Debug TA
Win32
Debug
Win32
Release TA
Win32
Release
Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}
Application
v142
false
NotSet
Application
v142
false
NotSet
Application
v142
false
NotSet
Application
v142
false
NotSet
<_ProjectFileVersion>12.0.30501.0
..\..\build\release_ta-msvc142-x86\
..\..\build\release_ta-msvc142-x86\client\
false
ioquake3.x86
false
..\..\build\debug-msvc142-x86\
..\..\build\debug-msvc142-x86\client\
true
ioquake3.x86
false
..\..\build\release-msvc142-x86\
..\..\build\release-msvc142-x86\client\
false
ioquake3.x86
false
..\..\build\debug_ta-msvc142-x86\
..\..\build\debug_ta-msvc142-x86\client\
true
ioquake3.x86
false
NDEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)quake3.tlb
MaxSpeed
AnySuitable
..\..\code\SDL2\include;..\..\code\curl-7.54.0\include;..\..\code\AL;..\..\code\opus-1.2.1\include;..\..\code\opus-1.2.1\celt;..\..\code\opus-1.2.1\silk;..\..\code\opus-1.2.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;MISSIONPACK;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
true
MultiThreaded
true
$(IntDir)quake3.pch
$(IntDir)
$(IntDir)
$(IntDir)
Level4
true
CompileAsC
Fast
NDEBUG;%(PreprocessorDefinitions)
0x0409
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies)
$(OutDir)ioquake3.x86.exe
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
false
$(IntDir)quake3.pdb
true
$(IntDir)quake3.map
Windows
8388608
false
MachineX86
Post build processing..
rem bash -c "perl ./unix/cons -- release-TA"
_DEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)quake3.tlb
Disabled
..\..\code\SDL2\include;..\..\code\curl-7.54.0\include;..\..\code\AL;..\..\code\opus-1.2.1\include;..\..\code\opus-1.2.1\celt;..\..\code\opus-1.2.1\silk;..\..\code\opus-1.2.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
MultiThreadedDebugDLL
$(IntDir)quake3.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
true
EditAndContinue
CompileAsC
Fast
_DEBUG;%(PreprocessorDefinitions)
0x0409
winquake.res
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrtd.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies)
$(OutDir)ioquake3.x86.exe
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
true
$(IntDir)quake3.pdb
true
$(IntDir)quake3.map
Windows
8388608
false
MachineX86
Post build processing..
rem bash -c "perl ./unix/cons -- debug"
copy "$(SolutionDir)..\..\code\libs\win32\sdl2.dll" "$(TargetDir)"
NDEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)quake3.tlb
MaxSpeed
AnySuitable
..\..\code\SDL2\include;..\..\code\curl-7.54.0\include;..\..\code\AL;..\..\code\opus-1.2.1\include;..\..\code\opus-1.2.1\celt;..\..\code\opus-1.2.1\silk;..\..\code\opus-1.2.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
true
MultiThreaded
true
$(IntDir)quake3.pch
$(IntDir)
$(IntDir)
$(IntDir)
Level4
true
CompileAsC
Fast
NDEBUG;%(PreprocessorDefinitions)
0x0409
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies)
$(OutDir)ioquake3.x86.exe
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
false
$(IntDir)quake3.pdb
true
$(IntDir)quake3.map
Windows
8388608
false
MachineX86
_DEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)quake3.tlb
Disabled
..\..\code\SDL2\include;..\..\code\curl-7.54.0\include;..\..\code\AL;..\..\code\opus-1.2.1\include;..\..\code\opus-1.2.1\celt;..\..\code\opus-1.2.1\silk;..\..\code\opus-1.2.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;MISSIONPACK;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
MultiThreadedDebugDLL
$(IntDir)quake3.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
true
EditAndContinue
CompileAsC
Fast
_DEBUG;%(PreprocessorDefinitions)
0x0409
winquake.res
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrtd.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies)
$(OutDir)ioquake3.x86.exe
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
true
$(IntDir)quake3.pdb
true
$(IntDir)quake3.map
Windows
8388608
false
MachineX86
Post build processing..
rem bash -c "perl ./unix/cons -- debug-TA"
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Disabled
true
Disabled
true
MaxSpeed
true
MaxSpeed
Assembling...
ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
$(OutDir)%(Filename).asm.obj;%(Outputs)
Assembling...
ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
$(OutDir)%(Filename).asm.obj;%(Outputs)
Assembling...
ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
$(OutDir)%(Filename).asm.obj;%(Outputs)
Assembling...
ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
$(OutDir)%(Filename).asm.obj;%(Outputs)
Assembling...
ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
$(OutDir)%(Filename).asm.obj;%(Outputs)
Assembling...
ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
$(OutDir)%(Filename).asm.obj;%(Outputs)
Assembling...
ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
$(OutDir)%(Filename).asm.obj;%(Outputs)
Assembling...
ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
$(OutDir)%(Filename).asm.obj;%(Outputs)