/* =========================================================================== Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com)) This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic system found in Quake 3 Arena. Open Arena is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Open Arena is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ chat "skelebot" { #include "teamplay.h" type "game_enter" { "Here we go again."; "Why don't you people just lay down and die, it'll save me the trouble."; } type "game_exit" { GOODBYE1; GOODBYE4; GOODBYE3; } type "level_start" { "Oh man, ", 4, " again?!?"; "Alright, ", 4, " has always been good to me."; } type "level_end" { "nice place ", 4, ", much less dangerous than d3dm2."; } type "level_end_victory" { "Yep."; } type "level_end_lose" { "Aww... crap!"; } type "hit_talking" { DEATH_TALKING; } type "hit_nodeath" { TAUNT0; TAUNT1; TAUNT2; } type "hit_nokill" { HIT_NOKILL0; HIT_NOKILL1; HIT_NOKILL1; } type "death_telefrag" { DEATH_TELEFRAGGED0; DEATH_TELEFRAGGED0; DEATH_TELEFRAGGED0; } type "death_cratered" { DEATH_FALLING0; DEATH_FALLING0; DEATH_FALLING0; } type "death_lava" { "Well it was getting a bit nippy..."; "mmm... toasty!"; } type "death_slime" { "D'oh!"; } type "death_drown" { "Who needs air?"; } type "death_suicide" { DEATH_SUICIDE0; DEATH_SUICIDE1; DEATH_SUICIDE1; } type "death_gauntlet" { DEATH_GAUNTLET0; DEATH_GAUNTLET1; DEATH_GAUNTLET1; } type "death_rail" { DEATH_RAIL1; DEATH_RAIL1; DEATH_RAIL0; } type "death_bfg" { DEATH_BFG1; DEATH_BFG0; } type "death_insult" { "What the... how cheap!"; "Back in my day, frags weren't so cheap."; } type "death_praise" { 0, " is death incarnate."; } type "kill_rail" { KILL_RAIL0; KILL_RAIL1; } type "kill_gauntlet" { KILL_GAUNTLET0; KILL_GAUNTLET1; } type "kill_telefrag" { TELEFRAGGED0; TELEFRAGGED1; } type "kill_suicide" { TAUNT0; TAUNT1; } type "kill_insult" { "Pathetic."; "tsk"; "My ", family_member, " could do better."; } type "kill_praise" { "Nice one, ", 0, "."; "Wow, ~you never saw that one coming, ", 0, "."; } type "random_insult" { 0, ", ~you suck!"; 0, " needs to stop calling my mom."; } type "random_misc" { 0, " gave my ~mom ", disease, "."; "Is it true that ", peeps, " is a bot?"; } }