGen lightingSpecular blendFunc GL_DST_COLOR GL_SRC_ALPHA } } // ------------------------------------------------------------ // 374.base_object (boxQ3_4) // ------------------------------------------------------------ textures/base_object/boxq3_4 { // A golden yellow box with a specular map on it { map $lightmap rgbGen identity } { map textures/base_object/boxq3_4.tga rgbGen identity alphaGen lightingSpecular blendFunc GL_DST_COLOR GL_SRC_ALPHA } } // ------------------------------------------------------------ // 375.base_support (x_support4) // ------------------------------------------------------------ textures/base_support/x_support4 { surfaceparm metalsteps surfaceparm trans surfaceparm alphashadow surfaceparm nomarks cull none nopicmip { map textures/base_support/x_support4.tga blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 376.base_support (x_support3) // ------------------------------------------------------------ textures/base_support/x_support3 { surfaceparm metalsteps surfaceparm trans surfaceparm alphashadow surfaceparm nomarks cull none nopicmip { map textures/base_support/x_support3.tga blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 377.base_support (support1shiny) // ------------------------------------------------------------ textures/base_support/support1shiny { { map textures/effects/tinfx.tga tcGen environment rgbGen identity } { map textures/base_support/support1shiny.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 378.base_support (support1rust) // ------------------------------------------------------------ textures/base_support/support1rust { //deformVertexes wave 100 sin 3 2 .1 3 { rgbGen identity map $lightmap } { map textures/base_support/support1rust.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } { map textures/base_trim/tinfx.tga tcgen environment blendFunc GL_ONE GL_ONE rgbGen identity } { map textures/base_support/support1rust.tga //blendFunc GL_ONE GL_ONE blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 379.base_support (support2rust) // ------------------------------------------------------------ textures/base_support/support2rust { qer_editorimage textures/base_support/support1rust.tga { rgbGen identity map $lightmap } { map textures/base_support/support1rust.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 380.base_support (grate1_3) // ------------------------------------------------------------ textures/base_support/grate1_3 { { map $lightmap rgbgen identity } { map textures/base_support/grate1_3.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA alphaGen lightingSpecular rgbGen identity } } // ------------------------------------------------------------ // 381.base_support (shinysupport2) // ------------------------------------------------------------ textures/base_support/shinysupport2 { { map textures/base_wall/chrome_env.tga rgbgen identity } { map textures/base_support/shinysupport2.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA alphaGen lightingSpecular rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbgen identity } } // ------------------------------------------------------------ // 382.base_support (shinysupport1) // ------------------------------------------------------------ textures/base_support/shinysupport1 { { map $lightmap tcgen environment tcmod scale .25 .25 rgbgen identity } { map textures/base_support/shinysupport1.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 383.base_support (x_support) // ------------------------------------------------------------ textures/base_support/x_support { surfaceparm metalsteps surfaceparm trans surfaceparm alphashadow surfaceparm nomarks cull none nopicmip { map textures/base_support/x_support.tga blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 384.base_support (z_support) // ------------------------------------------------------------ textures/base_support/z_support { surfaceparm metalsteps surfaceparm trans surfaceparm alphashadow surfaceparm nomarks cull none nopicmip { map textures/base_support/z_support.tga blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 385.base_support (x_support2) // ------------------------------------------------------------ textures/base_support/x_support2 { surfaceparm metalsteps surfaceparm trans surfaceparm alphashadow surfaceparm playerclip surfaceparm nonsolid surfaceparm nomarks cull none nopicmip { map textures/base_support/x_support2.tga blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 386.base_support (metal1_5) // ------------------------------------------------------------ textures/base_support/metal1_5 { surfaceparm metalsteps } textures/base_support/pj_metal14_1 //Paul Jaquays uses this on the tops of metal frameworks { surfaceparm metalsteps // metal that makes metalsteps sound { map $lightmap rgbGen identity } { map textures/base_support/metal14_1.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 387.base_support (cable_trans) // ------------------------------------------------------------ textures/base_support/cable_trans { surfaceparm nonsolid { map $lightmap rgbGen identity } { map textures/base_support/cable_trans.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 388.base_trim (pj_launcher) // ------------------------------------------------------------ textures/base_trim/pj_launcher { { map textures/base_trim/pj_launcher2.tga tcmod scroll 0 2 rgbGen identity } { map textures/base_trim/pj_launcher.tga blendfunc blend rgbGen identity } { map $lightmap blendFunc filter rgbGen identity } } // ------------------------------------------------------------ // 389.base_trim (pewter_nonsolid) // ------------------------------------------------------------ textures/base_trim/pewter_nonsolid { qer_editorimage textures/base_trim/dirty_pewter.tga surfaceparm nonsolid { map $lightmap rgbGen identity } { map textures/base_trim/dirty_pewter.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 390.base_trim (proto_comp) // ------------------------------------------------------------ textures/base_trim/proto_comp { { map textures/base_trim/proto_comp2.tga tcmod scroll 0 -.2 rgbGen wave sin .5 .5 0 3 rgbGen identity } { clampmap textures/sfx/console03.tga tcmod rotate -33 tcMod stretch sin .8 0 0 0 blendfunc add rgbGen wave sin .6 0 0 0 } { clampmap textures/sfx/console02.tga tcmod rotate -333 tcMod stretch sin .8 0 0 0 blendfunc add rgbGen wave sin .3 0 0 0 } { map textures/effects/tinfx2c.tga tcGen environment blendfunc add rgbGen identity } { map textures/base_trim/proto_comp.tga blendfunc blend } { map $lightmap blendFunc filter rgbGen identity } } // ------------------------------------------------------------ // 391.base_trim (pewter_shiney) // ------------------------------------------------------------ textures/base_trim/pewter_shiney { { map textures/effects/tinfx.tga tcGen environment rgbGen identity } { map textures/base_trim/pewter_shiney.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 392.base_trim (panel_glo) // ------------------------------------------------------------ textures/base_trim/panel_glo { { map textures/sfx/firegorre2.tga tcMod turb 0 .6 0 0.06 tcmod scale .53 .61 tcmod scroll 0 4 blendFunc GL_ONE GL_ZERO rgbGen wave sin 1 1 0 .1 } { map textures/base_trim/panel_glo.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 393.base_trim (spidertrim4) // ------------------------------------------------------------ textures/base_trim/spidertrim4 { { map textures/effects/tinfx.tga tcGen environment rgbGen identity } { map textures/base_trim/spidertrim4.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 394.base_trim (panel_shiny) // ------------------------------------------------------------ textures/base_trim/panel_shiny { { map textures/effects/tinfx.tga tcGen environment rgbGen identity } { map textures/base_trim/panel_shiny.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 395.base_trim (spidertrim) // ------------------------------------------------------------ textures/base_trim/spidertrim3 { { map textures/effects/tinfx.tga tcGen environment rgbGen identity } { map textures/base_trim/spidertrim3.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 396.base_trim (wires02) // ------------------------------------------------------------ textures/base_trim/wires02 { cull disable surfaceparm alphashadow surfaceparm trans { map textures/base_trim/wires02.tga alphaFunc GE128 depthWrite rgbGen vertex } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } } // ------------------------------------------------------------ // 397.base_trim (wires01) // ------------------------------------------------------------ textures/base_trim/wires01 { cull disable surfaceparm alphashadow deformVertexes autoSprite2 surfaceparm trans { map textures/base_trim/wires01.tga alphaFunc GE128 depthWrite rgbGen vertex } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } } // ------------------------------------------------------------ // 398.base_trim (wires01_ass) // ------------------------------------------------------------ textures/base_trim/wires01_ass { cull disable surfaceparm alphashadow deformVertexes autoSprite2 { map textures/base_trim/wires01_ass.tga alphaFunc GE128 depthWrite rgbGen vertex } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } } // ------------------------------------------------------------ // 399.base_trim (spiderbite) // ------------------------------------------------------------ textures/base_trim/spiderbite { { map textures/sfx/proto_zzztblu2.tga tcMod turb 0 .3 0 .2 tcmod scroll 6 .7 tcmod scale .4 1 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_trim/spiderbite.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA tcMod stretch sin .8 0.4 0 .2 tcmod scroll .3 0 rgbGen identity } { map textures/base_trim/spiderbite.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA tcMod stretch sin .8 0.2 0 .1 tcmod scroll -.5 0 rgbGen identity } { map textures/base_trim/spiderbite.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 400.base_trim (dark_tin2) // ------------------------------------------------------------ textures/base_trim/dark_tin2 { { map textures/effects/tinfx.tga tcGen environment rgbGen vertex } { map textures/base_trim/dark_tin2.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 401.base_trim (dark_tin2_trans) // ------------------------------------------------------------ textures/base_trim/dark_tin2_trans { qer_editorimage textures/base_trim/dark_tin2 surfaceparm nonsolid { map textures/effects/tinfx.tga tcGen environment rgbGen vertex } { map textures/base_trim/dark_tin2.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 402.base_trim (skull_monitor) // ------------------------------------------------------------ textures/base_trim/skull_monitor { { map textures/base_trim/skull_monitor.tga tcMod turb 0 .05 0 .2 rgbGen identity } { map textures/sfx/text.tga blendFunc GL_ONE GL_ONE tcmod scroll 1 0 rgbGen identity } { map textures/effects/tinfx2.tga blendFunc GL_ONE GL_ONE tcGen environment rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 403.base_trim (deeprust_trans) // ------------------------------------------------------------ textures/base_trim/deeprust_trans { qer_editorimage textures/base_trim/deeprust.tga surfaceparm nonsolid { map $lightmap rgbGen identity } { map textures/base_trim/deeprust.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 404.base_trim (yellow_rustc) // ------------------------------------------------------------ textures/base_trim/yellow_rustc { { map textures/base_wall/chrome_env.tga tcgen environment tcmod scale .25 .25 rgbGen identity } { map textures/base_trim/yellow_rustc.tga blendFunc gl_one_minus_src_alpha gl_src_alpha // alphagen lightingspecular rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } } // ------------------------------------------------------------ // 405.base_trim (panelbrn010w) // ------------------------------------------------------------ textures/base_trim/panelbrn010w { q3map_lightimage textures/base_trim/panelbrn010wfx.tga { map textures/base_trim/panelbrn010w.tga } { map textures/sfx/hologirl2.tga tcmod scale .4 .4 tcmod scroll 6 2 blendFunc GL_ONE GL_ONE rgbGen identity } { map textures/base_trim/panelbrn010w.tga blendfunc blend } { map $lightmap rgbGen identity blendFunc filter } } // ------------------------------------------------------------ // 406.base_trim (pewter_spec) // ------------------------------------------------------------ textures/base_trim/pewter_spec { { rgbGen identity map $lightmap } { map textures/base_trim/pewter_spec.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 407.base_trim (tin) // ------------------------------------------------------------ textures/base_trim/tin { //deformVertexes wave 100 sin 3 2 .1 3 { rgbGen identity map $lightmap } { map textures/base_trim/tin.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } { map textures/base_trim/tinfx.tga tcgen environment blendFunc GL_ONE GL_ONE rgbGen identity } { map textures/base_trim/tin.tga //blendFunc GL_ONE GL_ONE blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 408.base_trim (dark_tin) // ------------------------------------------------------------ textures/base_trim/dark_tin { //deformVertexes wave 100 sin 3 2 .1 3 { rgbGen identity map $lightmap } { map textures/base_trim/dark_tin.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } { map textures/base_trim/tinfx.tga tcgen environment blendFunc GL_ONE GL_ONE rgbGen identity } { map textures/base_trim/dark_tin.tga //blendFunc GL_ONE GL_ONE blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 409.base_trim (techborder) // ------------------------------------------------------------ textures/base_trim/techborder { q3map_surfacelight 300 q3map_lightimage textures/base_trim/techborder_fx.tga { map $lightmap rgbGen identity } { map textures/base_trim/techborder.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/base_trim/techborder_fx.tga //tcmod scale .1 1 tcmod scroll .1 0 blendfunc GL_ONE GL_ONE } { map textures/base_trim/techborder_fx.tga tcmod scale .1 1 tcmod scroll .1 0 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 410.base_trim (spiderbit) // ------------------------------------------------------------ textures/base_trim/spiderbit { q3map_lightimage textures/base_trim/spiderbit_fx.tga q3map_surfacelight 100 { map $lightmap rgbGen identity } { map textures/base_trim/spiderbit.tga blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_trim/spiderbit_fx.tga blendfunc GL_ONE GL_ONE rgbgen wave triangle .1 .5 0 7 } } // ------------------------------------------------------------ // 411.base_trim (proto_fence) // ------------------------------------------------------------ textures/base_trim/proto_fence { surfaceparm trans cull none nopicmip { map textures/base_trim/proto_fence.tga tcMod scale 3 3 blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 412.base_trim (border11light) // ------------------------------------------------------------ textures/base_trim/border11light { q3map_surfacelight 500 Q3map_lightimage textures/base_trim/border11light.glow.tga { map $lightmap rgbGen identity } { map textures/base_trim/border11light.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/base_trim/border11light.glow.tga blendfunc GL_ONE GL_ONE rgbgen wave sin .9 .1 0 10 } } // ------------------------------------------------------------ // 413.base_trim (border11_250) // ------------------------------------------------------------ textures/base_trim/border11_250 { qer_editorimage textures/base_trim/border11light.tga q3map_surfacelight 250 q3map_lightimage textures/base_trim/border11light.glow.tga { map $lightmap rgbGen identity } { map textures/base_trim/border11light.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/base_trim/border11light.glow.tga blendfunc GL_ONE GL_ONE rgbgen wave sin .9 .1 0 10 } } // ------------------------------------------------------------ // 414.base_trim (border12b) // ------------------------------------------------------------ textures/base_trim/border12b { q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/base_trim/border12b.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/base_trim/border12bfx.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 415.base_trim (border12b_pj) // ------------------------------------------------------------ textures/base_trim/border12b_pj { qer_editorimage textures/base_trim/border12b.tga q3map_surfacelight 150 q3map_lightimage textures/base_trim/border12bfx.tga { map $lightmap rgbGen identity } { map textures/base_trim/border12b.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/base_trim/border12bfx.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 416.base_trim (xborder12b) // ------------------------------------------------------------ textures/base_trim/xborder12b { qer_editorimage textures/base_trim/border12b.tga q3map_surfacelight 100 q3map_lightimage textures/base_trim/border12bfx.tga { map $lightmap rgbGen identity } { map textures/base_trim/border12b.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/base_trim/border12bfx.tga blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 417.base_trim (drag_glass1) // ------------------------------------------------------------ textures/base_trim/drag_glass1 { surfaceparm trans surfaceparm nolightmap { map textures/base_trim/drag_glass1.tga blendFunc GL_ONE_MINUS_DST_COLOR GL_ZERO } { map textures/base_trim/drag_glass1.tga alphaFunc LT128 blendfunc GL_DST_COLOR GL_ONE } } // ------------------------------------------------------------ // 418.base_trim (electricwall) // ------------------------------------------------------------ textures/base_trim/electricwall { qer_editorimage textures/organics/wire02a_f.tga light 1 q3map_surfacelight 400 { map $lightmap rgbGen identity } { map textures/organics/wire02a_f.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/organics/wire02a_f.tga blendFunc GL_ONE GL_ONE } { map textures/sfx/electric2.blend.tga rgbGen wave sin 0.6 1 0 2 // tcMod rotate 54 tcMod scroll 0.53 0.43 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 419.base_trim (electric_blue) // ------------------------------------------------------------ textures/base_trim/electric_blue { qer_editorimage textures/base_trim/electricwall_blue.tga q3map_lightimage textures/sfx/electric2.blend.tga q3map_globaltexture q3map_surfacelight 200 { map $lightmap rgbGen identity } { map textures/base_trim/electricwall_blue.tga tcMod scale 0.5 0.5 rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/base_trim/electricwall_blue.tga blendFunc GL_ONE GL_ONE } { map textures/sfx/electric2.blend.tga rgbGen wave sin 0.6 1 0 2 tcMod scale 0.5 0.5 tcMod rotate 54 tcMod scroll 0.53 0.43 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 420.base_wall (bluemetalsupport2eye) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2eye { surfaceparm nomarks q3map_surfacelight 300 q3map_lightimage textures/base_wall/bluemetalsupport2eyel.tga { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2eye.tga blendFunc blend rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } { map textures/base_wall/bluemetalsupport2eyel.tga blendFunc GL_ONE GL_ONE rgbgen wave triangle .5 .5 0 .5 } } // ------------------------------------------------------------ // 421.base_wall (atechengine_ax) // ------------------------------------------------------------ textures/base_wall/atechengine_ax { q3map_lightimage textures/base_wall/atechengine_ax2.tga q3map_surfacelight 300 { map textures/sfx/proto_zzztpink.tga tcmod rotate 60 tcMod turb 0 .5 0 9.6 tcmod scale 2 2 tcmod scroll 9 5 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_wall/atechengine_ax.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 422.base_wall (concrete_ow) // ------------------------------------------------------------ textures/base_wall/concrete_ow { { map textures/sfx/proto_zzztblu2.tga tcMod turb 0 .5 0 9.6 tcmod scale 2 2 tcmod scroll 9 5 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_wall/concrete_ow.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 423.base_wall (symbol_bluelt1) // ------------------------------------------------------------ textures/base_wall/symbol_bluelt1 { q3map_lightimage textures/base_wall/symbol_bluelt1_mask.tga q3map_surfacelight 100 light 1 { map $lightmap rgbGen identity } { map textures/base_wall/symbol_bluelt1.tga blendfunc filter rgbgen identity } { map textures/base_wall/symbol_bluelt1_mask.tga blendfunc add rgbgen wave sawtooth .2 .05 0 7 } } // ------------------------------------------------------------ // 424.base_wall (metaltechgeomtrn) // ------------------------------------------------------------ textures/base_wall/metaltechgeomtrn { { map textures/sfx/fire_ctfblue.tga tcmod scroll 0 1 tcMod turb 0 .25 0 1.6 tcmod scale 2 2 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_wall/metaltechgeomtrn.tga blendFunc blend tcmod rotate 30 tcMod stretch sin .8 0.2 0 .2 rgbGen identity } { map textures/base_wall/metaltechgeomtrn2.tga blendFunc blend tcmod rotate 20 tcMod stretch sin .8 0.2 0 .1 rgbGen identity } { map textures/base_wall/metaltechgeomtrn.tga blendFunc blend rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 425.base_wall (green_con04) // ------------------------------------------------------------ textures/base_wall/green_con04 { { map textures/sfx/specular.tga tcGen environment blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_wall/green_con04.tga blendfunc blend rgbGen identity } { map $lightmap rgbGen identity blendFunc filter } //{ // map $lightmap // rgbgen identity //} // //{ // map textures/base_wall/green_con04.tga // blendFunc GL_DST_COLOR GL_SRC_ALPHA // rgbGen identity // alphaGen lightingSpecular //} } // ------------------------------------------------------------ // 426.base_wall (glass_frame) // ------------------------------------------------------------ textures/base_wall/glass_frame { cull none surfaceparm alphashadow { map textures/effects/tinfx2.tga blendFunc GL_ONE GL_ONE tcgen environment rgbGen identity } { map textures/base_wall/glass_frame.tga alphaFunc GE128 depthWrite //rgbGen vertex //blendfunc blend } { map $lightmap rgbGen identity blendFunc filter } } // ------------------------------------------------------------ // 427.base_wall (metalfloor_wall_15ow) // ------------------------------------------------------------ textures/base_wall/metalfloor_wall_15ow { { map textures/base_wall/metalfloor_wall_15ow.tga blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/sfx/hologirl.tga tcmod scale 2 .4 tcmod scroll 6 .6 //tcMod turb 0 .1 0 .01 blendFunc GL_ONE GL_ONE rgbGen identity } { map textures/base_wall/metalfloor_wall_15ow.tga blendfunc blend rgbGen identity } { map $lightmap blendFunc filter //blendfunc dst_color gl_zero } } // ------------------------------------------------------------ // 428.base_wall (atech1_alpha) // ------------------------------------------------------------ textures/base_wall/atech1_alpha { { map textures/sfx/hologirl.tga tcmod scale 2 .4 tcmod scroll 6 .6 //tcMod turb 0 .1 0 .01 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_wall/atech1_alpha.tga blendfunc blend rgbGen identity } { map $lightmap rgbGen identity blendFunc filter } } // ------------------------------------------------------------ // 429.base_wall (concrete4) // ------------------------------------------------------------ textures/base_wall/concrete4 { { map textures/liquids/protolava2.tga tcmod scale .2 .2 tcmod scroll .04 .03 tcMod turb 0 .1 0 .01 blendFunc GL_ONE GL_ZERO rgbGen identity } { map textures/base_wall/concrete4.tga blendfunc blend rgbGen identity } { map $lightmap rgbGen identity blendFunc filter } } // ------------------------------------------------------------ // 430.base_wall (protobanner_ow) // ------------------------------------------------------------ textures/base_wall/protobanner_ow { cull disable surfaceparm alphashadow surfaceparm trans surfaceparm nomarks deformVertexes wave 100 sin 0 1 0 .1 deformVertexes wave 100 sin 0 1 0 .2 { map textures/base_wall/protobanner_ow.tga alphaFunc GE128 depthWrite rgbGen vertex } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } } // ------------------------------------------------------------ // 431.base_wall (girders1i_yellofin) // ------------------------------------------------------------ textures/base_wall/girders1i_yellofin { surfaceparm metalsteps surfaceparm trans surfaceparm alphashadow surfaceparm playerclip surfaceparm nonsolid surfaceparm nomarks cull none nopicmip { map textures/base_wall/girders1i_yellodark_fin.tga blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 432.base_wall (protobanner) // ------------------------------------------------------------ textures/base_wall/protobanner { cull disable surfaceparm alphashadow surfaceparm trans surfaceparm nomarks tessSize 64 deformVertexes wave 30 sin 0 3 0 .2 deformVertexes wave 100 sin 0 3 0 .7 { map textures/base_wall/protobanner.tga alphaFunc GE128 depthWrite rgbGen vertex } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } } // ------------------------------------------------------------ // 433.base_wall (protobanner_still) // ------------------------------------------------------------ textures/base_wall/protobanner_still { qer_editorimage textures/base_wall/protobanner.tga cull disable surfaceparm alphashadow surfaceparm trans surfaceparm nomarks tessSize 64 //deformVertexes wave 30 sin 0 3 0 .2 //deformVertexes wave 100 sin 0 3 0 .7 { map textures/base_wall/protobanner.tga alphaFunc GE128 depthWrite rgbGen vertex } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } } // ------------------------------------------------------------ // 434.base_wall (medal_impressive) // ------------------------------------------------------------ textures/base_wall/medal_impressive { qer_editorimage textures/base_wall/medal_impressive.tga q3map_surfacelight 100 { animMap .25 textures/base_wall/medal_impressive.tga textures/base_wall/medal_gauntlet.tga textures/base_wall/medal_excellent.tga textures/base_wall/medal_accuracy.tga textures/base_wall/medal_victory.tga textures/base_wall/medal_frags.tga rgbGen wave sawtooth 0 1 0 .25 } { map textures/base_wall/comp3textd.tga blendfunc add tcmod scroll 5 .25 rgbGen wave inversesawtooth 0 1 0 .25 } { map textures/base_wall/chrome_env.tga tcgen environment tcmod scale .5 .5 blendfunc add rgbgen wave triangle .5 .05 0 10 } { map textures/base_wall/comp3frame.tga blendfunc blend rgbgen identity } { map $lightmap rgbGen identity blendfunc gl_dst_color gl_zero } } // ------------------------------------------------------------ // 435.base_wall (q3tourneyscreen) // ------------------------------------------------------------ textures/base_wall/q3tourneyscreen { qer_editorimage textures/base_wall/q3tourney1.tga q3map_surfacelight 100 { animMap .25 textures/base_wall/q3tourney1.tga textures/base_wall/q3tourney2.tga textures/base_wall/q3tourney3.tga textures/base_wall/q3tourney4.tga textures/base_wall/q3tourney5.tga rgbGen wave sawtooth 0 1 0 .25 } { map textures/base_wall/comp3textd.tga blendfunc add rgbGen wave inversesawtooth 0 1 0 .25 tcmod scroll 5 .25 } { map textures/base_wall/chrome_env.tga tcgen environment tcmod scale .5 .5 blendfunc add rgbgen wave triangle .5 .05 0 10 } { map textures/base_wall/comp3frame.tga blendfunc blend rgbgen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbgen identity } } // ------------------------------------------------------------ // 436.base_wall (main_q3abanner) // ------------------------------------------------------------ textures/base_wall/main_q3abanner { q3map_lightimage textures/base_wall/main_q3abanner.tga q3map_surfacelight 100 { map textures/base_wall/main_q3abanner.tga rgbGen wave square 0 1 0 .5 } { map textures/base_wall/comp3text.tga blendfunc add rgbGen identity tcmod scroll 3 3 } { map textures/base_wall/comp3textb.tga blendfunc add rgbGen identity tcmod scroll 3 3 } { map $lightmap rgbGen identity blendfunc gl_dst_color gl_zero } { map $lightmap tcgen environment tcmod scale .5 .5 rgbGen wave sin .25 0 0 0 blendfunc add } } // ------------------------------------------------------------ // 437.base_wall (metalfloor_wall_14_specular) // ------------------------------------------------------------ textures/base_wall/metalfloor_wall_14_specular { qer_editorimage textures/base_wall/metalfloor_wall_14_specular.tga { map $lightmap rgbgen identity } { map textures/base_wall/metalfloor_wall_14_specular.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 438.base_wall (shinygrate1_4_glow) // ------------------------------------------------------------ textures/base_wall/shinygrate1_4_glow { q3map_lightimage textures/base_wall/shinygrate1_4_glow_light2.tga q3map_surfacelight 100 q3map_lightsubdivide 32 { map textures/sfx/electricslime.tga rgbGen wave sin .5 .5 0 1 tcmod scale .25 .25 tcMod scroll -10 -1 } { map textures/base_wall/shinygrate1_4_glow.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/base_wall/shinygrate1_4_glow_light2.tga blendfunc gl_one gl_one rgbGen wave triangle .2 .01 0 10 } } // ------------------------------------------------------------ // 439.base_wall (bluemetal1b_chrome) // ------------------------------------------------------------ textures/base_wall/bluemetal1b_chrome { qer_editorimage textures/base_wall/bluemetal1b.tga { map textures/base_wall/chrome_env2.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetal1b_shiny.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } } // ------------------------------------------------------------ // 440.base_wall (bluemetal1c) // ------------------------------------------------------------ textures/base_wall/bluemetal1c { { map textures/base_wall/chrome_env2.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetal1c.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } } // ------------------------------------------------------------ // 441.base_wall (bluemetalsupport_shiny) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport_shiny { { map textures/base_wall/chrome_env2.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport_shiny.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } } // ------------------------------------------------------------ // 442.base_wall (grill) // ------------------------------------------------------------ textures/base_wall/grill { { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/grill.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } } // ------------------------------------------------------------ // 443.base_wall (grill2) // ------------------------------------------------------------ textures/base_wall/grill2 { //deformVertexes wave 100 sin 3 2 .1 3 { rgbGen identity map $lightmap } { map textures/base_wall/grill2.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } { map textures/effects/tinfx.tga tcgen environment blendFunc GL_ONE GL_ONE rgbGen identity } { map textures/base_wall/grill2.tga //blendFunc GL_ONE GL_ONE blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 444.base_wall (bluemetalsupport2) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2 { { map textures/base_wall/chrome_env2.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } } // ------------------------------------------------------------ // 445.base_wall (bluemetalsupport2c_1) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2c_1 { { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2c_1.tga blendFunc blend rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } } // ------------------------------------------------------------ // 446.base_wall (bluemetalsupport2c_1vent) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2c_1vent { { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2c_1vent.tga blendFunc blend rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } } // ------------------------------------------------------------ // 447.base_wall (bluemetalsupport2c) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2c { { map textures/base_wall/chrome_env2.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2c.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } } // ------------------------------------------------------------ // 448.base_wall (bluemetalsupport2clight) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2clight { surfaceparm nomarks q3map_surfacelight 500 { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2clight.tga blendFunc blend rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } { map textures/base_wall/bluemetalsupport2clight.glow.tga blendFunc add rgbgen wave sawtooth .6 .1 0 4 } } // ------------------------------------------------------------ // 449.base_wall (bluemetalsupport2f) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2f { { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2f.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } } // ------------------------------------------------------------ // 450.base_wall (bluemetalsupport2e) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2e { { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2e.tga blendFunc blend rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } } // ------------------------------------------------------------ // 451.base_wall (bluemetalsupport2e2) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2e2 { { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2e2.tga blendFunc blend rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } } // ------------------------------------------------------------ // 452.base_wall (bluemetalsupport2fline) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2fline { q3map_surfacelight 100 q3map_lightimage textures/base_wall/bluemetalsupport2fline_glow.tga { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2fline.tga blendFunc blend rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } { map textures/base_wall/bluemetalsupport2fline_glow.tga blendFunc add rgbGen wave sin .5 .5 0 1 } } // ------------------------------------------------------------ // 453.base_wall (bluemetalsupport2ftv) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2ftv { q3map_surfacelight 100 q3map_lightimage textures/base_wall/bluemetalsupport2ftv_glow.tga { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2ftv.tga blendFunc blend rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } { map textures/base_wall/bluemetalsupport2ftv_glow.tga blendFunc add rgbGen wave sawtooth .4 .05 0 10 } } // ------------------------------------------------------------ // 454.base_wall (bluemetalsupport2d_1) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2d_1 { { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2d_1.tga blendFunc blend rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } } // ------------------------------------------------------------ // 455.base_wall (shinymetaldoor_outside3a2) // ------------------------------------------------------------ textures/base_door/shinymetaldoor_outside3a2 { { map textures/base_wall/chrome_env.tga tcGen environment tcmod scale .25 .25 rgbGen identity } { map textures/base_door/shinymetaldoor_outside3a2.tga blendFunc blend rgbGen identity } { map $lightmap rgbgen identity blendFunc filter } { map textures/base_door/shinymetaldoor_outside3glow.tga blendFunc add rgbGen wave sin .9 .1 0 5 } } // ------------------------------------------------------------ // 456.base_wall (shinymetaldoor_outside3a) // ------------------------------------------------------------ textures/base_door/shinymetaldoor_outside3a { { map textures/base_wall/chrome_env.tga tcGen environment tcmod scale .25 .25 rgbGen identity } { map textures/base_door/shinymetaldoor_outside3a.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 457.base_wall (shinymetaldoor_outside3b) // ------------------------------------------------------------ textures/base_door/shinymetaldoor_outside3b { { map textures/base_wall/chrome_env.tga tcGen environment tcmod scale .25 .25 rgbGen identity } { map textures/base_door/shinymetaldoor_outside3b.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 458.base_wall (shinymetaldoor_outside) // ------------------------------------------------------------ textures/base_door/shinymetaldoor_outside { { map textures/base_wall/chrome_env.tga tcGen environment tcmod scale .25 .25 rgbGen identity } { map textures/base_door/shinymetaldoor_outside.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map textures/base_door/quake3sign_outside.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 459.base_wall (steedmetal2) // ------------------------------------------------------------ textures/base_wall/steedmetal2 { { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/steedmetal2.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } } // ------------------------------------------------------------ // 460.base_wall (steed1gf) // ------------------------------------------------------------ textures/base_wall/steed1gf { { map $lightmap rgbgen identity } { map textures/base_wall/steed1gf.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 461.base_wall (steed1gd) // ------------------------------------------------------------ textures/base_wall/steed1gd { { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/steed1gd.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } } // ------------------------------------------------------------ // 462.base_wall (bluemetal1b_shiny) // ------------------------------------------------------------ textures/base_wall/bluemetal1b_shiny { { map $lightmap rgbgen identity } { map textures/base_wall/bluemetal1b_shiny.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 463.base_wall (bluemetal2_shiny) // ------------------------------------------------------------ textures/base_wall/bluemetal2_shiny { { map $lightmap rgbgen identity } { map textures/base_wall/bluemetal2_shiny.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 464.base_wall (bluemetal2_shiny_trans) // ------------------------------------------------------------ textures/base_wall/bluemetal2_shiny_trans { qer_editorimage textures/base_wall/bluemetal2_shiny.tga surfaceparm nonsolid { map $lightmap rgbgen identity } { map textures/base_wall/bluemetal2_shiny.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 465.base_wall (bluemetal2_noisy) // ------------------------------------------------------------ textures/base_wall/bluemetal2_noisy { qer_editorimage textures/base_wall/bluemetal2_shiny surfaceparm metalsteps { map $lightmap rgbgen identity } { map textures/base_wall/bluemetal2_shiny.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 466.base_wall (train1) // ------------------------------------------------------------ textures/base_wall/train1 { { map textures/base_wall/chrome_env.tga tcGen environment tcmod scale .25 .1 rgbGen identity } { map textures/base_wall/train1.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 467.base_wall (bloodstain) // ------------------------------------------------------------ textures/base_wall/bloodstain { { map $lightmap rgbgen identity } { map textures/base_wall/bloodstain.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 468.base_wall (shinymetaldoor) // ------------------------------------------------------------ textures/base_door/shinymetaldoor { { //map $lightmap map textures/base_wall/chrome_env.tga tcGen environment tcmod scale .25 .25 rgbGen identity } { map textures/base_door/shinymetaldoor.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map textures/base_door/quake3sign.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 469.base_wall (dooreye) // ------------------------------------------------------------ textures/base_wall/dooreye { surfaceparm nomarks q3map_surfacelight 300 q3map_lightimage textures/base_wall/dooreyelight.tga { map $lightmap rgbGen identity } { map textures/base_wall/dooreye.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_wall/dooreyelight.tga blendFunc GL_ONE GL_ONE rgbgen wave triangle .5 .5 0 .5 } } // ------------------------------------------------------------ // 470.base_wall (dooreye2) // ------------------------------------------------------------ textures/base_wall/dooreye2 { surfaceparm nomarks q3map_surfacelight 300 q3map_lightimage textures/base_wall/dooreyelight.tga { map $lightmap rgbGen identity } { map textures/base_wall/dooreye2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_wall/dooreyelight.tga blendFunc GL_ONE GL_ONE rgbgen wave triangle .5 .5 0 .5 } } // ------------------------------------------------------------ // 471.base_wall (dooreye3) // ------------------------------------------------------------ textures/base_wall/dooreye3 { surfaceparm nomarks q3map_surfacelight 300 q3map_lightimage textures/base_wall/dooreyelight.tga { map $lightmap rgbGen identity } { map textures/base_wall/dooreye3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_wall/dooreyelight.tga blendFunc GL_ONE GL_ONE rgbgen wave triangle .5 .5 0 .5 } } // ------------------------------------------------------------ // 472.base_wall (glass01) // ------------------------------------------------------------ textures/base_wall/glass01 { surfaceparm trans cull none qer_trans 0.5 { map textures/effects/tinfx.tga tcgen environment blendFunc GL_ONE GL_ONE rgbGen identity } { map $lightmap rgbGen identity blendFunc filter } } // ------------------------------------------------------------ // 473.base_wall (patch10_beat4_drip) // ------------------------------------------------------------ textures/base_wall/patch10_beat4_drip { qer_editorimage textures/base_wall/patch10_beatup4_stain.tga { map $lightmap rgbgen identity } { map textures/base_wall/waterdrip.tga blendFunc GL_ONE gl_src_alpha tcmod scroll 0 -.001 } { map textures/base_wall/patch10_beatup4_stain.tga blendFunc GL_ONE GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendfunc gl_dst_color gl_zero } } // ------------------------------------------------------------ // 474.base_wall (patch10_beatup4_shiny2) // ------------------------------------------------------------ textures/base_wall/patch10_beatup4_shiny2 { { map $lightmap rgbgen identity } { map textures/base_wall/patch10_beatup4_shiny2.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 475.base_wall (patch10shiny) // ------------------------------------------------------------ textures/base_wall/patch10shiny { qer_editorimage textures/base_wall/patch10_beatup4_alpha.tga { map $lightmap rgbgen identity } { map textures/base_wall/patch10_beatup4_alpha.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 476.base_wall (patch10shiny_trans) // ------------------------------------------------------------ textures/base_wall/patch10shiny_trans { qer_editorimage textures/base_wall/patch10_beatup4_alpha.tga surfaceparm nonsolid { map $lightmap rgbgen identity } { map textures/base_wall/patch10_beatup4_alpha.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 477.base_wall (patch11_shiny) // ------------------------------------------------------------ textures/base_wall/patch11_shiny { qer_editorimage textures/base_wall/patch11_shiny.tga { map $lightmap rgbgen identity } { map textures/base_wall/patch11_shiny.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 478.base_wall (bluecover) // ------------------------------------------------------------ textures/base_wall/bluecover { { map $lightmap tcgen environment tcmod scale .25 .25 rgbgen identity } { map textures/base_wall/bluecover.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity //alphaGen lightingSpecular } { map $lightmap blendfunc gl_dst_color gl_zero rgbgen identity } } // ------------------------------------------------------------ // 479.base_wall (shinybluemetal1b) // ------------------------------------------------------------ textures/base_wall/shinybluemetal1b { { map textures/base_wall/chrome_env.tga tcgen environment tcmod scale .25 .25 rgbgen identity } { map textures/base_wall/shinybluemetal1b.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity //alphaGen lightingSpecular } { map $lightmap blendfunc gl_dst_color gl_zero rgbgen identity } } // ------------------------------------------------------------ // 480.base_wall (pjrock18) // ------------------------------------------------------------ textures/base_wall/pjrock18 { qer_editorimage textures/stone/pjrock18.tga { map $lightmap tcgen environment tcmod scale .25 .25 rgbgen identity } { map textures/stone/pjrock18.tga blendFunc GL_ONE GL_SRC_ALPHA // alphaGen lightingSpecular rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 481.base_wall (shinybluemetal1) // ------------------------------------------------------------ textures/base_wall/shinybluemetal1 { { map $lightmap rgbgen identity } { map textures/base_wall/shinybluemetal1.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } // ------------------------------------------------------------ // 482.base_wall (shinygrate1_4) // ------------------------------------------------------------ textures/base_wall/shinygrate1_4 { { map $lightmap tcgen environment tcmod scale .25 .25 rgbgen identity } { map textures/base_wall/shinygrate1_4.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 483.base_wall (chrome_metal) // ------------------------------------------------------------ textures/base_wall/chrome_metal { { map textures/base_wall/chrome_env.tga tcGen environment tcmod scale .25 .25 } { map textures/base_wall/chrome_metal.tga blendFunc GL_ONE GL_ONE detail tcMod scale 0.0693 0.0712 rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 484.base_wall (blupaintedmetalcomp) // ------------------------------------------------------------ textures/base_wall/blupaintedmetalcomp { { map $lightmap tcGen environment tcmod scale .25 .25 } { map textures/base_wall/blupaintedmetalcomp.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 485.base_wall (blupaintedmetal) // ------------------------------------------------------------ textures/base_wall/blupaintedmetal { { map $lightmap tcGen environment tcmod scale .25 .25 } { map textures/base_wall/blupaintedmetal.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap rgbgen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 486.base_wall (shinymetal2) // ------------------------------------------------------------ textures/base_wall/shinymetal2 { { map $lightmap tcGen environment tcmod scale .25 .25 } { map $lightmap rgbgen identity blendFunc GL_ONE GL_SRC_COLOR } { map textures/base_wall/shinymetal2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } // ------------------------------------------------------------ // 487.base_wall (comp3c) // ------------------------------------------------------------ textures/base_wall/comp3c { { map textures/base_wall/comp3env.tga rgbGen identity tcGen environment } { map $lightmap tcGen environment blendFunc GL_ONE GL_ONE } { map textures/base_wall/comp3c.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 488.base_wall (comp3b) // ------------------------------------------------------------ textures/base_wall/comp3b { q3map_lightimage textures/base_wall/comp3textb.tga q3map_surfacelight 1000 { map textures/base_wall/comp3textb.tga rgbGen identity tcmod scroll 3 3 } { map textures/base_wall/comp3env.tga tcGen environment blendFunc GL_ONE GL_ONE rgbGen wave sin .98 .02 0 5 } { map $lightmap tcGen environment blendFunc GL_DST_COLOR GL_ONE } { map textures/base_wall/comp3b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 489.base_wall (comp3b_dark) // ------------------------------------------------------------ textures/base_wall/comp3b_dark { q3map_lightimage textures/base_wall/comp3textb.tga q3map_surfacelight 1 { map textures/base_wall/comp3textb.tga rgbGen identity tcmod scroll 3 3 } { map textures/base_wall/comp3env.tga tcGen environment blendFunc GL_ONE GL_ONE rgbGen wave sin .98 .02 0 5 } { map $lightmap tcGen environment blendFunc GL_DST_COLOR GL_ONE } { map textures/base_wall/comp3b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 490.base_wall (comp3) // ------------------------------------------------------------ textures/base_wall/comp3 { q3map_lightimage textures/base_wall/comp3env.tga q3map_surfacelight 1000 { map textures/base_wall/comp3text.tga rgbGen identity tcmod scroll 3 1 } { map textures/base_wall/comp3env.tga tcGen environment blendFunc GL_ONE GL_ONE rgbGen wave sin .98 .02 0 5 } { map $lightmap tcGen environment blendFunc GL_DST_COLOR GL_ONE } { map textures/base_wall/comp3.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 491.base_wall (basewall01bit) // ------------------------------------------------------------ textures/base_wall/basewall01bit { q3map_lightimage textures/base_wall/basewall01bitfx.tga q3map_surfacelight 300 { map textures/base_wall/basewall01bit.tga rgbGen identity } { map textures/base_wall/basewall01bitfx.tga blendfunc GL_ONE GL_ONE tcmod scroll 3.3 1 rgbGen wave sin .5 0.5 0 5 } { map textures/effects/envmap2.tga tcGen environment tcmod scale 4 4 blendFunc GL_ONE GL_ONE rgbGen identity } { map textures/base_wall/basewall01bit.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } // ------------------------------------------------------------ // 492.base_wall (basewall01_ow) // ------------------------------------------------------------ textures/base_wall/basewall01_ow { q3map_lightimage textures/base_wall/basewall01_owfx.tga { map $lightmap rgbGen identity } { map textures/base_wall/basewall01_ow.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_wall/basewall01_owfx.tga blendfunc GL_ONE GL_ONE rgbGen wave sin .5 0.5 0 .5 } } // ------------------------------------------------------------ // 493.base_wall (blumtlspt2b) // ------------------------------------------------------------ textures/base_wall/blumtlspt2b { q3map_surfacelight 100 q3map_lightimage textures/base_wall/blumtlspt2bglow.tga { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/blumtlspt2b.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_wall/bluemetalsupport2bglow.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .2 } } // ------------------------------------------------------------ // 494.base_wall (bluemetalsupport2b) // ------------------------------------------------------------ textures/base_wall/bluemetalsupport2b { q3map_surfacelight 100 q3map_lightimage textures/base_wall/bluemetalsupport2bglow.tga { map textures/base_wall/chrome_env.tga rgbGen identity tcGen environment tcmod scale .25 .25 } { map textures/base_wall/bluemetalsupport2b.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_wall/bluemetalsupport2bglow.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .2 } } // ------------------------------------------------------------ // 495.base_wall (kcgrate1) // ------------------------------------------------------------ textures/base_wall/kcgrate1 { cull disable // A GRATE OR GRILL THAT CAN BE SEEN FROM BOTH SIDES { map textures/base_wall/kcgrate1.tga tcMod scale 2 2 blendFunc GL_ONE GL_ZERO // alphaFunc GT0 alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } } // ------------------------------------------------------------ // 496.base_wall (future9light) // ------------------------------------------------------------ textures/base_wall/future9light { q3map_lightimage textures/base_wall/future9light.color.tga q3map_surfacelight 400 light 1 { map $lightmap rgbGen identity } { map textures/base_wall/future9light.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/base_wall/future9light.blend.tga rgbGen wave sin 0.5 0.1 1 0.5 blendFunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 497.base_wall (bluemetal1light) // ------------------------------------------------------------ textures/base_wall/bluemetal1light { //surfaceparm nomarks q3map_surfacelight 1000 q3map_lightimage textures/base_wall/bluemetal1light_bl.tga light 1 // blue light in a metal wall { map $lightmap rgbGen identity } { map textures//base_wall/bluemetal1light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_wall/bluemetal1light_bl.tga rgbGen wave sin 0.5 0.1 1 0.5 blendfunc GL_ONE GL_ONE } } // ------------------------------------------------------------ // 498.base_wall (green_contrim_noisey) // Paul Jaquays uses this on the tops of metal frameworks // ------------------------------------------------------------ textures/base_wall/green_contrim_noisey { qer_editorimage textures/base_wall/green_contrim.tga surfaceparm metalsteps // metal that makes metalsteps sound { map $lightmap rgbGen identity } { map textures/base_wall/green_contrim.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } } // ------------------------------------------------------------ // 499.base_wall (c_met5_) // ------------------------------------------------------------ textures/base_wall/c_met5_ { { map $lightmap tcGen lightmap } { map textures/base_wall/c_met5_2.tga } { map textures/detail/d_conc.tga blendfunc gl_dst_color gl_src_color tcMod scale 4 4 detail } } // ------------------------------------------------------------ // 500.base_wall (baslt4_1_2k) // ------------------------------------------------------------ textures/base_light/baslt4_1_2k { qer_editorimage textures/base_light/baslt4_1_2k.jpg surfaceparm nomarks surfaceparm nodlight q3map_surfacelight 2000 cull disable { map textures/base_light/baslt4_1_2k.jpg } } // ------------------------------------------------------------ // 501.base_wall (baslt4_1_4k) // ------------------------------------------------------------ textures/base_light/baslt4_1_4k { qer_editorimage textures/base_light/baslt4_1_4k.jpg surfaceparm nomarks surfaceparm nodlight q3map_surfacelight 4000 cull disable { map textures/base_light/baslt4_1_4k.jpg } } // ------------------------------------------------------------ // 502.base_wall (proto_lightmap) // ------------------------------------------------------------ textures/base_light/proto_lightmap { qer_editorimage textures/base_light/proto_lightmap.jpg surfaceparm nomarks surfaceparm nodlight q3map_surfacelight 4000 cull disable { map textures/base_light/proto_lightmap.jpg } } // ------------------------------------------------------------ // 503.base_floor (tilefloor7_ow) // ------------------------------------------------------------ textures/base_floor/tilefloor7_ow { qer_editorimage textures/base_floor/tilefloor7_ow.jpg q3map_lightimage textures/base_floor/tilefloor7_owfx.jpg q3map_surfacelight 50 { map $lightmap rgbgen identity } { map textures/base_floor/tilefloor7_ow.jpg blendfunc filter rgbgen identity } { map textures/base_floor/tilefloor7_owfx.jpg blendfunc add rgbgen wave sin 2 1 .5 6 } } // ------------------------------------------------------------ // 504.base_wall (metalfloor_wall_10) // ------------------------------------------------------------ textures/base_wall/metalfloor_wall_10 { qer_editorimage textures/base_wall/metalfloor_wall_10.jpg { map textures/base_wall/metalfloor_wall_10.jpg rgbgen identity } { map textures/effects/tinfx.tga tcgen environment rgbgen vertex } { map textures/base_wall/metalfloor_wall_10.jpg blendfunc add rgbgen identity } { map textures/base_wall/metalfloor_wall_10_glow.tga blendfunc blend rgbGen wave sin 0 1 0 1 } { map $lightmap blendfunc filter rgbgen identity } } // ------------------------------------------------------------ // 505.base_wall (respawn_effect1) // ------------------------------------------------------------ textures/base_wall2/respawn_effect1 { qer_editorimage textures/base_wall2/redjet_1.tga surfaceparm trans surfaceparm nonsolid surfaceparm noimpact surfaceparm nolightmap surfaceparm nomarks cull none { map textures/base_wall2/redjet_1.tga blendfunc add tcmod scroll .4 0 tcmod scale 1 -1 rgbGen wave sin 0 1 0 .5 } { map textures/base_wall2/redjet_2.tga blendfunc add tcmod scroll -.4 0 tcmod scale 1 -1 rgbGen wave sin 1 0 0 1.5 } { map textures/base_wall2/redjet_3.tga blendfunc add tcmod scale 1 -1 } } // ------------------------------------------------------------ // 506.base_wall (respawn_effect1_blue) // ------------------------------------------------------------ textures/base_wall2/respawn_effect1_blue { qer_editorimage textures/base_wall2/bluejet_1.tga surfaceparm trans surfaceparm nonsolid surfaceparm noimpact surfaceparm nolightmap surfaceparm nomarks cull none { map textures/base_wall2/bluejet_1.tga blendfunc add tcmod scroll .4 0 tcmod scale 1 -1 rgbGen wave sin 0 1 0 .5 } { map textures/base_wall2/bluejet_2.tga blendfunc add tcmod scroll -.4 0 tcmod scale 1 -1 rgbGen wave sin 1 0 0 1.5 } { map textures/base_wall2/bluejet_3.tga blendfunc add tcmod scale 1 -1 } } // ------------------------------------------------------------ // 507.base_wall (respawn_effect1_ntrl) // ------------------------------------------------------------ textures/base_wall2/respawn_effect1_ntrl { qer_editorimage textures/base_wall2/ntrljet_1.tga surfaceparm trans surfaceparm nonsolid surfaceparm noimpact surfaceparm nolightmap surfaceparm nomarks cull none { map textures/base_wall2/ntrljet_1.tga blendfunc add tcmod scroll .4 0 tcmod scale 1 -1 rgbGen wave sin 0 1 0 .5 } { map textures/base_wall2/ntrljet_2.tga blendfunc add tcmod scroll -.4 0 tcmod scale 1 -1 rgbGen wave sin 1 0 0 1.5 } { map textures/base_wall2/ntrljet_3.tga blendfunc add tcmod scale 1 -1 } } // ------------------------------------------------------------ // 508.base_wall (patch10beatup_spec) // ------------------------------------------------------------ textures/base_wall/patch10beatup_spec { qer_editorimage textures/base_wall/patch10_beatup4_alpha.tga surfaceparm metalsteps { map $lightmap rgbgen identity } { map textures/base_wall/patch10_beatup4_alpha.tga blendfunc gl_dst_color gl_src_alpha rgbgen identitylighting alphagen lightingspecular } } // ------------------------------------------------------------ // 509.base_wall (patch10shiny_trans) // ------------------------------------------------------------ textures/base_wall/patch10shiny_trans { qer_editorimage textures/base_wall/patch10.jpg surfaceparm nonsolid { map textures/base_wall/patch10.jpg rgbGen identity } { map textures/base_wall/chrome_env.jpg tcGen environment rgbGen oneminusvertex tcmod scale .5 .5 } { map textures/base_wall/patch10.jpg blendFunc add rgbGen identity } { map $lightmap blendFunc filter rgbGen identity } } // ------------------------------------------------------------ // 510.base_wall (space_concrete) // ------------------------------------------------------------ textures/base_wall2/space_concrete { qer_editorimage textures/base_wall2/space_panel_alt.tga { map textures/base_wall/concrete1.tga rgbgen identity } { map textures/base_wall2/space_panel_alt.tga blendfunc filter tcmod scale .1 .1 } { map textures/base_wall2/space_panel_alt2.tga blendfunc filter tcmod scale .03 .03 } { map $lightmap rgbgen identity blendfunc filter } } // ------------------------------------------------------------ // 511.base_wall (scuffs1) // ------------------------------------------------------------ textures/base_wall2/scuffs1 { surfaceparm trans surfaceparm nomarks surfaceparm nolightmap polygonoffset { map textures/base_wall2/scuffs1.tga blendfunc filter rgbgen identity } } // ------------------------------------------------------------ // 512.base_wall (metalfloor_wall_14_specular) // ------------------------------------------------------------ textures/base_wall/metalfloor_wall_14_specular { qer_editorimage textures/base_wall/metalfloor_wall_14_specular.tga { map $lightmap rgbgen identity } { map textures/base_wall/metalfloor_wall_14_specular.tga blendfunc gl_dst_color gl_src_alpha rgbgen identitylighting alphagen lightingspecular } }