/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com) This file is part of q3rally source code. q3rally source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. q3rally source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with q3rally; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "g_local.h" #define SPLASH_RADIUS_SCALE 16.0f #define MAX_SPLASH_RADIUS 14.0f qboolean G_FrictionCalc( const carPoint_t *point, float *sCOF, float *kCOF ) { gentity_t *ent; int entityList[MAX_GENTITIES]; int numListedEntities; vec3_t mins, maxs; float radius; int i; radius = point->radius + SPLASH_RADIUS_SCALE * MAX_SPLASH_RADIUS; for ( i = 0 ; i < 3 ; i++ ) { mins[i] = point->r[i] - radius; maxs[i] = point->r[i] + radius; } numListedEntities = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); for ( i = 0 ; i < numListedEntities ; i++ ) { ent = &g_entities[entityList[ i ]]; if( ent->s.eType != ET_EVENTS + EV_HAZARD ) continue; if( ent->s.weapon != HT_OIL ) continue; radius = ( ent->splashRadius * SPLASH_RADIUS_SCALE ) + point->radius; radius *= radius; if( DistanceSquared( ent->r.currentOrigin, point->r ) > radius ) continue; *sCOF = CP_OIL_SCOF; *kCOF = CP_OIL_KCOF; return qtrue; } return qfalse; } /* ============ FireHazard_Think ============ */ void FireHazard_Think (gentity_t *self ){ self->nextthink = level.time + 200; if (self->freeAfterTime < level.time){ self->think = G_FreeEntity; return; } G_RadiusDamage_NoKnockBack(self->r.currentOrigin, self, self->damage, SPLASH_RADIUS_SCALE * self->splashRadius, self, MOD_FIRE); } /* ============ CreateFireHazard owner - the entity that caused this hazard. If the hazard is from a weapon the owner is the player who fired the weapon. ============ */ void CreateFireHazard (gentity_t *owner, vec3_t origin){ gentity_t *ent; gentity_t *other; vec3_t dist; other = NULL; while ((other = G_Find(other, FOFS(classname), "fire")) != NULL){ VectorSubtract(other->r.currentOrigin, origin, dist); if (VectorLength(dist) < 16){ // G_FreeEntity(other); other->freeAfterTime = level.time + 10000; return; } } ent = G_TempRallyEntity( origin, EV_HAZARD ); ent->splashRadius = 1; ent->s.weapon = HT_FIRE; ent->s.otherEntityNum = owner->s.number; ent->parent = owner; ent->classname = "fire"; ent->think = FireHazard_Think; ent->damage = 15; ent->nextthink = level.time; ent->freeAfterTime = level.time + 10000; } /* ============ BioHazard_Think ============ */ void BioHazard_Think (gentity_t *self ){ self->nextthink = level.time + 200; if (self->freeAfterTime < level.time){ self->think = G_FreeEntity; return; } G_RadiusDamage_NoKnockBack(self->r.currentOrigin, self, self->damage, 0.75f * SPLASH_RADIUS_SCALE * self->splashRadius, self, MOD_BIOHAZARD); } /* ============ CreateBioHazard owner - the entity that caused this hazard. If the hazard is from a weapon the owner is the player who fired the weapon. ============ */ void CreateBioHazard (gentity_t *owner, vec3_t origin){ gentity_t *ent; gentity_t *other; vec3_t dist; vec3_t snapped; int highest; other = NULL; highest = 0; while ((other = G_Find(other, FOFS(classname), "radiation")) != NULL){ VectorSubtract(other->r.currentOrigin, origin, dist); if (VectorLength(dist) < other->splashRadius * 8){ if (other->splashRadius > highest) highest = other->splashRadius; G_FreeEntity(other); } } ent = G_TempRallyEntity( origin, EV_HAZARD ); if (highest){ ent->splashRadius = highest + 1; if (ent->splashRadius > MAX_SPLASH_RADIUS) ent->splashRadius = MAX_SPLASH_RADIUS; } else { ent->splashRadius = 4; } ent->s.eventParm = ent->splashRadius; ent->s.weapon = HT_BIO; ent->s.otherEntityNum = owner->s.number; ent->parent = owner; ent->classname = "radiation"; ent->think = BioHazard_Think; ent->damage = 10; ent->nextthink = level.time; ent->freeAfterTime = level.time + 10000; } /* ============ CheckForOil ============ */ void CheckForOil(vec3_t origin, float radius){ gentity_t *other; vec3_t dist; vec3_t newOrigin; float length; other = NULL; while ((other = G_Find(other, FOFS(classname), "oil")) != NULL){ if (other->count > 5) continue; VectorSubtract(origin, other->r.currentOrigin, dist); length = VectorLength(dist); if (length < radius + MAX_SPLASH_RADIUS * SPLASH_RADIUS_SCALE){ if (length < other->splashRadius * SPLASH_RADIUS_SCALE){ CreateFireHazard(other, origin); other->count++; } else if (length < radius + other->splashRadius * SPLASH_RADIUS_SCALE){ VectorMA(other->r.currentOrigin, length / (radius + other->splashRadius * SPLASH_RADIUS_SCALE), dist, newOrigin); CreateFireHazard(other, newOrigin); other->count++; } } } } /* ============ OilHazard_Think ============ */ void OilHazard_Think (gentity_t *self ){ self->nextthink = level.time + 200; if (self->freeAfterTime < level.time){ self->think = G_FreeEntity; return; } } /* ============ CreateOilHazard owner - the entity that caused this hazard. If the hazard is from a weapon the owner is the player who fired the weapon. ============ */ void CreateOilHazard (gentity_t *owner, vec3_t origin){ gentity_t *ent; gentity_t *other; vec3_t dist; int highest; other = NULL; highest = 0; ent = G_TempRallyEntity( origin, EV_HAZARD ); while ((other = G_Find(other, FOFS(classname), "oil")) != NULL){ VectorSubtract(other->r.currentOrigin, origin, dist); if (VectorLength(dist) < other->splashRadius * 8){ if (other->splashRadius > highest){ highest = other->splashRadius; // ent->count = other->count; } G_FreeEntity(other); } } if (highest){ ent->splashRadius = highest + 1; if (ent->splashRadius > MAX_SPLASH_RADIUS) ent->splashRadius = MAX_SPLASH_RADIUS; } else { ent->splashRadius = 4; } ent->s.eventParm = ent->splashRadius; ent->s.weapon = HT_OIL; ent->s.otherEntityNum = owner->s.number; ent->parent = owner; ent->classname = "oil"; ent->think = OilHazard_Think; ent->nextthink = level.time; ent->freeAfterTime = level.time + 10000; } /* ============ PoisonHazard_Think ============ */ void PoisonHazard_Think (gentity_t *self ){ self->nextthink = level.time + 200; if (self->freeAfterTime < level.time){ self->think = G_FreeEntity; return; } G_RadiusDamage_NoKnockBack(self->r.currentOrigin, self, self->damage, SPLASH_RADIUS_SCALE * self->splashRadius, self, MOD_POISON); } /* ============ CreatePoisonHazard owner - the entity that caused this hazard. If the hazard is from a weapon the owner is the player who fired the weapon. used with rear weapons ============ */ void CreatePoisonHazard (gentity_t *owner, vec3_t origin){ gentity_t *ent; ent = G_TempRallyEntity( origin, EV_HAZARD ); ent->splashRadius = 3; ent->s.weapon = HT_POISON; ent->s.otherEntityNum = owner->s.number; ent->parent = owner; ent->classname = "poison"; ent->think = PoisonHazard_Think; ent->damage = 2; ent->nextthink = level.time; ent->freeAfterTime = level.time + 10000; } /* ============ CreatePoisonCloudHazard owner - the entity that caused this hazard. If the hazard is from a weapon the owner is the player who fired the weapon. used with barrels ============ */ void CreatePoisonCloudHazard (gentity_t *owner, vec3_t origin){ gentity_t *ent; ent = G_TempEntity( origin, EV_HAZARD ); ent->s.weapon = HT_POISON; } /* ============ CreateSmokeHazard owner - the entity that caused this hazard. If the hazard is from a weapon the owner is the player who fired the weapon. used with barrels ============ */ void CreateSmokeHazard (gentity_t *owner, vec3_t origin){ gentity_t *ent; ent = G_TempEntity( origin, EV_HAZARD ); ent->s.weapon = HT_SMOKE; }