*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "lvrn_tibase.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 4 *MATERIAL 0 { *MATERIAL_NAME "textures/common/caulk" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/caulk" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\caulk.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "noshader" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "noshader" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\noshader.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "textures/acc_dm3/concrtcracka" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 0.991166 1.000000 0.981710 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm3/concrtcracka" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm3\concrtcracka.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 3 { *MATERIAL_NAME "textures/acc_dm3/step" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 0.998248 1.000000 0.974584 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm3/step" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm3\step.jpg" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat2model0surf0" *NODE_TM { *NODE_NAME "mat2model0surf0" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 8.000000 2.000000 *MESH_VERTEX 1 -8.000000 -8.000000 2.000000 *MESH_VERTEX 2 -8.000000 8.000000 2.000000 *MESH_VERTEX 3 8.000000 -8.000000 2.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.750000 0.750000 1.000000 *MESH_TVERT 1 0.250000 0.250000 1.000000 *MESH_TVERT 2 0.250000 0.750000 1.000000 *MESH_TVERT 3 0.750000 0.250000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat3model0surf1" *NODE_TM { *NODE_NAME "mat3model0surf1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 16.000000 -2.000000 *MESH_VERTEX 1 8.000000 -8.000000 2.000000 *MESH_VERTEX 2 8.000000 8.000000 2.000000 *MESH_VERTEX 3 16.000000 -16.000000 -2.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.447214 0.000000 0.894427 *MESH_VERTEXNORMAL 1 0.447214 0.000000 0.894427 *MESH_VERTEXNORMAL 2 0.447214 0.000000 0.894427 *MESH_VERTEXNORMAL 3 0.447214 0.000000 0.894427 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.250000 1.000000 1.000000 *MESH_TVERT 1 1.000000 0.000000 1.000000 *MESH_TVERT 2 0.500000 0.000000 1.000000 *MESH_TVERT 3 1.250000 1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf2" *NODE_TM { *NODE_NAME "mat3model0surf2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 8.000000 2.000000 *MESH_VERTEX 1 -16.000000 16.000000 -2.000000 *MESH_VERTEX 2 16.000000 16.000000 -2.000000 *MESH_VERTEX 3 -8.000000 8.000000 2.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 0.447214 0.894427 *MESH_VERTEXNORMAL 1 0.000000 0.447214 0.894427 *MESH_VERTEXNORMAL 2 0.000000 0.447214 0.894427 *MESH_VERTEXNORMAL 3 0.000000 0.447214 0.894427 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.750000 0.000000 1.000000 *MESH_TVERT 1 0.000000 1.000000 1.000000 *MESH_TVERT 2 1.000000 1.000000 1.000000 *MESH_TVERT 3 0.250000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf3" *NODE_TM { *NODE_NAME "mat3model0surf3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 8.000000 2.000000 *MESH_VERTEX 1 -16.000000 -16.000000 -2.000000 *MESH_VERTEX 2 -16.000000 16.000000 -2.000000 *MESH_VERTEX 3 -8.000000 -8.000000 2.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 -0.447214 0.000000 0.894427 *MESH_VERTEXNORMAL 1 -0.447214 0.000000 0.894427 *MESH_VERTEXNORMAL 2 -0.447214 0.000000 0.894427 *MESH_VERTEXNORMAL 3 -0.447214 0.000000 0.894427 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.000000 1.000000 *MESH_TVERT 1 -0.250000 1.000000 1.000000 *MESH_TVERT 2 0.750000 1.000000 1.000000 *MESH_TVERT 3 0.000000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf4" *NODE_TM { *NODE_NAME "mat3model0surf4" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 -16.000000 -2.000000 *MESH_VERTEX 1 -16.000000 -16.000000 -2.000000 *MESH_VERTEX 2 8.000000 -8.000000 2.000000 *MESH_VERTEX 3 -8.000000 -8.000000 2.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 -0.447214 0.894427 *MESH_VERTEXNORMAL 1 0.000000 -0.447214 0.894427 *MESH_VERTEXNORMAL 2 0.000000 -0.447214 0.894427 *MESH_VERTEXNORMAL 3 0.000000 -0.447214 0.894427 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.000000 1.000000 1.000000 *MESH_TVERT 1 1.000000 1.000000 1.000000 *MESH_TVERT 2 0.250000 0.000000 1.000000 *MESH_TVERT 3 0.750000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 }