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Fixed Grenade Missile Physics
FINALLY!!
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@ -676,7 +676,7 @@ void G_RunMissile( gentity_t *ent ) {
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else {
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VectorCopy( tr.endpos, ent->r.currentOrigin );
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}
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Missile_Smooth_H(ent,origin,&tr);
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trap_LinkEntity( ent );
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if ( tr.fraction != 1 ) {
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