// by dmn_clown
textures/base_light/baslt4_1_2k
{
	qer_editorimage textures/base_light/baslt4_1.jpg
	q3map_lightimage textures/base_light/baslt4_1.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 2000
	
	
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/baslt4_1.jpg
		blendFunc filter
		rgbGen identity
	}
	{
		map textures/base_light/baslt4_1.blend.jpg
		blendfunc add
	}
}
//02-28-07 dmn_clown
textures/base_light/light1_1500
{
	qer_editorimage textures/base_light/light1.jpg
	q3map_lightimage textures/base_light/light1.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 1500
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light1.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light1.blend.jpg
		blendfunc add
	}
}
textures/base_light/light1_3000
{
	qer_editorimage textures/base_light/light1.jpg
	q3map_lightimage textures/base_light/light1.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 3000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light1.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light1.blend.jpg
		blendfunc add
	}
}
textures/base_light/light1_5000
{
	qer_editorimage textures/base_light/light1.jpg
	q3map_lightimage textures/base_light/light1.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light1.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light1.blend.jpg
		blendfunc add
	}
}
textures/base_light/light1blue_800
{
	qer_editorimage textures/base_light/light1blue.jpg
	q3map_lightimage textures/base_light/light1blue.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 800
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light1blue.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light1blue.blend.jpg
		blendfunc add
	}
}
textures/base_light/light1blue_1500
{
	qer_editorimage textures/base_light/light1blue.jpg
	q3map_lightimage textures/base_light/light1blue.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 1500
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light1blue.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light1blue.blend.jpg
		blendfunc add
	}
}
textures/base_light/light1blue_2000
{
	qer_editorimage textures/base_light/light1blue.jpg
	q3map_lightimage textures/base_light/light1blue.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 2000
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light1blue.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light1blue.blend.jpg
		blendfunc add
	}
}
textures/base_light/light1blue_5000
{
	qer_editorimage textures/base_light/light1blue.jpg
	q3map_lightimage textures/base_light/light1blue.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 5000
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light1blue.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light1blue.blend.jpg
		blendfunc add
	}
}
textures/base_light/light1red_2000
{
	qer_editorimage textures/base_light/light1red.jpg
	q3map_lightimage textures/base_light/light1red.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 2000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light1red.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light1red.blend.jpg
		blendfunc add
	}
}
textures/base_light/light1red_5000
{
	qer_editorimage textures/base_light/light1red.jpg
	q3map_lightimage textures/base_light/light1red.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light1red.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light1red.blend.jpg
		blendfunc add
	}
}
textures/base_light/light5_3000
{
	qer_editorimage textures/base_light/light5.jpg
	q3map_lightimage textures/base_light/xlight5.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 3000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/xlight5.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/xlight5.blend.jpg
		blendfunc add
	}
}
textures/base_light/light5_20k
{
	qer_editorimage textures/base_light/light5.jpg
	q3map_lightimage textures/base_light/xlight5.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 20000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/xlight5.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/xlight5.blend.jpg
		blendfunc add
	}
}
textures/base_light/light5_5k
{
	qer_editorimage textures/base_light/light5.jpg
	q3map_lightimage textures/base_light/xlight5.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/xlight5.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/xlight5.blend.jpg
		blendfunc add
	}
}
textures/base_light/light5_10k
{
	qer_editorimage textures/base_light/light5.jpg
	q3map_lightimage textures/base_light/xlight5.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/xlight5.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/xlight5.blend.jpg
		blendfunc add
	}
}
textures/base_light/light5_15k
{
	qer_editorimage textures/base_light/light5.jpg
	q3map_lightimage textures/base_light/xlight5.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 15000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/xlight5.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/xlight5.blend.jpg
		blendfunc add
	}
}
textures/base_light/light1dark
{
	qer_editorimage textures/base_light/light1.jpg
	q3map_lightimage textures/base_light/light1.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 500
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light1.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light1.blend.jpg
		blendfunc add
	}
}
textures/base_light/patch10_pj_lite
{
	qer_editorimage textures/base_light/patch10_pj_lite.jpg
	q3map_lightimage textures/base_light/patch10_pj_lite.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 2500
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/patch10_pj_lite.jpg
		blendfunc filter
		rgbgen identity
	}	
	{
		map textures/base_light/patch10_pj_lite.blend.jpg
		blendfunc add
	}
}
textures/base_light/patch10_pj_lite2
{
	qer_editorimage textures/base_light/patch10_pj_lite2.jpg
	q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 2000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/patch10_pj_lite2.jpg
		blendfunc filter
		rgbgen identity
	}	
	{
		map textures/base_light/patch10_pj_lite2.blend.jpg
		blendfunc add
	}
}
textures/base_light/patch10_pj_lite2_1000
{
	qer_editorimage textures/base_light/patch10_pj_lite2.jpg
	q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 1000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/patch10_pj_lite2.jpg
		blendfunc filter
		rgbgen identity
	}	
	{
		map textures/base_light/patch10_pj_lite2.blend.jpg
		blendfunc add
	}
}
textures/base_light/proto_light_2k
{
	qer_editorimage textures/base_light/proto_light.tga
	q3map_lightimage textures/base_light/proto_lightmap.tga
	surfaceparm metalsteps
	q3map_surfacelight 2000
	q3map_flare flareShader-wide
	{
		map textures/base_light/proto_light.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/proto_lightmap.tga
		blendfunc add
	}
}
textures/base_light/runway
{
	qer_editorimage textures/base_light/runway.tga
	q3map_lightimage textures/base_light/runwayb.jpg
	surfaceparm nomarks
	q3map_surfacelight 500
	
	{
		map textures/base_light/runway_glow.jpg
		rgbgen wave square 1 4 0 8
		tcmod scale 1 .3
		tcmod scroll 0 1
	}
	{
		map textures/base_light/runway.tga
		blendfunc blend
		rgbgen identity
	}
	{
		map $lightmap
		rgbgen identity
		blendfunc filter
	}
	{
		map textures/base_light/runwayb.tga
		blendFunc add
		rgbGen identity
	}
}
//03-04-07 dmn_clown
textures/base_light/ceil_white5k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/proto_lightred2_flare
{
	qer_editorimage textures/base_light/proto_lightred.jpg
	surfaceparm nomarks
	q3map_surfacelight 1500
	q3map_flare flareShader-twilightflare
	
	{
		map $lightmap
		rgbGen identity
	}
	{	
		map textures/base_light/proto_lightred.jpg
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/proto_lightred.jpg
		blendFunc GL_ONE GL_ONE
		rgbGen wave square  1 1 .5 1
	}
}
textures/base_light/proto_lightred_flare
{
	qer_editorimage textures/base_light/proto_lightred.jpg
	surfaceparm nomarks
	q3map_surfacelight 1500
	q3map_flare flareShader-twilightflare
	
	{
	
		map $lightmap
		rgbGen identity
	}
	{	
		map textures/base_light/proto_lightred.jpg
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/proto_lightred.jpg
		blendFunc GL_ONE GL_ONE
	}
}
textures/proto2/proto_lightblue_flare
{
	qer_editorimage textures/proto2/bluelight_on.tga
	surfaceparm nomarks
	q3map_surfacelight 1500
	q3map_flare flareShader-twilightflare
	
	{
		map $lightmap
		rgbGen identity
	}
	{	
		map textures/proto2/bluelight_on.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/proto2/bluelight_on.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave square  1 1 .5 1
	}
}
//03-04-07 dmn_clown
textures/base_light/geolight
{
	qer_editorimage textures/base_light/geolight.tga
	surfaceparm nomarks
	q3map_surfacelight 3000
	q3map_flare flareShader-wide
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/geolight.tga
		rgbgen identity
	}
	{
		map textures/base_light/geolight_glow.jpg
		blendfunc add
		rgbgen wave sin .1 .1 0 2
	}
}
textures/base_light/jaildr1_3
{
	qer_editorimage textures/base_light/jaildr1_3.jpg
	q3map_lightimage textures/base_light/jaildr1_3.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 1500
	q3map_flare flareShader
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/jaildr1_3.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/jaildr1_3.blend.jpg
		blendfunc add
		rgbgen wave sin .1 .1 0 2
	}
}
textures/base_light/jaildr03_2
{
	qer_editorimage textures/base_light/jaildr03_2.jpg
	q3map_lightimage textures/base_light/jaildr03_2.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 2000
	q3map_flare flareShader
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/jaildr03_2.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/jaildr03_2.blend.jpg
		blendfunc add
		rgbgen wave sin .9 .9 .5 2
	}
}
textures/base_light/proto_lightblue
{
	qer_editorimage textures/base_light/proto_lightblue.jpg
	surfaceparm nomarks
	q3map_surfacelight 1500
	{
	
		map $lightmap
		rgbGen identity
	}
	{	
		map textures/base_light/proto_lightblue.jpg
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/proto_lightblue.jpg
		blendFunc GL_ONE GL_ONE
		rgbGen wave square  1 1 .5 1
	}
}
textures/base_light/proto_lightblue_flare
{
	qer_editorimage textures/base_light/proto_lightblue.jpg
	surfaceparm nomarks
	q3map_surfacelight 1500
	q3map_flare flareShader-twilightflare
	
	{
	
		map $lightmap
		rgbGen identity
	}
	{	
		map textures/base_light/proto_lightblue.jpg
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/proto_lightblue.jpg
		blendFunc GL_ONE GL_ONE
		rgbGen wave square  1 1 .5 1
	}
}
//by ???
textures/base_light/baslt4_1_4k
{
	qer_editorimage textures/base_light/baslt4_1.jpg
	surfaceparm nomarks
	q3map_surfacelight 4000
	
	
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/baslt4_1.jpg
		blendFunc filter
		rgbGen identity
	}
	{
		map textures/base_light/baslt4_1.blend.jpg
		blendfunc add
	}
}
textures/base_light/ceil1_39
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 300
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/proto_light
{
	qer_editorimage textures/base_light/proto_light.tga
	q3map_lightimage textures/base_light/proto_lightmap.tga
	surfaceparm metalsteps
	q3map_surfacelight 666
	q3map_flare flareShader-wide
	{
		map textures/base_light/proto_light.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/proto_lightmap.tga
		blendfunc add
	}
}
textures/base_light/proto_lightred
{
	surfaceparm nomarks
	q3map_surfacelight 400
	
	{
	
		map $lightmap
		rgbGen identity
	}
	{	
		map textures/base_light/proto_lightred.jpg
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/proto_lightred.jpg
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/proto_lightred2
{
	qer_editorimage textures/base_light/proto_lightred.jpg
	surfaceparm nomarks
	q3map_surfacelight 1500
	
	{
		map $lightmap
		rgbGen identity
	}
	{	
		map textures/base_light/proto_lightred.jpg
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/proto_lightred.jpg
		blendFunc GL_ONE GL_ONE
		rgbGen wave square  1 1 .5 1
	}
}
textures/base_light/xlight5
{
	qer_editorimage textures/base_light/xlight5.tga
	q3map_lightimage textures/base_light/xlight5.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 1000
	q3map_flare flareShader-glow
	{
		map textures/effects/envmap2.tga
		rgbGen identity
		tcGen environment 
	}
	{
		map textures/base_light/xlight5.tga
		blendfunc gl_one gl_one_minus_src_alpha
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xlight5.blend.tga
		blendfunc add
	}
}
textures/base_light/wsupprt1_12
{
	q3map_lightimage textures/base_light/wsupprt1_12.tga
	q3map_surfacelight 600
	q3map_flare flareShader
	{
		map textures/base_light/wsupprt1_12.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/wsupprt1_12.tga
		blendfunc add
		rgbGen wave noise 0.8 0.2 0 1 
	}
}
textures/base_light/light2blue_2500
{
	qer_editorimage textures/base_light/light1blue.jpg
	q3map_lightimage textures/base_light/light1blue.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 2500
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light1blue.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light1blue.blend.jpg
		blendfunc add
	}
}
textures/base_light/lt2_20k
{
	qer_editorimage textures/base_light/light2.jpg
	q3map_lightimage textures/base_light/light2.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 20000
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light2.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light2.blend.jpg
		rgbGen wave sin .6 .1 .1 .1
		blendfunc add
	}
}
textures/base_light/lt2_8000
{
	qer_editorimage textures/base_light/light2.jpg
	q3map_lightimage textures/base_light/light2.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 8000
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light2.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light2.blend.jpg
		rgbGen wave sin .6 .1 .1 .1
		blendfunc add
	}
}
textures/base_light/lt2_4000
{
	qer_editorimage textures/base_light/light2.jpg
	q3map_lightimage textures/base_light/light2.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 4000
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light2.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light2.blend.jpg
		rgbGen wave sin .6 .1 .1 .1
		blendfunc add
	}
}
textures/base_light/lt2_2000
{
	qer_editorimage textures/base_light/light2.jpg
	q3map_lightimage textures/base_light/light2.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 2000
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/light2.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/light2.blend.jpg
		rgbGen wave sin .6 .1 .1 .1
		blendfunc add
	}
}
textures/base_light/sm_light1blue
{
	qer_editorimage textures/base_light/sm-light1blue.jpg
	q3map_lightimage textures/base_light/sm-light1blue.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 2500
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/sm-light1blue.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/sm-light1blue.blend.jpg
		blendfunc add
	}
}
textures/base_light/sm_light1red
{
	qer_editorimage textures/base_light/sm-light1red.jpg
	q3map_lightimage textures/base_light/sm-light1red.blend.jpg
	surfaceparm nomarks
	q3map_surfacelight 2500
	q3map_flare flareShader-subtle
	{
		map $lightmap
		rgbgen identity
	}
	{
		map textures/base_light/sm-light1red.jpg
		blendfunc filter
		rgbgen identity
	}
	{
		map textures/base_light/sm-light1red.blend.jpg
		blendfunc add
	}
}
textures/base_light/trianglelight
{
	q3map_lightimage textures/base_light/trianglelight.blend.tga
	surfaceparm nomarks
	surfaceparm nolightmap
	q3map_surfacelight 2500
	{
		map textures/base_light/trianglelight.tga
		rgbGen identity
	}
	{
		map $lightmap
		blendfunc gl_dst_color gl_zero
		rgbGen identity
	}
	{	
		map textures/base_light/trianglelight.blend.tga
		blendfunc GL_one gl_one
	}

}
//Red
textures/base_light/ceil1_22a
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_trans
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	surfaceparm nomarks
	surfaceparm trans
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		blendfunc gl_one gl_one_minus_src_alpha
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_1k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 1000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_2k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 2000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_4k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 4000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_5k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_8k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 8000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_10k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_15k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 15000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_16k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 16000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_20k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 20000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_22k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 22000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_30k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 30000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_40k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 40000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_50k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 50000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_70k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 70000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_90k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 90000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_110k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 110000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_22a_500k
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	q3map_lightimage textures/base_light/ceil1_22a.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 500000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_22a.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc add
	}
}
//-------------------------------------------------------------
//Blue
textures/base_light/ceil1_30
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_trans
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	surfaceparm nomarks
	surfaceparm trans
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		blendfunc gl_one gl_one_minus_src_alpha
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_1k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 1000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_2k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 2000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_4k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 4000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_5k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_8k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 8000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_10k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_15k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 15000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_16k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 16000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_20k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 20000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_22k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 22000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_30k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 30000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_40k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 40000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_50k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 50000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_70k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 70000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_90k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 90000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_110k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 110000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_30_500k
{
	qer_editorimage textures/base_light/ceil1_30.tga
	q3map_lightimage textures/base_light/ceil1_30.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 500000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_30.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc add
	}
}
//-------------------------------------------------------------
//Cyan
textures/base_light/ceil1_34
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_trans
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	surfaceparm nomarks
	surfaceparm trans
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		blendfunc gl_one gl_one_minus_src_alpha
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_1k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 1000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_2k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 2000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_4k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 4000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_5k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_8k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 8000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_10k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_15k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 15000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_16k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 16000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_20k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 20000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_22k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 22000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_30k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 30000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_40k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 40000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_50k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 50000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_70k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 70000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_90k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 90000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_110k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 110000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_34_500k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 500000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_34.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc add
	}
}
//-------------------------------------------------------------
//LightBlue
textures/base_light/ceil1_37
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_trans
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	surfaceparm nomarks
	surfaceparm trans
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		blendfunc gl_one gl_one_minus_src_alpha
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_1k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 1000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_2k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 2000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_4k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 4000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_5k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_8k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 8000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_10k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_15k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 15000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_16k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 16000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_20k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 20000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_22k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 22000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_30k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 30000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_40k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 40000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_50k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 50000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_70k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 70000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_90k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 90000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_110k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 110000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_37_500k
{
	qer_editorimage textures/base_light/ceil1_37.tga
	q3map_lightimage textures/base_light/ceil1_37.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 500000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_37.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc add
	}
}
//-------------------------------------------------------------
//White
textures/base_light/ceil1_38
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_trans
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	surfaceparm nomarks
	surfaceparm trans
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		blendfunc gl_one gl_one_minus_src_alpha
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_1k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 1000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_2k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 2000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_4k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 4000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_5k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_8k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 8000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_10k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_15k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 15000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_16k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 16000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_20k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 20000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_22k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 22000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_30k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 30000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_40k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 40000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_50k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 50000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_70k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 70000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_90k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 90000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_110k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 110000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_38_500k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	q3map_lightimage textures/base_light/ceil1_38.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 500000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_38.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc add
	}
}
//-------------------------------------------------------------
//DarkYellow
textures/base_light/ceil1_39
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_trans
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	surfaceparm nomarks
	surfaceparm trans
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		blendfunc gl_one gl_one_minus_src_alpha
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_1k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 1000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_2k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 2000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_4k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 4000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_5k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_8k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 8000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_10k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_15k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 15000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_16k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 16000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_20k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 20000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_22k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 22000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_30k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 30000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_40k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 40000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_50k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 50000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_70k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 70000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_90k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 90000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_110k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 110000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_39_500k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 500000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
//-------------------------------------------------------------
//Yellow
textures/base_light/ceil1_4
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_trans
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	surfaceparm nomarks
	surfaceparm trans
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		blendfunc gl_one gl_one_minus_src_alpha
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_1k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 1000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_2k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 2000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_4k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 4000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_5k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_8k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 8000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_10k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_15k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 15000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_16k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 16000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_20k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 20000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_22k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 22000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_30k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 30000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_40k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 40000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_50k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 50000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_70k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 70000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_90k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 90000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_110k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 110000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
textures/base_light/ceil1_4_500k
{
	qer_editorimage textures/base_light/ceil1_4.tga
	q3map_lightimage textures/base_light/ceil1_4.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 500000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_4.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc add
	}
}
//-------------------------------------------------------------
//Orange
textures/base_light/xceil1_39
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_trans
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	surfaceparm nomarks
	surfaceparm trans
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		blendfunc gl_one gl_one_minus_src_alpha
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_1k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 1000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_2k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 2000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_4k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 4000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_5k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 5000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_8k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 8000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_10k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 10000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_15k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 15000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_16k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 16000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_20k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 20000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_22k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 22000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_30k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 30000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_40k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 40000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_50k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 50000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_70k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 70000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_90k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm metalsteps
	q3map_surfacelight 90000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_110k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 110000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
textures/base_light/xceil1_39_500k
{
	qer_editorimage textures/base_light/xceil1_39.tga
	q3map_lightimage textures/base_light/xceil1_39.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 500000
	q3map_flare flareShader-wide
	{
		map textures/base_light/xceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/xceil1_39.blend.tga
		blendfunc add
	}
}
//-------------------------------------------------------------
// a.k.a. "xceill_39_4k"
textures/base_light/xceil1_39_a
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 4000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}
// a.k.a. "xceill_39_8k"
textures/base_light/xceil1_39_b
{
	qer_editorimage textures/base_light/ceil1_39.tga
	q3map_lightimage textures/base_light/ceil1_39.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 8000
	q3map_flare flareShader-wide
	{
		map textures/base_light/ceil1_39.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		tcGen lightmap 
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc add
	}
}

textures/base_light/runway
{
	q3map_lightimage textures/base_light/runway_glow.tga
	surfaceparm nomarks
	q3map_surfacelight 400
	{
		map textures/base_light/runway_glow.tga
		tcmod scale 1 .25
		rgbgen wave square -1 2 .5 8
		tcmod scroll 0 .5
	}	

	{
		map textures/base_light/runway.tga
		blendFunc blend
		rgbGen identity
	}
        
	{
		map $lightmap
		rgbGen identity
		blendfunc filter
	}

	{
		map textures/base_light/runwayb.tga
		blendFunc add
		rgbGen identity
	}

	
}
textures/base_light/geolight
{
	q3map_lightimage textures/base_light/geolight_glow.tga
	surfaceparm nomarks
	q3map_surfacelight 4000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/geolight.tga
		blendFunc GL_DST_COLOR GL_SRC_ALPHA
		rgbGen identity
		alphaGen lightingSpecular
	}
        {
		map textures/base_light/geolight_glow.tga
		blendFunc add
		rgbgen wave sin .575 .025 0 10
	}
	
}



textures/base_light/dm18twr
{
	q3map_lightimage textures/base_light/dm18twr_glow.tga
	surfaceparm nomarks
	q3map_surfacelight 4000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/dm18twr.tga
		blendFunc GL_DST_COLOR GL_SRC_ALPHA
		rgbGen identity
		alphaGen lightingSpecular
	}
        {
		map textures/base_light/dm18twr_glow.tga
		blendFunc add
		rgbgen wave sin .575 .025 0 10
	}
	
}
textures/base_light/proto_lightgreen
{
	q3map_lightimage textures/base_light/proto_lightgreen.tga
	surfaceparm nomarks
	q3map_surfacelight 300
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/proto_lightgreen.tga
		blendFunc filter
		rgbGen identity
	}
        {
		map textures/base_light/proto_lightgreen.tga
		blendFunc add
	}
	
}
textures/base_light/cornerlight
{
	q3map_lightimage textures/base_light/cornerlight.glow.tga
	surfaceparm nomarks
	q3map_surfacelight 2500
	{
		map textures/base_light/cornerlight.tga
		rgbGen identity
	}

	{
		map $lightmap
		blendfunc gl_dst_color gl_zero
		rgbGen identity
	}

		
	{	
		map textures/base_light/cornerlight.glow.tga
		blendfunc GL_one gl_one
		rgbgen wave sawtooth .6 .1 0 7
	}		
}


textures/base_light/trianglelight
{
	q3map_lightimage textures/base_light/trianglelight.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 2500
	{
		map textures/base_light/trianglelight.tga
		rgbGen identity
	}

	{
		map $lightmap
		blendfunc gl_dst_color gl_zero
		rgbGen identity
	}

		
	{	
		map textures/base_light/trianglelight.blend.tga
		blendfunc GL_one gl_one
		rgbgen wave sawtooth .6 .1 0 7
	}

		
}

textures/base_light/proto_bulb
{
    deformVertexes autoSprite2
    surfaceparm	trans
	surfaceparm nomarks
	surfaceparm nolightmap
	cull none
    
        {
                map textures/base_light/proto_bulb.tga
                blendFunc GL_ONE GL_ONE
                
        }


}
textures/base_light/shi
{
        surfaceparm	trans
	surfaceparm nomarks
	surfaceparm nolightmap
	cull disable
	{
		map textures/base_light/shi.tga
		blendFunc GL_ONE GL_ONE
                tcmod scale .5 .5
		rgbgen wave triangle 1 5.1 1 3
	}
	
        {	
		map textures/base_light/shi.tga
		blendfunc GL_ONE GL_ONE
                tcmod scale .5 .5
                rgbgen wave triangle 1 2 0 7.3
	}
}
textures/base_light/proto_light
{
	q3map_lightimage textures/base_light/proto_lightmap.tga
	surfaceparm nomarks
	q3map_surfacelight 1000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/proto_light.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/proto_lightmap.tga
		blendfunc GL_ONE GL_ONE
                rgbGen wave sin .5 0.5 1 .1
	}
        {	
		map textures/base_light/proto_light2.tga
		blendfunc GL_ONE GL_ONE
                rgbgen wave triangle 1 5 1 3
	}
        {	
		map textures/base_light/proto_light2.tga
		blendfunc GL_ONE GL_ONE
                tcmod scale -1 -1
                 rgbgen wave triangle 1 2 0 7
	}
}
textures/base_light/proto_lightred
{
	q3map_lightimage textures/base_light/proto_lightred.tga
	surfaceparm nomarks
	q3map_surfacelight 300
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/proto_lightred.tga
		blendFunc filter
		rgbGen identity
	}
        {
		map textures/base_light/proto_lightred.tga
		blendFunc add
	}
	
}

textures/base_light/proto_lightred2
{
	q3map_lightimage textures/base_light/proto_lightred.tga
	qer_editorimage textures/base_light/proto_lightred.tga
	surfaceparm nomarks
	q3map_surfacelight 1000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/proto_lightred.tga
		blendFunc filter
		rgbGen identity
	}
        {
		map textures/base_light/proto_lightred.tga
		blendFunc add
		rgbGen wave square .5 .5 0 1
	}
	
}

textures/base_light/proto_light_2k
{
	qer_editorimage textures/base_light/proto_light.tga
	q3map_lightimage textures/base_light/proto_lightmap.tga
	surfaceparm nomarks
	q3map_surfacelight 2000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/proto_light.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/proto_lightmap.tga
		blendfunc GL_ONE GL_ONE
                rgbGen wave sin .5 0.5 1 .1
	}
        {	
		map textures/base_light/proto_light2.tga
		blendfunc GL_ONE GL_ONE
                rgbgen wave triangle 1 5 1 3
	}
        {	
		map textures/base_light/proto_light2.tga
		blendfunc GL_ONE GL_ONE
                tcmod scale -1 -1
                 rgbgen wave triangle 1 2 0 7
	}
}


textures/base_light/s_proto_light
{
	q3map_lightimage textures/base_light/s_proto_lightmap.tga
	surfaceparm nomarks
	q3map_surfacelight 100
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/proto_light.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/proto_lightmap.tga
		blendfunc GL_ONE GL_ONE
                rgbGen wave sin .5 0.5 1 .1
	}
        {	
		map textures/base_light/proto_light2.tga
		blendfunc GL_ONE GL_ONE
                rgbgen wave triangle 1 5 1 3
	}
        {	
		map textures/base_light/proto_light2.tga
		blendfunc GL_ONE GL_ONE
                tcmod scale -1 -1
                 rgbgen wave triangle 1 2 0 7
	}
}
textures/base_light/scrolllight
{
	q3map_lightimage textures/sfx/scrolllight2.tga
	q3map_surfacelight 100
	
        {
		map $lightmap
		rgbGen identity
	}
        {
		Map textures/base_light/scrolllight.tga
		blendfunc gl_dst_color gl_zero
                rgbGen identity
	}	
        {    
		Map textures/base_light/scrolllight2.tga
		blendFunc GL_ONE GL_ONE
                tcmod scroll -1 0
	}	
        {    
      	        Map textures/base_light/scrolllight2.tga
      	        blendFunc GL_ONE GL_ONE
                tcmod scroll -2 0
        }	
    
	
}
textures/base_light/lightflare_wht500
{
	qer_editorimage textures/base_light/light_flare.tga
	q3map_lightimage textures/base_light/light1.blend.tga 
	deformVertexes autoSprite
	q3map_surfacelight	500
	surfaceparm	trans
	surfaceparm nomarks
	surfaceparm nolightmap
	cull none
	
	{
		Map textures/base_light/light_flare.tga
		blendFunc GL_ONE GL_ONE
	}	
	
}
textures/base_light/lightflare_500
{
	qer_editorimage textures/base_light/light_flare.tga
	deformVertexes autoSprite
	q3map_surfacelight	500
	surfaceparm	trans
	surfaceparm nomarks
	surfaceparm nolightmap
	cull none
	
	{
		Map textures/base_light/light_flare.tga
		blendFunc GL_ONE GL_ONE
	}	
	
}
textures/base_light/border7_ceil50
{
	qer_editorimage textures/base_light/border7_ceil50.tga
	q3map_surfacelight 100
	// Square dirty white llight
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/border7_ceil50.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/border7_ceil50glow.tga
		blendfunc GL_ONE GL_ONE
	}
}



textures/base_light/ceil1_38_10k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	// Square dirty white llight
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_38_20k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	surfaceparm nomarks
	q3map_surfacelight 20000
	light 1
	// Square dirty white llight
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_38_30k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	surfaceparm nomarks
	q3map_surfacelight 30000
	light 1
	// Square dirty white llight
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_38_40k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	surfaceparm nomarks
	q3map_surfacelight 40000
	light 1
	// Square dirty white light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_38_50k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	surfaceparm nomarks
	q3map_surfacelight 50000
	light 1
	// Square dirty white light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_38_70k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	surfaceparm nomarks
	q3map_surfacelight 70000
	light 1
	// Square dirty white llight
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_38_90k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	surfaceparm nomarks
	q3map_surfacelight 90000
	light 1
	// Square dirty white llight
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}


textures/base_light/light1dark
{
	qer_editorimage textures/base_light/light1.tga
	q3map_lightimage textures/base_light/light1.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 6000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light1.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/light1.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/light1red_2000
{
	qer_editorimage textures/base_light/light1red.tga
	q3map_lightimage textures/base_light/light1red.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 2000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light1red.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/light1red.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/light1red_5000
{
	qer_editorimage textures/base_light/light1red.tga
	q3map_lightimage textures/base_light/light1red.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 5000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light1red.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/light1red.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/light1blue_5000
{
	qer_editorimage textures/base_light/light1blue.tga
	q3map_lightimage textures/base_light/light1blue.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 5000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light1blue.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/light1blue.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/light1blue_2000
{
	qer_editorimage textures/base_light/light1blue.tga
	q3map_lightimage textures/base_light/light1blue.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 2000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light1blue.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/light1blue.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/light2blue_2500
{
	qer_editorimage textures/base_light/light1blue.tga
	q3map_lightimage textures/base_light/light1blue1.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 2500
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light1blue.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/light1blue1.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/light1blue_800
{
	qer_editorimage textures/base_light/light1blue.tga
	q3map_lightimage textures/base_light/light1blue.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 800
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light1blue.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/light1blue.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/light1blue_1500
{
	qer_editorimage textures/base_light/light1blue.tga
	q3map_lightimage textures/base_light/light1blue.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 1500
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light1blue.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/light1blue.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/light1_5000
{
	qer_editorimage textures/base_light/light1.tga
	q3map_lightimage textures/base_light/light1.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 5000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light1.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{	
		map textures/base_light/light1.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/light1_3000
{
	qer_editorimage textures/base_light/light1.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 1500
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light1.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light1.blend.tga
		//rgbGen wave sin 0.5 0.5 0 3
		blendFunc GL_ONE GL_ONE
	}
}

textures/base_light/light1_1500
{
	qer_editorimage textures/base_light/light1.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 1500
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light1.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light1.blend.tga
		//rgbGen wave sin 0.5 0.5 0 3
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/lt2_8000
{
	qer_editorimage textures/base_light/light2.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 8000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light2.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light2.blend.tga
		rgbGen wave sin .6 .1 .1 .1
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/lt2_4000
{
	qer_editorimage textures/base_light/light2.tga
	//light 1
	surfaceparm nomarks
	q3map_surfacelight 4000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light2.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light2.blend.tga
		rgbGen wave sin .6 .1 .1 .1
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/lt2_2000
{
	qer_editorimage textures/base_light/light2.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 2000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light2.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light2.blend.tga
		rgbGen wave sin 0.6 0.1 .1 .1
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/light3b_2500
{
	qer_editorimage textures/base_light/light3b.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 2500
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light3b.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light3b.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/light4_2500
{
	qer_editorimage textures/base_light/light4.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 2500
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light4.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light4.blend.tga
		rgbGen wave sin 0.5 0.5 0 3
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/light5_3000
{
	qer_editorimage textures/base_light/light5.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 3000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/xlight5.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/xlight5.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}

textures/base_light/light5_5k
{
	qer_editorimage textures/base_light/light5.tga
	//light 1
	surfaceparm nomarks
	surfaceparm nolightmap
	q3map_backsplash 0 0
	q3map_surfacelight 5000
	{
		map textures/base_light/light5.tga
		rgbGen identity
	}
//	{
//		map textures/base_light/light5.blend.tga
//		blendFunc GL_ONE GL_ONE
//	}
}

textures/base_light/light5_10k
{
	qer_editorimage textures/base_light/light5.tga
	q3map_lightimage textures/base_light/xlight5.blend.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 10000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/xlight5.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/xlight5.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}

textures/base_light/light5_15k
{
	qer_editorimage textures/base_light/light5.tga
	q3map_lightimage textures/base_light/light5.blend.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 15000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light5.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light5.tga
		blendFunc GL_ONE GL_ONE
	}
}

textures/base_light/light5_20k
{
	qer_editorimage textures/base_light/light5.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 20000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light5.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light5.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}


textures/base_light/lt6_2500
{
	qer_editorimage textures/base_light/light6.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 2500
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light6.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light6.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/light6_2500
{
	qer_editorimage textures/base_light/light6.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 2500
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light6.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light6.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/lt6_2p5k
{
	qer_editorimage textures/base_light/light6.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 5000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/light6.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/light6.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/patch10_pj_lite
{
	q3map_surfacelight 2500
	surfaceparm nomarks
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/patch10_pj_lite.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/patch10_pj_lite.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/patch10_pj_lite2
{
	q3map_surfacelight 2000
	surfaceparm nomarks
	//light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/patch10_pj_lite2.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/patch10_pj_lite2.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}

textures/base_light/patch10_pj_lite2_1000
{
	qer_editorimage textures/base_light/patch10_pj_lite2.tga
	q3map_surfacelight 1000
	surfaceparm nomarks
	//light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/patch10_pj_lite2.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/patch10_pj_lite2.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}

textures/base_light/steedmetallight
{
	q3map_surfacelight 2000	
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/steedmetallight.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/steedmetallight.blend.tga
		rgbGen wave sin 0.5 0.5 0 .2
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/border11light
{
	q3map_surfacelight 500	
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/border11light.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/border11light.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}

textures/base_light/border11light_300
{
	qer_editorimage textures/base_light/border11light.tga
	q3map_lightimage textures/base_light/border11light.blend.tga

	q3map_surfacelight 235	
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/border11light.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/border11light.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}


textures/base_light/sm_light1red
{
	light 1
	surfaceparm nomarks
	q3map_surfacelight 2500
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/sm_light1red.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/sm_light1red.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/sm_light1blue
{
	light 1
	surfaceparm nomarks
	q3map_surfacelight 2500
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/sm_light1blue.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/sm_light1blue.blend.tga
		blendFunc GL_ONE GL_ONE
	}
}
textures/base_light/wstlt1_5
{
	q3map_surfacelight 2000
	surfaceparm nomarks
	light 1

	// older wall lamp
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/wstlt1_5.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/wstlt1_5.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/pj_wstlt1_3k
{
	qer_editorimage textures/base_light/wstlt1_5.tga
	q3map_lightimage textures/base_light/wstlt1_5.blend.tga
	q3map_surfacelight 3000
	surfaceparm nomarks
	light 1

	// older wall lamp
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/wstlt1_5.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/wstlt1_5.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/baslt3_1_2K
{
	qer_editorimage textures/base_light/baslt3_1.tga
	surfaceparm nomarks
	q3map_surfacelight 2000
	//light 1

	// Fluorescent light from Q2
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/baslt3_1.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/baslt3_1.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/baslt4_1_2k
{
	qer_editorimage textures/base_light/baslt4_1.tga
	surfaceparm nomarks
	q3map_surfacelight 2000
	//light 1

	// New Fluorescent light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/baslt4_1.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/baslt4_1.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/baslt4_1_4k
{
	qer_editorimage textures/base_light/baslt4_1.tga
	surfaceparm nomarks
	q3map_surfacelight 4000
	//light 1

	// New Fluorescent light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/baslt4_1.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/baslt4_1.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_37
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	// Modified light blue ceil light from Q2
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_37.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_37.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_2
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_2.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_2.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_22a
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	//	A red-orange ceiling light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_22a.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_22a_trans
{
	qer_editorimage textures/base_light/ceil1_22a.tga
	surfaceparm nomarks
	surfaceparm nonsolid
	q3map_surfacelight 10000
	light 1
	//	A red-orange ceiling light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_22a.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_22a_8k
{
	surfaceparm nomarks
	qer_editorimage textures/base_light/ceil1_22a
	q3map_surfacelight 8000
	light 1
	//	A red-orange ceiling light (wattage 8k)
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_22a.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_22a.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_4
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	//	A yellow ceiling light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_4.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_4.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_3
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	//	A red ceiling light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_3.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_3.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_35
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	// Square green light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_35.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_35.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_30
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	// Square rich blue light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_30.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_30_trans
{
	qer_editorimage textures/base_light/ceil1_30.tga
	surfaceparm nomarks
	surfaceparm nonsolid
	q3map_surfacelight 10000
	light 1
	// Square rich blue light non-solid
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_30.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}


textures/base_light/ceil1_30_8k
{
	surfaceparm nomarks
	qer_editorimage textures/base_light/ceil1_30
	q3map_surfacelight 8000
	light 1
	// Square rich blue light (8k light wattage
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_30.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_30.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_31
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	// Square magenta light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_31.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_31.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_32
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	// Square violet light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_32.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_32.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_33
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	// Square golden yellow light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_33.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_33.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_34
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	// Square tourquoise light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_34.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_34_5k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	surfaceparm nomarks
	q3map_surfacelight 5000
	light 1
	// Square tourquoise light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_34.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_34_10k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	// Square tourquoise light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_34.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_34_2k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 2000
	light 1
	// Square tourquoise light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_34.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_34_1k
{
	qer_editorimage textures/base_light/ceil1_34.tga
	q3map_lightimage textures/base_light/ceil1_34.blend.tga
	surfaceparm nomarks
	q3map_surfacelight 1000
	light 1
	// Square tourquoise light
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_34.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_34.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}


textures/base_light/ceil_white5k
{
	qer_editorimage textures/base_light/ceil1_38.tga
	surfaceparm nomarks
	q3map_surfacelight 5000
	light 1
	// Square dirty white llight
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_38
{
	surfaceparm nomarks
	q3map_surfacelight 2500
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_38.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/pjceil1_39_1K
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 1000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/ceil1_39
{
	surfaceparm nomarks
	q3map_surfacelight 7500
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/pjceil1_39_1p5k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 1500
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/xceil1_39_2k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 2000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39_5k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 5000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39_10k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39_15k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 15000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39_20k
{
//	q3map_backsplash 0 0
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 20000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39_30k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 30000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39_50k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 50000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39_70k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 70000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39_90k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 90000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39_110k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 110000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39_500k
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 500000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}



textures/base_light/xceil1_39_1
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 10000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 20000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}

textures/base_light/xceil1_39_a
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 30000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}


textures/base_light/xceil1_39_b
{
	qer_editorimage textures/base_light/ceil1_39.tga
	surfaceparm nomarks
	q3map_surfacelight 40000
	light 1
	// Square dirty white
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/ceil1_39.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}


textures/base_light/jaildr01_3
{
	surfaceparm nomarks
	q3map_surfacelight 1000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/jaildr01_3.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/jaildr01_3.blend.tga
		rgbGen wave sin 0.5 0.5 1 1
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/jaildr02_3
{
	surfaceparm nomarks
	q3map_surfacelight 1000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/jaildr02_3.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/jaildr02_3.blend.tga
		rgbGen wave sin 0.5 0.5 1 1
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/jaildr03_1
{
	surfaceparm nomarks
	q3map_surfacelight 1000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/jaildr03_1.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/jaildr03_1.tga
		rgbGen wave sin 0.5 0.5 1 1
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/jaildr03_2
{
	surfaceparm nomarks
	q3map_surfacelight 1000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/jaildr03_2.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/jaildr03_2.blend.tga
		rgbGen wave sin 0.5 0.5 1 1
		blendfunc GL_ONE GL_ONE
	}

}
textures/base_light/jaildr1_3
{
	surfaceparm nomarks
	q3map_surfacelight 1000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/jaildr1_3.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/jaildr1_3.blend.tga
		rgbGen wave sin 0.5 0.5 1 1
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/jaildr2_3
{
	surfaceparm nomarks
	q3map_surfacelight 1000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/jaildr2_3.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/jaildr2_3.blend.tga
//		rgbGen wave sin 0.5 0.5 1 1
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/wsupprt1_12
{
	surfaceparm nomarks
	q3map_surfacelight 1000
	//light1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/wsupprt1_12.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/wsupprt1_12.blend.tga
		rgbGen wave sin 0.5 0.5 1 1
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/wsupprt1_12h
{
	surfaceparm nomarks
	q3map_surfacelight 1000
	//light1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/base_light/wsupprt1_12h.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/base_light/wsupprt1_12h.blend.tga
		rgbGen wave sin 0.5 0.5 1 1
		blendfunc GL_ONE GL_ONE
	}
}
textures/base_light/ceil1_26
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light1
}
textures/base_light/ceil1_28
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light1
}
textures/base_light/ceil1_6
{
	surfaceparm nomarks
	q3map_surfacelight 10000
	light1
}
textures/base_light/tlight05
{
	surfaceparm nomarks
	q3map_surfacelight 5000
	light1
}

textures/base_light/invisi_light1
{
	qer_editorimage base_light/ceil1_30.tga
	qer_trans 50
	//surfaceparm nodraw
	surfaceparm nomarks
	q3map_surfacelight 50000
	light 1
	// Square blue light
	
}