This commit is contained in:
P3rlE 2022-03-01 22:38:28 +01:00
parent 2c70b4498b
commit da3fe95b71
2 changed files with 11 additions and 15 deletions

View file

@ -336,7 +336,6 @@ static cvarTable_t cvarTable[] = {
{ &cg_thirdPersonHeight, "cg_thirdPersonHeight", "40", CVAR_ARCHIVE },
{ &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", 0 },
{ &cg_thirdPerson, "cg_thirdPerson", "1", CVAR_ROM },
{ &cg_metricUnits, "cg_metricUnits", "0", CVAR_ARCHIVE },
{ &cg_minSkidLength, "cg_minSkidLength", "12", CVAR_ARCHIVE },
{ &cg_drawRearView, "cg_drawRearView", "0", CVAR_ARCHIVE },
@ -767,7 +766,6 @@ static void CG_RegisterSounds( void ) {
cgs.media.gibBounce1Sound = trap_S_RegisterSound( "sound/player/gibimp1.wav", qfalse );
cgs.media.gibBounce2Sound = trap_S_RegisterSound( "sound/player/gibimp2.wav", qfalse );
cgs.media.gibBounce3Sound = trap_S_RegisterSound( "sound/player/gibimp3.wav", qfalse );
#ifdef MISSIONPACK
cgs.media.useInvulnerabilitySound = trap_S_RegisterSound( "sound/items/invul_activate.wav", qfalse );
cgs.media.invulnerabilityImpactSound1 = trap_S_RegisterSound( "sound/items/invul_impact_01.wav", qfalse );
@ -778,13 +776,11 @@ static void CG_RegisterSounds( void ) {
cgs.media.obeliskHitSound2 = trap_S_RegisterSound( "sound/items/obelisk_hit_02.wav", qfalse );
cgs.media.obeliskHitSound3 = trap_S_RegisterSound( "sound/items/obelisk_hit_03.wav", qfalse );
cgs.media.obeliskRespawnSound = trap_S_RegisterSound( "sound/items/obelisk_respawn.wav", qfalse );
cgs.media.ammoregenSound = trap_S_RegisterSound("sound/items/cl_ammoregen.wav", qfalse);
cgs.media.doublerSound = trap_S_RegisterSound("sound/items/cl_doubler.wav", qfalse);
cgs.media.guardSound = trap_S_RegisterSound("sound/items/cl_guard.wav", qfalse);
cgs.media.scoutSound = trap_S_RegisterSound("sound/items/cl_scout.wav", qfalse);
#endif
cgs.media.teleInSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse );
cgs.media.teleOutSound = trap_S_RegisterSound( "sound/world/teleout.wav", qfalse );
cgs.media.respawnSound = trap_S_RegisterSound( "sound/items/respawn1.wav", qfalse );
@ -799,8 +795,8 @@ static void CG_RegisterSounds( void ) {
cgs.media.hitSoundHighArmor = trap_S_RegisterSound( "sound/feedback/hithi.wav", qfalse );
cgs.media.hitSoundLowArmor = trap_S_RegisterSound( "sound/feedback/hitlo.wav", qfalse );
#endif
cgs.media.impressiveSound = trap_S_RegisterSound( "sound/feedback/impressive.wav", qtrue );
cgs.media.impressiveSound = trap_S_RegisterSound( "sound/feedback/impressive.ogg", qtrue );
cgs.media.impressiveTelefragSound = trap_S_RegisterSound( "sound/feedback/telefragged.ogg", qtrue );
cgs.media.excellentSound = trap_S_RegisterSound( "sound/feedback/excellent.wav", qtrue );
cgs.media.deniedSound = trap_S_RegisterSound( "sound/feedback/denied.wav", qtrue );
cgs.media.humiliationSound = trap_S_RegisterSound( "sound/feedback/humiliation.wav", qtrue );
@ -811,17 +807,14 @@ static void CG_RegisterSounds( void ) {
cgs.media.firstExcellentSound = trap_S_RegisterSound( "sound/feedback/first_excellent.wav", qtrue );
cgs.media.firstHumiliationSound = trap_S_RegisterSound( "sound/feedback/first_gauntlet.wav", qtrue );
#endif
cgs.media.takenLeadSound = trap_S_RegisterSound( "sound/feedback/takenlead.wav", qtrue);
cgs.media.tiedLeadSound = trap_S_RegisterSound( "sound/feedback/tiedlead.wav", qtrue);
cgs.media.lostLeadSound = trap_S_RegisterSound( "sound/feedback/lostlead.wav", qtrue);
#ifdef MISSIONPACK
cgs.media.voteNow = trap_S_RegisterSound( "sound/feedback/vote_now.wav", qtrue);
cgs.media.votePassed = trap_S_RegisterSound( "sound/feedback/vote_passed.wav", qtrue);
cgs.media.voteFailed = trap_S_RegisterSound( "sound/feedback/vote_failed.wav", qtrue);
#endif
cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse);
cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse);
cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse);
@ -1298,6 +1291,7 @@ static void CG_RegisterGraphics( void ) {
#endif
cgs.media.medalImpressive = trap_R_RegisterShaderNoMip( "medal_impressive" );
cgs.media.medalImpressiveTelefrag = trap_R_RegisterShaderNoMip ( "medal_telefragged" );
cgs.media.medalExcellent = trap_R_RegisterShaderNoMip( "medal_excellent" );
cgs.media.medalGauntlet = trap_R_RegisterShaderNoMip( "medal_gauntlet" );
cgs.media.medalDefend = trap_R_RegisterShaderNoMip( "medal_defend" );
@ -2148,7 +2142,7 @@ Will perform callbacks to make the loading info screen update.
void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
const char *s;
// Q3Rally Code Start
int size;
int i, size;
// Q3Rally Code END
// clear everything
@ -2179,10 +2173,12 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for
cgs.flagStatus = -1;
// Q3Rally Code Start
cgs.sigil[0] = cgs.sigil[1] = cgs.sigil[2] = cgs.sigil[3] = cgs.sigil[4] = -1; // Sigil Reset
for ( i = 0; i < MAX_SIGILS; i++ ) {
cgs.sigil[i] = SIGIL_NONE; // Sigil Reset
}
// Q3Rally Code END
// old servers
// old servers
// get the rendering configuration from the client system
trap_GetGlconfig( &cgs.glconfig );
cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;

View file

@ -895,7 +895,7 @@ q3rallycode
7=engine\code\cgame\cg_main.c
[Selected Project Files]
Main=
Selected=engine\code\qcommon\q_shared.h
Selected=engine\code\cgame\cg_main.c
[engine\code\qcommon\q_shared.h]
TopLine=58
Caret=35,70
@ -918,5 +918,5 @@ Caret=33,422
TopLine=3052
Caret=3,3095
[engine\code\cgame\cg_main.c]
TopLine=1
Caret=7,41
TopLine=2166
Caret=22,2174