Commit graph

607 commits

Author SHA1 Message Date
perle
010c144fc0 some more changes for 4TCTF 2024-07-29 22:19:08 +02:00
perle
c9856b0dce prepare new Gametype 4-Teams-CTF
still needs tweaking
2024-07-29 08:38:25 +02:00
perle
cdfd626658 fixed bug #8
System message in CTF when friendly fire
2024-07-27 09:50:52 +02:00
perle
d4b7971c8f fixed bug #69
cg_autodrop should work now
2024-07-26 23:12:59 +02:00
perle
008a11c491 fixed bug #69
cg_autodrop should work now
2024-07-26 23:03:12 +02:00
Zack Middleton
686a1d662f Add file list for emscripten port 2024-06-13 16:09:26 -05:00
Zack Middleton
04ea0f76f8 ioquake3 resync to commit c1ab47a7 from 60dfabbe
Use nanosleep(2) instead of usleep(3)
Makefile: fix compilation on FreeBSD
Update macOS version for GitHub CI
OpenGL2: Add OpenGL ES 2.0+ support
OpenGL2: Add run-time support for unsigned short indexes
OpenGL2: Use CPU vertex animation if too few vertex attributes
Merge pull request #664 from zturtleman/opengles2
OpenGL2: Fix issues running under WebGL
OpenGL2: Fallback to OpenGL ES if OpenGL fails
Add minimal emscripten support
Fix emscripten build directions
Use BASEGAME for emscripten assets
Fix using emscripten 3.1.27+
Allow building for emscripten with "emmake make"
Add -ffast-math for emscripten to match other platforms
Add .vscode and baseq3 to gitignore
Rebuild every target if Makefile changes
ioquake3.html replaces Emscripten-generated HTML shell
Get rid of "Nothing to be done for _.zip" message
Fix build when specifying PLATFORM=emscripten manually instead of using emmake
Silence compiler warnings
Support debug Emscripten build
Speed up GitHub Actions with -j
Add GitHub Actions workflow for web/Emscripten
Add Emscripten to README
Add DEPEND_MAKEFILE to disable rebuild on Makefile edit
Add BUILD_RENDERER_OPENGL1 to disable opengl1
Clean up emscripten in Makefile
Make emscripten --preload-file opt-in
Allow web client to use unzipped QVMs
Customize the web client HTML file
Add support for overriding basegame to web client
Add support for mods to web client
Rename client-config.json based on CLIENTBIN
2024-06-13 15:44:18 -05:00
Zack Middleton
157273b493 ioquake3 resync to commit 60dfabbe from f9547e45
opengl1: Fix skybox in OpenGL 1.1
Update SECURITY.md
2024-05-10 19:52:07 -05:00
Zack Middleton
6f62f2806a ioquake3 resync to commit f9547e45 from 93abc60a
OpenGL2: Fix sun rays being affected by the viewport size
OpenGL2: Fix merged lightmap hacks to have real lightmap index
OpenGL2: Fix using merged lightmaps with tcGen environment
OpenGL2: Fix hack for tcMod transform on merged lightmaps
OpenGL2: Fix flares behind mirror being visible
Fix running on Windows XP
Fix GitHub Actions CI deprecation warnings
OpenGL2: Don't mix drawing to default framebuffer and FBO
2024-03-02 05:42:51 -06:00
Zack Middleton
d8dcb28d04 Make statusbar stay at bottom of screen in narrow aspects 2024-01-21 17:05:48 -06:00
Zack Middleton
b2d893a31b Make power-up line up on status bar 2024-01-21 17:00:16 -06:00
Zack Middleton
67c0b325ec Don't draw ammo HUD background in race with no weapon 2024-01-21 16:58:58 -06:00
Zack Middleton
f5cfbf2269 ioquake3 resync to commit 93abc60a from 5ede35d8
OpenGL2: Fix applying tcMod turb
2024-01-21 16:28:59 -06:00
insellium
e6adaa0353 Little code update 2
— changing credits song name in code
— revision update
2024-01-21 20:54:23 +05:00
insellium
e7e0acdae4 Little code update
— Changed cg_gravity to 1400 (for realistic car movement)
— Expanded checkpoint limit from 40 to 100
2024-01-18 13:25:08 +05:00
Zack Middleton
9aad2a0098 Revert 'out of ammo' change committed by accident
I tested disabling it by weapon instead of gametype but went with adding
Derby to ignoring 'out of ammo' so Gauntlet behaves like Q3.

Change made in "Disable permanent 'out of ammo' message in Derby"
commit 4745f36e47.
2024-01-17 22:34:45 -06:00
insellium
b6695dceef My last commit in 2023
— Added test map for new gamemode LMS
— Fixed Grenade Launcher parameters
2023-12-29 14:49:00 +05:00
Zack Middleton
4745f36e47 Disable permanent 'out of ammo' message in Derby
In Derby, weapons don't spawn and player's only start with Gauntlet.
2023-12-27 17:06:05 -06:00
Zack Middleton
89c4886605 Fix issues and formatting from adding LCS
See "NEW GAME MODE: LAST CAR STANDING"
commit 227e401356
2023-12-27 16:07:06 -06:00
Zack Middleton
4561b7e035 Update compiling guide
WSL needs gcc to build the native tools (stringify, QVM tools).
2023-12-26 22:50:08 -06:00
Zack Middleton
aa3deb6ed1 ioquake3 resync to commit 5ede35d8 from 972635ea
OpenGL2: Fix q3map2 lightstyles effects
OpenGL2: Fix parsing q3gl2_sun without two additional tokens
Fix building QVMs on Linux with Windows line endings
2023-12-26 22:29:18 -06:00
insellium
d69613a527 Updated Server cfs's + example config 2023-12-19 10:41:40 +05:00
Zack Middleton
91aebdd96f ioquake3 resync to commit 972635ea from b1e6ef14
Build QVMs even if there is no QVM JIT
OpenGL2: Fix border for cg_viewsize using HDR/FB-MSAA w/postProcess
OpenGL2: Fix r_clear when using HDR/FB-MSAA
OpenGL2: Fix FB-MSAA on AMD Windows driver
OpenGL2: Fix updating the loading screen with r_cubeMapping 1
2023-12-18 20:49:39 -06:00
Zack Middleton
a19b0be747 Remove BUILD_DEFINES from Makefile
It doesn't need to be configured.
2023-12-18 20:47:11 -06:00
insellium
227e401356 NEW GAME MODE: LAST CAR STANDING
New map for this game mode: COMING SOON
zturtleman, check it out, please.
2023-12-18 00:45:22 +05:00
insellium
d7c857b193 Lotus removed
Needs to be improved
2023-12-17 17:30:51 +05:00
insellium
6a9e2fdb0b Something from me
— Removed haze.ogg. It was temporary music for q3r_babel.
— Added a vignette with noise on the map loading screen.
— Added support for multiple music tracks in the main menu.
— Fixed strncpy error in ui_menu.c appearing during build compie.
— Version update. Looks like version 0.5 will slowly be done without P3rle. I miss him so much.

Ah yes, I'm not a coder.
2023-12-16 12:44:58 +05:00
insellium
47893b81f9 Updated server cfg's
These files were once used to create official Q3Rally servers. Now I've got the time to add them to baseq3r
2023-12-15 06:22:18 +05:00
Zack Middleton
3b65f0a358 Update server q3r_derby.cfg 2023-12-14 17:59:46 -06:00
insellium
d006948062 Removing couple of maps from Derby Mode 2023-12-15 04:57:09 +05:00
Zack Middleton
f855ff5ae9 Make black image for murcielago model be opaque
Using a transparent image on model ignored alpha but model editors, etc
may not.
2023-12-14 17:48:33 -06:00
insellium
5b5c32d0e4
Merge pull request #44 from zturtleman/no_mgun_derby
Don't spawn with machinegun in Demolition Derby
2023-12-15 04:01:27 +05:00
Zack Middleton
9048507722 Don't spawn with machinegun in Demolition Derby
Fixes https://github.com/Q3Rally-Team/q3rally/issues/25
2023-12-14 16:32:23 -06:00
insellium
d705263511 Some graphical changes
- Returned q3rstart
- Changed font in Scoreboard
- Temporarily removed many menu backgrounds. This is due to plans to publish map and model addons.
2023-12-14 13:41:35 +05:00
insellium
f13bcab3f4 Okay, TR_LINEAR make a sense for solution of GrenadeL problem 2023-12-11 07:01:22 +05:00
insellium
8b1de85aa0 GrenadeL alt fire fix 2023-12-11 06:40:33 +05:00
Zack Middleton
a4fe13c122 Fix "following" text being off-center 2023-12-09 22:51:45 -06:00
Zack Middleton
ae409da88b Add parentheses about binary-and
There wasn't a warning so it was probably fine?
2023-12-09 22:51:45 -06:00
Zack Middleton
dc0fa02eb3 Make spectator observer camera rotate smoothly 2023-12-09 22:51:45 -06:00
insellium
56383666bc Update for credits & car damage 2023-12-10 05:44:50 +05:00
Zack Middleton
528645fe86 Fix camera not rotating smoothly
Reducing camera angle in damageYaw to 8-bit caused camera to be limited
to 256 angles and not rotate smoothly.

Restore setting it locally in higher precision as a separate variable
(damageAngles) but still keep it as 8-bit in damagePitch/damageYaw so
it networks correctly.

Issue introduced in "Fix sending angles in damagePitch/damageYaw".
2023-12-09 18:33:04 -06:00
Zack Middleton
226fc030cd Fix intermission view angles
angle/angles is set for info_player_intermission in Q3Rally maps
(and used by Quake 3), not angles2.

(This also required the previous commit to fix angles that CGame
received.)
2023-12-09 18:30:07 -06:00
Zack Middleton
866db4eba5 Fix sending angles in damagePitch/damageYaw
damagePitch/damageYaw are send over the network as 8-bit but Q3Rally
stored 16-bit short for angle in them. This caused CGame to have
different angles than Game.
2023-12-09 18:30:07 -06:00
insellium
d1a0772586 WildGamer's Dream
Now the car is not damaging when driving and the crouch button is pressed (unless you deliberately hit the wall at high speed).
2023-11-20 23:45:56 +05:00
insellium
3baa6a5e7e Fixing Homing Missile of RL 2023-11-20 02:41:25 +05:00
insellium
d4c238aecd Fixed Grenade Missile Physics
FINALLY!!
2023-11-20 01:37:22 +05:00
Zack Middleton
b3fe8e7cc2 Add map rotation config files for servers
Created based on the "type" field in the scripts/*.arena files.

Use with "q3rally-server.x86_64 +exec q3r_racing.cfg".
2023-08-28 16:58:22 -05:00
Zack Middleton
bc4a435056 Add list of engine changes 2023-08-21 14:03:47 -05:00
Zack Middleton
0c524e000d Fix protocol handler scheme 2023-08-21 13:57:57 -05:00
Zack Middleton
8bf79baf63 Fix and resync Windows installer
Fix wrong file paths.
Merge installer changes from ioquake3.
2023-08-21 13:20:16 -05:00