models/players/police/police_rlite_red { surfaceparm trans cull disable deformVertexes autosprite deformVertexes move 0 0.1 0 sin -2 47 0 5 { map models/players/police/police_rlite_red.tga blendfunc gl_src_alpha gl_one rgbGen identity alphaGen wave square 0 1 0 4 } } models/players/police/police_rlite_blue { surfaceparm trans cull disable deformVertexes autosprite deformVertexes move 0 0.1 0 sin -2 47 0 5 { map models/players/police/police_rlite_blue.tga blendfunc gl_src_alpha gl_one rgbGen identity alphaGen wave square 0 1 0 4 } } models/players/police/xpreflect { { map models/players/police/xpreflect.tga tcGen environment } } models/players/police/body_skin { { map models/players/police/preflect.tga rgbGen lightingDiffuse tcGen environment } { map models/players/police/body_skin.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen lightingDiffuse } { map models/players/police/body_skin_alpha.tga blendfunc blend rgbGen identity } } models/players/police/lights_alpha { cull disable { map models/players/police/lights_alpha.tga blendfunc add rgbGen lightingDiffuse } { map models/players/police/lights.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen lightingDiffuse } } models/players/police/lights_alphab { cull disable { map models/players/police/lights_alphab.tga blendfunc add rgbGen lightingDiffuse } { map models/players/police/lights_blue.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen lightingDiffuse } } models/players/police/lights_alphar { cull disable { map models/players/police/lights_alphar.tga blendfunc add rgbGen lightingDiffuse } { map models/players/police/lights_red.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen lightingDiffuse } } models/players/police/zeroskin { { map models/players/police/zeroskin.tga blendfunc add rgbGen lightingDiffuse } } models/players/police/body_skinw { { map models/players/police/preflect.tga rgbGen lightingDiffuse tcGen environment } { map models/players/police/body_skinw.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen lightingDiffuse } } models/players/police/body_skinb { { map models/players/police/preflect.tga rgbGen lightingDiffuse tcGen environment } { map models/players/police/body_skinb.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen lightingDiffuse } }