Commit graph

542 commits

Author SHA1 Message Date
q3rally
61bc4442c0 fixed incorrect shaders for lightning gun and railgun 2021-02-18 17:57:20 +00:00
q3rally
0c12a85206 new modern ui
hd arrows
new cursor
new botskill icons
fixed wrong rocket ammo
2021-02-18 16:10:49 +00:00
q3rally
f2a09788b6 menu transitions now a bit faster 2021-02-18 13:39:47 +00:00
q3rally
58ba3168dd lowered the power of the railgun 2021-02-18 11:46:04 +00:00
q3rally
441369523f fixed plates bug
fixed splash screen bug in HUD
2021-02-18 08:12:12 +00:00
q3rally
39eba38af0 New widescreen levelshots by insellium
added insellium to the credits
2021-02-17 22:30:49 +00:00
q3rally
81a4148fa6 Updated some files. More to come. 2021-02-16 09:39:49 +00:00
q3rally
44aaf52fce base layout of q3r_citydom is ready 2020-07-26 08:50:31 +00:00
q3rally
6743d0ead3 map updates on q3r_citydom map 2020-07-18 23:17:47 +00:00
q3rally
317d472472 new map on the road 2020-07-12 20:32:58 +00:00
zturtleman
0a5535d81a Fix team ranks and ScoreIsTied() in Game VM
There was an off-by-one when checking team scores array. Red checked FFA
team, blue checked red team, and so on for green and yellow teams.

So when blue was winning the game thought score was tied (FFA and red
scores at 0) and did not check if blue reached the capture limit.
2020-07-12 00:01:32 +00:00
q3rally
82264cc6fd added missing texture
reworked item placement and levelshot for q3r_david
2020-07-11 22:25:03 +00:00
q3rally
a1f51691c2 map and code changes 2020-07-11 21:34:27 +00:00
q3rally
870aa81d53 fixed a bug in q3r_david4 2020-07-11 16:00:17 +00:00
q3rally
7580851424 finished reworking q3r_david4 2020-07-09 20:24:41 +00:00
q3rally
655cc8f602 more work done on q3r_david4 2020-07-09 18:37:01 +00:00
q3rally
93ed9cb44a reworked jungle opening
still things to do
2020-07-09 04:54:10 +00:00
q3rally
fd63699a3c new flags
added missing mapmodels
2020-07-08 21:34:58 +00:00
q3rally
4564867539 changed version and year numbers 2020-07-08 18:16:59 +00:00
q3rally
ec43a3482f finished reworking shaders
added missing textures
2020-07-08 17:30:01 +00:00
q3rally
5fecbf8576 more shaderworks :-) 2020-07-08 10:27:01 +00:00
q3rally
fe42c5b36b still on the shaderthing ;-) 2020-07-08 07:13:15 +00:00
q3rally
65bf8687e6 reworking shaders - still unfinished 2020-07-07 22:36:26 +00:00
q3rally
ccbadd8efe reworked weapons.shader 2020-07-07 17:23:39 +00:00
q3rally
64b924893f reworked weapons.shader 2020-07-07 17:20:07 +00:00
q3rally
69c195243b base shaders migrated in one file 2020-07-07 16:39:16 +00:00
q3rally
c52aa8506f reworked some shaders 2020-07-04 22:24:27 +00:00
q3rally
277ac2f654 reworked shaders and ammo boxes 2020-07-04 20:40:00 +00:00
zturtleman
9b86138351 ioquake3 resync to revision 3550 from 3534.
Fix IQM quat normalize fail case
Remove erroneous newlines from Com_Error in sdl_glimp.c
Restore OpenGL 1.1 support (GL_CLAMP)
q3rcc: Allow to override build date
Fix lightning gun handling for corpses and single player podiums
Fix for macOS Catalina screen resolution issue
Fix team orders menu not listing clients with lower clientnums
Fix duplicate team join center print for bots and g_teamAutoJoin
E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option
2020-03-15 19:40:23 +00:00
q3rally
06cbdb679a some changes 2019-08-14 08:14:31 +00:00
q3rally
4b24823250 Added some euro plates 2019-08-05 13:43:25 +00:00
zturtleman
381d8f3fab Add initial value for capture/time limit and cg_sigilLocation for domination to menu and misc fixes. 2019-05-22 00:16:33 +00:00
zturtleman
d1c5c322ed Don't add points in domination after intermission starts. 2019-05-22 00:13:39 +00:00
zturtleman
b053cc7144 Count down health to 100 in DM/CTF/DOM too. 2019-05-21 05:02:07 +00:00
zturtleman
ec32109571 Show domination icons on hud relative to camera instead of car forward. 2019-05-21 04:43:32 +00:00
zturtleman
ee81ee56d9 Fix crash starting domination gamemode and misc issues
Fix warning not being printed when there are no domination sigil entities.
Fix out-of-bounds crash at map load due to setting negative status for all sigil at once.
Fix setting pointers to teamgame.sigil[].entity (entity name check was case sensitive and test map is different).
Fix ignoring third sigil and later spawning an extra one later.
Fix check for modified status in Team_SetSigilStatus().
Fix null pointer crash if domination map doesn't have at least two sigil entities.
2019-05-21 04:24:24 +00:00
zturtleman
83cd2f1ae9 ioquake3 resync to revision 3534 from 3522.
Make Team Arena prevTeamMember command loop around player list
Prevent Q_IsColorString from asserting on negative ascii chars
Add .gitignore for misc/msvc12
OpenGL2: r_cubemapping 2 for box cubemap parallax.
Add r_parallaxMapShadows.
Fix PRINT_ERROR print level missing from CL_RefPrintf
OpenGL2: Fix compiling lightall GLSL on OpenGL 2.1
Add current (custom) resolution to Q3 UI video mode list
Override video mode list in Team Arena UI
OpenGL2: Disable r_cubeMapping if not OpenGL 3.0+
Fix rendering IQM models between model frames
Fix warnings that IQM blendWeights may not be initialized
2019-05-21 02:42:43 +00:00
q3rally
7deab10e2c some small fixes 2019-05-17 06:26:18 +00:00
zturtleman
dd1c25ea9e Fix flame thrower model (Linux), flash, ammo, and explosion
Convert TGA to tga in flamethrower.md3 so it works on Linux (case sensitive) when data is not zipped.
Add flame thrower muzzel flash shader to it doesn't have a black background (copied machine gun's flash shader).
Fix flame thrower using BFG ammo model name in code/game/bg_misc.c.
Fix flame thrower ammo shader (filename typo).
Fix flame explosion in code/cgame/cg_weapons.c.
Rename gfx/color/black.tga to gfx/colors/black.tga like explosion (and other) shaders expect.
2019-05-16 23:11:02 +00:00
q3rally
eaad2d0d4d Added a small domination test map
*** not really playable - only to show off ***
2019-04-26 08:36:34 +00:00
q3rally
e8d2946d6c New gametype - Domination
*** still needs some fixes ***
2019-04-26 08:33:54 +00:00
q3rally
c4133be8b7 small changes 2019-04-14 17:41:14 +00:00
zturtleman
6bc3b33eab ioquake3 resync to revision 3522 from 3511.
Fix axis returned by IQM's LerpTag
Calculate bounds for unanimated IQM models
Fix loading favorites as initial source in server browser
Improve finding obelisk entitynum for bot AI
Fix SDL audio playback with surround sound
Fix predicting entity origin on rotating mover
Allow binds to use hex values for all key codes
Disable pulseaudio capture regardless of SDL version
Fix SDL audio playback with 16-bit stereo sound
Make s_info command display channels instead of stereo
Fix cross-compiling using mingw-w64 on Ubuntu 18.04
2018-10-16 17:48:51 +00:00
q3rally
d0f6099cc1 not changed anything, just some tryouts 2018-09-07 23:39:04 +00:00
q3rally
fc3728e5ba all shaders now have correct surface parms 2018-09-01 23:43:36 +00:00
q3rally
eaeff1538c uploaded custinfoparms.txt to radiant pack
now compiling with surface parameters should work out of the box
use -custinfoparms parameter in radiant
removed another unused shader
2018-08-31 18:48:11 +00:00
q3rally
ee67e01490 removed unused shaders and tga´s 2018-08-31 18:44:17 +00:00
q3rally
4c7503d798 working on surfaceparms 2018-08-27 20:46:43 +00:00
zturtleman
c21ea13ba0 [svn prop] Make Makefile use native line endings and run.sh/run-debug.sh use Unix line endings. 2018-08-23 02:52:36 +00:00
zturtleman
4c104a26a6 Convert Makefile back to Unix line endings. 2018-08-23 02:35:14 +00:00