Fixed a quake 3 bug. Fixed looping target_speakers not stopping

their sound when triggered. Thanks to Eraser from EntityPlus
This commit is contained in:
q3rally 2011-07-24 09:11:49 +00:00
parent 554ca94331
commit eac677f60b

View file

@ -13,7 +13,7 @@ ProjectFilesOnly=0
[Project tree]
q3rallycode
+engine
-code
+code
-AL
engine\code\AL\al.h
engine\code\AL\alc.h
@ -92,7 +92,7 @@ q3rallycode
engine\code\botlib\l_utils.h
engine\code\botlib\lcc.mak
engine\code\botlib\linux-i386.mak
-cgame
+cgame
engine\code\cgame\cg_atmospheric.c
engine\code\cgame\cg_consolecmds.c
engine\code\cgame\cg_draw.c
@ -853,58 +853,10 @@ q3rallycode
engine\TODO
engine\voip-readme.txt
[Open project files]
0=engine\code\cgame\cg_players.c
1=engine\code\cgame\cg_atmospheric.c
2=engine\code\qcommon\files.c
3=engine\code\game\bg_public.h
4=engine\code\cgame\cg_main.c
5=engine\code\game\g_main.c
6=engine\code\game\g_spawn.c
7=engine\code\q3_ui\ui_menu.c
8=engine\code\q3_ui\ui_servers2.c
9=engine\code\botlib\linux-i386.mak
10=engine\code\botlib\be_aas.h
11=engine\code\cgame\cg_draw.c
12=engine\code\qcommon\q_shared.h
0=engine\code\cgame\cg_ents.c
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