Commit graph

429 commits

Author SHA1 Message Date
q3rally
c9eeebd64e Added aas files for q3r_valley, q3r_downtown and q3r_david5 2021-07-31 15:32:00 +00:00
zturtleman
bcfd420250 ioquake3 resync to revision 6925 from 6920.
Allow unwinding of qvmcall64 call-stub for msvc/masm.
Add epsilon to avoid division by zero in CalcSpecular().
Add r_parallaxMapOffset.
Fix line not removed in previous commit.
OpenGL2: Flip normals for backfacing triangles.
2021-07-30 05:08:47 +00:00
insellium
ce7c0797c6 fixed q3r_babel map
removed old q3config.cfg
2021-07-28 16:26:26 +00:00
q3rally
8be1b5b71d added aas file for battlecanyon
fixed bug #39 (plasmagun alt fire)
2021-07-27 20:57:01 +00:00
insellium
51f77cca5e NEW MAP - BATTLE CANYON!
One of the unreleased P3rle maps made in 2016. Five years later, i finished it.
2021-07-21 14:11:48 +00:00
insellium
5eef73f131 updated .arena files
updated dirtyfun.jpg reflect file
2021-07-13 13:10:05 +00:00
q3rally
db15fc75f8 fixed q3r_arenas.txt 2021-07-10 21:08:28 +00:00
q3rally
782f65048a bots are now added via arena file 2021-07-08 21:12:39 +00:00
q3rally
30a4363ed2 arena files now contain "bot support" and "teams" 2021-07-08 15:21:20 +00:00
q3rally
d4d94bd63d Added the new sigils and icons from insellium codewise
version upcount
2021-07-08 09:31:01 +00:00
insellium
dbfe93232f q3r_david5 preview fixed 2021-07-05 07:49:38 +00:00
insellium
c35d60d9a6 added and updated CTF textures 2021-07-04 12:47:56 +00:00
insellium
4b2e3f4c3e Removed unnecessary icons
Flags textures updated
Icons of flag status updated
Added [iconS_color] domination sigils (for P3rle)
2021-07-03 10:32:21 +00:00
insellium
d81ea62c15 fixed Viper icons
added addon car model - Gravelord
added new domination models (for P3rle)
replaced some q3 textures with their remakes
changelog.txt updated
2021-07-03 07:55:50 +00:00
q3rally
6c8224cce7 homing rockets now shootable
adjusted rocket speed
2021-06-24 20:34:54 +00:00
q3rally
64ee3a5374 power of the homing rockets decreased
version upcount to v0.3c
2021-06-15 16:15:53 +00:00
zturtleman
62467f97b9 Fix losing race rank after finishing if following other player
If you finish the race and then follow another player (fire and then
rear fire to switch to SPECTATOR_FOLLOW) and then after other player
finishes and there is no one else to follow the game switches you
to SPECTATOR_FREE. This calls ClientBegin() which clears most of the
game client data, including the finishRaceTime. This puts the player
in last place on the scoreboard.
2021-06-15 10:30:30 +00:00
q3rally
cad778cadc Added 4-Team-Domination
Added default bots to arena files
2021-06-11 04:29:41 +00:00
insellium
cc348d4b56 Added new bots. Now, each of them has its own unique botfile. 23 bots = 23 botfile groups.
new chat balloon sprite
fixed reaper/shacknews.skin
tweaked menu/tab sprites
deleted more unnecessary files
2021-06-08 18:40:12 +00:00
insellium
b01cee6e6d Reconverted menu backgrounds from 32bit to 24bit
Removed some unnecessary models from the folder models/mapobjects/
2021-06-08 05:39:55 +00:00
insellium
98aeda3b0a oops. one missing texture :) 2021-06-07 18:28:59 +00:00
q3rally
bf13265969 2021-06-07 14:56:21 +00:00
insellium
cb1a03e5f2 ADDED 3 ADDON MAPS: q3r_downtown.bsp, q3r_valley.bsp, q3r_david5.bsp
q3r_babel, as it turns out, does not really fit into Deathmatch mode. q3r_babel is now only a DOM map.
2021-06-07 11:14:56 +00:00
zturtleman
1568196e27 ioquake3 resync to revision 6920 from 6893.
Updated to latest recommended build settings, increased deployment target to 10.7
Further tweaks to Xcode project
Now works as well as possible in Xcode 11
Figured out method of referencing GLSL generated C files outside of code directory
Update README.md
Add C syntax highlighting to readme
Simplify glsl -> C stringification
Make LCC path resolution more robust
GitHub Actions setup
Remove old CI system configurations
Add status badge to README
Fix shader stringify
Run apt-get update before installing deps
Avoid platform sed differences
Run actions on pull request too
Use `r_texturemode GL_LINEAR_MIPMAP_LINEAR` by default
[sdl] Turn tentative definition into actual definition.
Add TOOLS_CFLAGS to build preamble
Fix use of TOOLS_CC being reported as CC
Use the correct compiler for tools when cross building under cygwin
Allow using pulseaudio for SDL audio capture
Restore bots crushing unseen player on q3tourney6 in non-CTF
Fix the number of weights in the IQM model calculation
Fixes a crash when compiling the project on windows in 64 bit mode.
2021-06-07 09:11:19 +00:00
zturtleman
5fd3d16c15 Update ioquake3 svn revision
ioquake3 default git branch being renamed probably added a bunch of svn revisions.
2021-06-07 08:40:37 +00:00
insellium
1dfea037ee fixed links to q3r websties and discord
reflect.jpg and plates/default.tga back
2021-06-06 06:43:40 +00:00
insellium
a84ba3f6fe Removed reflect/reflect.jpg and plates/default.tga to solve a very important bug with reflections and name plate.
Camaro icons reduced in size
2021-06-01 05:37:48 +00:00
insellium
724468c3c7 Removed unnecessary textures
(svn-commit after 0.3 update)
2021-05-31 07:28:24 +00:00
q3rally
1c1694e7e2 added q3r_citydom map and aas and textures
changed version numbering
2021-05-28 19:46:16 +00:00
q3rally
ae3c64ee50 commit for 0.0.3.0 release (code freeze)
tweaked telefrag gun
updated roadmap
updated discord logo in main menu
version upcount
2021-05-13 16:02:43 +00:00
q3rally
521d68adc2 finished the alt fire for railgun (telefrag gun) 2021-05-11 11:02:37 +00:00
q3rally
7b2731e2f6 reworked all the readme files and license 2021-05-11 09:49:02 +00:00
q3rally
c16d8e6e49 fixed bug in bot path creation system (thx zturtleman)
added discordlogo.tga
added reflect image for babel (by insellium)
2021-05-05 18:38:41 +00:00
q3rally
c83d372dbd shotgun bullet missing bug fixed 2021-05-03 19:22:06 +00:00
insellium
3a4c14f219 Q3R_BABEL UPDATED 2021-05-03 14:52:58 +00:00
q3rally
aa1d5aa0c7 added discord button to main menu
(still needs work for hyperlinking)
version number upcount
2021-05-03 14:46:16 +00:00
q3rally
920221f50f Updated q3r_ctf_01.aas
Added q3r_dm02.aas
2021-05-03 04:32:47 +00:00
insellium
8608ba0255 Q3R_CTF_01 UPDATED
fixed glass
added q3r_babel menu background
2021-05-03 03:10:35 +00:00
q3rally
ee93eb67b8 aas file for q3r_babel 2021-04-28 15:34:28 +00:00
insellium
4552594174 NEW DM/DOM MAP - E2M8 REMAKE
roadmap_0.0.4.0.txt updated
2021-04-28 05:41:13 +00:00
q3rally
176e27e1ab fixed headmodel in options bug
version number upcount
2021-04-28 04:20:12 +00:00
q3rally
af34652a43 finally fixed interface bug
version number upcount
2021-04-27 21:28:14 +00:00
q3rally
d429a7ced4 added flameball explosion sound 2021-04-27 19:25:29 +00:00
insellium
e1122a8a45 updated menu backgrounds
updated icons & tab sprites
fixed glass debris
added flameball explosion sound
added lost textures/shaders for future Y/G CTF/DOM flags
2021-04-27 10:27:10 +00:00
q3rally
7dcf020d87 fixed interface bug with overlapping icons 2021-04-25 20:46:11 +00:00
q3rally
7df4038c2f changed code for the new flamersounds
changed flashcolor
2021-04-25 16:53:25 +00:00
insellium
1e5faba528 updated icons & flamer sounds converted to .ogg 2021-04-25 16:45:24 +00:00
insellium
a467be1928 little some fixes 2021-04-25 15:08:37 +00:00
insellium
4f20f9e273 Oh, that's right, i completely forgot. 2021-04-25 11:33:38 +00:00
insellium
4805e66351 REMOVED MOST UNUSED TEXTURES
The game will now take up significantly less disk space. Q3R Mapping Kit in progress.
2021-04-25 10:53:21 +00:00