/* =========================================================================== Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com)) This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic system found in Quake 3 Arena. Open Arena is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Open Arena is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ chat "default" { //the teamplay.h file is included for all kinds of teamplay chats #include "teamplay.h" //====================================================== //====================================================== type "game_enter" //initiated when the bot enters the game { // 0 = bot name // 1 = random opponent // 4 = level's title } //end type type "game_exit" //initiated when the bot exits the game { // 0 = bot name // 1 = random opponent // 4 = level's title } //end type type "level_start" //initiated when a new level starts { // 0 = bot name } //end type type "level_end" //initiated when a level ends and the bot is not first and not last in the rankings { // 0 = bot name // 1 = random opponent // 2 = opponent in first place // 3 = opponent in last place // 4 = level's title } //end type type "level_end_victory" //initiated when a level ends and the bot is first in the rankings { // 0 = bot name // 1 = random opponent // 3 = opponent in last place // 4 = level's title } //end type type "level_end_lose" //initiated when a level ends and the bot is last in the rankings { // 0 = bot name // 1 = random opponent // 2 = opponent in first place // 4 = level's title } //end type //====================================================== //====================================================== type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship { // 0 = shooter // 1 = weapon used by shooter } //end type type "hit_nodeath" //bot is hit by an opponent's weapon attack but didn't die; either praise or insult { // 0 = shooter // 1 = weapon used by shooter } //end type type "hit_nokill" //bot hits an opponent but does not kill it { // 0 = opponent } //end type type "enemy_suicide" //enemy of the bot commits suicide { // 0 = enemy } //end type //====================================================== //====================================================== type "death_telefrag" //initiated when the bot is killed by a telefrag { // 0 = enemy name } //end type type "death_cratered" //initiated when the bot is killed by taking "normal" falling damage { // 0 = random opponent } //end type type "death_lava" //initiated when the bot dies in lava { // 0 = random opponent } //end type type "death_slime" //initiated when the bot dies in slime { // 0 = random opponent } //end type type "death_drown" //initiated when the bot drowns { // 0 = random opponent } //end type type "death_suicide" //initiated when bot blows self up with a weapon or craters { // 0 = random opponent } //end type type "death_gauntlet" //initiated when the bot is killed by a gauntlet attack { // 0 = enemy name // 1 = weapon used by enemy (NOTE: always set to Gauntlet) } //end type type "death_rail" //initiated when the bot is killed by a rail gun shot { // 0 = enemy name // 1 = weapon used by enemy (NOTE: always set to Railgun) } //end type type "death_bfg" //initiated when the bot died by a BFG { // 0 = enemy name // 1 = weapon used by enemy (NOTE: always set to BFG10K) } //end type type "death_insult" //insult initiated when the bot died { // 0 = enemy name // 1 = weapon used by enemy } //end type type "death_praise" //praise initiated when the bot died { // 0 = enemy name // 1 = weapon used by enemy } //end type //====================================================== //====================================================== type "kill_rail" //initiated when the bot kills someone with rail gun { // 0 = enemy name } //end type type "kill_gauntlet" //initiated when the bot kills someone with gauntlet { // 0 = enemy name } //end type type "kill_telefrag" //initiated when the bot telefragged someone { // 0 = enemy name } //end type type "kill_insult" //insult initiated when the bot killed someone { // 0 = enemy name } //end type type "kill_praise" //praise initiated when the bot killed someone { // 0 = enemy name } //end type //====================================================== //====================================================== type "random_insult" //insult initiated randomly (just when the bot feels like it) { // 0 = name of randomly chosen player // 1 = name of the last player killed by this bot // 4 = level's title // 5 = random weapon from weapon list } //end type type "random_misc" //miscellanous chats initiated randomly { // 0 = name of randomly chosen player // 1 = name of the last player killed by this bot // 4 = level's title // 5 = random weapon from weapon list } //end type } //end chat