My last commit in 2023

— Added test map for new gamemode LMS
— Fixed Grenade Launcher parameters
This commit is contained in:
insellium 2023-12-29 14:49:00 +05:00
parent 4745f36e47
commit b6695dceef
8 changed files with 2178 additions and 3 deletions

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baseq3r/maps/q3r_lcs1.aas Normal file

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baseq3r/maps/q3r_lcs1.bsp Normal file

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baseq3r/maps/q3r_lcs1.map Normal file

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@ -0,0 +1,46 @@
{
//MAP FILE NAME
map "q3r_lcs1"
//IN-GAME MAP NAME
longname "LCS TEST MAP"
//AUTHOR OF THE MAP
author "insellium"
//GAME TYPE SUPPORTS
type "q3r_lcs"
//CUSTOM BOTS
bots "Chloe Jim Zack Paul Tobias Josh Tony Steve Paul Tanya Kuro"
//PLAYER STARTS
starts "Too many"
//LAPTIME
laptime " "
//CHECKPOINTS
checkpoints " "
//OBSERVER SPOTS
observerspots " "
//WEAPONS
weapons "All"
//POWERUPS
powerups "No"
//REVERSABLE
reversable " "
//TRACK LENGTHS
tracklengths " "
//BOT SUPPORTS
botsupport "Bad"
//TEAMS
teams "0"
}

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@ -905,7 +905,7 @@ gentity_t *fire_grenade (gentity_t *self, vec3_t start, vec3_t dir) {
bolt->s.pos.trType = TR_GRAVITY;
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
VectorCopy( start, bolt->s.pos.trBase );
VectorScale( dir, 800, bolt->s.pos.trDelta );
VectorScale( dir, 1400, bolt->s.pos.trDelta );
SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
VectorCopy (start, bolt->r.currentOrigin);

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@ -437,7 +437,7 @@ void weapon_grenadelauncher_fire (gentity_t *ent) {
gentity_t *m;
// extra vertical velocity
forward[2] += 0.2f;
forward[2] += 0.0f;
VectorNormalize( forward );
m = fire_grenade (ent, muzzle, forward);

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@ -70,7 +70,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack"
#ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.5_r581"
#define PRODUCT_VERSION "v0.5_r591"
#endif