updated q3rally.game pack for Netradiant

updated entities.def
This commit is contained in:
q3rally 2021-04-14 21:11:02 +00:00
parent f5be671e0a
commit c29a7d0b46
8 changed files with 14 additions and 11 deletions

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@ -929,7 +929,8 @@ notsingle : when set to 1, entity will not spawn in Single Player mode.*/
//=============================================================================
/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) INITIAL DISABLED
//*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) INITIAL DISABLED
/*QUAKED info_player_deathmatch (1 0 1) (-50 -24 -24) (50 24 24) INITIAL DISABLED
Normal player spawning location for Q3A levels.
-------- KEYS --------
angle : direction in which player will look when spawning in the game. Does not apply to bots.
@ -2038,7 +2039,8 @@ model="models/flags/b_flag.md3"*/
//=============================================================================
/*QUAKED team_CTF_blueplayer (0 .2 1) (-16 -16 -24) (16 16 32)
//*QUAKED team_CTF_blueplayer (0 .2 1) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_blueplayer (0 .2 1) (-50 -24 -24) (50 24 24)
Initial Blue team spawning position for CTF games. This is where players spawn when they join the Blue team.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
@ -2048,7 +2050,8 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//=============================================================================
/*QUAKED team_CTF_bluespawn (0 .2 1) (-16 -16 -24) (16 16 32)
//*QUAKED team_CTF_bluespawn (0 .2 1) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_bluespawn (0 .2 1) (-50 -24 -24) (50 24 24)
Blue team respawning position for CTF games. This is where Blue team players respawn after they get fragged.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
@ -2064,7 +2067,8 @@ model="models/flags/r_flag.md3"*/
//=============================================================================
/*QUAKED team_CTF_redplayer (1 .2 0) (-16 -16 -24) (16 16 32)
//*QUAKED team_CTF_redplayer (1 .2 0) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_redplayer (1 .2 0) (-50 -24 -24) (50 24 24)
Initial Red team spawning position for CTF games. This is where players spawn when they join the Red team.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
@ -2073,7 +2077,8 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//=============================================================================
/*QUAKED team_CTF_redspawn (1 .2 0) (-16 -16 -24) (16 16 32)
//*QUAKED team_CTF_redspawn (1 .2 0) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_redspawn (1 .2 0) (-50 -24 -24) (50 24 24)
Red team respawning position for CTF games. This is where Red team players respawn after they get fragged.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.

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@ -2,10 +2,8 @@
<!-- generated by Radiant setup, modify at your own risks -->
<!-- links for the Quake III Arena game pack -->
<links>
<item name="Model Manual" url="docs/Model_Manual/model_manual.htm"/>
<item name="Shader Manual" url="docs/Q3AShader_Manual/index.htm"/>
<item name="Terrain Manual" url="docs/Terrain_Manual/start.html"/>
<item name="Compiling Manual (q3map &amp; bspc)" url="docs/Compile_Manual/index.html"/>
<item name="TA Teams Manual" url="docs/New_Teams_For_Q3TA/index.html"/>
<item name="Team Arena Mapping" url="docs/Team_Arena_Mapping_Help/start.html"/>
<item name="Q3Rally Web" url="https://www.q3rally.com"/>
<item name="Q3Rally Discord" url="https://discord.gg/Egdpq5hKMW"/>
<item name="Q3Rally ModDB" url="https://www.moddb.com/mods/quake-3-rally/"/>
<item name="German Mapping Tutorials" url="https://victorkarp.wordpress.com/tutorials/quake-3-mapping-tutorials/"/>
</links>