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https://github.com/Q3Rally-Team/q3rally.git
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Changes
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parent
2c70b4498b
commit
da3fe95b71
2 changed files with 11 additions and 15 deletions
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@ -336,7 +336,6 @@ static cvarTable_t cvarTable[] = {
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{ &cg_thirdPersonHeight, "cg_thirdPersonHeight", "40", CVAR_ARCHIVE },
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{ &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", 0 },
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{ &cg_thirdPerson, "cg_thirdPerson", "1", CVAR_ROM },
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{ &cg_metricUnits, "cg_metricUnits", "0", CVAR_ARCHIVE },
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{ &cg_minSkidLength, "cg_minSkidLength", "12", CVAR_ARCHIVE },
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{ &cg_drawRearView, "cg_drawRearView", "0", CVAR_ARCHIVE },
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@ -767,7 +766,6 @@ static void CG_RegisterSounds( void ) {
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cgs.media.gibBounce1Sound = trap_S_RegisterSound( "sound/player/gibimp1.wav", qfalse );
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cgs.media.gibBounce2Sound = trap_S_RegisterSound( "sound/player/gibimp2.wav", qfalse );
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cgs.media.gibBounce3Sound = trap_S_RegisterSound( "sound/player/gibimp3.wav", qfalse );
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#ifdef MISSIONPACK
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cgs.media.useInvulnerabilitySound = trap_S_RegisterSound( "sound/items/invul_activate.wav", qfalse );
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cgs.media.invulnerabilityImpactSound1 = trap_S_RegisterSound( "sound/items/invul_impact_01.wav", qfalse );
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@ -778,13 +776,11 @@ static void CG_RegisterSounds( void ) {
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cgs.media.obeliskHitSound2 = trap_S_RegisterSound( "sound/items/obelisk_hit_02.wav", qfalse );
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cgs.media.obeliskHitSound3 = trap_S_RegisterSound( "sound/items/obelisk_hit_03.wav", qfalse );
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cgs.media.obeliskRespawnSound = trap_S_RegisterSound( "sound/items/obelisk_respawn.wav", qfalse );
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cgs.media.ammoregenSound = trap_S_RegisterSound("sound/items/cl_ammoregen.wav", qfalse);
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cgs.media.doublerSound = trap_S_RegisterSound("sound/items/cl_doubler.wav", qfalse);
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cgs.media.guardSound = trap_S_RegisterSound("sound/items/cl_guard.wav", qfalse);
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cgs.media.scoutSound = trap_S_RegisterSound("sound/items/cl_scout.wav", qfalse);
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#endif
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cgs.media.teleInSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse );
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cgs.media.teleOutSound = trap_S_RegisterSound( "sound/world/teleout.wav", qfalse );
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cgs.media.respawnSound = trap_S_RegisterSound( "sound/items/respawn1.wav", qfalse );
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@ -799,8 +795,8 @@ static void CG_RegisterSounds( void ) {
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cgs.media.hitSoundHighArmor = trap_S_RegisterSound( "sound/feedback/hithi.wav", qfalse );
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cgs.media.hitSoundLowArmor = trap_S_RegisterSound( "sound/feedback/hitlo.wav", qfalse );
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#endif
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cgs.media.impressiveSound = trap_S_RegisterSound( "sound/feedback/impressive.wav", qtrue );
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cgs.media.impressiveSound = trap_S_RegisterSound( "sound/feedback/impressive.ogg", qtrue );
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cgs.media.impressiveTelefragSound = trap_S_RegisterSound( "sound/feedback/telefragged.ogg", qtrue );
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cgs.media.excellentSound = trap_S_RegisterSound( "sound/feedback/excellent.wav", qtrue );
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cgs.media.deniedSound = trap_S_RegisterSound( "sound/feedback/denied.wav", qtrue );
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cgs.media.humiliationSound = trap_S_RegisterSound( "sound/feedback/humiliation.wav", qtrue );
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@ -811,17 +807,14 @@ static void CG_RegisterSounds( void ) {
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cgs.media.firstExcellentSound = trap_S_RegisterSound( "sound/feedback/first_excellent.wav", qtrue );
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cgs.media.firstHumiliationSound = trap_S_RegisterSound( "sound/feedback/first_gauntlet.wav", qtrue );
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#endif
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cgs.media.takenLeadSound = trap_S_RegisterSound( "sound/feedback/takenlead.wav", qtrue);
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cgs.media.tiedLeadSound = trap_S_RegisterSound( "sound/feedback/tiedlead.wav", qtrue);
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cgs.media.lostLeadSound = trap_S_RegisterSound( "sound/feedback/lostlead.wav", qtrue);
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#ifdef MISSIONPACK
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cgs.media.voteNow = trap_S_RegisterSound( "sound/feedback/vote_now.wav", qtrue);
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cgs.media.votePassed = trap_S_RegisterSound( "sound/feedback/vote_passed.wav", qtrue);
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cgs.media.voteFailed = trap_S_RegisterSound( "sound/feedback/vote_failed.wav", qtrue);
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#endif
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cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse);
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cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse);
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cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse);
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@ -1298,6 +1291,7 @@ static void CG_RegisterGraphics( void ) {
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#endif
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cgs.media.medalImpressive = trap_R_RegisterShaderNoMip( "medal_impressive" );
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cgs.media.medalImpressiveTelefrag = trap_R_RegisterShaderNoMip ( "medal_telefragged" );
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cgs.media.medalExcellent = trap_R_RegisterShaderNoMip( "medal_excellent" );
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cgs.media.medalGauntlet = trap_R_RegisterShaderNoMip( "medal_gauntlet" );
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cgs.media.medalDefend = trap_R_RegisterShaderNoMip( "medal_defend" );
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@ -2148,7 +2142,7 @@ Will perform callbacks to make the loading info screen update.
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void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
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const char *s;
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// Q3Rally Code Start
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int size;
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int i, size;
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// Q3Rally Code END
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// clear everything
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@ -2179,10 +2173,12 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
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cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for
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cgs.flagStatus = -1;
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// Q3Rally Code Start
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cgs.sigil[0] = cgs.sigil[1] = cgs.sigil[2] = cgs.sigil[3] = cgs.sigil[4] = -1; // Sigil Reset
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for ( i = 0; i < MAX_SIGILS; i++ ) {
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cgs.sigil[i] = SIGIL_NONE; // Sigil Reset
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}
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// Q3Rally Code END
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// old servers
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// old servers
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// get the rendering configuration from the client system
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trap_GetGlconfig( &cgs.glconfig );
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cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;
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@ -895,7 +895,7 @@ q3rallycode
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7=engine\code\cgame\cg_main.c
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[Selected Project Files]
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Main=
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Selected=engine\code\qcommon\q_shared.h
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Selected=engine\code\cgame\cg_main.c
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[engine\code\qcommon\q_shared.h]
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TopLine=58
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Caret=35,70
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@ -918,5 +918,5 @@ Caret=33,422
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TopLine=3052
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Caret=3,3095
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[engine\code\cgame\cg_main.c]
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TopLine=1
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Caret=7,41
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TopLine=2166
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Caret=22,2174
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