Fix auto added third sigil when only two sigil exist in the map.

If the item that is converted to the third sigil had "count" set on the entity in the map, it would be impossible to pick up.
This commit is contained in:
zturtleman 2022-01-15 03:01:05 +00:00
parent 755736061c
commit 6f468b0443

View file

@ -395,6 +395,7 @@ void ValidateSigilsInMap( gentity_t *ent )
targ->item = item;
targ->r.svFlags = SVF_BROADCAST;
targ->s.powerups = PW_SIGILWHITE;
targ->count = 0;
teamgame.sigil[teamgame.numSigils].entity = targ;
teamgame.numSigils++;
}