/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com) This file is part of q3rally source code. q3rally source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. q3rally source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with q3rally; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #define INVENTORY_NONE 0 //armor #define INVENTORY_ARMOR 1 //weapons #define INVENTORY_GAUNTLET 4 #define INVENTORY_SHOTGUN 5 #define INVENTORY_MACHINEGUN 6 #define INVENTORY_GRENADELAUNCHER 7 #define INVENTORY_ROCKETLAUNCHER 8 #define INVENTORY_LIGHTNING 9 #define INVENTORY_RAILGUN 10 #define INVENTORY_PLASMAGUN 11 #define INVENTORY_BFG10K 13 #define INVENTORY_GRAPPLINGHOOK 14 #define INVENTORY_NAILGUN 15 #define INVENTORY_PROXLAUNCHER 16 #define INVENTORY_CHAINGUN 17 //Q3Rally Code Start #define INVENTORY_FLAMETHROWER 18 //Q3Rally Code END //ammo #define INVENTORY_SHELLS 19 #define INVENTORY_BULLETS 20 #define INVENTORY_GRENADES 21 #define INVENTORY_CELLS 22 #define INVENTORY_LIGHTNINGAMMO 23 #define INVENTORY_ROCKETS 24 #define INVENTORY_SLUGS 25 #define INVENTORY_BFGAMMO 26 #define INVENTORY_NAILS 27 #define INVENTORY_MINES 28 #define INVENTORY_BELT 29 //powerups #define INVENTORY_HEALTH 30 #define INVENTORY_TELEPORTER 31 #define INVENTORY_MEDKIT 32 #define INVENTORY_KAMIKAZE 33 #define INVENTORY_PORTAL 34 #define INVENTORY_INVULNERABILITY 35 #define INVENTORY_QUAD 36 #define INVENTORY_ENVIRONMENTSUIT 37 #define INVENTORY_HASTE 38 #define INVENTORY_INVISIBILITY 39 #define INVENTORY_REGEN 40 #define INVENTORY_FLIGHT 41 #define INVENTORY_SCOUT 42 #define INVENTORY_GUARD 43 #define INVENTORY_DOUBLER 44 #define INVENTORY_AMMOREGEN 45 #define INVENTORY_REDFLAG 46 #define INVENTORY_BLUEFLAG 47 #define INVENTORY_NEUTRALFLAG 48 #define INVENTORY_REDCUBE 49 #define INVENTORY_BLUECUBE 50 //enemy stuff #define ENEMY_HORIZONTAL_DIST 200 #define ENEMY_HEIGHT 201 #define NUM_VISIBLE_ENEMIES 202 #define NUM_VISIBLE_TEAMMATES 203 // if running the mission pack #ifdef MISSIONPACK //#error "running mission pack" #endif //item numbers (make sure they are in sync with bg_itemlist in bg_misc.c) #define MODELINDEX_ARMORSHARD 1 #define MODELINDEX_ARMORCOMBAT 2 #define MODELINDEX_ARMORBODY 3 #define MODELINDEX_HEALTHSMALL 4 #define MODELINDEX_HEALTH 5 #define MODELINDEX_HEALTHLARGE 6 #define MODELINDEX_HEALTHMEGA 7 #define MODELINDEX_GAUNTLET 8 #define MODELINDEX_SHOTGUN 9 #define MODELINDEX_MACHINEGUN 10 #define MODELINDEX_GRENADELAUNCHER 11 #define MODELINDEX_ROCKETLAUNCHER 12 #define MODELINDEX_LIGHTNING 13 #define MODELINDEX_RAILGUN 14 #define MODELINDEX_PLASMAGUN 15 #define MODELINDEX_BFG10K 16 #define MODELINDEX_GRAPPLINGHOOK 17 //Q3Rally Code Start #define MODELINDEX_FLAMETHROWER 18 //Q3Rally Code END #define MODELINDEX_SHELLS 19 #define MODELINDEX_BULLETS 20 #define MODELINDEX_GRENADES 21 #define MODELINDEX_CELLS 22 #define MODELINDEX_LIGHTNINGAMMO 23 #define MODELINDEX_ROCKETS 24 #define MODELINDEX_SLUGS 25 #define MODELINDEX_BFGAMMO 26 #define MODELINDEX_TELEPORTER 27 #define MODELINDEX_MEDKIT 28 #define MODELINDEX_QUAD 29 #define MODELINDEX_ENVIRONMENTSUIT 30 #define MODELINDEX_HASTE 31 #define MODELINDEX_INVISIBILITY 32 #define MODELINDEX_REGEN 33 #define MODELINDEX_FLIGHT 34 #define MODELINDEX_REDFLAG 35 #define MODELINDEX_BLUEFLAG 36 // mission pack only defines #define MODELINDEX_KAMIKAZE 37 #define MODELINDEX_PORTAL 38 #define MODELINDEX_INVULNERABILITY 39 #define MODELINDEX_NAILS 40 #define MODELINDEX_MINES 41 #define MODELINDEX_BELT 42 #define MODELINDEX_SCOUT 43 #define MODELINDEX_GUARD 44 #define MODELINDEX_DOUBLER 45 #define MODELINDEX_AMMOREGEN 46 #define MODELINDEX_NEUTRALFLAG 47 #define MODELINDEX_REDCUBE 48 #define MODELINDEX_BLUECUBE 49 #define MODELINDEX_NAILGUN 50 #define MODELINDEX_PROXLAUNCHER 51 #define MODELINDEX_CHAINGUN 52 // #define WEAPONINDEX_GAUNTLET 1 #define WEAPONINDEX_MACHINEGUN 2 #define WEAPONINDEX_SHOTGUN 3 #define WEAPONINDEX_GRENADE_LAUNCHER 4 #define WEAPONINDEX_ROCKET_LAUNCHER 5 #define WEAPONINDEX_LIGHTNING 6 #define WEAPONINDEX_RAILGUN 7 #define WEAPONINDEX_PLASMAGUN 8 #define WEAPONINDEX_BFG 9 #define WEAPONINDEX_GRAPPLING_HOOK 10 #define WEAPONINDEX_NAILGUN 11 #define WEAPONINDEX_PROXLAUNCHER 12 #define WEAPONINDEX_CHAINGUN 13