mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2025-01-31 05:40:34 +00:00
added missing car sounds
removed build folder
This commit is contained in:
parent
fa799120c7
commit
6715f16622
225 changed files with 1 additions and 70959 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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@ -0,0 +1 @@
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|||
build
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BIN
baseq3r/sound/player/gravelord/engine0.ogg
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baseq3r/sound/player/gravelord/engine0.ogg
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baseq3r/sound/player/gravelord/engine1.ogg
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baseq3r/sound/player/gravelord/engine1.ogg
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baseq3r/sound/player/gravelord/engine10.ogg
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baseq3r/sound/player/gravelord/engine10.ogg
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baseq3r/sound/player/gravelord/engine2.ogg
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baseq3r/sound/player/gravelord/engine2.ogg
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baseq3r/sound/player/gravelord/engine3.ogg
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baseq3r/sound/player/gravelord/engine3.ogg
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baseq3r/sound/player/gravelord/engine4.ogg
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baseq3r/sound/player/gravelord/engine4.ogg
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baseq3r/sound/player/gravelord/engine5.ogg
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baseq3r/sound/player/gravelord/engine5.ogg
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baseq3r/sound/player/gravelord/engine6.ogg
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baseq3r/sound/player/gravelord/engine6.ogg
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baseq3r/sound/player/gravelord/engine7.ogg
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baseq3r/sound/player/gravelord/engine7.ogg
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baseq3r/sound/player/gravelord/engine8.ogg
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baseq3r/sound/player/gravelord/engine8.ogg
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baseq3r/sound/player/gravelord/engine9.ogg
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baseq3r/sound/player/gravelord/engine9.ogg
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baseq3r/sound/player/gravelord/falling1.ogg
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baseq3r/sound/player/gravelord/falling1.ogg
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baseq3r/sound/player/gravelord/horn.ogg
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baseq3r/sound/player/gravelord/horn.ogg
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baseq3r/sound/player/gremlin/engine0.ogg
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baseq3r/sound/player/gremlin/engine0.ogg
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baseq3r/sound/player/gremlin/engine1.ogg
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baseq3r/sound/player/gremlin/engine1.ogg
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baseq3r/sound/player/gremlin/engine10.ogg
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baseq3r/sound/player/gremlin/engine10.ogg
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baseq3r/sound/player/gremlin/engine2.ogg
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baseq3r/sound/player/gremlin/engine2.ogg
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baseq3r/sound/player/gremlin/engine3.ogg
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baseq3r/sound/player/gremlin/engine3.ogg
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baseq3r/sound/player/gremlin/engine4.ogg
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baseq3r/sound/player/gremlin/engine4.ogg
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baseq3r/sound/player/gremlin/engine5.ogg
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baseq3r/sound/player/gremlin/engine5.ogg
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baseq3r/sound/player/gremlin/engine6.ogg
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baseq3r/sound/player/gremlin/engine6.ogg
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baseq3r/sound/player/gremlin/engine7.ogg
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baseq3r/sound/player/gremlin/engine7.ogg
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baseq3r/sound/player/gremlin/engine8.ogg
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baseq3r/sound/player/gremlin/engine8.ogg
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baseq3r/sound/player/gremlin/engine9.ogg
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baseq3r/sound/player/gremlin/engine9.ogg
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baseq3r/sound/player/gremlin/falling1.ogg
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baseq3r/sound/player/gremlin/falling1.ogg
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baseq3r/sound/player/gremlin/horn.ogg
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baseq3r/sound/player/gremlin/horn.ogg
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baseq3r/sound/player/lotus/engine0.ogg
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baseq3r/sound/player/lotus/engine0.ogg
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baseq3r/sound/player/lotus/engine1.ogg
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baseq3r/sound/player/lotus/engine1.ogg
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baseq3r/sound/player/lotus/engine10.ogg
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baseq3r/sound/player/lotus/engine10.ogg
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baseq3r/sound/player/lotus/engine2.ogg
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baseq3r/sound/player/lotus/engine2.ogg
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baseq3r/sound/player/lotus/engine3.ogg
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baseq3r/sound/player/lotus/engine3.ogg
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baseq3r/sound/player/lotus/engine4.ogg
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baseq3r/sound/player/lotus/engine4.ogg
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baseq3r/sound/player/lotus/engine5.ogg
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baseq3r/sound/player/lotus/engine5.ogg
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baseq3r/sound/player/lotus/engine6.ogg
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baseq3r/sound/player/lotus/engine6.ogg
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baseq3r/sound/player/lotus/engine7.ogg
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baseq3r/sound/player/lotus/engine7.ogg
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baseq3r/sound/player/lotus/engine8.ogg
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baseq3r/sound/player/lotus/engine8.ogg
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baseq3r/sound/player/lotus/engine9.ogg
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baseq3r/sound/player/lotus/engine9.ogg
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baseq3r/sound/player/lotus/falling1.ogg
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baseq3r/sound/player/lotus/falling1.ogg
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baseq3r/sound/player/lotus/horn.ogg
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baseq3r/sound/player/lotus/horn.ogg
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baseq3r/sound/player/viper/engine0.ogg
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baseq3r/sound/player/viper/engine0.ogg
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baseq3r/sound/player/viper/engine1.ogg
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baseq3r/sound/player/viper/engine1.ogg
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baseq3r/sound/player/viper/engine10.ogg
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baseq3r/sound/player/viper/engine10.ogg
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baseq3r/sound/player/viper/engine2.ogg
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baseq3r/sound/player/viper/engine2.ogg
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baseq3r/sound/player/viper/engine3.ogg
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baseq3r/sound/player/viper/engine3.ogg
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baseq3r/sound/player/viper/engine4.ogg
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baseq3r/sound/player/viper/engine4.ogg
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baseq3r/sound/player/viper/engine5.ogg
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baseq3r/sound/player/viper/engine5.ogg
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baseq3r/sound/player/viper/engine6.ogg
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baseq3r/sound/player/viper/engine6.ogg
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baseq3r/sound/player/viper/engine7.ogg
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baseq3r/sound/player/viper/engine7.ogg
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baseq3r/sound/player/viper/engine8.ogg
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baseq3r/sound/player/viper/engine8.ogg
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baseq3r/sound/player/viper/engine9.ogg
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baseq3r/sound/player/viper/engine9.ogg
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baseq3r/sound/player/viper/falling1.ogg
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baseq3r/sound/player/viper/falling1.ogg
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baseq3r/sound/player/viper/horn.ogg
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baseq3r/sound/player/viper/horn.ogg
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@ -1 +0,0 @@
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|||
DIR=build/spearmint-sdl2-downloads
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@ -1,60 +0,0 @@
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|||
#!/bin/sh
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||||
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prefix=build/spearmint-sdl2-downloads/SDL-2.0.8/build-x86
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exec_prefix=${prefix}
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exec_prefix_set=no
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libdir=${exec_prefix}/lib
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#usage="\
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#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
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usage="\
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||||
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
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||||
|
||||
if test $# -eq 0; then
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echo "${usage}" 1>&2
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||||
exit 1
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||||
fi
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||||
|
||||
while test $# -gt 0; do
|
||||
case "$1" in
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-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
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||||
*) optarg= ;;
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||||
esac
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||||
|
||||
case $1 in
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||||
--prefix=*)
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||||
prefix=$optarg
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||||
if test $exec_prefix_set = no ; then
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||||
exec_prefix=$optarg
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||||
fi
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||||
;;
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||||
--prefix)
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||||
echo $prefix
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||||
;;
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||||
--exec-prefix=*)
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||||
exec_prefix=$optarg
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exec_prefix_set=yes
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;;
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||||
--exec-prefix)
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||||
echo $exec_prefix
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;;
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||||
--version)
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echo 2.0.8
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;;
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||||
--cflags)
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echo -I${prefix}/include/SDL2 -D_REENTRANT
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;;
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--libs)
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echo -L${exec_prefix}/lib -lSDL2
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;;
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||||
--static-libs)
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||||
# --libs|--static-libs)
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||||
echo -L${exec_prefix}/lib -lSDL2 -Wl,--no-undefined -lm -ldl -lpthread -lrt
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||||
;;
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*)
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||||
echo "${usage}" 1>&2
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exit 1
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||||
;;
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||||
esac
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shift
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||||
done
|
|
@ -1,133 +0,0 @@
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|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
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||||
* \file SDL.h
|
||||
*
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||||
* Main include header for the SDL library
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||||
*/
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||||
|
||||
|
||||
#ifndef SDL_h_
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||||
#define SDL_h_
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||||
|
||||
#include "SDL_main.h"
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_assert.h"
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||||
#include "SDL_atomic.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_clipboard.h"
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||||
#include "SDL_cpuinfo.h"
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||||
#include "SDL_endian.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_filesystem.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "SDL_haptic.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_loadso.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_messagebox.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_power.h"
|
||||
#include "SDL_render.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_shape.h"
|
||||
#include "SDL_system.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_version.h"
|
||||
#include "SDL_video.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* As of version 0.5, SDL is loaded dynamically into the application */
|
||||
|
||||
/**
|
||||
* \name SDL_INIT_*
|
||||
*
|
||||
* These are the flags which may be passed to SDL_Init(). You should
|
||||
* specify the subsystems which you will be using in your application.
|
||||
*/
|
||||
/* @{ */
|
||||
#define SDL_INIT_TIMER 0x00000001u
|
||||
#define SDL_INIT_AUDIO 0x00000010u
|
||||
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
|
||||
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
|
||||
#define SDL_INIT_HAPTIC 0x00001000u
|
||||
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
||||
#define SDL_INIT_EVENTS 0x00004000u
|
||||
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
|
||||
#define SDL_INIT_EVERYTHING ( \
|
||||
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
||||
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
|
||||
)
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* This function initializes the subsystems specified by \c flags
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
||||
|
||||
/**
|
||||
* This function initializes specific SDL subsystems
|
||||
*
|
||||
* Subsystem initialization is ref-counted, you must call
|
||||
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
|
||||
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
|
||||
* If a subsystem is already loaded then this call will
|
||||
* increase the ref-count and return.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
||||
|
||||
/**
|
||||
* This function cleans up specific SDL subsystems
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
||||
|
||||
/**
|
||||
* This function returns a mask of the specified subsystems which have
|
||||
* previously been initialized.
|
||||
*
|
||||
* If \c flags is 0, it returns a mask of all initialized subsystems.
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
||||
|
||||
/**
|
||||
* This function cleans up all initialized subsystems. You should
|
||||
* call it upon all exit conditions.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,291 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_assert_h_
|
||||
#define SDL_assert_h_
|
||||
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef SDL_ASSERT_LEVEL
|
||||
#ifdef SDL_DEFAULT_ASSERT_LEVEL
|
||||
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
|
||||
#elif defined(_DEBUG) || defined(DEBUG) || \
|
||||
(defined(__GNUC__) && !defined(__OPTIMIZE__))
|
||||
#define SDL_ASSERT_LEVEL 2
|
||||
#else
|
||||
#define SDL_ASSERT_LEVEL 1
|
||||
#endif
|
||||
#endif /* SDL_ASSERT_LEVEL */
|
||||
|
||||
/*
|
||||
These are macros and not first class functions so that the debugger breaks
|
||||
on the assertion line and not in some random guts of SDL, and so each
|
||||
assert can have unique static variables associated with it.
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
/* Don't include intrin.h here because it contains C++ code */
|
||||
extern void __cdecl __debugbreak(void);
|
||||
#define SDL_TriggerBreakpoint() __debugbreak()
|
||||
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
||||
#elif defined(__386__) && defined(__WATCOMC__)
|
||||
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
|
||||
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
|
||||
#include <signal.h>
|
||||
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
|
||||
#else
|
||||
/* How do we trigger breakpoints on this platform? */
|
||||
#define SDL_TriggerBreakpoint()
|
||||
#endif
|
||||
|
||||
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
|
||||
# define SDL_FUNCTION __func__
|
||||
#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
|
||||
# define SDL_FUNCTION __FUNCTION__
|
||||
#else
|
||||
# define SDL_FUNCTION "???"
|
||||
#endif
|
||||
#define SDL_FILE __FILE__
|
||||
#define SDL_LINE __LINE__
|
||||
|
||||
/*
|
||||
sizeof (x) makes the compiler still parse the expression even without
|
||||
assertions enabled, so the code is always checked at compile time, but
|
||||
doesn't actually generate code for it, so there are no side effects or
|
||||
expensive checks at run time, just the constant size of what x WOULD be,
|
||||
which presumably gets optimized out as unused.
|
||||
This also solves the problem of...
|
||||
|
||||
int somevalue = blah();
|
||||
SDL_assert(somevalue == 1);
|
||||
|
||||
...which would cause compiles to complain that somevalue is unused if we
|
||||
disable assertions.
|
||||
*/
|
||||
|
||||
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
|
||||
this condition isn't constant. And looks like an owl's face! */
|
||||
#ifdef _MSC_VER /* stupid /W4 warnings. */
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
|
||||
#else
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
||||
#endif
|
||||
|
||||
#define SDL_disabled_assert(condition) \
|
||||
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
|
||||
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
|
||||
SDL_ASSERTION_ABORT, /**< Terminate the program. */
|
||||
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
|
||||
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
|
||||
} SDL_AssertState;
|
||||
|
||||
typedef struct SDL_AssertData
|
||||
{
|
||||
int always_ignore;
|
||||
unsigned int trigger_count;
|
||||
const char *condition;
|
||||
const char *filename;
|
||||
int linenum;
|
||||
const char *function;
|
||||
const struct SDL_AssertData *next;
|
||||
} SDL_AssertData;
|
||||
|
||||
#if (SDL_ASSERT_LEVEL > 0)
|
||||
|
||||
/* Never call this directly. Use the SDL_assert* macros. */
|
||||
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
|
||||
const char *,
|
||||
const char *, int)
|
||||
#if defined(__clang__)
|
||||
#if __has_feature(attribute_analyzer_noreturn)
|
||||
/* this tells Clang's static analysis that we're a custom assert function,
|
||||
and that the analyzer should assume the condition was always true past this
|
||||
SDL_assert test. */
|
||||
__attribute__((analyzer_noreturn))
|
||||
#endif
|
||||
#endif
|
||||
;
|
||||
|
||||
/* the do {} while(0) avoids dangling else problems:
|
||||
if (x) SDL_assert(y); else blah();
|
||||
... without the do/while, the "else" could attach to this macro's "if".
|
||||
We try to handle just the minimum we need here in a macro...the loop,
|
||||
the static vars, and break points. The heavy lifting is handled in
|
||||
SDL_ReportAssertion(), in SDL_assert.c.
|
||||
*/
|
||||
#define SDL_enabled_assert(condition) \
|
||||
do { \
|
||||
while ( !(condition) ) { \
|
||||
static struct SDL_AssertData sdl_assert_data = { \
|
||||
0, 0, #condition, 0, 0, 0, 0 \
|
||||
}; \
|
||||
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
|
||||
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
|
||||
continue; /* go again. */ \
|
||||
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
|
||||
SDL_TriggerBreakpoint(); \
|
||||
} \
|
||||
break; /* not retrying. */ \
|
||||
} \
|
||||
} while (SDL_NULL_WHILE_LOOP_CONDITION)
|
||||
|
||||
#endif /* enabled assertions support code */
|
||||
|
||||
/* Enable various levels of assertions. */
|
||||
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
|
||||
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
|
||||
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
|
||||
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
|
||||
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
|
||||
#else
|
||||
# error Unknown assertion level.
|
||||
#endif
|
||||
|
||||
/* this assertion is never disabled at any level. */
|
||||
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
|
||||
|
||||
|
||||
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
||||
const SDL_AssertData* data, void* userdata);
|
||||
|
||||
/**
|
||||
* \brief Set an application-defined assertion handler.
|
||||
*
|
||||
* This allows an app to show its own assertion UI and/or force the
|
||||
* response to an assertion failure. If the app doesn't provide this, SDL
|
||||
* will try to do the right thing, popping up a system-specific GUI dialog,
|
||||
* and probably minimizing any fullscreen windows.
|
||||
*
|
||||
* This callback may fire from any thread, but it runs wrapped in a mutex, so
|
||||
* it will only fire from one thread at a time.
|
||||
*
|
||||
* Setting the callback to NULL restores SDL's original internal handler.
|
||||
*
|
||||
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
||||
*
|
||||
* Return SDL_AssertState value of how to handle the assertion failure.
|
||||
*
|
||||
* \param handler Callback function, called when an assertion fails.
|
||||
* \param userdata A pointer passed to the callback as-is.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
|
||||
SDL_AssertionHandler handler,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* \brief Get the default assertion handler.
|
||||
*
|
||||
* This returns the function pointer that is called by default when an
|
||||
* assertion is triggered. This is an internal function provided by SDL,
|
||||
* that is used for assertions when SDL_SetAssertionHandler() hasn't been
|
||||
* used to provide a different function.
|
||||
*
|
||||
* \return The default SDL_AssertionHandler that is called when an assert triggers.
|
||||
*/
|
||||
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
|
||||
|
||||
/**
|
||||
* \brief Get the current assertion handler.
|
||||
*
|
||||
* This returns the function pointer that is called when an assertion is
|
||||
* triggered. This is either the value last passed to
|
||||
* SDL_SetAssertionHandler(), or if no application-specified function is
|
||||
* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
|
||||
*
|
||||
* \param puserdata Pointer to a void*, which will store the "userdata"
|
||||
* pointer that was passed to SDL_SetAssertionHandler().
|
||||
* This value will always be NULL for the default handler.
|
||||
* If you don't care about this data, it is safe to pass
|
||||
* a NULL pointer to this function to ignore it.
|
||||
* \return The SDL_AssertionHandler that is called when an assert triggers.
|
||||
*/
|
||||
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
|
||||
|
||||
/**
|
||||
* \brief Get a list of all assertion failures.
|
||||
*
|
||||
* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
|
||||
* or the start of the program.
|
||||
*
|
||||
* The proper way to examine this data looks something like this:
|
||||
*
|
||||
* <code>
|
||||
* const SDL_AssertData *item = SDL_GetAssertionReport();
|
||||
* while (item) {
|
||||
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
|
||||
* item->condition, item->function, item->filename,
|
||||
* item->linenum, item->trigger_count,
|
||||
* item->always_ignore ? "yes" : "no");
|
||||
* item = item->next;
|
||||
* }
|
||||
* </code>
|
||||
*
|
||||
* \return List of all assertions.
|
||||
* \sa SDL_ResetAssertionReport
|
||||
*/
|
||||
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
|
||||
|
||||
/**
|
||||
* \brief Reset the list of all assertion failures.
|
||||
*
|
||||
* Reset list of all assertions triggered.
|
||||
*
|
||||
* \sa SDL_GetAssertionReport
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
||||
|
||||
|
||||
/* these had wrong naming conventions until 2.0.4. Please update your app! */
|
||||
#define SDL_assert_state SDL_AssertState
|
||||
#define SDL_assert_data SDL_AssertData
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_assert_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,277 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_atomic.h
|
||||
*
|
||||
* Atomic operations.
|
||||
*
|
||||
* IMPORTANT:
|
||||
* If you are not an expert in concurrent lockless programming, you should
|
||||
* only be using the atomic lock and reference counting functions in this
|
||||
* file. In all other cases you should be protecting your data structures
|
||||
* with full mutexes.
|
||||
*
|
||||
* The list of "safe" functions to use are:
|
||||
* SDL_AtomicLock()
|
||||
* SDL_AtomicUnlock()
|
||||
* SDL_AtomicIncRef()
|
||||
* SDL_AtomicDecRef()
|
||||
*
|
||||
* Seriously, here be dragons!
|
||||
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
*
|
||||
* You can find out a little more about lockless programming and the
|
||||
* subtle issues that can arise here:
|
||||
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
|
||||
*
|
||||
* There's also lots of good information here:
|
||||
* http://www.1024cores.net/home/lock-free-algorithms
|
||||
* http://preshing.com/
|
||||
*
|
||||
* These operations may or may not actually be implemented using
|
||||
* processor specific atomic operations. When possible they are
|
||||
* implemented as true processor specific atomic operations. When that
|
||||
* is not possible the are implemented using locks that *do* use the
|
||||
* available atomic operations.
|
||||
*
|
||||
* All of the atomic operations that modify memory are full memory barriers.
|
||||
*/
|
||||
|
||||
#ifndef SDL_atomic_h_
|
||||
#define SDL_atomic_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_platform.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \name SDL AtomicLock
|
||||
*
|
||||
* The atomic locks are efficient spinlocks using CPU instructions,
|
||||
* but are vulnerable to starvation and can spin forever if a thread
|
||||
* holding a lock has been terminated. For this reason you should
|
||||
* minimize the code executed inside an atomic lock and never do
|
||||
* expensive things like API or system calls while holding them.
|
||||
*
|
||||
* The atomic locks are not safe to lock recursively.
|
||||
*
|
||||
* Porting Note:
|
||||
* The spin lock functions and type are required and can not be
|
||||
* emulated because they are used in the atomic emulation code.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
typedef int SDL_SpinLock;
|
||||
|
||||
/**
|
||||
* \brief Try to lock a spin lock by setting it to a non-zero value.
|
||||
*
|
||||
* \param lock Points to the lock.
|
||||
*
|
||||
* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
|
||||
|
||||
/**
|
||||
* \brief Lock a spin lock by setting it to a non-zero value.
|
||||
*
|
||||
* \param lock Points to the lock.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
|
||||
|
||||
/**
|
||||
* \brief Unlock a spin lock by setting it to 0. Always returns immediately
|
||||
*
|
||||
* \param lock Points to the lock.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
|
||||
|
||||
/* @} *//* SDL AtomicLock */
|
||||
|
||||
|
||||
/**
|
||||
* The compiler barrier prevents the compiler from reordering
|
||||
* reads and writes to globally visible variables across the call.
|
||||
*/
|
||||
#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
|
||||
void _ReadWriteBarrier(void);
|
||||
#pragma intrinsic(_ReadWriteBarrier)
|
||||
#define SDL_CompilerBarrier() _ReadWriteBarrier()
|
||||
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
|
||||
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
|
||||
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
|
||||
#elif defined(__WATCOMC__)
|
||||
extern _inline void SDL_CompilerBarrier (void);
|
||||
#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
|
||||
#else
|
||||
#define SDL_CompilerBarrier() \
|
||||
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Memory barriers are designed to prevent reads and writes from being
|
||||
* reordered by the compiler and being seen out of order on multi-core CPUs.
|
||||
*
|
||||
* A typical pattern would be for thread A to write some data and a flag,
|
||||
* and for thread B to read the flag and get the data. In this case you
|
||||
* would insert a release barrier between writing the data and the flag,
|
||||
* guaranteeing that the data write completes no later than the flag is
|
||||
* written, and you would insert an acquire barrier between reading the
|
||||
* flag and reading the data, to ensure that all the reads associated
|
||||
* with the flag have completed.
|
||||
*
|
||||
* In this pattern you should always see a release barrier paired with
|
||||
* an acquire barrier and you should gate the data reads/writes with a
|
||||
* single flag variable.
|
||||
*
|
||||
* For more information on these semantics, take a look at the blog post:
|
||||
* http://preshing.com/20120913/acquire-and-release-semantics
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
|
||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
|
||||
|
||||
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
|
||||
#elif defined(__GNUC__) && defined(__aarch64__)
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#elif defined(__GNUC__) && defined(__arm__)
|
||||
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
|
||||
#ifdef __thumb__
|
||||
/* The mcr instruction isn't available in thumb mode, use real functions */
|
||||
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
|
||||
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
|
||||
#else
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
||||
#endif /* __thumb__ */
|
||||
#else
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
|
||||
#endif /* __GNUC__ && __arm__ */
|
||||
#else
|
||||
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
|
||||
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
|
||||
#include <mbarrier.h>
|
||||
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
|
||||
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
|
||||
#else
|
||||
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
|
||||
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
|
||||
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief A type representing an atomic integer value. It is a struct
|
||||
* so people don't accidentally use numeric operations on it.
|
||||
*/
|
||||
typedef struct { int value; } SDL_atomic_t;
|
||||
|
||||
/**
|
||||
* \brief Set an atomic variable to a new value if it is currently an old value.
|
||||
*
|
||||
* \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \note If you don't know what this function is for, you shouldn't use it!
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
|
||||
|
||||
/**
|
||||
* \brief Set an atomic variable to a value.
|
||||
*
|
||||
* \return The previous value of the atomic variable.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
|
||||
|
||||
/**
|
||||
* \brief Get the value of an atomic variable
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
|
||||
|
||||
/**
|
||||
* \brief Add to an atomic variable.
|
||||
*
|
||||
* \return The previous value of the atomic variable.
|
||||
*
|
||||
* \note This same style can be used for any number operation
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
|
||||
|
||||
/**
|
||||
* \brief Increment an atomic variable used as a reference count.
|
||||
*/
|
||||
#ifndef SDL_AtomicIncRef
|
||||
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Decrement an atomic variable used as a reference count.
|
||||
*
|
||||
* \return SDL_TRUE if the variable reached zero after decrementing,
|
||||
* SDL_FALSE otherwise
|
||||
*/
|
||||
#ifndef SDL_AtomicDecRef
|
||||
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Set a pointer to a new value if it is currently an old value.
|
||||
*
|
||||
* \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \note If you don't know what this function is for, you shouldn't use it!
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
|
||||
|
||||
/**
|
||||
* \brief Set a pointer to a value atomically.
|
||||
*
|
||||
* \return The previous value of the pointer.
|
||||
*/
|
||||
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
|
||||
|
||||
/**
|
||||
* \brief Get the value of a pointer atomically.
|
||||
*/
|
||||
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_atomic_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,825 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_audio.h
|
||||
*
|
||||
* Access to the raw audio mixing buffer for the SDL library.
|
||||
*/
|
||||
|
||||
#ifndef SDL_audio_h_
|
||||
#define SDL_audio_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_endian.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_rwops.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Audio format flags.
|
||||
*
|
||||
* These are what the 16 bits in SDL_AudioFormat currently mean...
|
||||
* (Unspecified bits are always zero).
|
||||
*
|
||||
* \verbatim
|
||||
++-----------------------sample is signed if set
|
||||
||
|
||||
|| ++-----------sample is bigendian if set
|
||||
|| ||
|
||||
|| || ++---sample is float if set
|
||||
|| || ||
|
||||
|| || || +---sample bit size---+
|
||||
|| || || | |
|
||||
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
|
||||
\endverbatim
|
||||
*
|
||||
* There are macros in SDL 2.0 and later to query these bits.
|
||||
*/
|
||||
typedef Uint16 SDL_AudioFormat;
|
||||
|
||||
/**
|
||||
* \name Audio flags
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
#define SDL_AUDIO_MASK_BITSIZE (0xFF)
|
||||
#define SDL_AUDIO_MASK_DATATYPE (1<<8)
|
||||
#define SDL_AUDIO_MASK_ENDIAN (1<<12)
|
||||
#define SDL_AUDIO_MASK_SIGNED (1<<15)
|
||||
#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
|
||||
#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE)
|
||||
#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN)
|
||||
#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED)
|
||||
#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
|
||||
#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
|
||||
#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
|
||||
|
||||
/**
|
||||
* \name Audio format flags
|
||||
*
|
||||
* Defaults to LSB byte order.
|
||||
*/
|
||||
/* @{ */
|
||||
#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
|
||||
#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
|
||||
#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
|
||||
#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
|
||||
#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
|
||||
#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
|
||||
#define AUDIO_U16 AUDIO_U16LSB
|
||||
#define AUDIO_S16 AUDIO_S16LSB
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* \name int32 support
|
||||
*/
|
||||
/* @{ */
|
||||
#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
|
||||
#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
|
||||
#define AUDIO_S32 AUDIO_S32LSB
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* \name float32 support
|
||||
*/
|
||||
/* @{ */
|
||||
#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
|
||||
#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
|
||||
#define AUDIO_F32 AUDIO_F32LSB
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* \name Native audio byte ordering
|
||||
*/
|
||||
/* @{ */
|
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
||||
#define AUDIO_U16SYS AUDIO_U16LSB
|
||||
#define AUDIO_S16SYS AUDIO_S16LSB
|
||||
#define AUDIO_S32SYS AUDIO_S32LSB
|
||||
#define AUDIO_F32SYS AUDIO_F32LSB
|
||||
#else
|
||||
#define AUDIO_U16SYS AUDIO_U16MSB
|
||||
#define AUDIO_S16SYS AUDIO_S16MSB
|
||||
#define AUDIO_S32SYS AUDIO_S32MSB
|
||||
#define AUDIO_F32SYS AUDIO_F32MSB
|
||||
#endif
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* \name Allow change flags
|
||||
*
|
||||
* Which audio format changes are allowed when opening a device.
|
||||
*/
|
||||
/* @{ */
|
||||
#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
|
||||
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
|
||||
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
|
||||
#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
|
||||
/* @} */
|
||||
|
||||
/* @} *//* Audio flags */
|
||||
|
||||
/**
|
||||
* This function is called when the audio device needs more data.
|
||||
*
|
||||
* \param userdata An application-specific parameter saved in
|
||||
* the SDL_AudioSpec structure
|
||||
* \param stream A pointer to the audio data buffer.
|
||||
* \param len The length of that buffer in bytes.
|
||||
*
|
||||
* Once the callback returns, the buffer will no longer be valid.
|
||||
* Stereo samples are stored in a LRLRLR ordering.
|
||||
*
|
||||
* You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
|
||||
* you like. Just open your audio device with a NULL callback.
|
||||
*/
|
||||
typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
|
||||
int len);
|
||||
|
||||
/**
|
||||
* The calculated values in this structure are calculated by SDL_OpenAudio().
|
||||
*
|
||||
* For multi-channel audio, the default SDL channel mapping is:
|
||||
* 2: FL FR (stereo)
|
||||
* 3: FL FR LFE (2.1 surround)
|
||||
* 4: FL FR BL BR (quad)
|
||||
* 5: FL FR FC BL BR (quad + center)
|
||||
* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
|
||||
* 7: FL FR FC LFE BC SL SR (6.1 surround)
|
||||
* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
|
||||
*/
|
||||
typedef struct SDL_AudioSpec
|
||||
{
|
||||
int freq; /**< DSP frequency -- samples per second */
|
||||
SDL_AudioFormat format; /**< Audio data format */
|
||||
Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
|
||||
Uint8 silence; /**< Audio buffer silence value (calculated) */
|
||||
Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */
|
||||
Uint16 padding; /**< Necessary for some compile environments */
|
||||
Uint32 size; /**< Audio buffer size in bytes (calculated) */
|
||||
SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
|
||||
void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */
|
||||
} SDL_AudioSpec;
|
||||
|
||||
|
||||
struct SDL_AudioCVT;
|
||||
typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
|
||||
SDL_AudioFormat format);
|
||||
|
||||
/**
|
||||
* \brief Upper limit of filters in SDL_AudioCVT
|
||||
*
|
||||
* The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is
|
||||
* currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers,
|
||||
* one of which is the terminating NULL pointer.
|
||||
*/
|
||||
#define SDL_AUDIOCVT_MAX_FILTERS 9
|
||||
|
||||
/**
|
||||
* \struct SDL_AudioCVT
|
||||
* \brief A structure to hold a set of audio conversion filters and buffers.
|
||||
*
|
||||
* Note that various parts of the conversion pipeline can take advantage
|
||||
* of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require
|
||||
* you to pass it aligned data, but can possibly run much faster if you
|
||||
* set both its (buf) field to a pointer that is aligned to 16 bytes, and its
|
||||
* (len) field to something that's a multiple of 16, if possible.
|
||||
*/
|
||||
#ifdef __GNUC__
|
||||
/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
|
||||
pad it out to 88 bytes to guarantee ABI compatibility between compilers.
|
||||
vvv
|
||||
The next time we rev the ABI, make sure to size the ints and add padding.
|
||||
*/
|
||||
#define SDL_AUDIOCVT_PACKED __attribute__((packed))
|
||||
#else
|
||||
#define SDL_AUDIOCVT_PACKED
|
||||
#endif
|
||||
/* */
|
||||
typedef struct SDL_AudioCVT
|
||||
{
|
||||
int needed; /**< Set to 1 if conversion possible */
|
||||
SDL_AudioFormat src_format; /**< Source audio format */
|
||||
SDL_AudioFormat dst_format; /**< Target audio format */
|
||||
double rate_incr; /**< Rate conversion increment */
|
||||
Uint8 *buf; /**< Buffer to hold entire audio data */
|
||||
int len; /**< Length of original audio buffer */
|
||||
int len_cvt; /**< Length of converted audio buffer */
|
||||
int len_mult; /**< buffer must be len*len_mult big */
|
||||
double len_ratio; /**< Given len, final size is len*len_ratio */
|
||||
SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */
|
||||
int filter_index; /**< Current audio conversion function */
|
||||
} SDL_AUDIOCVT_PACKED SDL_AudioCVT;
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \name Driver discovery functions
|
||||
*
|
||||
* These functions return the list of built in audio drivers, in the
|
||||
* order that they are normally initialized by default.
|
||||
*/
|
||||
/* @{ */
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* \name Initialization and cleanup
|
||||
*
|
||||
* \internal These functions are used internally, and should not be used unless
|
||||
* you have a specific need to specify the audio driver you want to
|
||||
* use. You should normally use SDL_Init() or SDL_InitSubSystem().
|
||||
*/
|
||||
/* @{ */
|
||||
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
|
||||
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* This function returns the name of the current audio driver, or NULL
|
||||
* if no driver has been initialized.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
|
||||
|
||||
/**
|
||||
* This function opens the audio device with the desired parameters, and
|
||||
* returns 0 if successful, placing the actual hardware parameters in the
|
||||
* structure pointed to by \c obtained. If \c obtained is NULL, the audio
|
||||
* data passed to the callback function will be guaranteed to be in the
|
||||
* requested format, and will be automatically converted to the hardware
|
||||
* audio format if necessary. This function returns -1 if it failed
|
||||
* to open the audio device, or couldn't set up the audio thread.
|
||||
*
|
||||
* When filling in the desired audio spec structure,
|
||||
* - \c desired->freq should be the desired audio frequency in samples-per-
|
||||
* second.
|
||||
* - \c desired->format should be the desired audio format.
|
||||
* - \c desired->samples is the desired size of the audio buffer, in
|
||||
* samples. This number should be a power of two, and may be adjusted by
|
||||
* the audio driver to a value more suitable for the hardware. Good values
|
||||
* seem to range between 512 and 8096 inclusive, depending on the
|
||||
* application and CPU speed. Smaller values yield faster response time,
|
||||
* but can lead to underflow if the application is doing heavy processing
|
||||
* and cannot fill the audio buffer in time. A stereo sample consists of
|
||||
* both right and left channels in LR ordering.
|
||||
* Note that the number of samples is directly related to time by the
|
||||
* following formula: \code ms = (samples*1000)/freq \endcode
|
||||
* - \c desired->size is the size in bytes of the audio buffer, and is
|
||||
* calculated by SDL_OpenAudio().
|
||||
* - \c desired->silence is the value used to set the buffer to silence,
|
||||
* and is calculated by SDL_OpenAudio().
|
||||
* - \c desired->callback should be set to a function that will be called
|
||||
* when the audio device is ready for more data. It is passed a pointer
|
||||
* to the audio buffer, and the length in bytes of the audio buffer.
|
||||
* This function usually runs in a separate thread, and so you should
|
||||
* protect data structures that it accesses by calling SDL_LockAudio()
|
||||
* and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL
|
||||
* pointer here, and call SDL_QueueAudio() with some frequency, to queue
|
||||
* more audio samples to be played (or for capture devices, call
|
||||
* SDL_DequeueAudio() with some frequency, to obtain audio samples).
|
||||
* - \c desired->userdata is passed as the first parameter to your callback
|
||||
* function. If you passed a NULL callback, this value is ignored.
|
||||
*
|
||||
* The audio device starts out playing silence when it's opened, and should
|
||||
* be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
|
||||
* for your audio callback function to be called. Since the audio driver
|
||||
* may modify the requested size of the audio buffer, you should allocate
|
||||
* any local mixing buffers after you open the audio device.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
|
||||
SDL_AudioSpec * obtained);
|
||||
|
||||
/**
|
||||
* SDL Audio Device IDs.
|
||||
*
|
||||
* A successful call to SDL_OpenAudio() is always device id 1, and legacy
|
||||
* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
|
||||
* always returns devices >= 2 on success. The legacy calls are good both
|
||||
* for backwards compatibility and when you don't care about multiple,
|
||||
* specific, or capture devices.
|
||||
*/
|
||||
typedef Uint32 SDL_AudioDeviceID;
|
||||
|
||||
/**
|
||||
* Get the number of available devices exposed by the current driver.
|
||||
* Only valid after a successfully initializing the audio subsystem.
|
||||
* Returns -1 if an explicit list of devices can't be determined; this is
|
||||
* not an error. For example, if SDL is set up to talk to a remote audio
|
||||
* server, it can't list every one available on the Internet, but it will
|
||||
* still allow a specific host to be specified to SDL_OpenAudioDevice().
|
||||
*
|
||||
* In many common cases, when this function returns a value <= 0, it can still
|
||||
* successfully open the default device (NULL for first argument of
|
||||
* SDL_OpenAudioDevice()).
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
|
||||
|
||||
/**
|
||||
* Get the human-readable name of a specific audio device.
|
||||
* Must be a value between 0 and (number of audio devices-1).
|
||||
* Only valid after a successfully initializing the audio subsystem.
|
||||
* The values returned by this function reflect the latest call to
|
||||
* SDL_GetNumAudioDevices(); recall that function to redetect available
|
||||
* hardware.
|
||||
*
|
||||
* The string returned by this function is UTF-8 encoded, read-only, and
|
||||
* managed internally. You are not to free it. If you need to keep the
|
||||
* string for any length of time, you should make your own copy of it, as it
|
||||
* will be invalid next time any of several other SDL functions is called.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
|
||||
int iscapture);
|
||||
|
||||
|
||||
/**
|
||||
* Open a specific audio device. Passing in a device name of NULL requests
|
||||
* the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
|
||||
*
|
||||
* The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
|
||||
* some drivers allow arbitrary and driver-specific strings, such as a
|
||||
* hostname/IP address for a remote audio server, or a filename in the
|
||||
* diskaudio driver.
|
||||
*
|
||||
* \return 0 on error, a valid device ID that is >= 2 on success.
|
||||
*
|
||||
* SDL_OpenAudio(), unlike this function, always acts on device ID 1.
|
||||
*/
|
||||
extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
|
||||
*device,
|
||||
int iscapture,
|
||||
const
|
||||
SDL_AudioSpec *
|
||||
desired,
|
||||
SDL_AudioSpec *
|
||||
obtained,
|
||||
int
|
||||
allowed_changes);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* \name Audio state
|
||||
*
|
||||
* Get the current audio state.
|
||||
*/
|
||||
/* @{ */
|
||||
typedef enum
|
||||
{
|
||||
SDL_AUDIO_STOPPED = 0,
|
||||
SDL_AUDIO_PLAYING,
|
||||
SDL_AUDIO_PAUSED
|
||||
} SDL_AudioStatus;
|
||||
extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
|
||||
|
||||
extern DECLSPEC SDL_AudioStatus SDLCALL
|
||||
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
|
||||
/* @} *//* Audio State */
|
||||
|
||||
/**
|
||||
* \name Pause audio functions
|
||||
*
|
||||
* These functions pause and unpause the audio callback processing.
|
||||
* They should be called with a parameter of 0 after opening the audio
|
||||
* device to start playing sound. This is so you can safely initialize
|
||||
* data for your callback function after opening the audio device.
|
||||
* Silence will be written to the audio device during the pause.
|
||||
*/
|
||||
/* @{ */
|
||||
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
|
||||
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
|
||||
int pause_on);
|
||||
/* @} *//* Pause audio functions */
|
||||
|
||||
/**
|
||||
* This function loads a WAVE from the data source, automatically freeing
|
||||
* that source if \c freesrc is non-zero. For example, to load a WAVE file,
|
||||
* you could do:
|
||||
* \code
|
||||
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
|
||||
* \endcode
|
||||
*
|
||||
* If this function succeeds, it returns the given SDL_AudioSpec,
|
||||
* filled with the audio data format of the wave data, and sets
|
||||
* \c *audio_buf to a malloc()'d buffer containing the audio data,
|
||||
* and sets \c *audio_len to the length of that audio buffer, in bytes.
|
||||
* You need to free the audio buffer with SDL_FreeWAV() when you are
|
||||
* done with it.
|
||||
*
|
||||
* This function returns NULL and sets the SDL error message if the
|
||||
* wave file cannot be opened, uses an unknown data format, or is
|
||||
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
|
||||
*/
|
||||
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
|
||||
int freesrc,
|
||||
SDL_AudioSpec * spec,
|
||||
Uint8 ** audio_buf,
|
||||
Uint32 * audio_len);
|
||||
|
||||
/**
|
||||
* Loads a WAV from a file.
|
||||
* Compatibility convenience function.
|
||||
*/
|
||||
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
|
||||
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
|
||||
|
||||
/**
|
||||
* This function frees data previously allocated with SDL_LoadWAV_RW()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
|
||||
|
||||
/**
|
||||
* This function takes a source format and rate and a destination format
|
||||
* and rate, and initializes the \c cvt structure with information needed
|
||||
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
|
||||
* to the other. An unsupported format causes an error and -1 will be returned.
|
||||
*
|
||||
* \return 0 if no conversion is needed, 1 if the audio filter is set up,
|
||||
* or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
|
||||
SDL_AudioFormat src_format,
|
||||
Uint8 src_channels,
|
||||
int src_rate,
|
||||
SDL_AudioFormat dst_format,
|
||||
Uint8 dst_channels,
|
||||
int dst_rate);
|
||||
|
||||
/**
|
||||
* Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
|
||||
* created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
|
||||
* audio data in the source format, this function will convert it in-place
|
||||
* to the desired format.
|
||||
*
|
||||
* The data conversion may expand the size of the audio data, so the buffer
|
||||
* \c cvt->buf should be allocated after the \c cvt structure is initialized by
|
||||
* SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
|
||||
*
|
||||
* \return 0 on success or -1 if \c cvt->buf is NULL.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
|
||||
|
||||
/* SDL_AudioStream is a new audio conversion interface.
|
||||
The benefits vs SDL_AudioCVT:
|
||||
- it can handle resampling data in chunks without generating
|
||||
artifacts, when it doesn't have the complete buffer available.
|
||||
- it can handle incoming data in any variable size.
|
||||
- You push data as you have it, and pull it when you need it
|
||||
*/
|
||||
/* this is opaque to the outside world. */
|
||||
struct _SDL_AudioStream;
|
||||
typedef struct _SDL_AudioStream SDL_AudioStream;
|
||||
|
||||
/**
|
||||
* Create a new audio stream
|
||||
*
|
||||
* \param src_format The format of the source audio
|
||||
* \param src_channels The number of channels of the source audio
|
||||
* \param src_rate The sampling rate of the source audio
|
||||
* \param dst_format The format of the desired audio output
|
||||
* \param dst_channels The number of channels of the desired audio output
|
||||
* \param dst_rate The sampling rate of the desired audio output
|
||||
* \return 0 on success, or -1 on error.
|
||||
*
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format,
|
||||
const Uint8 src_channels,
|
||||
const int src_rate,
|
||||
const SDL_AudioFormat dst_format,
|
||||
const Uint8 dst_channels,
|
||||
const int dst_rate);
|
||||
|
||||
/**
|
||||
* Add data to be converted/resampled to the stream
|
||||
*
|
||||
* \param stream The stream the audio data is being added to
|
||||
* \param buf A pointer to the audio data to add
|
||||
* \param len The number of bytes to write to the stream
|
||||
* \return 0 on success, or -1 on error.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
|
||||
|
||||
/**
|
||||
* Get converted/resampled data from the stream
|
||||
*
|
||||
* \param stream The stream the audio is being requested from
|
||||
* \param buf A buffer to fill with audio data
|
||||
* \param len The maximum number of bytes to fill
|
||||
* \return The number of bytes read from the stream, or -1 on error
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len);
|
||||
|
||||
/**
|
||||
* Get the number of converted/resampled bytes available. The stream may be
|
||||
* buffering data behind the scenes until it has enough to resample
|
||||
* correctly, so this number might be lower than what you expect, or even
|
||||
* be zero. Add more data or flush the stream if you need the data now.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
|
||||
|
||||
/**
|
||||
* Tell the stream that you're done sending data, and anything being buffered
|
||||
* should be converted/resampled and made available immediately.
|
||||
*
|
||||
* It is legal to add more data to a stream after flushing, but there will
|
||||
* be audio gaps in the output. Generally this is intended to signal the
|
||||
* end of input, so the complete output becomes available.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
|
||||
|
||||
/**
|
||||
* Clear any pending data in the stream without converting it
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
|
||||
|
||||
/**
|
||||
* Free an audio stream
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
|
||||
|
||||
#define SDL_MIX_MAXVOLUME 128
|
||||
/**
|
||||
* This takes two audio buffers of the playing audio format and mixes
|
||||
* them, performing addition, volume adjustment, and overflow clipping.
|
||||
* The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
|
||||
* for full audio volume. Note this does not change hardware volume.
|
||||
* This is provided for convenience -- you can mix your own audio data.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
|
||||
Uint32 len, int volume);
|
||||
|
||||
/**
|
||||
* This works like SDL_MixAudio(), but you specify the audio format instead of
|
||||
* using the format of audio device 1. Thus it can be used when no audio
|
||||
* device is open at all.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
|
||||
const Uint8 * src,
|
||||
SDL_AudioFormat format,
|
||||
Uint32 len, int volume);
|
||||
|
||||
/**
|
||||
* Queue more audio on non-callback devices.
|
||||
*
|
||||
* (If you are looking to retrieve queued audio from a non-callback capture
|
||||
* device, you want SDL_DequeueAudio() instead. This will return -1 to
|
||||
* signify an error if you use it with capture devices.)
|
||||
*
|
||||
* SDL offers two ways to feed audio to the device: you can either supply a
|
||||
* callback that SDL triggers with some frequency to obtain more audio
|
||||
* (pull method), or you can supply no callback, and then SDL will expect
|
||||
* you to supply data at regular intervals (push method) with this function.
|
||||
*
|
||||
* There are no limits on the amount of data you can queue, short of
|
||||
* exhaustion of address space. Queued data will drain to the device as
|
||||
* necessary without further intervention from you. If the device needs
|
||||
* audio but there is not enough queued, it will play silence to make up
|
||||
* the difference. This means you will have skips in your audio playback
|
||||
* if you aren't routinely queueing sufficient data.
|
||||
*
|
||||
* This function copies the supplied data, so you are safe to free it when
|
||||
* the function returns. This function is thread-safe, but queueing to the
|
||||
* same device from two threads at once does not promise which buffer will
|
||||
* be queued first.
|
||||
*
|
||||
* You may not queue audio on a device that is using an application-supplied
|
||||
* callback; doing so returns an error. You have to use the audio callback
|
||||
* or queue audio with this function, but not both.
|
||||
*
|
||||
* You should not call SDL_LockAudio() on the device before queueing; SDL
|
||||
* handles locking internally for this function.
|
||||
*
|
||||
* \param dev The device ID to which we will queue audio.
|
||||
* \param data The data to queue to the device for later playback.
|
||||
* \param len The number of bytes (not samples!) to which (data) points.
|
||||
* \return 0 on success, or -1 on error.
|
||||
*
|
||||
* \sa SDL_GetQueuedAudioSize
|
||||
* \sa SDL_ClearQueuedAudio
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
|
||||
|
||||
/**
|
||||
* Dequeue more audio on non-callback devices.
|
||||
*
|
||||
* (If you are looking to queue audio for output on a non-callback playback
|
||||
* device, you want SDL_QueueAudio() instead. This will always return 0
|
||||
* if you use it with playback devices.)
|
||||
*
|
||||
* SDL offers two ways to retrieve audio from a capture device: you can
|
||||
* either supply a callback that SDL triggers with some frequency as the
|
||||
* device records more audio data, (push method), or you can supply no
|
||||
* callback, and then SDL will expect you to retrieve data at regular
|
||||
* intervals (pull method) with this function.
|
||||
*
|
||||
* There are no limits on the amount of data you can queue, short of
|
||||
* exhaustion of address space. Data from the device will keep queuing as
|
||||
* necessary without further intervention from you. This means you will
|
||||
* eventually run out of memory if you aren't routinely dequeueing data.
|
||||
*
|
||||
* Capture devices will not queue data when paused; if you are expecting
|
||||
* to not need captured audio for some length of time, use
|
||||
* SDL_PauseAudioDevice() to stop the capture device from queueing more
|
||||
* data. This can be useful during, say, level loading times. When
|
||||
* unpaused, capture devices will start queueing data from that point,
|
||||
* having flushed any capturable data available while paused.
|
||||
*
|
||||
* This function is thread-safe, but dequeueing from the same device from
|
||||
* two threads at once does not promise which thread will dequeued data
|
||||
* first.
|
||||
*
|
||||
* You may not dequeue audio from a device that is using an
|
||||
* application-supplied callback; doing so returns an error. You have to use
|
||||
* the audio callback, or dequeue audio with this function, but not both.
|
||||
*
|
||||
* You should not call SDL_LockAudio() on the device before queueing; SDL
|
||||
* handles locking internally for this function.
|
||||
*
|
||||
* \param dev The device ID from which we will dequeue audio.
|
||||
* \param data A pointer into where audio data should be copied.
|
||||
* \param len The number of bytes (not samples!) to which (data) points.
|
||||
* \return number of bytes dequeued, which could be less than requested.
|
||||
*
|
||||
* \sa SDL_GetQueuedAudioSize
|
||||
* \sa SDL_ClearQueuedAudio
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len);
|
||||
|
||||
/**
|
||||
* Get the number of bytes of still-queued audio.
|
||||
*
|
||||
* For playback device:
|
||||
*
|
||||
* This is the number of bytes that have been queued for playback with
|
||||
* SDL_QueueAudio(), but have not yet been sent to the hardware. This
|
||||
* number may shrink at any time, so this only informs of pending data.
|
||||
*
|
||||
* Once we've sent it to the hardware, this function can not decide the
|
||||
* exact byte boundary of what has been played. It's possible that we just
|
||||
* gave the hardware several kilobytes right before you called this
|
||||
* function, but it hasn't played any of it yet, or maybe half of it, etc.
|
||||
*
|
||||
* For capture devices:
|
||||
*
|
||||
* This is the number of bytes that have been captured by the device and
|
||||
* are waiting for you to dequeue. This number may grow at any time, so
|
||||
* this only informs of the lower-bound of available data.
|
||||
*
|
||||
* You may not queue audio on a device that is using an application-supplied
|
||||
* callback; calling this function on such a device always returns 0.
|
||||
* You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
|
||||
* the audio callback, but not both.
|
||||
*
|
||||
* You should not call SDL_LockAudio() on the device before querying; SDL
|
||||
* handles locking internally for this function.
|
||||
*
|
||||
* \param dev The device ID of which we will query queued audio size.
|
||||
* \return Number of bytes (not samples!) of queued audio.
|
||||
*
|
||||
* \sa SDL_QueueAudio
|
||||
* \sa SDL_ClearQueuedAudio
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
|
||||
|
||||
/**
|
||||
* Drop any queued audio data. For playback devices, this is any queued data
|
||||
* still waiting to be submitted to the hardware. For capture devices, this
|
||||
* is any data that was queued by the device that hasn't yet been dequeued by
|
||||
* the application.
|
||||
*
|
||||
* Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For
|
||||
* playback devices, the hardware will start playing silence if more audio
|
||||
* isn't queued. Unpaused capture devices will start filling the queue again
|
||||
* as soon as they have more data available (which, depending on the state
|
||||
* of the hardware and the thread, could be before this function call
|
||||
* returns!).
|
||||
*
|
||||
* This will not prevent playback of queued audio that's already been sent
|
||||
* to the hardware, as we can not undo that, so expect there to be some
|
||||
* fraction of a second of audio that might still be heard. This can be
|
||||
* useful if you want to, say, drop any pending music during a level change
|
||||
* in your game.
|
||||
*
|
||||
* You may not queue audio on a device that is using an application-supplied
|
||||
* callback; calling this function on such a device is always a no-op.
|
||||
* You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
|
||||
* the audio callback, but not both.
|
||||
*
|
||||
* You should not call SDL_LockAudio() on the device before clearing the
|
||||
* queue; SDL handles locking internally for this function.
|
||||
*
|
||||
* This function always succeeds and thus returns void.
|
||||
*
|
||||
* \param dev The device ID of which to clear the audio queue.
|
||||
*
|
||||
* \sa SDL_QueueAudio
|
||||
* \sa SDL_GetQueuedAudioSize
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
|
||||
|
||||
|
||||
/**
|
||||
* \name Audio lock functions
|
||||
*
|
||||
* The lock manipulated by these functions protects the callback function.
|
||||
* During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
|
||||
* the callback function is not running. Do not call these from the callback
|
||||
* function or you will cause deadlock.
|
||||
*/
|
||||
/* @{ */
|
||||
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
|
||||
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
|
||||
/* @} *//* Audio lock functions */
|
||||
|
||||
/**
|
||||
* This function shuts down audio processing and closes the audio device.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
|
||||
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_audio_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,112 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_bits.h
|
||||
*
|
||||
* Functions for fiddling with bits and bitmasks.
|
||||
*/
|
||||
|
||||
#ifndef SDL_bits_h_
|
||||
#define SDL_bits_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \file SDL_bits.h
|
||||
*/
|
||||
|
||||
/**
|
||||
* Get the index of the most significant bit. Result is undefined when called
|
||||
* with 0. This operation can also be stated as "count leading zeroes" and
|
||||
* "log base 2".
|
||||
*
|
||||
* \return Index of the most significant bit, or -1 if the value is 0.
|
||||
*/
|
||||
#if defined(__WATCOMC__) && defined(__386__)
|
||||
extern _inline int _SDL_clz_watcom (Uint32);
|
||||
#pragma aux _SDL_clz_watcom = \
|
||||
"bsr eax, eax" \
|
||||
"xor eax, 31" \
|
||||
parm [eax] nomemory \
|
||||
value [eax] \
|
||||
modify exact [eax] nomemory;
|
||||
#endif
|
||||
|
||||
SDL_FORCE_INLINE int
|
||||
SDL_MostSignificantBitIndex32(Uint32 x)
|
||||
{
|
||||
#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
|
||||
/* Count Leading Zeroes builtin in GCC.
|
||||
* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
|
||||
*/
|
||||
if (x == 0) {
|
||||
return -1;
|
||||
}
|
||||
return 31 - __builtin_clz(x);
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
if (x == 0) {
|
||||
return -1;
|
||||
}
|
||||
return 31 - _SDL_clz_watcom(x);
|
||||
#else
|
||||
/* Based off of Bit Twiddling Hacks by Sean Eron Anderson
|
||||
* <seander@cs.stanford.edu>, released in the public domain.
|
||||
* http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
|
||||
*/
|
||||
const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
|
||||
const int S[] = {1, 2, 4, 8, 16};
|
||||
|
||||
int msbIndex = 0;
|
||||
int i;
|
||||
|
||||
if (x == 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = 4; i >= 0; i--)
|
||||
{
|
||||
if (x & b[i])
|
||||
{
|
||||
x >>= S[i];
|
||||
msbIndex |= S[i];
|
||||
}
|
||||
}
|
||||
|
||||
return msbIndex;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_bits_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,120 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_blendmode.h
|
||||
*
|
||||
* Header file declaring the SDL_BlendMode enumeration
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendmode_h_
|
||||
#define SDL_blendmode_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
|
||||
dstRGBA = srcRGBA */
|
||||
SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
|
||||
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
|
||||
dstA = srcA + (dstA * (1-srcA)) */
|
||||
SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
|
||||
dstRGB = (srcRGB * srcA) + dstRGB
|
||||
dstA = dstA */
|
||||
SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
|
||||
dstRGB = srcRGB * dstRGB
|
||||
dstA = dstA */
|
||||
SDL_BLENDMODE_INVALID = 0x7FFFFFFF
|
||||
|
||||
/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
|
||||
|
||||
} SDL_BlendMode;
|
||||
|
||||
/**
|
||||
* \brief The blend operation used when combining source and destination pixel components
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
|
||||
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
|
||||
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
|
||||
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
|
||||
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
|
||||
|
||||
} SDL_BlendOperation;
|
||||
|
||||
/**
|
||||
* \brief The normalized factor used to multiply pixel components
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
|
||||
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
|
||||
SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
|
||||
SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
|
||||
SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
|
||||
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
|
||||
|
||||
} SDL_BlendFactor;
|
||||
|
||||
/**
|
||||
* \brief Create a custom blend mode, which may or may not be supported by a given renderer
|
||||
*
|
||||
* \param srcColorFactor
|
||||
* \param dstColorFactor
|
||||
* \param colorOperation
|
||||
* \param srcAlphaFactor
|
||||
* \param dstAlphaFactor
|
||||
* \param alphaOperation
|
||||
*
|
||||
* The result of the blend mode operation will be:
|
||||
* dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
|
||||
* and
|
||||
* dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
|
||||
*/
|
||||
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
|
||||
SDL_BlendFactor dstColorFactor,
|
||||
SDL_BlendOperation colorOperation,
|
||||
SDL_BlendFactor srcAlphaFactor,
|
||||
SDL_BlendFactor dstAlphaFactor,
|
||||
SDL_BlendOperation alphaOperation);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_blendmode_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,71 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_clipboard.h
|
||||
*
|
||||
* Include file for SDL clipboard handling
|
||||
*/
|
||||
|
||||
#ifndef SDL_clipboard_h_
|
||||
#define SDL_clipboard_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Put UTF-8 text into the clipboard
|
||||
*
|
||||
* \sa SDL_GetClipboardText()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
|
||||
|
||||
/**
|
||||
* \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
|
||||
*
|
||||
* \sa SDL_SetClipboardText()
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
|
||||
|
||||
/**
|
||||
* \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty
|
||||
*
|
||||
* \sa SDL_GetClipboardText()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_clipboard_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,410 +0,0 @@
|
|||
/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_config_h_
|
||||
#define SDL_config_h_
|
||||
|
||||
/**
|
||||
* \file SDL_config.h.in
|
||||
*
|
||||
* This is a set of defines to configure the SDL features
|
||||
*/
|
||||
|
||||
/* General platform specific identifiers */
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* Make sure that this isn't included by Visual C++ */
|
||||
#ifdef _MSC_VER
|
||||
#error You should run hg revert SDL_config.h
|
||||
#endif
|
||||
|
||||
/* C language features */
|
||||
/* #undef const */
|
||||
/* #undef inline */
|
||||
/* #undef volatile */
|
||||
|
||||
/* C datatypes */
|
||||
#ifdef __LP64__
|
||||
#define SIZEOF_VOIDP 8
|
||||
#else
|
||||
#define SIZEOF_VOIDP 4
|
||||
#endif
|
||||
#define HAVE_GCC_ATOMICS 1
|
||||
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
|
||||
|
||||
/* Comment this if you want to build without any C library requirements */
|
||||
#define HAVE_LIBC 1
|
||||
#if HAVE_LIBC
|
||||
|
||||
/* Useful headers */
|
||||
#define STDC_HEADERS 1
|
||||
#define HAVE_ALLOCA_H 1
|
||||
#define HAVE_CTYPE_H 1
|
||||
#define HAVE_FLOAT_H 1
|
||||
#define HAVE_ICONV_H 1
|
||||
#define HAVE_INTTYPES_H 1
|
||||
#define HAVE_LIMITS_H 1
|
||||
#define HAVE_MALLOC_H 1
|
||||
#define HAVE_MATH_H 1
|
||||
#define HAVE_MEMORY_H 1
|
||||
#define HAVE_SIGNAL_H 1
|
||||
#define HAVE_STDARG_H 1
|
||||
#define HAVE_STDINT_H 1
|
||||
#define HAVE_STDIO_H 1
|
||||
#define HAVE_STDLIB_H 1
|
||||
#define HAVE_STRINGS_H 1
|
||||
#define HAVE_STRING_H 1
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
#define HAVE_WCHAR_H 1
|
||||
/* #undef HAVE_PTHREAD_NP_H */
|
||||
/* #undef HAVE_LIBUNWIND_H */
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
#define HAVE_FREE 1
|
||||
#define HAVE_ALLOCA 1
|
||||
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
|
||||
#define HAVE_GETENV 1
|
||||
#define HAVE_SETENV 1
|
||||
#define HAVE_PUTENV 1
|
||||
#define HAVE_UNSETENV 1
|
||||
#endif
|
||||
#define HAVE_QSORT 1
|
||||
#define HAVE_ABS 1
|
||||
#define HAVE_BCOPY 1
|
||||
#define HAVE_MEMSET 1
|
||||
#define HAVE_MEMCPY 1
|
||||
#define HAVE_MEMMOVE 1
|
||||
#define HAVE_MEMCMP 1
|
||||
#define HAVE_WCSLEN 1
|
||||
/* #undef HAVE_WCSLCPY */
|
||||
/* #undef HAVE_WCSLCAT */
|
||||
#define HAVE_WCSCMP 1
|
||||
#define HAVE_STRLEN 1
|
||||
/* #undef HAVE_STRLCPY */
|
||||
/* #undef HAVE_STRLCAT */
|
||||
/* #undef HAVE__STRREV */
|
||||
/* #undef HAVE__STRUPR */
|
||||
/* #undef HAVE__STRLWR */
|
||||
/* #undef HAVE_INDEX */
|
||||
/* #undef HAVE_RINDEX */
|
||||
#define HAVE_STRCHR 1
|
||||
#define HAVE_STRRCHR 1
|
||||
#define HAVE_STRSTR 1
|
||||
/* #undef HAVE_ITOA */
|
||||
/* #undef HAVE__LTOA */
|
||||
/* #undef HAVE__UITOA */
|
||||
/* #undef HAVE__ULTOA */
|
||||
#define HAVE_STRTOL 1
|
||||
#define HAVE_STRTOUL 1
|
||||
/* #undef HAVE__I64TOA */
|
||||
/* #undef HAVE__UI64TOA */
|
||||
#define HAVE_STRTOLL 1
|
||||
#define HAVE_STRTOULL 1
|
||||
#define HAVE_STRTOD 1
|
||||
#define HAVE_ATOI 1
|
||||
#define HAVE_ATOF 1
|
||||
#define HAVE_STRCMP 1
|
||||
#define HAVE_STRNCMP 1
|
||||
/* #undef HAVE__STRICMP */
|
||||
#define HAVE_STRCASECMP 1
|
||||
/* #undef HAVE__STRNICMP */
|
||||
#define HAVE_STRNCASECMP 1
|
||||
/* #undef HAVE_SSCANF */
|
||||
#define HAVE_VSSCANF 1
|
||||
/* #undef HAVE_SNPRINTF */
|
||||
#define HAVE_VSNPRINTF 1
|
||||
#define HAVE_M_PI /**/
|
||||
#define HAVE_ACOS 1
|
||||
#define HAVE_ACOSF 1
|
||||
#define HAVE_ASIN 1
|
||||
#define HAVE_ASINF 1
|
||||
#define HAVE_ATAN 1
|
||||
#define HAVE_ATANF 1
|
||||
#define HAVE_ATAN2 1
|
||||
#define HAVE_ATAN2F 1
|
||||
#define HAVE_CEIL 1
|
||||
#define HAVE_CEILF 1
|
||||
#define HAVE_COPYSIGN 1
|
||||
#define HAVE_COPYSIGNF 1
|
||||
#define HAVE_COS 1
|
||||
#define HAVE_COSF 1
|
||||
#define HAVE_FABS 1
|
||||
#define HAVE_FABSF 1
|
||||
#define HAVE_FLOOR 1
|
||||
#define HAVE_FLOORF 1
|
||||
#define HAVE_FMOD 1
|
||||
#define HAVE_FMODF 1
|
||||
#define HAVE_LOG 1
|
||||
#define HAVE_LOGF 1
|
||||
#define HAVE_LOG10 1
|
||||
#define HAVE_LOG10F 1
|
||||
#define HAVE_POW 1
|
||||
#define HAVE_POWF 1
|
||||
#define HAVE_SCALBN 1
|
||||
#define HAVE_SCALBNF 1
|
||||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_FOPEN64 1
|
||||
#define HAVE_FSEEKO 1
|
||||
#define HAVE_FSEEKO64 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SA_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
#define HAVE_SYSCONF 1
|
||||
/* #undef HAVE_SYSCTLBYNAME */
|
||||
#define HAVE_CLOCK_GETTIME 1
|
||||
/* #undef HAVE_GETPAGESIZE */
|
||||
#define HAVE_MPROTECT 1
|
||||
#define HAVE_ICONV 1
|
||||
#define HAVE_PTHREAD_SETNAME_NP 1
|
||||
/* #undef HAVE_PTHREAD_SET_NAME_NP */
|
||||
#define HAVE_SEM_TIMEDWAIT 1
|
||||
/* #undef HAVE_GETAUXVAL */
|
||||
#define HAVE_POLL 1
|
||||
|
||||
#else
|
||||
#define HAVE_STDARG_H 1
|
||||
#define HAVE_STDDEF_H 1
|
||||
#define HAVE_STDINT_H 1
|
||||
#endif /* HAVE_LIBC */
|
||||
|
||||
/* #undef HAVE_ALTIVEC_H */
|
||||
#define HAVE_DBUS_DBUS_H 1
|
||||
#define HAVE_FCITX_FRONTEND_H 1
|
||||
#define HAVE_IBUS_IBUS_H 1
|
||||
#define HAVE_IMMINTRIN_H 1
|
||||
#define HAVE_LIBSAMPLERATE_H 1
|
||||
#define HAVE_LIBUDEV_H 1
|
||||
|
||||
/* #undef HAVE_DDRAW_H */
|
||||
/* #undef HAVE_DINPUT_H */
|
||||
/* #undef HAVE_DSOUND_H */
|
||||
/* #undef HAVE_DXGI_H */
|
||||
/* #undef HAVE_XINPUT_H */
|
||||
/* #undef HAVE_XINPUT_GAMEPAD_EX */
|
||||
/* #undef HAVE_XINPUT_STATE_EX */
|
||||
|
||||
/* SDL internal assertion support */
|
||||
/* #undef SDL_DEFAULT_ASSERT_LEVEL */
|
||||
|
||||
/* Allow disabling of core subsystems */
|
||||
/* #undef SDL_ATOMIC_DISABLED */
|
||||
/* #undef SDL_AUDIO_DISABLED */
|
||||
/* #undef SDL_CPUINFO_DISABLED */
|
||||
/* #undef SDL_EVENTS_DISABLED */
|
||||
/* #undef SDL_FILE_DISABLED */
|
||||
/* #undef SDL_JOYSTICK_DISABLED */
|
||||
/* #undef SDL_HAPTIC_DISABLED */
|
||||
/* #undef SDL_LOADSO_DISABLED */
|
||||
/* #undef SDL_RENDER_DISABLED */
|
||||
/* #undef SDL_THREADS_DISABLED */
|
||||
/* #undef SDL_TIMERS_DISABLED */
|
||||
/* #undef SDL_VIDEO_DISABLED */
|
||||
/* #undef SDL_POWER_DISABLED */
|
||||
/* #undef SDL_FILESYSTEM_DISABLED */
|
||||
|
||||
/* Enable various audio drivers */
|
||||
#define SDL_AUDIO_DRIVER_ALSA 1
|
||||
#define SDL_AUDIO_DRIVER_ALSA_DYNAMIC "libasound.so.2"
|
||||
/* #undef SDL_AUDIO_DRIVER_ANDROID */
|
||||
/* #undef SDL_AUDIO_DRIVER_ARTS */
|
||||
/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
|
||||
/* #undef SDL_AUDIO_DRIVER_COREAUDIO */
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
/* #undef SDL_AUDIO_DRIVER_DSOUND */
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
/* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */
|
||||
#define SDL_AUDIO_DRIVER_ESD 1
|
||||
#define SDL_AUDIO_DRIVER_ESD_DYNAMIC "libesd.so.0"
|
||||
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
|
||||
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
|
||||
/* #undef SDL_AUDIO_DRIVER_HAIKU */
|
||||
#define SDL_AUDIO_DRIVER_JACK 1
|
||||
#define SDL_AUDIO_DRIVER_JACK_DYNAMIC "libjack.so.0"
|
||||
/* #undef SDL_AUDIO_DRIVER_NACL */
|
||||
#define SDL_AUDIO_DRIVER_NAS 1
|
||||
#define SDL_AUDIO_DRIVER_NAS_DYNAMIC "libaudio.so.2"
|
||||
/* #undef SDL_AUDIO_DRIVER_NETBSD */
|
||||
#define SDL_AUDIO_DRIVER_OSS 1
|
||||
/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
|
||||
/* #undef SDL_AUDIO_DRIVER_PAUDIO */
|
||||
#define SDL_AUDIO_DRIVER_PULSEAUDIO 1
|
||||
#define SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "libpulse-simple.so.0"
|
||||
/* #undef SDL_AUDIO_DRIVER_QSA */
|
||||
/* #undef SDL_AUDIO_DRIVER_SNDIO */
|
||||
/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */
|
||||
/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
|
||||
/* #undef SDL_AUDIO_DRIVER_WASAPI */
|
||||
/* #undef SDL_AUDIO_DRIVER_WINMM */
|
||||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_INPUT_LINUXEV 1
|
||||
#define SDL_INPUT_LINUXKD 1
|
||||
/* #undef SDL_INPUT_TSLIB */
|
||||
/* #undef SDL_JOYSTICK_HAIKU */
|
||||
/* #undef SDL_JOYSTICK_DINPUT */
|
||||
/* #undef SDL_JOYSTICK_XINPUT */
|
||||
/* #undef SDL_JOYSTICK_DUMMY */
|
||||
/* #undef SDL_JOYSTICK_IOKIT */
|
||||
#define SDL_JOYSTICK_LINUX 1
|
||||
/* #undef SDL_JOYSTICK_ANDROID */
|
||||
/* #undef SDL_JOYSTICK_WINMM */
|
||||
/* #undef SDL_JOYSTICK_USBHID */
|
||||
/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
|
||||
/* #undef SDL_JOYSTICK_EMSCRIPTEN */
|
||||
/* #undef SDL_HAPTIC_DUMMY */
|
||||
/* #undef SDL_HAPTIC_ANDROID */
|
||||
#define SDL_HAPTIC_LINUX 1
|
||||
/* #undef SDL_HAPTIC_IOKIT */
|
||||
/* #undef SDL_HAPTIC_DINPUT */
|
||||
/* #undef SDL_HAPTIC_XINPUT */
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_DLOPEN 1
|
||||
/* #undef SDL_LOADSO_DUMMY */
|
||||
/* #undef SDL_LOADSO_LDG */
|
||||
/* #undef SDL_LOADSO_WINDOWS */
|
||||
|
||||
/* Enable various threading systems */
|
||||
#define SDL_THREAD_PTHREAD 1
|
||||
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
|
||||
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
|
||||
/* #undef SDL_THREAD_WINDOWS */
|
||||
|
||||
/* Enable various timer systems */
|
||||
/* #undef SDL_TIMER_HAIKU */
|
||||
/* #undef SDL_TIMER_DUMMY */
|
||||
#define SDL_TIMER_UNIX 1
|
||||
/* #undef SDL_TIMER_WINDOWS */
|
||||
|
||||
/* Enable various video drivers */
|
||||
/* #undef SDL_VIDEO_DRIVER_HAIKU */
|
||||
/* #undef SDL_VIDEO_DRIVER_COCOA */
|
||||
/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
|
||||
/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
/* #undef SDL_VIDEO_DRIVER_WINDOWS */
|
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND */
|
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
|
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */
|
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL */
|
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR */
|
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON */
|
||||
/* #undef SDL_VIDEO_DRIVER_MIR */
|
||||
/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC */
|
||||
/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON */
|
||||
#define SDL_VIDEO_DRIVER_X11 1
|
||||
/* #undef SDL_VIDEO_DRIVER_RPI */
|
||||
/* #undef SDL_VIDEO_DRIVER_KMSDRM */
|
||||
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC */
|
||||
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM */
|
||||
/* #undef SDL_VIDEO_DRIVER_ANDROID */
|
||||
/* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */
|
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so.6"
|
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so.6"
|
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "libXcursor.so.1"
|
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "libXinerama.so.1"
|
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "libXi.so.6"
|
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "libXrandr.so.2"
|
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "libXss.so.1"
|
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "libXxf86vm.so.1"
|
||||
#define SDL_VIDEO_DRIVER_X11_XCURSOR 1
|
||||
#define SDL_VIDEO_DRIVER_X11_XDBE 1
|
||||
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
|
||||
#define SDL_VIDEO_DRIVER_X11_XINPUT2 1
|
||||
#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1
|
||||
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
|
||||
#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
|
||||
#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
|
||||
#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1
|
||||
#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
|
||||
#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1
|
||||
#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
|
||||
/* #undef SDL_VIDEO_DRIVER_NACL */
|
||||
/* #undef SDL_VIDEO_DRIVER_VIVANTE */
|
||||
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */
|
||||
/* #undef SDL_VIDEO_DRIVER_QNX */
|
||||
|
||||
/* #undef SDL_VIDEO_RENDER_D3D */
|
||||
/* #undef SDL_VIDEO_RENDER_D3D11 */
|
||||
#define SDL_VIDEO_RENDER_OGL 1
|
||||
#define SDL_VIDEO_RENDER_OGL_ES 1
|
||||
#define SDL_VIDEO_RENDER_OGL_ES2 1
|
||||
/* #undef SDL_VIDEO_RENDER_DIRECTFB */
|
||||
/* #undef SDL_VIDEO_RENDER_METAL */
|
||||
|
||||
/* Enable OpenGL support */
|
||||
#define SDL_VIDEO_OPENGL 1
|
||||
#define SDL_VIDEO_OPENGL_ES 1
|
||||
#define SDL_VIDEO_OPENGL_ES2 1
|
||||
/* #undef SDL_VIDEO_OPENGL_BGL */
|
||||
/* #undef SDL_VIDEO_OPENGL_CGL */
|
||||
#define SDL_VIDEO_OPENGL_EGL 1
|
||||
#define SDL_VIDEO_OPENGL_GLX 1
|
||||
/* #undef SDL_VIDEO_OPENGL_WGL */
|
||||
/* #undef SDL_VIDEO_OPENGL_OSMESA */
|
||||
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
|
||||
|
||||
/* Enable Vulkan support */
|
||||
#define SDL_VIDEO_VULKAN 1
|
||||
|
||||
/* Enable system power support */
|
||||
#define SDL_POWER_LINUX 1
|
||||
/* #undef SDL_POWER_WINDOWS */
|
||||
/* #undef SDL_POWER_MACOSX */
|
||||
/* #undef SDL_POWER_HAIKU */
|
||||
/* #undef SDL_POWER_ANDROID */
|
||||
/* #undef SDL_POWER_EMSCRIPTEN */
|
||||
/* #undef SDL_POWER_HARDWIRED */
|
||||
|
||||
/* Enable system filesystem support */
|
||||
/* #undef SDL_FILESYSTEM_HAIKU */
|
||||
/* #undef SDL_FILESYSTEM_COCOA */
|
||||
/* #undef SDL_FILESYSTEM_DUMMY */
|
||||
#define SDL_FILESYSTEM_UNIX 1
|
||||
/* #undef SDL_FILESYSTEM_WINDOWS */
|
||||
/* #undef SDL_FILESYSTEM_NACL */
|
||||
/* #undef SDL_FILESYSTEM_ANDROID */
|
||||
/* #undef SDL_FILESYSTEM_EMSCRIPTEN */
|
||||
|
||||
/* Enable assembly routines */
|
||||
#define SDL_ASSEMBLY_ROUTINES 1
|
||||
/* #undef SDL_ALTIVEC_BLITTERS */
|
||||
|
||||
/* Enable ime support */
|
||||
#define SDL_USE_IME 1
|
||||
|
||||
/* Enable dynamic udev support */
|
||||
#define SDL_UDEV_DYNAMIC "libudev.so.0"
|
||||
|
||||
/* Enable dynamic libsamplerate support */
|
||||
#define SDL_LIBSAMPLERATE_DYNAMIC "libsamplerate.so.0"
|
||||
|
||||
#endif /* SDL_config_h_ */
|
|
@ -1,181 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_cpuinfo.h
|
||||
*
|
||||
* CPU feature detection for SDL.
|
||||
*/
|
||||
|
||||
#ifndef SDL_cpuinfo_h_
|
||||
#define SDL_cpuinfo_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
/* Need to do this here because intrin.h has C++ code in it */
|
||||
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
|
||||
#ifdef __clang__
|
||||
/* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */
|
||||
#undef __MMX__
|
||||
#undef __SSE__
|
||||
#undef __SSE2__
|
||||
#else
|
||||
#include <intrin.h>
|
||||
#ifndef _WIN64
|
||||
#define __MMX__
|
||||
#define __3dNOW__
|
||||
#endif
|
||||
#define __SSE__
|
||||
#define __SSE2__
|
||||
#endif /* __clang__ */
|
||||
#elif defined(__MINGW64_VERSION_MAJOR)
|
||||
#include <intrin.h>
|
||||
#else
|
||||
#ifdef __ALTIVEC__
|
||||
#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H)
|
||||
#include <altivec.h>
|
||||
#undef pixel
|
||||
#undef bool
|
||||
#endif
|
||||
#endif
|
||||
#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
|
||||
#include <mm3dnow.h>
|
||||
#endif
|
||||
#if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H)
|
||||
#include <immintrin.h>
|
||||
#else
|
||||
#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H)
|
||||
#include <mmintrin.h>
|
||||
#endif
|
||||
#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H)
|
||||
#include <xmmintrin.h>
|
||||
#endif
|
||||
#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H)
|
||||
#include <emmintrin.h>
|
||||
#endif
|
||||
#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H)
|
||||
#include <pmmintrin.h>
|
||||
#endif
|
||||
#endif /* HAVE_IMMINTRIN_H */
|
||||
#endif /* compiler version */
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* This is a guess for the cacheline size used for padding.
|
||||
* Most x86 processors have a 64 byte cache line.
|
||||
* The 64-bit PowerPC processors have a 128 byte cache line.
|
||||
* We'll use the larger value to be generally safe.
|
||||
*/
|
||||
#define SDL_CACHELINE_SIZE 128
|
||||
|
||||
/**
|
||||
* This function returns the number of CPU cores available.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
|
||||
|
||||
/**
|
||||
* This function returns the L1 cache line size of the CPU
|
||||
*
|
||||
* This is useful for determining multi-threaded structure padding
|
||||
* or SIMD prefetch sizes.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has the RDTSC instruction.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AltiVec features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has MMX features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has 3DNow! features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE2 features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE3 features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE4.1 features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE4.2 features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AVX features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AVX2 features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has NEON (ARM SIMD) features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
|
||||
|
||||
/**
|
||||
* This function returns the amount of RAM configured in the system, in MB.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_cpuinfo_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
File diff suppressed because it is too large
Load diff
|
@ -1,260 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_endian.h
|
||||
*
|
||||
* Functions for reading and writing endian-specific values
|
||||
*/
|
||||
|
||||
#ifndef SDL_endian_h_
|
||||
#define SDL_endian_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
/**
|
||||
* \name The two types of endianness
|
||||
*/
|
||||
/* @{ */
|
||||
#define SDL_LIL_ENDIAN 1234
|
||||
#define SDL_BIG_ENDIAN 4321
|
||||
/* @} */
|
||||
|
||||
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
|
||||
#ifdef __linux__
|
||||
#include <endian.h>
|
||||
#define SDL_BYTEORDER __BYTE_ORDER
|
||||
#else /* __linux__ */
|
||||
#if defined(__hppa__) || \
|
||||
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
|
||||
(defined(__MIPS__) && defined(__MISPEB__)) || \
|
||||
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
|
||||
defined(__sparc__)
|
||||
#define SDL_BYTEORDER SDL_BIG_ENDIAN
|
||||
#else
|
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN
|
||||
#endif
|
||||
#endif /* __linux__ */
|
||||
#endif /* !SDL_BYTEORDER */
|
||||
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \file SDL_endian.h
|
||||
*/
|
||||
#if defined(__GNUC__) && defined(__i386__) && \
|
||||
!(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
|
||||
SDL_FORCE_INLINE Uint16
|
||||
SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && defined(__x86_64__)
|
||||
SDL_FORCE_INLINE Uint16
|
||||
SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
||||
SDL_FORCE_INLINE Uint16
|
||||
SDL_Swap16(Uint16 x)
|
||||
{
|
||||
int result;
|
||||
|
||||
__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
|
||||
return (Uint16)result;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
|
||||
SDL_FORCE_INLINE Uint16
|
||||
SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
|
||||
return x;
|
||||
}
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
extern _inline Uint16 SDL_Swap16(Uint16);
|
||||
#pragma aux SDL_Swap16 = \
|
||||
"xchg al, ah" \
|
||||
parm [ax] \
|
||||
modify [ax];
|
||||
#else
|
||||
SDL_FORCE_INLINE Uint16
|
||||
SDL_Swap16(Uint16 x)
|
||||
{
|
||||
return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) && defined(__i386__)
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("bswap %0": "=r"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && defined(__x86_64__)
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("bswapl %0": "=r"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
{
|
||||
Uint32 result;
|
||||
|
||||
__asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
|
||||
__asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
|
||||
__asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
|
||||
return result;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
|
||||
return x;
|
||||
}
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
extern _inline Uint32 SDL_Swap32(Uint32);
|
||||
#ifndef __SW_3 /* 486+ */
|
||||
#pragma aux SDL_Swap32 = \
|
||||
"bswap eax" \
|
||||
parm [eax] \
|
||||
modify [eax];
|
||||
#else /* 386-only */
|
||||
#pragma aux SDL_Swap32 = \
|
||||
"xchg al, ah" \
|
||||
"ror eax, 16" \
|
||||
"xchg al, ah" \
|
||||
parm [eax] \
|
||||
modify [eax];
|
||||
#endif
|
||||
#else
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
{
|
||||
return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
|
||||
((x >> 8) & 0x0000FF00) | (x >> 24)));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) && defined(__i386__)
|
||||
SDL_FORCE_INLINE Uint64
|
||||
SDL_Swap64(Uint64 x)
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
Uint32 a, b;
|
||||
} s;
|
||||
Uint64 u;
|
||||
} v;
|
||||
v.u = x;
|
||||
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
|
||||
"1"(v.s.
|
||||
b));
|
||||
return v.u;
|
||||
}
|
||||
#elif defined(__GNUC__) && defined(__x86_64__)
|
||||
SDL_FORCE_INLINE Uint64
|
||||
SDL_Swap64(Uint64 x)
|
||||
{
|
||||
__asm__("bswapq %0": "=r"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#else
|
||||
SDL_FORCE_INLINE Uint64
|
||||
SDL_Swap64(Uint64 x)
|
||||
{
|
||||
Uint32 hi, lo;
|
||||
|
||||
/* Separate into high and low 32-bit values and swap them */
|
||||
lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
|
||||
x >>= 32;
|
||||
hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
|
||||
x = SDL_Swap32(lo);
|
||||
x <<= 32;
|
||||
x |= SDL_Swap32(hi);
|
||||
return (x);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
SDL_FORCE_INLINE float
|
||||
SDL_SwapFloat(float x)
|
||||
{
|
||||
union
|
||||
{
|
||||
float f;
|
||||
Uint32 ui32;
|
||||
} swapper;
|
||||
swapper.f = x;
|
||||
swapper.ui32 = SDL_Swap32(swapper.ui32);
|
||||
return swapper.f;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \name Swap to native
|
||||
* Byteswap item from the specified endianness to the native endianness.
|
||||
*/
|
||||
/* @{ */
|
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
||||
#define SDL_SwapLE16(X) (X)
|
||||
#define SDL_SwapLE32(X) (X)
|
||||
#define SDL_SwapLE64(X) (X)
|
||||
#define SDL_SwapFloatLE(X) (X)
|
||||
#define SDL_SwapBE16(X) SDL_Swap16(X)
|
||||
#define SDL_SwapBE32(X) SDL_Swap32(X)
|
||||
#define SDL_SwapBE64(X) SDL_Swap64(X)
|
||||
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
|
||||
#else
|
||||
#define SDL_SwapLE16(X) SDL_Swap16(X)
|
||||
#define SDL_SwapLE32(X) SDL_Swap32(X)
|
||||
#define SDL_SwapLE64(X) SDL_Swap64(X)
|
||||
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
|
||||
#define SDL_SwapBE16(X) (X)
|
||||
#define SDL_SwapBE32(X) (X)
|
||||
#define SDL_SwapBE64(X) (X)
|
||||
#define SDL_SwapFloatBE(X) (X)
|
||||
#endif
|
||||
/* @} *//* Swap to native */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_endian_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,76 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_error.h
|
||||
*
|
||||
* Simple error message routines for SDL.
|
||||
*/
|
||||
|
||||
#ifndef SDL_error_h_
|
||||
#define SDL_error_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Public functions */
|
||||
/* SDL_SetError() unconditionally returns -1. */
|
||||
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
|
||||
extern DECLSPEC void SDLCALL SDL_ClearError(void);
|
||||
|
||||
/**
|
||||
* \name Internal error functions
|
||||
*
|
||||
* \internal
|
||||
* Private error reporting function - used internally.
|
||||
*/
|
||||
/* @{ */
|
||||
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
|
||||
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
|
||||
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
|
||||
typedef enum
|
||||
{
|
||||
SDL_ENOMEM,
|
||||
SDL_EFREAD,
|
||||
SDL_EFWRITE,
|
||||
SDL_EFSEEK,
|
||||
SDL_UNSUPPORTED,
|
||||
SDL_LASTERROR
|
||||
} SDL_errorcode;
|
||||
/* SDL_Error() unconditionally returns -1. */
|
||||
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
|
||||
/* @} *//* Internal error functions */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_error_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,754 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_events.h
|
||||
*
|
||||
* Include file for SDL event handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_events_h_
|
||||
#define SDL_events_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_keyboard.h"
|
||||
#include "SDL_mouse.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "SDL_quit.h"
|
||||
#include "SDL_gesture.h"
|
||||
#include "SDL_touch.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* General keyboard/mouse state definitions */
|
||||
#define SDL_RELEASED 0
|
||||
#define SDL_PRESSED 1
|
||||
|
||||
/**
|
||||
* \brief The types of events that can be delivered.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
|
||||
|
||||
/* Application events */
|
||||
SDL_QUIT = 0x100, /**< User-requested quit */
|
||||
|
||||
/* These application events have special meaning on iOS, see README-ios.md for details */
|
||||
SDL_APP_TERMINATING, /**< The application is being terminated by the OS
|
||||
Called on iOS in applicationWillTerminate()
|
||||
Called on Android in onDestroy()
|
||||
*/
|
||||
SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible.
|
||||
Called on iOS in applicationDidReceiveMemoryWarning()
|
||||
Called on Android in onLowMemory()
|
||||
*/
|
||||
SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
|
||||
Called on iOS in applicationWillResignActive()
|
||||
Called on Android in onPause()
|
||||
*/
|
||||
SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
|
||||
Called on iOS in applicationDidEnterBackground()
|
||||
Called on Android in onPause()
|
||||
*/
|
||||
SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
|
||||
Called on iOS in applicationWillEnterForeground()
|
||||
Called on Android in onResume()
|
||||
*/
|
||||
SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
|
||||
Called on iOS in applicationDidBecomeActive()
|
||||
Called on Android in onResume()
|
||||
*/
|
||||
|
||||
/* Window events */
|
||||
SDL_WINDOWEVENT = 0x200, /**< Window state change */
|
||||
SDL_SYSWMEVENT, /**< System specific event */
|
||||
|
||||
/* Keyboard events */
|
||||
SDL_KEYDOWN = 0x300, /**< Key pressed */
|
||||
SDL_KEYUP, /**< Key released */
|
||||
SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
|
||||
SDL_TEXTINPUT, /**< Keyboard text input */
|
||||
SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
|
||||
input language or keyboard layout change.
|
||||
*/
|
||||
|
||||
/* Mouse events */
|
||||
SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
|
||||
SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
|
||||
SDL_MOUSEBUTTONUP, /**< Mouse button released */
|
||||
SDL_MOUSEWHEEL, /**< Mouse wheel motion */
|
||||
|
||||
/* Joystick events */
|
||||
SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */
|
||||
SDL_JOYBALLMOTION, /**< Joystick trackball motion */
|
||||
SDL_JOYHATMOTION, /**< Joystick hat position change */
|
||||
SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
|
||||
SDL_JOYBUTTONUP, /**< Joystick button released */
|
||||
SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
|
||||
SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
|
||||
|
||||
/* Game controller events */
|
||||
SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
|
||||
SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */
|
||||
SDL_CONTROLLERBUTTONUP, /**< Game controller button released */
|
||||
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
|
||||
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
|
||||
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
|
||||
|
||||
/* Touch events */
|
||||
SDL_FINGERDOWN = 0x700,
|
||||
SDL_FINGERUP,
|
||||
SDL_FINGERMOTION,
|
||||
|
||||
/* Gesture events */
|
||||
SDL_DOLLARGESTURE = 0x800,
|
||||
SDL_DOLLARRECORD,
|
||||
SDL_MULTIGESTURE,
|
||||
|
||||
/* Clipboard events */
|
||||
SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
|
||||
|
||||
/* Drag and drop events */
|
||||
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
|
||||
SDL_DROPTEXT, /**< text/plain drag-and-drop event */
|
||||
SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */
|
||||
SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */
|
||||
|
||||
/* Audio hotplug events */
|
||||
SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
|
||||
SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
|
||||
|
||||
/* Render events */
|
||||
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
|
||||
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
|
||||
|
||||
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
|
||||
* and should be allocated with SDL_RegisterEvents()
|
||||
*/
|
||||
SDL_USEREVENT = 0x8000,
|
||||
|
||||
/**
|
||||
* This last event is only for bounding internal arrays
|
||||
*/
|
||||
SDL_LASTEVENT = 0xFFFF
|
||||
} SDL_EventType;
|
||||
|
||||
/**
|
||||
* \brief Fields shared by every event
|
||||
*/
|
||||
typedef struct SDL_CommonEvent
|
||||
{
|
||||
Uint32 type;
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
} SDL_CommonEvent;
|
||||
|
||||
/**
|
||||
* \brief Window state change event data (event.window.*)
|
||||
*/
|
||||
typedef struct SDL_WindowEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_WINDOWEVENT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The associated window */
|
||||
Uint8 event; /**< ::SDL_WindowEventID */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
Sint32 data1; /**< event dependent data */
|
||||
Sint32 data2; /**< event dependent data */
|
||||
} SDL_WindowEvent;
|
||||
|
||||
/**
|
||||
* \brief Keyboard button event structure (event.key.*)
|
||||
*/
|
||||
typedef struct SDL_KeyboardEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with keyboard focus, if any */
|
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
||||
Uint8 repeat; /**< Non-zero if this is a key repeat */
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
SDL_Keysym keysym; /**< The key that was pressed or released */
|
||||
} SDL_KeyboardEvent;
|
||||
|
||||
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
|
||||
/**
|
||||
* \brief Keyboard text editing event structure (event.edit.*)
|
||||
*/
|
||||
typedef struct SDL_TextEditingEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_TEXTEDITING */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with keyboard focus, if any */
|
||||
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
|
||||
Sint32 start; /**< The start cursor of selected editing text */
|
||||
Sint32 length; /**< The length of selected editing text */
|
||||
} SDL_TextEditingEvent;
|
||||
|
||||
|
||||
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
|
||||
/**
|
||||
* \brief Keyboard text input event structure (event.text.*)
|
||||
*/
|
||||
typedef struct SDL_TextInputEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_TEXTINPUT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with keyboard focus, if any */
|
||||
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
|
||||
} SDL_TextInputEvent;
|
||||
|
||||
/**
|
||||
* \brief Mouse motion event structure (event.motion.*)
|
||||
*/
|
||||
typedef struct SDL_MouseMotionEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_MOUSEMOTION */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with mouse focus, if any */
|
||||
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
|
||||
Uint32 state; /**< The current button state */
|
||||
Sint32 x; /**< X coordinate, relative to window */
|
||||
Sint32 y; /**< Y coordinate, relative to window */
|
||||
Sint32 xrel; /**< The relative motion in the X direction */
|
||||
Sint32 yrel; /**< The relative motion in the Y direction */
|
||||
} SDL_MouseMotionEvent;
|
||||
|
||||
/**
|
||||
* \brief Mouse button event structure (event.button.*)
|
||||
*/
|
||||
typedef struct SDL_MouseButtonEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with mouse focus, if any */
|
||||
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
|
||||
Uint8 button; /**< The mouse button index */
|
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
||||
Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
|
||||
Uint8 padding1;
|
||||
Sint32 x; /**< X coordinate, relative to window */
|
||||
Sint32 y; /**< Y coordinate, relative to window */
|
||||
} SDL_MouseButtonEvent;
|
||||
|
||||
/**
|
||||
* \brief Mouse wheel event structure (event.wheel.*)
|
||||
*/
|
||||
typedef struct SDL_MouseWheelEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_MOUSEWHEEL */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with mouse focus, if any */
|
||||
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
|
||||
Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
|
||||
Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
|
||||
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
|
||||
} SDL_MouseWheelEvent;
|
||||
|
||||
/**
|
||||
* \brief Joystick axis motion event structure (event.jaxis.*)
|
||||
*/
|
||||
typedef struct SDL_JoyAxisEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_JOYAXISMOTION */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 axis; /**< The joystick axis index */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
Sint16 value; /**< The axis value (range: -32768 to 32767) */
|
||||
Uint16 padding4;
|
||||
} SDL_JoyAxisEvent;
|
||||
|
||||
/**
|
||||
* \brief Joystick trackball motion event structure (event.jball.*)
|
||||
*/
|
||||
typedef struct SDL_JoyBallEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_JOYBALLMOTION */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 ball; /**< The joystick trackball index */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
Sint16 xrel; /**< The relative motion in the X direction */
|
||||
Sint16 yrel; /**< The relative motion in the Y direction */
|
||||
} SDL_JoyBallEvent;
|
||||
|
||||
/**
|
||||
* \brief Joystick hat position change event structure (event.jhat.*)
|
||||
*/
|
||||
typedef struct SDL_JoyHatEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_JOYHATMOTION */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 hat; /**< The joystick hat index */
|
||||
Uint8 value; /**< The hat position value.
|
||||
* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
|
||||
* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
|
||||
* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
|
||||
*
|
||||
* Note that zero means the POV is centered.
|
||||
*/
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
} SDL_JoyHatEvent;
|
||||
|
||||
/**
|
||||
* \brief Joystick button event structure (event.jbutton.*)
|
||||
*/
|
||||
typedef struct SDL_JoyButtonEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 button; /**< The joystick button index */
|
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
} SDL_JoyButtonEvent;
|
||||
|
||||
/**
|
||||
* \brief Joystick device event structure (event.jdevice.*)
|
||||
*/
|
||||
typedef struct SDL_JoyDeviceEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
|
||||
} SDL_JoyDeviceEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Game controller axis motion event structure (event.caxis.*)
|
||||
*/
|
||||
typedef struct SDL_ControllerAxisEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
Sint16 value; /**< The axis value (range: -32768 to 32767) */
|
||||
Uint16 padding4;
|
||||
} SDL_ControllerAxisEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Game controller button event structure (event.cbutton.*)
|
||||
*/
|
||||
typedef struct SDL_ControllerButtonEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 button; /**< The controller button (SDL_GameControllerButton) */
|
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
} SDL_ControllerButtonEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Controller device event structure (event.cdevice.*)
|
||||
*/
|
||||
typedef struct SDL_ControllerDeviceEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
|
||||
} SDL_ControllerDeviceEvent;
|
||||
|
||||
/**
|
||||
* \brief Audio device event structure (event.adevice.*)
|
||||
*/
|
||||
typedef struct SDL_AudioDeviceEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
|
||||
Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
} SDL_AudioDeviceEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Touch finger event structure (event.tfinger.*)
|
||||
*/
|
||||
typedef struct SDL_TouchFingerEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_TouchID touchId; /**< The touch device id */
|
||||
SDL_FingerID fingerId;
|
||||
float x; /**< Normalized in the range 0...1 */
|
||||
float y; /**< Normalized in the range 0...1 */
|
||||
float dx; /**< Normalized in the range -1...1 */
|
||||
float dy; /**< Normalized in the range -1...1 */
|
||||
float pressure; /**< Normalized in the range 0...1 */
|
||||
} SDL_TouchFingerEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Multiple Finger Gesture Event (event.mgesture.*)
|
||||
*/
|
||||
typedef struct SDL_MultiGestureEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_MULTIGESTURE */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_TouchID touchId; /**< The touch device id */
|
||||
float dTheta;
|
||||
float dDist;
|
||||
float x;
|
||||
float y;
|
||||
Uint16 numFingers;
|
||||
Uint16 padding;
|
||||
} SDL_MultiGestureEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Dollar Gesture Event (event.dgesture.*)
|
||||
*/
|
||||
typedef struct SDL_DollarGestureEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_TouchID touchId; /**< The touch device id */
|
||||
SDL_GestureID gestureId;
|
||||
Uint32 numFingers;
|
||||
float error;
|
||||
float x; /**< Normalized center of gesture */
|
||||
float y; /**< Normalized center of gesture */
|
||||
} SDL_DollarGestureEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief An event used to request a file open by the system (event.drop.*)
|
||||
* This event is enabled by default, you can disable it with SDL_EventState().
|
||||
* \note If this event is enabled, you must free the filename in the event.
|
||||
*/
|
||||
typedef struct SDL_DropEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
|
||||
Uint32 windowID; /**< The window that was dropped on, if any */
|
||||
} SDL_DropEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief The "quit requested" event
|
||||
*/
|
||||
typedef struct SDL_QuitEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_QUIT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
} SDL_QuitEvent;
|
||||
|
||||
/**
|
||||
* \brief OS Specific event
|
||||
*/
|
||||
typedef struct SDL_OSEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_QUIT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
} SDL_OSEvent;
|
||||
|
||||
/**
|
||||
* \brief A user-defined event type (event.user.*)
|
||||
*/
|
||||
typedef struct SDL_UserEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The associated window if any */
|
||||
Sint32 code; /**< User defined event code */
|
||||
void *data1; /**< User defined data pointer */
|
||||
void *data2; /**< User defined data pointer */
|
||||
} SDL_UserEvent;
|
||||
|
||||
|
||||
struct SDL_SysWMmsg;
|
||||
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
|
||||
|
||||
/**
|
||||
* \brief A video driver dependent system event (event.syswm.*)
|
||||
* This event is disabled by default, you can enable it with SDL_EventState()
|
||||
*
|
||||
* \note If you want to use this event, you should include SDL_syswm.h.
|
||||
*/
|
||||
typedef struct SDL_SysWMEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_SYSWMEVENT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
|
||||
} SDL_SysWMEvent;
|
||||
|
||||
/**
|
||||
* \brief General event structure
|
||||
*/
|
||||
typedef union SDL_Event
|
||||
{
|
||||
Uint32 type; /**< Event type, shared with all events */
|
||||
SDL_CommonEvent common; /**< Common event data */
|
||||
SDL_WindowEvent window; /**< Window event data */
|
||||
SDL_KeyboardEvent key; /**< Keyboard event data */
|
||||
SDL_TextEditingEvent edit; /**< Text editing event data */
|
||||
SDL_TextInputEvent text; /**< Text input event data */
|
||||
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
|
||||
SDL_MouseButtonEvent button; /**< Mouse button event data */
|
||||
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
|
||||
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
|
||||
SDL_JoyBallEvent jball; /**< Joystick ball event data */
|
||||
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
|
||||
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
|
||||
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
|
||||
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
|
||||
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
||||
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
||||
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
|
||||
SDL_QuitEvent quit; /**< Quit request event data */
|
||||
SDL_UserEvent user; /**< Custom event data */
|
||||
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
||||
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
|
||||
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
|
||||
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
|
||||
SDL_DropEvent drop; /**< Drag and drop event data */
|
||||
|
||||
/* This is necessary for ABI compatibility between Visual C++ and GCC
|
||||
Visual C++ will respect the push pack pragma and use 52 bytes for
|
||||
this structure, and GCC will use the alignment of the largest datatype
|
||||
within the union, which is 8 bytes.
|
||||
|
||||
So... we'll add padding to force the size to be 56 bytes for both.
|
||||
*/
|
||||
Uint8 padding[56];
|
||||
} SDL_Event;
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* Pumps the event loop, gathering events from the input devices.
|
||||
*
|
||||
* This function updates the event queue and internal input device state.
|
||||
*
|
||||
* This should only be run in the thread that sets the video mode.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
|
||||
|
||||
/* @{ */
|
||||
typedef enum
|
||||
{
|
||||
SDL_ADDEVENT,
|
||||
SDL_PEEKEVENT,
|
||||
SDL_GETEVENT
|
||||
} SDL_eventaction;
|
||||
|
||||
/**
|
||||
* Checks the event queue for messages and optionally returns them.
|
||||
*
|
||||
* If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
|
||||
* the back of the event queue.
|
||||
*
|
||||
* If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
|
||||
* of the event queue, within the specified minimum and maximum type,
|
||||
* will be returned and will not be removed from the queue.
|
||||
*
|
||||
* If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
|
||||
* of the event queue, within the specified minimum and maximum type,
|
||||
* will be returned and will be removed from the queue.
|
||||
*
|
||||
* \return The number of events actually stored, or -1 if there was an error.
|
||||
*
|
||||
* This function is thread-safe.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
|
||||
SDL_eventaction action,
|
||||
Uint32 minType, Uint32 maxType);
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* Checks to see if certain event types are in the event queue.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
|
||||
|
||||
/**
|
||||
* This function clears events from the event queue
|
||||
* This function only affects currently queued events. If you want to make
|
||||
* sure that all pending OS events are flushed, you can call SDL_PumpEvents()
|
||||
* on the main thread immediately before the flush call.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
|
||||
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
||||
|
||||
/**
|
||||
* \brief Polls for currently pending events.
|
||||
*
|
||||
* \return 1 if there are any pending events, or 0 if there are none available.
|
||||
*
|
||||
* \param event If not NULL, the next event is removed from the queue and
|
||||
* stored in that area.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
|
||||
|
||||
/**
|
||||
* \brief Waits indefinitely for the next available event.
|
||||
*
|
||||
* \return 1, or 0 if there was an error while waiting for events.
|
||||
*
|
||||
* \param event If not NULL, the next event is removed from the queue and
|
||||
* stored in that area.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
|
||||
|
||||
/**
|
||||
* \brief Waits until the specified timeout (in milliseconds) for the next
|
||||
* available event.
|
||||
*
|
||||
* \return 1, or 0 if there was an error while waiting for events.
|
||||
*
|
||||
* \param event If not NULL, the next event is removed from the queue and
|
||||
* stored in that area.
|
||||
* \param timeout The timeout (in milliseconds) to wait for next event.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
|
||||
int timeout);
|
||||
|
||||
/**
|
||||
* \brief Add an event to the event queue.
|
||||
*
|
||||
* \return 1 on success, 0 if the event was filtered, or -1 if the event queue
|
||||
* was full or there was some other error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
|
||||
|
||||
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
|
||||
|
||||
/**
|
||||
* Sets up a filter to process all events before they change internal state and
|
||||
* are posted to the internal event queue.
|
||||
*
|
||||
* The filter is prototyped as:
|
||||
* \code
|
||||
* int SDL_EventFilter(void *userdata, SDL_Event * event);
|
||||
* \endcode
|
||||
*
|
||||
* If the filter returns 1, then the event will be added to the internal queue.
|
||||
* If it returns 0, then the event will be dropped from the queue, but the
|
||||
* internal state will still be updated. This allows selective filtering of
|
||||
* dynamically arriving events.
|
||||
*
|
||||
* \warning Be very careful of what you do in the event filter function, as
|
||||
* it may run in a different thread!
|
||||
*
|
||||
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The
|
||||
* event filter is only called when the window manager desires to close the
|
||||
* application window. If the event filter returns 1, then the window will
|
||||
* be closed, otherwise the window will remain open if possible.
|
||||
*
|
||||
* If the quit event is generated by an interrupt signal, it will bypass the
|
||||
* internal queue and be delivered to the application at the next event poll.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* Return the current event filter - can be used to "chain" filters.
|
||||
* If there is no event filter set, this function returns SDL_FALSE.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
|
||||
void **userdata);
|
||||
|
||||
/**
|
||||
* Add a function which is called when an event is added to the queue.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* Remove an event watch function added with SDL_AddEventWatch()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* Run the filter function on the current event queue, removing any
|
||||
* events for which the filter returns 0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
|
||||
/* @{ */
|
||||
#define SDL_QUERY -1
|
||||
#define SDL_IGNORE 0
|
||||
#define SDL_DISABLE 0
|
||||
#define SDL_ENABLE 1
|
||||
|
||||
/**
|
||||
* This function allows you to set the state of processing certain events.
|
||||
* - If \c state is set to ::SDL_IGNORE, that event will be automatically
|
||||
* dropped from the event queue and will not be filtered.
|
||||
* - If \c state is set to ::SDL_ENABLE, that event will be processed
|
||||
* normally.
|
||||
* - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
|
||||
* current processing state of the specified event.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
|
||||
/* @} */
|
||||
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
|
||||
|
||||
/**
|
||||
* This function allocates a set of user-defined events, and returns
|
||||
* the beginning event number for that set of events.
|
||||
*
|
||||
* If there aren't enough user-defined events left, this function
|
||||
* returns (Uint32)-1
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_events_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,136 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_filesystem.h
|
||||
*
|
||||
* \brief Include file for filesystem SDL API functions
|
||||
*/
|
||||
|
||||
#ifndef SDL_filesystem_h_
|
||||
#define SDL_filesystem_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Get the path where the application resides.
|
||||
*
|
||||
* Get the "base path". This is the directory where the application was run
|
||||
* from, which is probably the installation directory, and may or may not
|
||||
* be the process's current working directory.
|
||||
*
|
||||
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
|
||||
* end with a path separator ('\\' on Windows, '/' most other places).
|
||||
*
|
||||
* The pointer returned by this function is owned by you. Please call
|
||||
* SDL_free() on the pointer when you are done with it, or it will be a
|
||||
* memory leak. This is not necessarily a fast call, though, so you should
|
||||
* call this once near startup and save the string if you need it.
|
||||
*
|
||||
* Some platforms can't determine the application's path, and on other
|
||||
* platforms, this might be meaningless. In such cases, this function will
|
||||
* return NULL.
|
||||
*
|
||||
* \return String of base dir in UTF-8 encoding, or NULL on error.
|
||||
*
|
||||
* \sa SDL_GetPrefPath
|
||||
*/
|
||||
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
|
||||
|
||||
/**
|
||||
* \brief Get the user-and-app-specific path where files can be written.
|
||||
*
|
||||
* Get the "pref dir". This is meant to be where users can write personal
|
||||
* files (preferences and save games, etc) that are specific to your
|
||||
* application. This directory is unique per user, per application.
|
||||
*
|
||||
* This function will decide the appropriate location in the native filesystem,
|
||||
* create the directory if necessary, and return a string of the absolute
|
||||
* path to the directory in UTF-8 encoding.
|
||||
*
|
||||
* On Windows, the string might look like:
|
||||
* "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
|
||||
*
|
||||
* On Linux, the string might look like:
|
||||
* "/home/bob/.local/share/My Program Name/"
|
||||
*
|
||||
* On Mac OS X, the string might look like:
|
||||
* "/Users/bob/Library/Application Support/My Program Name/"
|
||||
*
|
||||
* (etc.)
|
||||
*
|
||||
* You specify the name of your organization (if it's not a real organization,
|
||||
* your name or an Internet domain you own might do) and the name of your
|
||||
* application. These should be untranslated proper names.
|
||||
*
|
||||
* Both the org and app strings may become part of a directory name, so
|
||||
* please follow these rules:
|
||||
*
|
||||
* - Try to use the same org string (including case-sensitivity) for
|
||||
* all your applications that use this function.
|
||||
* - Always use a unique app string for each one, and make sure it never
|
||||
* changes for an app once you've decided on it.
|
||||
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
|
||||
* - ...only use letters, numbers, and spaces. Avoid punctuation like
|
||||
* "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
|
||||
*
|
||||
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
|
||||
* end with a path separator ('\\' on Windows, '/' most other places).
|
||||
*
|
||||
* The pointer returned by this function is owned by you. Please call
|
||||
* SDL_free() on the pointer when you are done with it, or it will be a
|
||||
* memory leak. This is not necessarily a fast call, though, so you should
|
||||
* call this once near startup and save the string if you need it.
|
||||
*
|
||||
* You should assume the path returned by this function is the only safe
|
||||
* place to write files (and that SDL_GetBasePath(), while it might be
|
||||
* writable, or even the parent of the returned path, aren't where you
|
||||
* should be writing things).
|
||||
*
|
||||
* Some platforms can't determine the pref path, and on other
|
||||
* platforms, this might be meaningless. In such cases, this function will
|
||||
* return NULL.
|
||||
*
|
||||
* \param org The name of your organization.
|
||||
* \param app The name of your application.
|
||||
* \return UTF-8 string of user dir in platform-dependent notation. NULL
|
||||
* if there's a problem (creating directory failed, etc).
|
||||
*
|
||||
* \sa SDL_GetBasePath
|
||||
*/
|
||||
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_filesystem_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,362 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_gamecontroller.h
|
||||
*
|
||||
* Include file for SDL game controller event handling
|
||||
*/
|
||||
|
||||
#ifndef SDL_gamecontroller_h_
|
||||
#define SDL_gamecontroller_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_joystick.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \file SDL_gamecontroller.h
|
||||
*
|
||||
* In order to use these functions, SDL_Init() must have been called
|
||||
* with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system
|
||||
* for game controllers, and load appropriate drivers.
|
||||
*
|
||||
* If you would like to receive controller updates while the application
|
||||
* is in the background, you should set the following hint before calling
|
||||
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
|
||||
*/
|
||||
|
||||
/**
|
||||
* The gamecontroller structure used to identify an SDL game controller
|
||||
*/
|
||||
struct _SDL_GameController;
|
||||
typedef struct _SDL_GameController SDL_GameController;
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_CONTROLLER_BINDTYPE_NONE = 0,
|
||||
SDL_CONTROLLER_BINDTYPE_BUTTON,
|
||||
SDL_CONTROLLER_BINDTYPE_AXIS,
|
||||
SDL_CONTROLLER_BINDTYPE_HAT
|
||||
} SDL_GameControllerBindType;
|
||||
|
||||
/**
|
||||
* Get the SDL joystick layer binding for this controller button/axis mapping
|
||||
*/
|
||||
typedef struct SDL_GameControllerButtonBind
|
||||
{
|
||||
SDL_GameControllerBindType bindType;
|
||||
union
|
||||
{
|
||||
int button;
|
||||
int axis;
|
||||
struct {
|
||||
int hat;
|
||||
int hat_mask;
|
||||
} hat;
|
||||
} value;
|
||||
|
||||
} SDL_GameControllerButtonBind;
|
||||
|
||||
|
||||
/**
|
||||
* To count the number of game controllers in the system for the following:
|
||||
* int nJoysticks = SDL_NumJoysticks();
|
||||
* int nGameControllers = 0;
|
||||
* for (int i = 0; i < nJoysticks; i++) {
|
||||
* if (SDL_IsGameController(i)) {
|
||||
* nGameControllers++;
|
||||
* }
|
||||
* }
|
||||
*
|
||||
* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
|
||||
* guid,name,mappings
|
||||
*
|
||||
* Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
|
||||
* Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
|
||||
* The mapping format for joystick is:
|
||||
* bX - a joystick button, index X
|
||||
* hX.Y - hat X with value Y
|
||||
* aX - axis X of the joystick
|
||||
* Buttons can be used as a controller axis and vice versa.
|
||||
*
|
||||
* This string shows an example of a valid mapping for a controller
|
||||
* "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
|
||||
* A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
||||
*
|
||||
* If \c freerw is non-zero, the stream will be closed after being read.
|
||||
*
|
||||
* \return number of mappings added, -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);
|
||||
|
||||
/**
|
||||
* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
|
||||
*
|
||||
* Convenience macro.
|
||||
*/
|
||||
#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
|
||||
|
||||
/**
|
||||
* Add or update an existing mapping configuration
|
||||
*
|
||||
* \return 1 if mapping is added, 0 if updated, -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString);
|
||||
|
||||
/**
|
||||
* Get the number of mappings installed
|
||||
*
|
||||
* \return the number of mappings
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
|
||||
|
||||
/**
|
||||
* Get the mapping at a particular index.
|
||||
*
|
||||
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range.
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
|
||||
|
||||
/**
|
||||
* Get a mapping string for a GUID
|
||||
*
|
||||
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid);
|
||||
|
||||
/**
|
||||
* Get a mapping string for an open GameController
|
||||
*
|
||||
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller);
|
||||
|
||||
/**
|
||||
* Is the joystick on this index supported by the game controller interface?
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
|
||||
|
||||
/**
|
||||
* Get the implementation dependent name of a game controller.
|
||||
* This can be called before any controllers are opened.
|
||||
* If no name can be found, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
|
||||
|
||||
/**
|
||||
* Open a game controller for use.
|
||||
* The index passed as an argument refers to the N'th game controller on the system.
|
||||
* This index is not the value which will identify this controller in future
|
||||
* controller events. The joystick's instance id (::SDL_JoystickID) will be
|
||||
* used there instead.
|
||||
*
|
||||
* \return A controller identifier, or NULL if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
|
||||
|
||||
/**
|
||||
* Return the SDL_GameController associated with an instance id.
|
||||
*/
|
||||
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
|
||||
|
||||
/**
|
||||
* Return the name for this currently opened controller
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the USB vendor ID of an opened controller, if available.
|
||||
* If the vendor ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the USB product ID of an opened controller, if available.
|
||||
* If the product ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the product version of an opened controller, if available.
|
||||
* If the product version isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller);
|
||||
|
||||
/**
|
||||
* Returns SDL_TRUE if the controller has been opened and currently connected,
|
||||
* or SDL_FALSE if it has not.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the underlying joystick object used by a controller
|
||||
*/
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Enable/disable controller event polling.
|
||||
*
|
||||
* If controller events are disabled, you must call SDL_GameControllerUpdate()
|
||||
* yourself and check the state of the controller when you want controller
|
||||
* information.
|
||||
*
|
||||
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
|
||||
|
||||
/**
|
||||
* Update the current state of the open game controllers.
|
||||
*
|
||||
* This is called automatically by the event loop if any game controller
|
||||
* events are enabled.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
|
||||
|
||||
|
||||
/**
|
||||
* The list of axes available from a controller
|
||||
*
|
||||
* Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX,
|
||||
* and are centered within ~8000 of zero, though advanced UI will allow users to set
|
||||
* or autodetect the dead zone, which varies between controllers.
|
||||
*
|
||||
* Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_CONTROLLER_AXIS_INVALID = -1,
|
||||
SDL_CONTROLLER_AXIS_LEFTX,
|
||||
SDL_CONTROLLER_AXIS_LEFTY,
|
||||
SDL_CONTROLLER_AXIS_RIGHTX,
|
||||
SDL_CONTROLLER_AXIS_RIGHTY,
|
||||
SDL_CONTROLLER_AXIS_TRIGGERLEFT,
|
||||
SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
|
||||
SDL_CONTROLLER_AXIS_MAX
|
||||
} SDL_GameControllerAxis;
|
||||
|
||||
/**
|
||||
* turn this string into a axis mapping
|
||||
*/
|
||||
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString);
|
||||
|
||||
/**
|
||||
* turn this axis enum into a string mapping
|
||||
*/
|
||||
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
|
||||
|
||||
/**
|
||||
* Get the SDL joystick layer binding for this controller button mapping
|
||||
*/
|
||||
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
||||
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerAxis axis);
|
||||
|
||||
/**
|
||||
* Get the current state of an axis control on a game controller.
|
||||
*
|
||||
* The state is a value ranging from -32768 to 32767 (except for the triggers,
|
||||
* which range from 0 to 32767).
|
||||
*
|
||||
* The axis indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Sint16 SDLCALL
|
||||
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerAxis axis);
|
||||
|
||||
/**
|
||||
* The list of buttons available from a controller
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_CONTROLLER_BUTTON_INVALID = -1,
|
||||
SDL_CONTROLLER_BUTTON_A,
|
||||
SDL_CONTROLLER_BUTTON_B,
|
||||
SDL_CONTROLLER_BUTTON_X,
|
||||
SDL_CONTROLLER_BUTTON_Y,
|
||||
SDL_CONTROLLER_BUTTON_BACK,
|
||||
SDL_CONTROLLER_BUTTON_GUIDE,
|
||||
SDL_CONTROLLER_BUTTON_START,
|
||||
SDL_CONTROLLER_BUTTON_LEFTSTICK,
|
||||
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
|
||||
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
|
||||
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
|
||||
SDL_CONTROLLER_BUTTON_DPAD_UP,
|
||||
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
|
||||
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
|
||||
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
|
||||
SDL_CONTROLLER_BUTTON_MAX
|
||||
} SDL_GameControllerButton;
|
||||
|
||||
/**
|
||||
* turn this string into a button mapping
|
||||
*/
|
||||
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString);
|
||||
|
||||
/**
|
||||
* turn this button enum into a string mapping
|
||||
*/
|
||||
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
|
||||
|
||||
/**
|
||||
* Get the SDL joystick layer binding for this controller button mapping
|
||||
*/
|
||||
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
||||
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerButton button);
|
||||
|
||||
|
||||
/**
|
||||
* Get the current state of a button on a game controller.
|
||||
*
|
||||
* The button indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerButton button);
|
||||
|
||||
/**
|
||||
* Close a controller previously opened with SDL_GameControllerOpen().
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_gamecontroller_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,87 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_gesture.h
|
||||
*
|
||||
* Include file for SDL gesture event handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_gesture_h_
|
||||
#define SDL_gesture_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_video.h"
|
||||
|
||||
#include "SDL_touch.h"
|
||||
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef Sint64 SDL_GestureID;
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Begin Recording a gesture on the specified touch, or all touches (-1)
|
||||
*
|
||||
*
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Save all currently loaded Dollar Gesture templates
|
||||
*
|
||||
*
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
|
||||
|
||||
/**
|
||||
* \brief Save a currently loaded Dollar Gesture template
|
||||
*
|
||||
*
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Load Dollar Gesture templates from a file
|
||||
*
|
||||
*
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_gesture_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -1,382 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_joystick.h
|
||||
*
|
||||
* Include file for SDL joystick event handling
|
||||
*
|
||||
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
|
||||
* behind a device_index changing as joysticks are plugged and unplugged.
|
||||
*
|
||||
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
|
||||
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
|
||||
*
|
||||
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
|
||||
* the device (a X360 wired controller for example). This identifier is platform dependent.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SDL_joystick_h_
|
||||
#define SDL_joystick_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \file SDL_joystick.h
|
||||
*
|
||||
* In order to use these functions, SDL_Init() must have been called
|
||||
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
||||
* for joysticks, and load appropriate drivers.
|
||||
*
|
||||
* If you would like to receive joystick updates while the application
|
||||
* is in the background, you should set the following hint before calling
|
||||
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
|
||||
*/
|
||||
|
||||
/**
|
||||
* The joystick structure used to identify an SDL joystick
|
||||
*/
|
||||
struct _SDL_Joystick;
|
||||
typedef struct _SDL_Joystick SDL_Joystick;
|
||||
|
||||
/* A structure that encodes the stable unique id for a joystick device */
|
||||
typedef struct {
|
||||
Uint8 data[16];
|
||||
} SDL_JoystickGUID;
|
||||
|
||||
/**
|
||||
* This is a unique ID for a joystick for the time it is connected to the system,
|
||||
* and is never reused for the lifetime of the application. If the joystick is
|
||||
* disconnected and reconnected, it will get a new ID.
|
||||
*
|
||||
* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
|
||||
*/
|
||||
typedef Sint32 SDL_JoystickID;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_JOYSTICK_TYPE_UNKNOWN,
|
||||
SDL_JOYSTICK_TYPE_GAMECONTROLLER,
|
||||
SDL_JOYSTICK_TYPE_WHEEL,
|
||||
SDL_JOYSTICK_TYPE_ARCADE_STICK,
|
||||
SDL_JOYSTICK_TYPE_FLIGHT_STICK,
|
||||
SDL_JOYSTICK_TYPE_DANCE_PAD,
|
||||
SDL_JOYSTICK_TYPE_GUITAR,
|
||||
SDL_JOYSTICK_TYPE_DRUM_KIT,
|
||||
SDL_JOYSTICK_TYPE_ARCADE_PAD,
|
||||
SDL_JOYSTICK_TYPE_THROTTLE
|
||||
} SDL_JoystickType;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_JOYSTICK_POWER_UNKNOWN = -1,
|
||||
SDL_JOYSTICK_POWER_EMPTY,
|
||||
SDL_JOYSTICK_POWER_LOW,
|
||||
SDL_JOYSTICK_POWER_MEDIUM,
|
||||
SDL_JOYSTICK_POWER_FULL,
|
||||
SDL_JOYSTICK_POWER_WIRED,
|
||||
SDL_JOYSTICK_POWER_MAX
|
||||
} SDL_JoystickPowerLevel;
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* Locking for multi-threaded access to the joystick API
|
||||
*
|
||||
* If you are using the joystick API or handling events from multiple threads
|
||||
* you should use these locking functions to protect access to the joysticks.
|
||||
*
|
||||
* In particular, you are guaranteed that the joystick list won't change, so
|
||||
* the API functions that take a joystick index will be valid, and joystick
|
||||
* and game controller events will not be delivered.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
|
||||
|
||||
/**
|
||||
* Count the number of joysticks attached to the system right now
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
|
||||
|
||||
/**
|
||||
* Get the implementation dependent name of a joystick.
|
||||
* This can be called before any joysticks are opened.
|
||||
* If no name can be found, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
|
||||
|
||||
/**
|
||||
* Return the GUID for the joystick at this index
|
||||
* This can be called before any joysticks are opened.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
|
||||
|
||||
/**
|
||||
* Get the USB vendor ID of a joystick, if available.
|
||||
* This can be called before any joysticks are opened.
|
||||
* If the vendor ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
|
||||
|
||||
/**
|
||||
* Get the USB product ID of a joystick, if available.
|
||||
* This can be called before any joysticks are opened.
|
||||
* If the product ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
|
||||
|
||||
/**
|
||||
* Get the product version of a joystick, if available.
|
||||
* This can be called before any joysticks are opened.
|
||||
* If the product version isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
|
||||
|
||||
/**
|
||||
* Get the type of a joystick, if available.
|
||||
* This can be called before any joysticks are opened.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
|
||||
|
||||
/**
|
||||
* Get the instance ID of a joystick.
|
||||
* This can be called before any joysticks are opened.
|
||||
* If the index is out of range, this function will return -1.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
|
||||
|
||||
/**
|
||||
* Open a joystick for use.
|
||||
* The index passed as an argument refers to the N'th joystick on the system.
|
||||
* This index is not the value which will identify this joystick in future
|
||||
* joystick events. The joystick's instance id (::SDL_JoystickID) will be used
|
||||
* there instead.
|
||||
*
|
||||
* \return A joystick identifier, or NULL if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
|
||||
|
||||
/**
|
||||
* Return the SDL_Joystick associated with an instance id.
|
||||
*/
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
|
||||
|
||||
/**
|
||||
* Return the name for this currently opened joystick.
|
||||
* If no name can be found, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Return the GUID for this opened joystick
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Get the USB vendor ID of an opened joystick, if available.
|
||||
* If the vendor ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Get the USB product ID of an opened joystick, if available.
|
||||
* If the product ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Get the product version of an opened joystick, if available.
|
||||
* If the product version isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Get the type of an opened joystick.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
|
||||
* (32 for the string plus a NULL terminator).
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
|
||||
|
||||
/**
|
||||
* Convert a string into a joystick guid
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
|
||||
|
||||
/**
|
||||
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Get the number of general axis controls on a joystick.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Get the number of trackballs on a joystick.
|
||||
*
|
||||
* Joystick trackballs have only relative motion events associated
|
||||
* with them and their state cannot be polled.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Get the number of POV hats on a joystick.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Get the number of buttons on a joystick.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Update the current state of the open joysticks.
|
||||
*
|
||||
* This is called automatically by the event loop if any joystick
|
||||
* events are enabled.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
|
||||
|
||||
/**
|
||||
* Enable/disable joystick event polling.
|
||||
*
|
||||
* If joystick events are disabled, you must call SDL_JoystickUpdate()
|
||||
* yourself and check the state of the joystick when you want joystick
|
||||
* information.
|
||||
*
|
||||
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
||||
|
||||
#define SDL_JOYSTICK_AXIS_MAX 32767
|
||||
#define SDL_JOYSTICK_AXIS_MIN -32768
|
||||
/**
|
||||
* Get the current state of an axis control on a joystick.
|
||||
*
|
||||
* The state is a value ranging from -32768 to 32767.
|
||||
*
|
||||
* The axis indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
|
||||
int axis);
|
||||
|
||||
/**
|
||||
* Get the initial state of an axis control on a joystick.
|
||||
*
|
||||
* The state is a value ranging from -32768 to 32767.
|
||||
*
|
||||
* The axis indices start at index 0.
|
||||
*
|
||||
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
|
||||
int axis, Sint16 *state);
|
||||
|
||||
/**
|
||||
* \name Hat positions
|
||||
*/
|
||||
/* @{ */
|
||||
#define SDL_HAT_CENTERED 0x00
|
||||
#define SDL_HAT_UP 0x01
|
||||
#define SDL_HAT_RIGHT 0x02
|
||||
#define SDL_HAT_DOWN 0x04
|
||||
#define SDL_HAT_LEFT 0x08
|
||||
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
|
||||
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
|
||||
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
|
||||
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* Get the current state of a POV hat on a joystick.
|
||||
*
|
||||
* The hat indices start at index 0.
|
||||
*
|
||||
* \return The return value is one of the following positions:
|
||||
* - ::SDL_HAT_CENTERED
|
||||
* - ::SDL_HAT_UP
|
||||
* - ::SDL_HAT_RIGHT
|
||||
* - ::SDL_HAT_DOWN
|
||||
* - ::SDL_HAT_LEFT
|
||||
* - ::SDL_HAT_RIGHTUP
|
||||
* - ::SDL_HAT_RIGHTDOWN
|
||||
* - ::SDL_HAT_LEFTUP
|
||||
* - ::SDL_HAT_LEFTDOWN
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
|
||||
int hat);
|
||||
|
||||
/**
|
||||
* Get the ball axis change since the last poll.
|
||||
*
|
||||
* \return 0, or -1 if you passed it invalid parameters.
|
||||
*
|
||||
* The ball indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
|
||||
int ball, int *dx, int *dy);
|
||||
|
||||
/**
|
||||
* Get the current state of a button on a joystick.
|
||||
*
|
||||
* The button indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
|
||||
int button);
|
||||
|
||||
/**
|
||||
* Close a joystick previously opened with SDL_JoystickOpen().
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Return the battery level of this joystick
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_joystick_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,217 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_keyboard.h
|
||||
*
|
||||
* Include file for SDL keyboard event handling
|
||||
*/
|
||||
|
||||
#ifndef SDL_keyboard_h_
|
||||
#define SDL_keyboard_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_keycode.h"
|
||||
#include "SDL_video.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief The SDL keysym structure, used in key events.
|
||||
*
|
||||
* \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
|
||||
*/
|
||||
typedef struct SDL_Keysym
|
||||
{
|
||||
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
|
||||
SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
|
||||
Uint16 mod; /**< current key modifiers */
|
||||
Uint32 unused;
|
||||
} SDL_Keysym;
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Get the window which currently has keyboard focus.
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
|
||||
|
||||
/**
|
||||
* \brief Get a snapshot of the current state of the keyboard.
|
||||
*
|
||||
* \param numkeys if non-NULL, receives the length of the returned array.
|
||||
*
|
||||
* \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
|
||||
*
|
||||
* \b Example:
|
||||
* \code
|
||||
* const Uint8 *state = SDL_GetKeyboardState(NULL);
|
||||
* if ( state[SDL_SCANCODE_RETURN] ) {
|
||||
* printf("<RETURN> is pressed.\n");
|
||||
* }
|
||||
* \endcode
|
||||
*/
|
||||
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
|
||||
|
||||
/**
|
||||
* \brief Get the current key modifier state for the keyboard.
|
||||
*/
|
||||
extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
|
||||
|
||||
/**
|
||||
* \brief Set the current key modifier state for the keyboard.
|
||||
*
|
||||
* \note This does not change the keyboard state, only the key modifier flags.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
|
||||
|
||||
/**
|
||||
* \brief Get the key code corresponding to the given scancode according
|
||||
* to the current keyboard layout.
|
||||
*
|
||||
* See ::SDL_Keycode for details.
|
||||
*
|
||||
* \sa SDL_GetKeyName()
|
||||
*/
|
||||
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
|
||||
|
||||
/**
|
||||
* \brief Get the scancode corresponding to the given key code according to the
|
||||
* current keyboard layout.
|
||||
*
|
||||
* See ::SDL_Scancode for details.
|
||||
*
|
||||
* \sa SDL_GetScancodeName()
|
||||
*/
|
||||
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
|
||||
|
||||
/**
|
||||
* \brief Get a human-readable name for a scancode.
|
||||
*
|
||||
* \return A pointer to the name for the scancode.
|
||||
* If the scancode doesn't have a name, this function returns
|
||||
* an empty string ("").
|
||||
*
|
||||
* \sa SDL_Scancode
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
|
||||
|
||||
/**
|
||||
* \brief Get a scancode from a human-readable name
|
||||
*
|
||||
* \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
|
||||
*
|
||||
* \sa SDL_Scancode
|
||||
*/
|
||||
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
|
||||
|
||||
/**
|
||||
* \brief Get a human-readable name for a key.
|
||||
*
|
||||
* \return A pointer to a UTF-8 string that stays valid at least until the next
|
||||
* call to this function. If you need it around any longer, you must
|
||||
* copy it. If the key doesn't have a name, this function returns an
|
||||
* empty string ("").
|
||||
*
|
||||
* \sa SDL_Keycode
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
|
||||
|
||||
/**
|
||||
* \brief Get a key code from a human-readable name
|
||||
*
|
||||
* \return key code, or SDLK_UNKNOWN if the name wasn't recognized
|
||||
*
|
||||
* \sa SDL_Keycode
|
||||
*/
|
||||
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
|
||||
|
||||
/**
|
||||
* \brief Start accepting Unicode text input events.
|
||||
* This function will show the on-screen keyboard if supported.
|
||||
*
|
||||
* \sa SDL_StopTextInput()
|
||||
* \sa SDL_SetTextInputRect()
|
||||
* \sa SDL_HasScreenKeyboardSupport()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
|
||||
|
||||
/**
|
||||
* \brief Return whether or not Unicode text input events are enabled.
|
||||
*
|
||||
* \sa SDL_StartTextInput()
|
||||
* \sa SDL_StopTextInput()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
|
||||
|
||||
/**
|
||||
* \brief Stop receiving any text input events.
|
||||
* This function will hide the on-screen keyboard if supported.
|
||||
*
|
||||
* \sa SDL_StartTextInput()
|
||||
* \sa SDL_HasScreenKeyboardSupport()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
|
||||
|
||||
/**
|
||||
* \brief Set the rectangle used to type Unicode text inputs.
|
||||
* This is used as a hint for IME and on-screen keyboard placement.
|
||||
*
|
||||
* \sa SDL_StartTextInput()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
|
||||
|
||||
/**
|
||||
* \brief Returns whether the platform has some screen keyboard support.
|
||||
*
|
||||
* \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
|
||||
*
|
||||
* \note Not all screen keyboard functions are supported on all platforms.
|
||||
*
|
||||
* \sa SDL_IsScreenKeyboardShown()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
|
||||
|
||||
/**
|
||||
* \brief Returns whether the screen keyboard is shown for given window.
|
||||
*
|
||||
* \param window The window for which screen keyboard should be queried.
|
||||
*
|
||||
* \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
|
||||
*
|
||||
* \sa SDL_HasScreenKeyboardSupport()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_keyboard_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,349 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_keycode.h
|
||||
*
|
||||
* Defines constants which identify keyboard keys and modifiers.
|
||||
*/
|
||||
|
||||
#ifndef SDL_keycode_h_
|
||||
#define SDL_keycode_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_scancode.h"
|
||||
|
||||
/**
|
||||
* \brief The SDL virtual key representation.
|
||||
*
|
||||
* Values of this type are used to represent keyboard keys using the current
|
||||
* layout of the keyboard. These values include Unicode values representing
|
||||
* the unmodified character that would be generated by pressing the key, or
|
||||
* an SDLK_* constant for those keys that do not generate characters.
|
||||
*
|
||||
* A special exception is the number keys at the top of the keyboard which
|
||||
* always map to SDLK_0...SDLK_9, regardless of layout.
|
||||
*/
|
||||
typedef Sint32 SDL_Keycode;
|
||||
|
||||
#define SDLK_SCANCODE_MASK (1<<30)
|
||||
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
|
||||
|
||||
enum
|
||||
{
|
||||
SDLK_UNKNOWN = 0,
|
||||
|
||||
SDLK_RETURN = '\r',
|
||||
SDLK_ESCAPE = '\033',
|
||||
SDLK_BACKSPACE = '\b',
|
||||
SDLK_TAB = '\t',
|
||||
SDLK_SPACE = ' ',
|
||||
SDLK_EXCLAIM = '!',
|
||||
SDLK_QUOTEDBL = '"',
|
||||
SDLK_HASH = '#',
|
||||
SDLK_PERCENT = '%',
|
||||
SDLK_DOLLAR = '$',
|
||||
SDLK_AMPERSAND = '&',
|
||||
SDLK_QUOTE = '\'',
|
||||
SDLK_LEFTPAREN = '(',
|
||||
SDLK_RIGHTPAREN = ')',
|
||||
SDLK_ASTERISK = '*',
|
||||
SDLK_PLUS = '+',
|
||||
SDLK_COMMA = ',',
|
||||
SDLK_MINUS = '-',
|
||||
SDLK_PERIOD = '.',
|
||||
SDLK_SLASH = '/',
|
||||
SDLK_0 = '0',
|
||||
SDLK_1 = '1',
|
||||
SDLK_2 = '2',
|
||||
SDLK_3 = '3',
|
||||
SDLK_4 = '4',
|
||||
SDLK_5 = '5',
|
||||
SDLK_6 = '6',
|
||||
SDLK_7 = '7',
|
||||
SDLK_8 = '8',
|
||||
SDLK_9 = '9',
|
||||
SDLK_COLON = ':',
|
||||
SDLK_SEMICOLON = ';',
|
||||
SDLK_LESS = '<',
|
||||
SDLK_EQUALS = '=',
|
||||
SDLK_GREATER = '>',
|
||||
SDLK_QUESTION = '?',
|
||||
SDLK_AT = '@',
|
||||
/*
|
||||
Skip uppercase letters
|
||||
*/
|
||||
SDLK_LEFTBRACKET = '[',
|
||||
SDLK_BACKSLASH = '\\',
|
||||
SDLK_RIGHTBRACKET = ']',
|
||||
SDLK_CARET = '^',
|
||||
SDLK_UNDERSCORE = '_',
|
||||
SDLK_BACKQUOTE = '`',
|
||||
SDLK_a = 'a',
|
||||
SDLK_b = 'b',
|
||||
SDLK_c = 'c',
|
||||
SDLK_d = 'd',
|
||||
SDLK_e = 'e',
|
||||
SDLK_f = 'f',
|
||||
SDLK_g = 'g',
|
||||
SDLK_h = 'h',
|
||||
SDLK_i = 'i',
|
||||
SDLK_j = 'j',
|
||||
SDLK_k = 'k',
|
||||
SDLK_l = 'l',
|
||||
SDLK_m = 'm',
|
||||
SDLK_n = 'n',
|
||||
SDLK_o = 'o',
|
||||
SDLK_p = 'p',
|
||||
SDLK_q = 'q',
|
||||
SDLK_r = 'r',
|
||||
SDLK_s = 's',
|
||||
SDLK_t = 't',
|
||||
SDLK_u = 'u',
|
||||
SDLK_v = 'v',
|
||||
SDLK_w = 'w',
|
||||
SDLK_x = 'x',
|
||||
SDLK_y = 'y',
|
||||
SDLK_z = 'z',
|
||||
|
||||
SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
|
||||
|
||||
SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
|
||||
SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
|
||||
SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
|
||||
SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
|
||||
SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
|
||||
SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
|
||||
SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
|
||||
SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
|
||||
SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
|
||||
SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
|
||||
SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
|
||||
SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
|
||||
|
||||
SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
|
||||
SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
|
||||
SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
|
||||
SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
|
||||
SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
|
||||
SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
|
||||
SDLK_DELETE = '\177',
|
||||
SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
|
||||
SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
|
||||
SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
|
||||
SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
|
||||
SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
|
||||
SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
|
||||
|
||||
SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
|
||||
SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
|
||||
SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
|
||||
SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
|
||||
SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
|
||||
SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
|
||||
SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
|
||||
SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
|
||||
SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
|
||||
SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
|
||||
SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
|
||||
SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
|
||||
SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
|
||||
SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
|
||||
SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
|
||||
SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
|
||||
SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
|
||||
|
||||
SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
|
||||
SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
|
||||
SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
|
||||
SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
|
||||
SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
|
||||
SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
|
||||
SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
|
||||
SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
|
||||
SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
|
||||
SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
|
||||
SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
|
||||
SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
|
||||
SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
|
||||
SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
|
||||
SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
|
||||
SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
|
||||
SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
|
||||
SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
|
||||
SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
|
||||
SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
|
||||
SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
|
||||
SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
|
||||
SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
|
||||
SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
|
||||
SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
|
||||
SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
|
||||
SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
|
||||
SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
|
||||
SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
|
||||
SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
|
||||
SDLK_KP_EQUALSAS400 =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
|
||||
|
||||
SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
|
||||
SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
|
||||
SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
|
||||
SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
|
||||
SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
|
||||
SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
|
||||
SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
|
||||
SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
|
||||
SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
|
||||
SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
|
||||
SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
|
||||
SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
|
||||
|
||||
SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
|
||||
SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
|
||||
SDLK_THOUSANDSSEPARATOR =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
|
||||
SDLK_DECIMALSEPARATOR =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
|
||||
SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
|
||||
SDLK_CURRENCYSUBUNIT =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
|
||||
SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
|
||||
SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
|
||||
SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
|
||||
SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
|
||||
SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
|
||||
SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
|
||||
SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
|
||||
SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
|
||||
SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
|
||||
SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
|
||||
SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
|
||||
SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
|
||||
SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
|
||||
SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
|
||||
SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
|
||||
SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
|
||||
SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
|
||||
SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
|
||||
SDLK_KP_DBLAMPERSAND =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
|
||||
SDLK_KP_VERTICALBAR =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
|
||||
SDLK_KP_DBLVERTICALBAR =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
|
||||
SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
|
||||
SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
|
||||
SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
|
||||
SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
|
||||
SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
|
||||
SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
|
||||
SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
|
||||
SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
|
||||
SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
|
||||
SDLK_KP_MEMSUBTRACT =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
|
||||
SDLK_KP_MEMMULTIPLY =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
|
||||
SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
|
||||
SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
|
||||
SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
|
||||
SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
|
||||
SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
|
||||
SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
|
||||
SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
|
||||
SDLK_KP_HEXADECIMAL =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
|
||||
|
||||
SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
|
||||
SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
|
||||
SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
|
||||
SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
|
||||
SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
|
||||
SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
|
||||
SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
|
||||
SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
|
||||
|
||||
SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
|
||||
|
||||
SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
|
||||
SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
|
||||
SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
|
||||
SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
|
||||
SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
|
||||
SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
|
||||
SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
|
||||
SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
|
||||
SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
|
||||
SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
|
||||
SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
|
||||
SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
|
||||
SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
|
||||
SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
|
||||
SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
|
||||
SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
|
||||
SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
|
||||
|
||||
SDLK_BRIGHTNESSDOWN =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
|
||||
SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
|
||||
SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
|
||||
SDLK_KBDILLUMTOGGLE =
|
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
|
||||
SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
|
||||
SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
|
||||
SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
|
||||
SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP),
|
||||
SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1),
|
||||
SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2),
|
||||
|
||||
SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
|
||||
SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD)
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Enumeration of valid key mods (possibly OR'd together).
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
KMOD_NONE = 0x0000,
|
||||
KMOD_LSHIFT = 0x0001,
|
||||
KMOD_RSHIFT = 0x0002,
|
||||
KMOD_LCTRL = 0x0040,
|
||||
KMOD_RCTRL = 0x0080,
|
||||
KMOD_LALT = 0x0100,
|
||||
KMOD_RALT = 0x0200,
|
||||
KMOD_LGUI = 0x0400,
|
||||
KMOD_RGUI = 0x0800,
|
||||
KMOD_NUM = 0x1000,
|
||||
KMOD_CAPS = 0x2000,
|
||||
KMOD_MODE = 0x4000,
|
||||
KMOD_RESERVED = 0x8000
|
||||
} SDL_Keymod;
|
||||
|
||||
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
|
||||
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
|
||||
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
|
||||
#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
|
||||
|
||||
#endif /* SDL_keycode_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,81 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_loadso.h
|
||||
*
|
||||
* System dependent library loading routines
|
||||
*
|
||||
* Some things to keep in mind:
|
||||
* \li These functions only work on C function names. Other languages may
|
||||
* have name mangling and intrinsic language support that varies from
|
||||
* compiler to compiler.
|
||||
* \li Make sure you declare your function pointers with the same calling
|
||||
* convention as the actual library function. Your code will crash
|
||||
* mysteriously if you do not do this.
|
||||
* \li Avoid namespace collisions. If you load a symbol from the library,
|
||||
* it is not defined whether or not it goes into the global symbol
|
||||
* namespace for the application. If it does and it conflicts with
|
||||
* symbols in your code or other shared libraries, you will not get
|
||||
* the results you expect. :)
|
||||
*/
|
||||
|
||||
#ifndef SDL_loadso_h_
|
||||
#define SDL_loadso_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* This function dynamically loads a shared object and returns a pointer
|
||||
* to the object handle (or NULL if there was an error).
|
||||
* The 'sofile' parameter is a system dependent name of the object file.
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
|
||||
|
||||
/**
|
||||
* Given an object handle, this function looks up the address of the
|
||||
* named function in the shared object and returns it. This address
|
||||
* is no longer valid after calling SDL_UnloadObject().
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
|
||||
const char *name);
|
||||
|
||||
/**
|
||||
* Unload a shared object from memory.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_loadso_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,211 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_log.h
|
||||
*
|
||||
* Simple log messages with categories and priorities.
|
||||
*
|
||||
* By default logs are quiet, but if you're debugging SDL you might want:
|
||||
*
|
||||
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
|
||||
*
|
||||
* Here's where the messages go on different platforms:
|
||||
* Windows: debug output stream
|
||||
* Android: log output
|
||||
* Others: standard error output (stderr)
|
||||
*/
|
||||
|
||||
#ifndef SDL_log_h_
|
||||
#define SDL_log_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* \brief The maximum size of a log message
|
||||
*
|
||||
* Messages longer than the maximum size will be truncated
|
||||
*/
|
||||
#define SDL_MAX_LOG_MESSAGE 4096
|
||||
|
||||
/**
|
||||
* \brief The predefined log categories
|
||||
*
|
||||
* By default the application category is enabled at the INFO level,
|
||||
* the assert category is enabled at the WARN level, test is enabled
|
||||
* at the VERBOSE level and all other categories are enabled at the
|
||||
* CRITICAL level.
|
||||
*/
|
||||
enum
|
||||
{
|
||||
SDL_LOG_CATEGORY_APPLICATION,
|
||||
SDL_LOG_CATEGORY_ERROR,
|
||||
SDL_LOG_CATEGORY_ASSERT,
|
||||
SDL_LOG_CATEGORY_SYSTEM,
|
||||
SDL_LOG_CATEGORY_AUDIO,
|
||||
SDL_LOG_CATEGORY_VIDEO,
|
||||
SDL_LOG_CATEGORY_RENDER,
|
||||
SDL_LOG_CATEGORY_INPUT,
|
||||
SDL_LOG_CATEGORY_TEST,
|
||||
|
||||
/* Reserved for future SDL library use */
|
||||
SDL_LOG_CATEGORY_RESERVED1,
|
||||
SDL_LOG_CATEGORY_RESERVED2,
|
||||
SDL_LOG_CATEGORY_RESERVED3,
|
||||
SDL_LOG_CATEGORY_RESERVED4,
|
||||
SDL_LOG_CATEGORY_RESERVED5,
|
||||
SDL_LOG_CATEGORY_RESERVED6,
|
||||
SDL_LOG_CATEGORY_RESERVED7,
|
||||
SDL_LOG_CATEGORY_RESERVED8,
|
||||
SDL_LOG_CATEGORY_RESERVED9,
|
||||
SDL_LOG_CATEGORY_RESERVED10,
|
||||
|
||||
/* Beyond this point is reserved for application use, e.g.
|
||||
enum {
|
||||
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
|
||||
MYAPP_CATEGORY_AWESOME2,
|
||||
MYAPP_CATEGORY_AWESOME3,
|
||||
...
|
||||
};
|
||||
*/
|
||||
SDL_LOG_CATEGORY_CUSTOM
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief The predefined log priorities
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_LOG_PRIORITY_VERBOSE = 1,
|
||||
SDL_LOG_PRIORITY_DEBUG,
|
||||
SDL_LOG_PRIORITY_INFO,
|
||||
SDL_LOG_PRIORITY_WARN,
|
||||
SDL_LOG_PRIORITY_ERROR,
|
||||
SDL_LOG_PRIORITY_CRITICAL,
|
||||
SDL_NUM_LOG_PRIORITIES
|
||||
} SDL_LogPriority;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Set the priority of all log categories
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
|
||||
|
||||
/**
|
||||
* \brief Set the priority of a particular log category
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
|
||||
SDL_LogPriority priority);
|
||||
|
||||
/**
|
||||
* \brief Get the priority of a particular log category
|
||||
*/
|
||||
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
|
||||
|
||||
/**
|
||||
* \brief Reset all priorities to default.
|
||||
*
|
||||
* \note This is called in SDL_Quit().
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_DEBUG
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_INFO
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_WARN
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_ERROR
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with the specified category and priority.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
|
||||
SDL_LogPriority priority,
|
||||
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
|
||||
|
||||
/**
|
||||
* \brief Log a message with the specified category and priority.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
|
||||
SDL_LogPriority priority,
|
||||
const char *fmt, va_list ap);
|
||||
|
||||
/**
|
||||
* \brief The prototype for the log output function
|
||||
*/
|
||||
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
|
||||
|
||||
/**
|
||||
* \brief Get the current log output function.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
|
||||
|
||||
/**
|
||||
* \brief This function allows you to replace the default log output
|
||||
* function with one of your own.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_log_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,168 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_main_h_
|
||||
#define SDL_main_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
/**
|
||||
* \file SDL_main.h
|
||||
*
|
||||
* Redefine main() on some platforms so that it is called by SDL.
|
||||
*/
|
||||
|
||||
#ifndef SDL_MAIN_HANDLED
|
||||
#if defined(__WIN32__)
|
||||
/* On Windows SDL provides WinMain(), which parses the command line and passes
|
||||
the arguments to your main function.
|
||||
|
||||
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
|
||||
*/
|
||||
#define SDL_MAIN_AVAILABLE
|
||||
|
||||
#elif defined(__WINRT__)
|
||||
/* On WinRT, SDL provides a main function that initializes CoreApplication,
|
||||
creating an instance of IFrameworkView in the process.
|
||||
|
||||
Please note that #include'ing SDL_main.h is not enough to get a main()
|
||||
function working. In non-XAML apps, the file,
|
||||
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
|
||||
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
|
||||
called, with a pointer to the Direct3D-hosted XAML control passed in.
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
#elif defined(__IPHONEOS__)
|
||||
/* On iOS SDL provides a main function that creates an application delegate
|
||||
and starts the iOS application run loop.
|
||||
|
||||
See src/video/uikit/SDL_uikitappdelegate.m for more details.
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
#elif defined(__ANDROID__)
|
||||
/* On Android SDL provides a Java class in SDLActivity.java that is the
|
||||
main activity entry point.
|
||||
|
||||
See docs/README-android.md for more details on extending that class.
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
/* We need to export SDL_main so it can be launched from Java */
|
||||
#define SDLMAIN_DECLSPEC DECLSPEC
|
||||
|
||||
#elif defined(__NACL__)
|
||||
/* On NACL we use ppapi_simple to set up the application helper code,
|
||||
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
|
||||
starting the user main function.
|
||||
All user code is run in a separate thread by ppapi_simple, thus
|
||||
allowing for blocking io to take place via nacl_io
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
#endif
|
||||
#endif /* SDL_MAIN_HANDLED */
|
||||
|
||||
#ifdef __cplusplus
|
||||
#define C_LINKAGE "C"
|
||||
#else
|
||||
#define C_LINKAGE
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#ifndef SDLMAIN_DECLSPEC
|
||||
#define SDLMAIN_DECLSPEC
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \file SDL_main.h
|
||||
*
|
||||
* The application's main() function must be called with C linkage,
|
||||
* and should be declared like this:
|
||||
* \code
|
||||
* #ifdef __cplusplus
|
||||
* extern "C"
|
||||
* #endif
|
||||
* int main(int argc, char *argv[])
|
||||
* {
|
||||
* }
|
||||
* \endcode
|
||||
*/
|
||||
|
||||
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
|
||||
#define main SDL_main
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The prototype for the application's main() function
|
||||
*/
|
||||
extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
|
||||
|
||||
|
||||
#include "begin_code.h"
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* This is called by the real SDL main function to let the rest of the
|
||||
* library know that initialization was done properly.
|
||||
*
|
||||
* Calling this yourself without knowing what you're doing can cause
|
||||
* crashes and hard to diagnose problems with your application.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
||||
|
||||
#ifdef __WIN32__
|
||||
|
||||
/**
|
||||
* This can be called to set the application class at startup
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
|
||||
void *hInst);
|
||||
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
||||
|
||||
#endif /* __WIN32__ */
|
||||
|
||||
|
||||
#ifdef __WINRT__
|
||||
|
||||
/**
|
||||
* \brief Initializes and launches an SDL/WinRT application.
|
||||
*
|
||||
* \param mainFunction The SDL app's C-style main().
|
||||
* \param reserved Reserved for future use; should be NULL
|
||||
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
||||
* information on the failure.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_main_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,144 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_messagebox_h_
|
||||
#define SDL_messagebox_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_video.h" /* For SDL_Window */
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief SDL_MessageBox flags. If supported will display warning icon, etc.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
|
||||
SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
|
||||
SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */
|
||||
} SDL_MessageBoxFlags;
|
||||
|
||||
/**
|
||||
* \brief Flags for SDL_MessageBoxButtonData.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
|
||||
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
|
||||
} SDL_MessageBoxButtonFlags;
|
||||
|
||||
/**
|
||||
* \brief Individual button data.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
|
||||
int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
|
||||
const char * text; /**< The UTF-8 button text */
|
||||
} SDL_MessageBoxButtonData;
|
||||
|
||||
/**
|
||||
* \brief RGB value used in a message box color scheme
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
Uint8 r, g, b;
|
||||
} SDL_MessageBoxColor;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_MESSAGEBOX_COLOR_BACKGROUND,
|
||||
SDL_MESSAGEBOX_COLOR_TEXT,
|
||||
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
|
||||
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
|
||||
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
|
||||
SDL_MESSAGEBOX_COLOR_MAX
|
||||
} SDL_MessageBoxColorType;
|
||||
|
||||
/**
|
||||
* \brief A set of colors to use for message box dialogs
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
|
||||
} SDL_MessageBoxColorScheme;
|
||||
|
||||
/**
|
||||
* \brief MessageBox structure containing title, text, window, etc.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
Uint32 flags; /**< ::SDL_MessageBoxFlags */
|
||||
SDL_Window *window; /**< Parent window, can be NULL */
|
||||
const char *title; /**< UTF-8 title */
|
||||
const char *message; /**< UTF-8 message text */
|
||||
|
||||
int numbuttons;
|
||||
const SDL_MessageBoxButtonData *buttons;
|
||||
|
||||
const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
|
||||
} SDL_MessageBoxData;
|
||||
|
||||
/**
|
||||
* \brief Create a modal message box.
|
||||
*
|
||||
* \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
|
||||
* \param buttonid The pointer to which user id of hit button should be copied.
|
||||
*
|
||||
* \return -1 on error, otherwise 0 and buttonid contains user id of button
|
||||
* hit or -1 if dialog was closed.
|
||||
*
|
||||
* \note This function should be called on the thread that created the parent
|
||||
* window, or on the main thread if the messagebox has no parent. It will
|
||||
* block execution of that thread until the user clicks a button or
|
||||
* closes the messagebox.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
|
||||
|
||||
/**
|
||||
* \brief Create a simple modal message box
|
||||
*
|
||||
* \param flags ::SDL_MessageBoxFlags
|
||||
* \param title UTF-8 title text
|
||||
* \param message UTF-8 message text
|
||||
* \param window The parent window, or NULL for no parent
|
||||
*
|
||||
* \return 0 on success, -1 on error
|
||||
*
|
||||
* \sa SDL_ShowMessageBox
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_messagebox_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,302 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_mouse.h
|
||||
*
|
||||
* Include file for SDL mouse event handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_mouse_h_
|
||||
#define SDL_mouse_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_video.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */
|
||||
|
||||
/**
|
||||
* \brief Cursor types for SDL_CreateSystemCursor().
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
|
||||
SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
|
||||
SDL_SYSTEM_CURSOR_WAIT, /**< Wait */
|
||||
SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
|
||||
SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
|
||||
SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */
|
||||
SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */
|
||||
SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */
|
||||
SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */
|
||||
SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */
|
||||
SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */
|
||||
SDL_SYSTEM_CURSOR_HAND, /**< Hand */
|
||||
SDL_NUM_SYSTEM_CURSORS
|
||||
} SDL_SystemCursor;
|
||||
|
||||
/**
|
||||
* \brief Scroll direction types for the Scroll event
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
|
||||
SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
|
||||
} SDL_MouseWheelDirection;
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Get the window which currently has mouse focus.
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
|
||||
|
||||
/**
|
||||
* \brief Retrieve the current state of the mouse.
|
||||
*
|
||||
* The current button state is returned as a button bitmask, which can
|
||||
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
||||
* mouse cursor position relative to the focus window for the currently
|
||||
* selected mouse. You can pass NULL for either x or y.
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
|
||||
|
||||
/**
|
||||
* \brief Get the current state of the mouse, in relation to the desktop
|
||||
*
|
||||
* This works just like SDL_GetMouseState(), but the coordinates will be
|
||||
* reported relative to the top-left of the desktop. This can be useful if
|
||||
* you need to track the mouse outside of a specific window and
|
||||
* SDL_CaptureMouse() doesn't fit your needs. For example, it could be
|
||||
* useful if you need to track the mouse while dragging a window, where
|
||||
* coordinates relative to a window might not be in sync at all times.
|
||||
*
|
||||
* \note SDL_GetMouseState() returns the mouse position as SDL understands
|
||||
* it from the last pump of the event queue. This function, however,
|
||||
* queries the OS for the current mouse position, and as such, might
|
||||
* be a slightly less efficient function. Unless you know what you're
|
||||
* doing and have a good reason to use this function, you probably want
|
||||
* SDL_GetMouseState() instead.
|
||||
*
|
||||
* \param x Returns the current X coord, relative to the desktop. Can be NULL.
|
||||
* \param y Returns the current Y coord, relative to the desktop. Can be NULL.
|
||||
* \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
|
||||
*
|
||||
* \sa SDL_GetMouseState
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
|
||||
|
||||
/**
|
||||
* \brief Retrieve the relative state of the mouse.
|
||||
*
|
||||
* The current button state is returned as a button bitmask, which can
|
||||
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
||||
* mouse deltas since the last call to SDL_GetRelativeMouseState().
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
|
||||
|
||||
/**
|
||||
* \brief Moves the mouse to the given position within the window.
|
||||
*
|
||||
* \param window The window to move the mouse into, or NULL for the current mouse focus
|
||||
* \param x The x coordinate within the window
|
||||
* \param y The y coordinate within the window
|
||||
*
|
||||
* \note This function generates a mouse motion event
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
|
||||
int x, int y);
|
||||
|
||||
/**
|
||||
* \brief Moves the mouse to the given position in global screen space.
|
||||
*
|
||||
* \param x The x coordinate
|
||||
* \param y The y coordinate
|
||||
* \return 0 on success, -1 on error (usually: unsupported by a platform).
|
||||
*
|
||||
* \note This function generates a mouse motion event
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
|
||||
|
||||
/**
|
||||
* \brief Set relative mouse mode.
|
||||
*
|
||||
* \param enabled Whether or not to enable relative mode
|
||||
*
|
||||
* \return 0 on success, or -1 if relative mode is not supported.
|
||||
*
|
||||
* While the mouse is in relative mode, the cursor is hidden, and the
|
||||
* driver will try to report continuous motion in the current window.
|
||||
* Only relative motion events will be delivered, the mouse position
|
||||
* will not change.
|
||||
*
|
||||
* \note This function will flush any pending mouse motion.
|
||||
*
|
||||
* \sa SDL_GetRelativeMouseMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
|
||||
|
||||
/**
|
||||
* \brief Capture the mouse, to track input outside an SDL window.
|
||||
*
|
||||
* \param enabled Whether or not to enable capturing
|
||||
*
|
||||
* Capturing enables your app to obtain mouse events globally, instead of
|
||||
* just within your window. Not all video targets support this function.
|
||||
* When capturing is enabled, the current window will get all mouse events,
|
||||
* but unlike relative mode, no change is made to the cursor and it is
|
||||
* not restrained to your window.
|
||||
*
|
||||
* This function may also deny mouse input to other windows--both those in
|
||||
* your application and others on the system--so you should use this
|
||||
* function sparingly, and in small bursts. For example, you might want to
|
||||
* track the mouse while the user is dragging something, until the user
|
||||
* releases a mouse button. It is not recommended that you capture the mouse
|
||||
* for long periods of time, such as the entire time your app is running.
|
||||
*
|
||||
* While captured, mouse events still report coordinates relative to the
|
||||
* current (foreground) window, but those coordinates may be outside the
|
||||
* bounds of the window (including negative values). Capturing is only
|
||||
* allowed for the foreground window. If the window loses focus while
|
||||
* capturing, the capture will be disabled automatically.
|
||||
*
|
||||
* While capturing is enabled, the current window will have the
|
||||
* SDL_WINDOW_MOUSE_CAPTURE flag set.
|
||||
*
|
||||
* \return 0 on success, or -1 if not supported.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
|
||||
|
||||
/**
|
||||
* \brief Query whether relative mouse mode is enabled.
|
||||
*
|
||||
* \sa SDL_SetRelativeMouseMode()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
|
||||
|
||||
/**
|
||||
* \brief Create a cursor, using the specified bitmap data and
|
||||
* mask (in MSB format).
|
||||
*
|
||||
* The cursor width must be a multiple of 8 bits.
|
||||
*
|
||||
* The cursor is created in black and white according to the following:
|
||||
* <table>
|
||||
* <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
|
||||
* <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
|
||||
* <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
|
||||
* <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
|
||||
* <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
|
||||
* if not. </td></tr>
|
||||
* </table>
|
||||
*
|
||||
* \sa SDL_FreeCursor()
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
|
||||
const Uint8 * mask,
|
||||
int w, int h, int hot_x,
|
||||
int hot_y);
|
||||
|
||||
/**
|
||||
* \brief Create a color cursor.
|
||||
*
|
||||
* \sa SDL_FreeCursor()
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
|
||||
int hot_x,
|
||||
int hot_y);
|
||||
|
||||
/**
|
||||
* \brief Create a system cursor.
|
||||
*
|
||||
* \sa SDL_FreeCursor()
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
|
||||
|
||||
/**
|
||||
* \brief Set the active cursor.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
|
||||
|
||||
/**
|
||||
* \brief Return the active cursor.
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
|
||||
|
||||
/**
|
||||
* \brief Return the default cursor.
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
|
||||
|
||||
/**
|
||||
* \brief Frees a cursor created with SDL_CreateCursor() or similar functions.
|
||||
*
|
||||
* \sa SDL_CreateCursor()
|
||||
* \sa SDL_CreateColorCursor()
|
||||
* \sa SDL_CreateSystemCursor()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
|
||||
|
||||
/**
|
||||
* \brief Toggle whether or not the cursor is shown.
|
||||
*
|
||||
* \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
|
||||
* state.
|
||||
*
|
||||
* \return 1 if the cursor is shown, or 0 if the cursor is hidden.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
|
||||
|
||||
/**
|
||||
* Used as a mask when testing buttons in buttonstate.
|
||||
* - Button 1: Left mouse button
|
||||
* - Button 2: Middle mouse button
|
||||
* - Button 3: Right mouse button
|
||||
*/
|
||||
#define SDL_BUTTON(X) (1 << ((X)-1))
|
||||
#define SDL_BUTTON_LEFT 1
|
||||
#define SDL_BUTTON_MIDDLE 2
|
||||
#define SDL_BUTTON_RIGHT 3
|
||||
#define SDL_BUTTON_X1 4
|
||||
#define SDL_BUTTON_X2 5
|
||||
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
|
||||
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
|
||||
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
|
||||
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
|
||||
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_mouse_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,251 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_mutex_h_
|
||||
#define SDL_mutex_h_
|
||||
|
||||
/**
|
||||
* \file SDL_mutex.h
|
||||
*
|
||||
* Functions to provide thread synchronization primitives.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Synchronization functions which can time out return this value
|
||||
* if they time out.
|
||||
*/
|
||||
#define SDL_MUTEX_TIMEDOUT 1
|
||||
|
||||
/**
|
||||
* This is the timeout value which corresponds to never time out.
|
||||
*/
|
||||
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
|
||||
|
||||
|
||||
/**
|
||||
* \name Mutex functions
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/* The SDL mutex structure, defined in SDL_sysmutex.c */
|
||||
struct SDL_mutex;
|
||||
typedef struct SDL_mutex SDL_mutex;
|
||||
|
||||
/**
|
||||
* Create a mutex, initialized unlocked.
|
||||
*/
|
||||
extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
|
||||
|
||||
/**
|
||||
* Lock the mutex.
|
||||
*
|
||||
* \return 0, or -1 on error.
|
||||
*/
|
||||
#define SDL_mutexP(m) SDL_LockMutex(m)
|
||||
extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
|
||||
|
||||
/**
|
||||
* Try to lock the mutex
|
||||
*
|
||||
* \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
|
||||
|
||||
/**
|
||||
* Unlock the mutex.
|
||||
*
|
||||
* \return 0, or -1 on error.
|
||||
*
|
||||
* \warning It is an error to unlock a mutex that has not been locked by
|
||||
* the current thread, and doing so results in undefined behavior.
|
||||
*/
|
||||
#define SDL_mutexV(m) SDL_UnlockMutex(m)
|
||||
extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
|
||||
|
||||
/**
|
||||
* Destroy a mutex.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
|
||||
|
||||
/* @} *//* Mutex functions */
|
||||
|
||||
|
||||
/**
|
||||
* \name Semaphore functions
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/* The SDL semaphore structure, defined in SDL_syssem.c */
|
||||
struct SDL_semaphore;
|
||||
typedef struct SDL_semaphore SDL_sem;
|
||||
|
||||
/**
|
||||
* Create a semaphore, initialized with value, returns NULL on failure.
|
||||
*/
|
||||
extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
|
||||
|
||||
/**
|
||||
* Destroy a semaphore.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
|
||||
|
||||
/**
|
||||
* This function suspends the calling thread until the semaphore pointed
|
||||
* to by \c sem has a positive count. It then atomically decreases the
|
||||
* semaphore count.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
|
||||
|
||||
/**
|
||||
* Non-blocking variant of SDL_SemWait().
|
||||
*
|
||||
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
|
||||
* block, and -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
|
||||
|
||||
/**
|
||||
* Variant of SDL_SemWait() with a timeout in milliseconds.
|
||||
*
|
||||
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
|
||||
* succeed in the allotted time, and -1 on error.
|
||||
*
|
||||
* \warning On some platforms this function is implemented by looping with a
|
||||
* delay of 1 ms, and so should be avoided if possible.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
|
||||
|
||||
/**
|
||||
* Atomically increases the semaphore's count (not blocking).
|
||||
*
|
||||
* \return 0, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
|
||||
|
||||
/**
|
||||
* Returns the current count of the semaphore.
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
|
||||
|
||||
/* @} *//* Semaphore functions */
|
||||
|
||||
|
||||
/**
|
||||
* \name Condition variable functions
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/* The SDL condition variable structure, defined in SDL_syscond.c */
|
||||
struct SDL_cond;
|
||||
typedef struct SDL_cond SDL_cond;
|
||||
|
||||
/**
|
||||
* Create a condition variable.
|
||||
*
|
||||
* Typical use of condition variables:
|
||||
*
|
||||
* Thread A:
|
||||
* SDL_LockMutex(lock);
|
||||
* while ( ! condition ) {
|
||||
* SDL_CondWait(cond, lock);
|
||||
* }
|
||||
* SDL_UnlockMutex(lock);
|
||||
*
|
||||
* Thread B:
|
||||
* SDL_LockMutex(lock);
|
||||
* ...
|
||||
* condition = true;
|
||||
* ...
|
||||
* SDL_CondSignal(cond);
|
||||
* SDL_UnlockMutex(lock);
|
||||
*
|
||||
* There is some discussion whether to signal the condition variable
|
||||
* with the mutex locked or not. There is some potential performance
|
||||
* benefit to unlocking first on some platforms, but there are some
|
||||
* potential race conditions depending on how your code is structured.
|
||||
*
|
||||
* In general it's safer to signal the condition variable while the
|
||||
* mutex is locked.
|
||||
*/
|
||||
extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
|
||||
|
||||
/**
|
||||
* Destroy a condition variable.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
|
||||
|
||||
/**
|
||||
* Restart one of the threads that are waiting on the condition variable.
|
||||
*
|
||||
* \return 0 or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
|
||||
|
||||
/**
|
||||
* Restart all threads that are waiting on the condition variable.
|
||||
*
|
||||
* \return 0 or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
|
||||
|
||||
/**
|
||||
* Wait on the condition variable, unlocking the provided mutex.
|
||||
*
|
||||
* \warning The mutex must be locked before entering this function!
|
||||
*
|
||||
* The mutex is re-locked once the condition variable is signaled.
|
||||
*
|
||||
* \return 0 when it is signaled, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
|
||||
|
||||
/**
|
||||
* Waits for at most \c ms milliseconds, and returns 0 if the condition
|
||||
* variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
|
||||
* signaled in the allotted time, and -1 on error.
|
||||
*
|
||||
* \warning On some platforms this function is implemented by looping with a
|
||||
* delay of 1 ms, and so should be avoided if possible.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
|
||||
SDL_mutex * mutex, Uint32 ms);
|
||||
|
||||
/* @} *//* Condition variable functions */
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_mutex_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,33 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDLname_h_
|
||||
#define SDLname_h_
|
||||
|
||||
#if defined(__STDC__) || defined(__cplusplus)
|
||||
#define NeedFunctionPrototypes 1
|
||||
#endif
|
||||
|
||||
#define SDL_NAME(X) SDL_##X
|
||||
|
||||
#endif /* SDLname_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -1,39 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_opengles.h
|
||||
*
|
||||
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifdef __IPHONEOS__
|
||||
#include <OpenGLES/ES1/gl.h>
|
||||
#include <OpenGLES/ES1/glext.h>
|
||||
#else
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/glext.h>
|
||||
#endif
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
|
@ -1,52 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_opengles2.h
|
||||
*
|
||||
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef _MSC_VER
|
||||
|
||||
#ifdef __IPHONEOS__
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#include <OpenGLES/ES2/glext.h>
|
||||
#else
|
||||
#include <GLES2/gl2platform.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#endif
|
||||
|
||||
#else /* _MSC_VER */
|
||||
|
||||
/* OpenGL ES2 headers for Visual Studio */
|
||||
#include "SDL_opengles2_khrplatform.h"
|
||||
#include "SDL_opengles2_gl2platform.h"
|
||||
#include "SDL_opengles2_gl2.h"
|
||||
#include "SDL_opengles2_gl2ext.h"
|
||||
|
||||
#endif /* _MSC_VER */
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY GL_APIENTRY
|
||||
#endif
|
|
@ -1,621 +0,0 @@
|
|||
#ifndef __gl2_h_
|
||||
#define __gl2_h_
|
||||
|
||||
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
|
||||
|
||||
/*#include <GLES2/gl2platform.h>*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Data type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
typedef void GLvoid;
|
||||
typedef char GLchar;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef short GLshort;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
typedef unsigned short GLushort;
|
||||
typedef unsigned int GLuint;
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef khronos_int32_t GLfixed;
|
||||
|
||||
/* GL types for handling large vertex buffer objects */
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_ES_VERSION_2_0 1
|
||||
|
||||
/* ClearBufferMask */
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
|
||||
/* Boolean */
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
|
||||
/* BeginMode */
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
#define GL_LINE_STRIP 0x0003
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
|
||||
/* AlphaFunction (not supported in ES20) */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* BlendingFactorDest */
|
||||
#define GL_ZERO 0
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
/* GL_ZERO */
|
||||
/* GL_ONE */
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
/* GL_SRC_ALPHA */
|
||||
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||
/* GL_DST_ALPHA */
|
||||
/* GL_ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* BlendEquationSeparate */
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
#define GL_BLEND_EQUATION 0x8009
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
|
||||
/* BlendSubtract */
|
||||
#define GL_FUNC_SUBTRACT 0x800A
|
||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||
|
||||
/* Separate Blend Functions */
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||
#define GL_CONSTANT_COLOR 0x8001
|
||||
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
||||
#define GL_CONSTANT_ALPHA 0x8003
|
||||
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||||
#define GL_BLEND_COLOR 0x8005
|
||||
|
||||
/* Buffer Objects */
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
#define GL_STATIC_DRAW 0x88E4
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
|
||||
#define GL_BUFFER_SIZE 0x8764
|
||||
#define GL_BUFFER_USAGE 0x8765
|
||||
|
||||
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||||
|
||||
/* CullFaceMode */
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
|
||||
/* DepthFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* EnableCap */
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_DITHER 0x0BD0
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||
|
||||
/* ErrorCode */
|
||||
#define GL_NO_ERROR 0
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
|
||||
/* FrontFaceDirection */
|
||||
#define GL_CW 0x0900
|
||||
#define GL_CCW 0x0901
|
||||
|
||||
/* GetPName */
|
||||
#define GL_LINE_WIDTH 0x0B21
|
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||
#define GL_CULL_FACE_MODE 0x0B45
|
||||
#define GL_FRONT_FACE 0x0B46
|
||||
#define GL_DEPTH_RANGE 0x0B70
|
||||
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||
#define GL_DEPTH_FUNC 0x0B74
|
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||
#define GL_STENCIL_FUNC 0x0B92
|
||||
#define GL_STENCIL_FAIL 0x0B94
|
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||
#define GL_STENCIL_REF 0x0B97
|
||||
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||
#define GL_STENCIL_BACK_FUNC 0x8800
|
||||
#define GL_STENCIL_BACK_FAIL 0x8801
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
||||
#define GL_STENCIL_BACK_REF 0x8CA3
|
||||
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
||||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
/* GL_SCISSOR_TEST */
|
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||
#define GL_COLOR_WRITEMASK 0x0C23
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||
#define GL_SUBPIXEL_BITS 0x0D50
|
||||
#define GL_RED_BITS 0x0D52
|
||||
#define GL_GREEN_BITS 0x0D53
|
||||
#define GL_BLUE_BITS 0x0D54
|
||||
#define GL_ALPHA_BITS 0x0D55
|
||||
#define GL_DEPTH_BITS 0x0D56
|
||||
#define GL_STENCIL_BITS 0x0D57
|
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
/* GL_POLYGON_OFFSET_FILL */
|
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||
#define GL_SAMPLES 0x80A9
|
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||
|
||||
/* GetTextureParameter */
|
||||
/* GL_TEXTURE_MAG_FILTER */
|
||||
/* GL_TEXTURE_MIN_FILTER */
|
||||
/* GL_TEXTURE_WRAP_S */
|
||||
/* GL_TEXTURE_WRAP_T */
|
||||
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||
|
||||
/* HintMode */
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
|
||||
/* HintTarget */
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
|
||||
/* DataType */
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_INT 0x1404
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_FIXED 0x140C
|
||||
|
||||
/* PixelFormat */
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_LUMINANCE 0x1909
|
||||
#define GL_LUMINANCE_ALPHA 0x190A
|
||||
|
||||
/* PixelType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
|
||||
/* Shaders */
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||
#define GL_SHADER_TYPE 0x8B4F
|
||||
#define GL_DELETE_STATUS 0x8B80
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_VALIDATE_STATUS 0x8B83
|
||||
#define GL_ATTACHED_SHADERS 0x8B85
|
||||
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
|
||||
/* StencilFunction */
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
#define GL_LEQUAL 0x0203
|
||||
#define GL_GREATER 0x0204
|
||||
#define GL_NOTEQUAL 0x0205
|
||||
#define GL_GEQUAL 0x0206
|
||||
#define GL_ALWAYS 0x0207
|
||||
|
||||
/* StencilOp */
|
||||
/* GL_ZERO */
|
||||
#define GL_KEEP 0x1E00
|
||||
#define GL_REPLACE 0x1E01
|
||||
#define GL_INCR 0x1E02
|
||||
#define GL_DECR 0x1E03
|
||||
#define GL_INVERT 0x150A
|
||||
#define GL_INCR_WRAP 0x8507
|
||||
#define GL_DECR_WRAP 0x8508
|
||||
|
||||
/* StringName */
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
|
||||
/* TextureMagFilter */
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_LINEAR 0x2601
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* GL_NEAREST */
|
||||
/* GL_LINEAR */
|
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
|
||||
/* TextureParameterName */
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
|
||||
/* TextureTarget */
|
||||
/* GL_TEXTURE_2D */
|
||||
#define GL_TEXTURE 0x1702
|
||||
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||
|
||||
/* TextureUnit */
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
#define GL_TEXTURE3 0x84C3
|
||||
#define GL_TEXTURE4 0x84C4
|
||||
#define GL_TEXTURE5 0x84C5
|
||||
#define GL_TEXTURE6 0x84C6
|
||||
#define GL_TEXTURE7 0x84C7
|
||||
#define GL_TEXTURE8 0x84C8
|
||||
#define GL_TEXTURE9 0x84C9
|
||||
#define GL_TEXTURE10 0x84CA
|
||||
#define GL_TEXTURE11 0x84CB
|
||||
#define GL_TEXTURE12 0x84CC
|
||||
#define GL_TEXTURE13 0x84CD
|
||||
#define GL_TEXTURE14 0x84CE
|
||||
#define GL_TEXTURE15 0x84CF
|
||||
#define GL_TEXTURE16 0x84D0
|
||||
#define GL_TEXTURE17 0x84D1
|
||||
#define GL_TEXTURE18 0x84D2
|
||||
#define GL_TEXTURE19 0x84D3
|
||||
#define GL_TEXTURE20 0x84D4
|
||||
#define GL_TEXTURE21 0x84D5
|
||||
#define GL_TEXTURE22 0x84D6
|
||||
#define GL_TEXTURE23 0x84D7
|
||||
#define GL_TEXTURE24 0x84D8
|
||||
#define GL_TEXTURE25 0x84D9
|
||||
#define GL_TEXTURE26 0x84DA
|
||||
#define GL_TEXTURE27 0x84DB
|
||||
#define GL_TEXTURE28 0x84DC
|
||||
#define GL_TEXTURE29 0x84DD
|
||||
#define GL_TEXTURE30 0x84DE
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
|
||||
/* TextureWrapMode */
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#define GL_MIRRORED_REPEAT 0x8370
|
||||
|
||||
/* Uniform Types */
|
||||
#define GL_FLOAT_VEC2 0x8B50
|
||||
#define GL_FLOAT_VEC3 0x8B51
|
||||
#define GL_FLOAT_VEC4 0x8B52
|
||||
#define GL_INT_VEC2 0x8B53
|
||||
#define GL_INT_VEC3 0x8B54
|
||||
#define GL_INT_VEC4 0x8B55
|
||||
#define GL_BOOL 0x8B56
|
||||
#define GL_BOOL_VEC2 0x8B57
|
||||
#define GL_BOOL_VEC3 0x8B58
|
||||
#define GL_BOOL_VEC4 0x8B59
|
||||
#define GL_FLOAT_MAT2 0x8B5A
|
||||
#define GL_FLOAT_MAT3 0x8B5B
|
||||
#define GL_FLOAT_MAT4 0x8B5C
|
||||
#define GL_SAMPLER_2D 0x8B5E
|
||||
#define GL_SAMPLER_CUBE 0x8B60
|
||||
|
||||
/* Vertex Arrays */
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||
|
||||
/* Read Format */
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||||
|
||||
/* Shader Source */
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||
#define GL_SHADER_COMPILER 0x8DFA
|
||||
|
||||
/* Shader Binary */
|
||||
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||||
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||||
|
||||
/* Shader Precision-Specified Types */
|
||||
#define GL_LOW_FLOAT 0x8DF0
|
||||
#define GL_MEDIUM_FLOAT 0x8DF1
|
||||
#define GL_HIGH_FLOAT 0x8DF2
|
||||
#define GL_LOW_INT 0x8DF3
|
||||
#define GL_MEDIUM_INT 0x8DF4
|
||||
#define GL_HIGH_INT 0x8DF5
|
||||
|
||||
/* Framebuffer Object. */
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
|
||||
#define GL_RGBA4 0x8056
|
||||
#define GL_RGB5_A1 0x8057
|
||||
#define GL_RGB565 0x8D62
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
|
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||
|
||||
#define GL_NONE 0
|
||||
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||
|
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* GL core functions.
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
||||
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
|
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __gl2_h_ */
|
||||
|
File diff suppressed because it is too large
Load diff
|
@ -1,30 +0,0 @@
|
|||
#ifndef __gl2platform_h_
|
||||
#define __gl2platform_h_
|
||||
|
||||
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
|
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/
|
||||
|
||||
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
|
||||
*
|
||||
* Adopters may modify khrplatform.h and this file to suit their platform.
|
||||
* You are encouraged to submit all modifications to the Khronos group so that
|
||||
* they can be included in future versions of this file. Please submit changes
|
||||
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||
* by filing a bug against product "OpenGL-ES" component "Registry".
|
||||
*/
|
||||
|
||||
/*#include <KHR/khrplatform.h>*/
|
||||
|
||||
#ifndef GL_APICALL
|
||||
#define GL_APICALL KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
#ifndef GL_APIENTRY
|
||||
#define GL_APIENTRY KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
#endif /* __gl2platform_h_ */
|
|
@ -1,282 +0,0 @@
|
|||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2009 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by sending them to the public Khronos Bugzilla
|
||||
* (http://khronos.org/bugzilla) by filing a bug against product
|
||||
* "Khronos (general)" component "Registry".
|
||||
*
|
||||
* A predefined template which fills in some of the bug fields can be
|
||||
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
||||
* must create a Bugzilla login first.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
|
@ -1,470 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_pixels.h
|
||||
*
|
||||
* Header for the enumerated pixel format definitions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_pixels_h_
|
||||
#define SDL_pixels_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_endian.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \name Transparency definitions
|
||||
*
|
||||
* These define alpha as the opacity of a surface.
|
||||
*/
|
||||
/* @{ */
|
||||
#define SDL_ALPHA_OPAQUE 255
|
||||
#define SDL_ALPHA_TRANSPARENT 0
|
||||
/* @} */
|
||||
|
||||
/** Pixel type. */
|
||||
enum
|
||||
{
|
||||
SDL_PIXELTYPE_UNKNOWN,
|
||||
SDL_PIXELTYPE_INDEX1,
|
||||
SDL_PIXELTYPE_INDEX4,
|
||||
SDL_PIXELTYPE_INDEX8,
|
||||
SDL_PIXELTYPE_PACKED8,
|
||||
SDL_PIXELTYPE_PACKED16,
|
||||
SDL_PIXELTYPE_PACKED32,
|
||||
SDL_PIXELTYPE_ARRAYU8,
|
||||
SDL_PIXELTYPE_ARRAYU16,
|
||||
SDL_PIXELTYPE_ARRAYU32,
|
||||
SDL_PIXELTYPE_ARRAYF16,
|
||||
SDL_PIXELTYPE_ARRAYF32
|
||||
};
|
||||
|
||||
/** Bitmap pixel order, high bit -> low bit. */
|
||||
enum
|
||||
{
|
||||
SDL_BITMAPORDER_NONE,
|
||||
SDL_BITMAPORDER_4321,
|
||||
SDL_BITMAPORDER_1234
|
||||
};
|
||||
|
||||
/** Packed component order, high bit -> low bit. */
|
||||
enum
|
||||
{
|
||||
SDL_PACKEDORDER_NONE,
|
||||
SDL_PACKEDORDER_XRGB,
|
||||
SDL_PACKEDORDER_RGBX,
|
||||
SDL_PACKEDORDER_ARGB,
|
||||
SDL_PACKEDORDER_RGBA,
|
||||
SDL_PACKEDORDER_XBGR,
|
||||
SDL_PACKEDORDER_BGRX,
|
||||
SDL_PACKEDORDER_ABGR,
|
||||
SDL_PACKEDORDER_BGRA
|
||||
};
|
||||
|
||||
/** Array component order, low byte -> high byte. */
|
||||
/* !!! FIXME: in 2.1, make these not overlap differently with
|
||||
!!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
|
||||
enum
|
||||
{
|
||||
SDL_ARRAYORDER_NONE,
|
||||
SDL_ARRAYORDER_RGB,
|
||||
SDL_ARRAYORDER_RGBA,
|
||||
SDL_ARRAYORDER_ARGB,
|
||||
SDL_ARRAYORDER_BGR,
|
||||
SDL_ARRAYORDER_BGRA,
|
||||
SDL_ARRAYORDER_ABGR
|
||||
};
|
||||
|
||||
/** Packed component layout. */
|
||||
enum
|
||||
{
|
||||
SDL_PACKEDLAYOUT_NONE,
|
||||
SDL_PACKEDLAYOUT_332,
|
||||
SDL_PACKEDLAYOUT_4444,
|
||||
SDL_PACKEDLAYOUT_1555,
|
||||
SDL_PACKEDLAYOUT_5551,
|
||||
SDL_PACKEDLAYOUT_565,
|
||||
SDL_PACKEDLAYOUT_8888,
|
||||
SDL_PACKEDLAYOUT_2101010,
|
||||
SDL_PACKEDLAYOUT_1010102
|
||||
};
|
||||
|
||||
#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
|
||||
|
||||
#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
|
||||
((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
|
||||
((bits) << 8) | ((bytes) << 0))
|
||||
|
||||
#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
|
||||
#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
|
||||
#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
|
||||
#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
|
||||
#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
|
||||
#define SDL_BYTESPERPIXEL(X) \
|
||||
(SDL_ISPIXELFORMAT_FOURCC(X) ? \
|
||||
((((X) == SDL_PIXELFORMAT_YUY2) || \
|
||||
((X) == SDL_PIXELFORMAT_UYVY) || \
|
||||
((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
|
||||
|
||||
#define SDL_ISPIXELFORMAT_INDEXED(format) \
|
||||
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
||||
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
|
||||
|
||||
#define SDL_ISPIXELFORMAT_PACKED(format) \
|
||||
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
||||
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
|
||||
|
||||
#define SDL_ISPIXELFORMAT_ARRAY(format) \
|
||||
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
||||
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
|
||||
|
||||
#define SDL_ISPIXELFORMAT_ALPHA(format) \
|
||||
((SDL_ISPIXELFORMAT_PACKED(format) && \
|
||||
((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
|
||||
(SDL_ISPIXELFORMAT_ARRAY(format) && \
|
||||
((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
|
||||
|
||||
/* The flag is set to 1 because 0x1? is not in the printable ASCII range */
|
||||
#define SDL_ISPIXELFORMAT_FOURCC(format) \
|
||||
((format) && (SDL_PIXELFLAG(format) != 1))
|
||||
|
||||
/* Note: If you modify this list, update SDL_GetPixelFormatName() */
|
||||
enum
|
||||
{
|
||||
SDL_PIXELFORMAT_UNKNOWN,
|
||||
SDL_PIXELFORMAT_INDEX1LSB =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
|
||||
1, 0),
|
||||
SDL_PIXELFORMAT_INDEX1MSB =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
|
||||
1, 0),
|
||||
SDL_PIXELFORMAT_INDEX4LSB =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
|
||||
4, 0),
|
||||
SDL_PIXELFORMAT_INDEX4MSB =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
|
||||
4, 0),
|
||||
SDL_PIXELFORMAT_INDEX8 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
|
||||
SDL_PIXELFORMAT_RGB332 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
|
||||
SDL_PACKEDLAYOUT_332, 8, 1),
|
||||
SDL_PIXELFORMAT_RGB444 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
|
||||
SDL_PACKEDLAYOUT_4444, 12, 2),
|
||||
SDL_PIXELFORMAT_RGB555 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
|
||||
SDL_PACKEDLAYOUT_1555, 15, 2),
|
||||
SDL_PIXELFORMAT_BGR555 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
|
||||
SDL_PACKEDLAYOUT_1555, 15, 2),
|
||||
SDL_PIXELFORMAT_ARGB4444 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
|
||||
SDL_PACKEDLAYOUT_4444, 16, 2),
|
||||
SDL_PIXELFORMAT_RGBA4444 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
|
||||
SDL_PACKEDLAYOUT_4444, 16, 2),
|
||||
SDL_PIXELFORMAT_ABGR4444 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
|
||||
SDL_PACKEDLAYOUT_4444, 16, 2),
|
||||
SDL_PIXELFORMAT_BGRA4444 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
|
||||
SDL_PACKEDLAYOUT_4444, 16, 2),
|
||||
SDL_PIXELFORMAT_ARGB1555 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
|
||||
SDL_PACKEDLAYOUT_1555, 16, 2),
|
||||
SDL_PIXELFORMAT_RGBA5551 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
|
||||
SDL_PACKEDLAYOUT_5551, 16, 2),
|
||||
SDL_PIXELFORMAT_ABGR1555 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
|
||||
SDL_PACKEDLAYOUT_1555, 16, 2),
|
||||
SDL_PIXELFORMAT_BGRA5551 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
|
||||
SDL_PACKEDLAYOUT_5551, 16, 2),
|
||||
SDL_PIXELFORMAT_RGB565 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
|
||||
SDL_PACKEDLAYOUT_565, 16, 2),
|
||||
SDL_PIXELFORMAT_BGR565 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
|
||||
SDL_PACKEDLAYOUT_565, 16, 2),
|
||||
SDL_PIXELFORMAT_RGB24 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
|
||||
24, 3),
|
||||
SDL_PIXELFORMAT_BGR24 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
|
||||
24, 3),
|
||||
SDL_PIXELFORMAT_RGB888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
|
||||
SDL_PACKEDLAYOUT_8888, 24, 4),
|
||||
SDL_PIXELFORMAT_RGBX8888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
|
||||
SDL_PACKEDLAYOUT_8888, 24, 4),
|
||||
SDL_PIXELFORMAT_BGR888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
|
||||
SDL_PACKEDLAYOUT_8888, 24, 4),
|
||||
SDL_PIXELFORMAT_BGRX8888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
|
||||
SDL_PACKEDLAYOUT_8888, 24, 4),
|
||||
SDL_PIXELFORMAT_ARGB8888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
|
||||
SDL_PACKEDLAYOUT_8888, 32, 4),
|
||||
SDL_PIXELFORMAT_RGBA8888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
|
||||
SDL_PACKEDLAYOUT_8888, 32, 4),
|
||||
SDL_PIXELFORMAT_ABGR8888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
|
||||
SDL_PACKEDLAYOUT_8888, 32, 4),
|
||||
SDL_PIXELFORMAT_BGRA8888 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
|
||||
SDL_PACKEDLAYOUT_8888, 32, 4),
|
||||
SDL_PIXELFORMAT_ARGB2101010 =
|
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
|
||||
SDL_PACKEDLAYOUT_2101010, 32, 4),
|
||||
|
||||
/* Aliases for RGBA byte arrays of color data, for the current platform */
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
|
||||
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
|
||||
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
|
||||
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
|
||||
#else
|
||||
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
|
||||
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
|
||||
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
|
||||
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
|
||||
#endif
|
||||
|
||||
SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
|
||||
SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
|
||||
SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
|
||||
SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
|
||||
SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
|
||||
SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
|
||||
SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
|
||||
SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
|
||||
SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
|
||||
SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
|
||||
SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
|
||||
SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
|
||||
SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
|
||||
SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
|
||||
SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
|
||||
SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
|
||||
};
|
||||
|
||||
typedef struct SDL_Color
|
||||
{
|
||||
Uint8 r;
|
||||
Uint8 g;
|
||||
Uint8 b;
|
||||
Uint8 a;
|
||||
} SDL_Color;
|
||||
#define SDL_Colour SDL_Color
|
||||
|
||||
typedef struct SDL_Palette
|
||||
{
|
||||
int ncolors;
|
||||
SDL_Color *colors;
|
||||
Uint32 version;
|
||||
int refcount;
|
||||
} SDL_Palette;
|
||||
|
||||
/**
|
||||
* \note Everything in the pixel format structure is read-only.
|
||||
*/
|
||||
typedef struct SDL_PixelFormat
|
||||
{
|
||||
Uint32 format;
|
||||
SDL_Palette *palette;
|
||||
Uint8 BitsPerPixel;
|
||||
Uint8 BytesPerPixel;
|
||||
Uint8 padding[2];
|
||||
Uint32 Rmask;
|
||||
Uint32 Gmask;
|
||||
Uint32 Bmask;
|
||||
Uint32 Amask;
|
||||
Uint8 Rloss;
|
||||
Uint8 Gloss;
|
||||
Uint8 Bloss;
|
||||
Uint8 Aloss;
|
||||
Uint8 Rshift;
|
||||
Uint8 Gshift;
|
||||
Uint8 Bshift;
|
||||
Uint8 Ashift;
|
||||
int refcount;
|
||||
struct SDL_PixelFormat *next;
|
||||
} SDL_PixelFormat;
|
||||
|
||||
/**
|
||||
* \brief Get the human readable name of a pixel format
|
||||
*/
|
||||
extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
|
||||
|
||||
/**
|
||||
* \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
|
||||
*
|
||||
* \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
|
||||
*
|
||||
* \sa SDL_MasksToPixelFormatEnum()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
|
||||
int *bpp,
|
||||
Uint32 * Rmask,
|
||||
Uint32 * Gmask,
|
||||
Uint32 * Bmask,
|
||||
Uint32 * Amask);
|
||||
|
||||
/**
|
||||
* \brief Convert a bpp and RGBA masks to an enumerated pixel format.
|
||||
*
|
||||
* \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
|
||||
* wasn't possible.
|
||||
*
|
||||
* \sa SDL_PixelFormatEnumToMasks()
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
|
||||
Uint32 Rmask,
|
||||
Uint32 Gmask,
|
||||
Uint32 Bmask,
|
||||
Uint32 Amask);
|
||||
|
||||
/**
|
||||
* \brief Create an SDL_PixelFormat structure from a pixel format enum.
|
||||
*/
|
||||
extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
|
||||
|
||||
/**
|
||||
* \brief Free an SDL_PixelFormat structure.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
|
||||
|
||||
/**
|
||||
* \brief Create a palette structure with the specified number of color
|
||||
* entries.
|
||||
*
|
||||
* \return A new palette, or NULL if there wasn't enough memory.
|
||||
*
|
||||
* \note The palette entries are initialized to white.
|
||||
*
|
||||
* \sa SDL_FreePalette()
|
||||
*/
|
||||
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
|
||||
|
||||
/**
|
||||
* \brief Set the palette for a pixel format structure.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
|
||||
SDL_Palette *palette);
|
||||
|
||||
/**
|
||||
* \brief Set a range of colors in a palette.
|
||||
*
|
||||
* \param palette The palette to modify.
|
||||
* \param colors An array of colors to copy into the palette.
|
||||
* \param firstcolor The index of the first palette entry to modify.
|
||||
* \param ncolors The number of entries to modify.
|
||||
*
|
||||
* \return 0 on success, or -1 if not all of the colors could be set.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
|
||||
const SDL_Color * colors,
|
||||
int firstcolor, int ncolors);
|
||||
|
||||
/**
|
||||
* \brief Free a palette created with SDL_AllocPalette().
|
||||
*
|
||||
* \sa SDL_AllocPalette()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
|
||||
|
||||
/**
|
||||
* \brief Maps an RGB triple to an opaque pixel value for a given pixel format.
|
||||
*
|
||||
* \sa SDL_MapRGBA
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
|
||||
Uint8 r, Uint8 g, Uint8 b);
|
||||
|
||||
/**
|
||||
* \brief Maps an RGBA quadruple to a pixel value for a given pixel format.
|
||||
*
|
||||
* \sa SDL_MapRGB
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
|
||||
Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 a);
|
||||
|
||||
/**
|
||||
* \brief Get the RGB components from a pixel of the specified format.
|
||||
*
|
||||
* \sa SDL_GetRGBA
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
|
||||
const SDL_PixelFormat * format,
|
||||
Uint8 * r, Uint8 * g, Uint8 * b);
|
||||
|
||||
/**
|
||||
* \brief Get the RGBA components from a pixel of the specified format.
|
||||
*
|
||||
* \sa SDL_GetRGB
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
|
||||
const SDL_PixelFormat * format,
|
||||
Uint8 * r, Uint8 * g, Uint8 * b,
|
||||
Uint8 * a);
|
||||
|
||||
/**
|
||||
* \brief Calculate a 256 entry gamma ramp for a gamma value.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_pixels_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,198 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_platform.h
|
||||
*
|
||||
* Try to get a standard set of platform defines.
|
||||
*/
|
||||
|
||||
#ifndef SDL_platform_h_
|
||||
#define SDL_platform_h_
|
||||
|
||||
#if defined(_AIX)
|
||||
#undef __AIX__
|
||||
#define __AIX__ 1
|
||||
#endif
|
||||
#if defined(__HAIKU__)
|
||||
#undef __HAIKU__
|
||||
#define __HAIKU__ 1
|
||||
#endif
|
||||
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
|
||||
#undef __BSDI__
|
||||
#define __BSDI__ 1
|
||||
#endif
|
||||
#if defined(_arch_dreamcast)
|
||||
#undef __DREAMCAST__
|
||||
#define __DREAMCAST__ 1
|
||||
#endif
|
||||
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
|
||||
#undef __FREEBSD__
|
||||
#define __FREEBSD__ 1
|
||||
#endif
|
||||
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
|
||||
#undef __HPUX__
|
||||
#define __HPUX__ 1
|
||||
#endif
|
||||
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
|
||||
#undef __IRIX__
|
||||
#define __IRIX__ 1
|
||||
#endif
|
||||
#if (defined(linux) || defined(__linux) || defined(__linux__))
|
||||
#undef __LINUX__
|
||||
#define __LINUX__ 1
|
||||
#endif
|
||||
#if defined(ANDROID) || defined(__ANDROID__)
|
||||
#undef __ANDROID__
|
||||
#undef __LINUX__ /* do we need to do this? */
|
||||
#define __ANDROID__ 1
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
/* lets us know what version of Mac OS X we're compiling on */
|
||||
#include "AvailabilityMacros.h"
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_TV
|
||||
#undef __TVOS__
|
||||
#define __TVOS__ 1
|
||||
#endif
|
||||
#if TARGET_OS_IPHONE
|
||||
/* if compiling for iOS */
|
||||
#undef __IPHONEOS__
|
||||
#define __IPHONEOS__ 1
|
||||
#undef __MACOSX__
|
||||
#else
|
||||
/* if not compiling for iOS */
|
||||
#undef __MACOSX__
|
||||
#define __MACOSX__ 1
|
||||
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
|
||||
# error SDL for Mac OS X only supports deploying on 10.6 and above.
|
||||
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
|
||||
#endif /* TARGET_OS_IPHONE */
|
||||
#endif /* defined(__APPLE__) */
|
||||
|
||||
#if defined(__NetBSD__)
|
||||
#undef __NETBSD__
|
||||
#define __NETBSD__ 1
|
||||
#endif
|
||||
#if defined(__OpenBSD__)
|
||||
#undef __OPENBSD__
|
||||
#define __OPENBSD__ 1
|
||||
#endif
|
||||
#if defined(__OS2__) || defined(__EMX__)
|
||||
#undef __OS2__
|
||||
#define __OS2__ 1
|
||||
#endif
|
||||
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
|
||||
#undef __OSF__
|
||||
#define __OSF__ 1
|
||||
#endif
|
||||
#if defined(__QNXNTO__)
|
||||
#undef __QNXNTO__
|
||||
#define __QNXNTO__ 1
|
||||
#endif
|
||||
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
|
||||
#undef __RISCOS__
|
||||
#define __RISCOS__ 1
|
||||
#endif
|
||||
#if defined(__sun) && defined(__SVR4)
|
||||
#undef __SOLARIS__
|
||||
#define __SOLARIS__ 1
|
||||
#endif
|
||||
|
||||
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
|
||||
/* Try to find out if we're compiling for WinRT or non-WinRT */
|
||||
#if defined(_MSC_VER) && defined(__has_include)
|
||||
#if __has_include(<winapifamily.h>)
|
||||
#define HAVE_WINAPIFAMILY_H 1
|
||||
#else
|
||||
#define HAVE_WINAPIFAMILY_H 0
|
||||
#endif
|
||||
|
||||
/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
|
||||
#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
|
||||
#define HAVE_WINAPIFAMILY_H 1
|
||||
#else
|
||||
#define HAVE_WINAPIFAMILY_H 0
|
||||
#endif
|
||||
|
||||
#if HAVE_WINAPIFAMILY_H
|
||||
#include <winapifamily.h>
|
||||
#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
|
||||
#else
|
||||
#define WINAPI_FAMILY_WINRT 0
|
||||
#endif /* HAVE_WINAPIFAMILY_H */
|
||||
|
||||
#if WINAPI_FAMILY_WINRT
|
||||
#undef __WINRT__
|
||||
#define __WINRT__ 1
|
||||
#else
|
||||
#undef __WINDOWS__
|
||||
#define __WINDOWS__ 1
|
||||
#endif
|
||||
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
|
||||
|
||||
#if defined(__WINDOWS__)
|
||||
#undef __WIN32__
|
||||
#define __WIN32__ 1
|
||||
#endif
|
||||
#if defined(__PSP__)
|
||||
#undef __PSP__
|
||||
#define __PSP__ 1
|
||||
#endif
|
||||
|
||||
/* The NACL compiler defines __native_client__ and __pnacl__
|
||||
* Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
|
||||
*/
|
||||
#if defined(__native_client__)
|
||||
#undef __LINUX__
|
||||
#undef __NACL__
|
||||
#define __NACL__ 1
|
||||
#endif
|
||||
#if defined(__pnacl__)
|
||||
#undef __LINUX__
|
||||
#undef __PNACL__
|
||||
#define __PNACL__ 1
|
||||
/* PNACL with newlib supports static linking only */
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#endif
|
||||
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Gets the name of the platform.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_platform_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,75 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_power_h_
|
||||
#define SDL_power_h_
|
||||
|
||||
/**
|
||||
* \file SDL_power.h
|
||||
*
|
||||
* Header for the SDL power management routines.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief The basic state for the system's power supply.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
|
||||
SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
|
||||
SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
|
||||
SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */
|
||||
SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */
|
||||
} SDL_PowerState;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Get the current power supply details.
|
||||
*
|
||||
* \param secs Seconds of battery life left. You can pass a NULL here if
|
||||
* you don't care. Will return -1 if we can't determine a
|
||||
* value, or we're not running on a battery.
|
||||
*
|
||||
* \param pct Percentage of battery life left, between 0 and 100. You can
|
||||
* pass a NULL here if you don't care. Will return -1 if we
|
||||
* can't determine a value, or we're not running on a battery.
|
||||
*
|
||||
* \return The state of the battery (if any).
|
||||
*/
|
||||
extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_power_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,58 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_quit.h
|
||||
*
|
||||
* Include file for SDL quit event handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_quit_h_
|
||||
#define SDL_quit_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
/**
|
||||
* \file SDL_quit.h
|
||||
*
|
||||
* An ::SDL_QUIT event is generated when the user tries to close the application
|
||||
* window. If it is ignored or filtered out, the window will remain open.
|
||||
* If it is not ignored or filtered, it is queued normally and the window
|
||||
* is allowed to close. When the window is closed, screen updates will
|
||||
* complete, but have no effect.
|
||||
*
|
||||
* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
|
||||
* and SIGTERM (system termination request), if handlers do not already
|
||||
* exist, that generate ::SDL_QUIT events as well. There is no way
|
||||
* to determine the cause of an ::SDL_QUIT event, but setting a signal
|
||||
* handler in your application will override the default generation of
|
||||
* quit events for that signal.
|
||||
*
|
||||
* \sa SDL_Quit()
|
||||
*/
|
||||
|
||||
/* There are no functions directly affecting the quit event */
|
||||
|
||||
#define SDL_QuitRequested() \
|
||||
(SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
|
||||
|
||||
#endif /* SDL_quit_h_ */
|
|
@ -1,148 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_rect.h
|
||||
*
|
||||
* Header file for SDL_rect definition and management functions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_rect_h_
|
||||
#define SDL_rect_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_pixels.h"
|
||||
#include "SDL_rwops.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief The structure that defines a point
|
||||
*
|
||||
* \sa SDL_EnclosePoints
|
||||
* \sa SDL_PointInRect
|
||||
*/
|
||||
typedef struct SDL_Point
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} SDL_Point;
|
||||
|
||||
/**
|
||||
* \brief A rectangle, with the origin at the upper left.
|
||||
*
|
||||
* \sa SDL_RectEmpty
|
||||
* \sa SDL_RectEquals
|
||||
* \sa SDL_HasIntersection
|
||||
* \sa SDL_IntersectRect
|
||||
* \sa SDL_UnionRect
|
||||
* \sa SDL_EnclosePoints
|
||||
*/
|
||||
typedef struct SDL_Rect
|
||||
{
|
||||
int x, y;
|
||||
int w, h;
|
||||
} SDL_Rect;
|
||||
|
||||
/**
|
||||
* \brief Returns true if point resides inside a rectangle.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
|
||||
{
|
||||
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
|
||||
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns true if the rectangle has no area.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
|
||||
{
|
||||
return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns true if the two rectangles are equal.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
|
||||
{
|
||||
return (a && b && (a->x == b->x) && (a->y == b->y) &&
|
||||
(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Determine whether two rectangles intersect.
|
||||
*
|
||||
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
|
||||
const SDL_Rect * B);
|
||||
|
||||
/**
|
||||
* \brief Calculate the intersection of two rectangles.
|
||||
*
|
||||
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
|
||||
const SDL_Rect * B,
|
||||
SDL_Rect * result);
|
||||
|
||||
/**
|
||||
* \brief Calculate the union of two rectangles.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
|
||||
const SDL_Rect * B,
|
||||
SDL_Rect * result);
|
||||
|
||||
/**
|
||||
* \brief Calculate a minimal rectangle enclosing a set of points
|
||||
*
|
||||
* \return SDL_TRUE if any points were within the clipping rect
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
|
||||
int count,
|
||||
const SDL_Rect * clip,
|
||||
SDL_Rect * result);
|
||||
|
||||
/**
|
||||
* \brief Calculate the intersection of a rectangle and line segment.
|
||||
*
|
||||
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
|
||||
rect, int *X1,
|
||||
int *Y1, int *X2,
|
||||
int *Y2);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_rect_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,931 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_render.h
|
||||
*
|
||||
* Header file for SDL 2D rendering functions.
|
||||
*
|
||||
* This API supports the following features:
|
||||
* * single pixel points
|
||||
* * single pixel lines
|
||||
* * filled rectangles
|
||||
* * texture images
|
||||
*
|
||||
* The primitives may be drawn in opaque, blended, or additive modes.
|
||||
*
|
||||
* The texture images may be drawn in opaque, blended, or additive modes.
|
||||
* They can have an additional color tint or alpha modulation applied to
|
||||
* them, and may also be stretched with linear interpolation.
|
||||
*
|
||||
* This API is designed to accelerate simple 2D operations. You may
|
||||
* want more functionality such as polygons and particle effects and
|
||||
* in that case you should use SDL's OpenGL/Direct3D support or one
|
||||
* of the many good 3D engines.
|
||||
*
|
||||
* These functions must be called from the main thread.
|
||||
* See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
|
||||
*/
|
||||
|
||||
#ifndef SDL_render_h_
|
||||
#define SDL_render_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_rect.h"
|
||||
#include "SDL_video.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Flags used when creating a rendering context
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
|
||||
SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
|
||||
acceleration */
|
||||
SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
|
||||
with the refresh rate */
|
||||
SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
|
||||
rendering to texture */
|
||||
} SDL_RendererFlags;
|
||||
|
||||
/**
|
||||
* \brief Information on the capabilities of a render driver or context.
|
||||
*/
|
||||
typedef struct SDL_RendererInfo
|
||||
{
|
||||
const char *name; /**< The name of the renderer */
|
||||
Uint32 flags; /**< Supported ::SDL_RendererFlags */
|
||||
Uint32 num_texture_formats; /**< The number of available texture formats */
|
||||
Uint32 texture_formats[16]; /**< The available texture formats */
|
||||
int max_texture_width; /**< The maximum texture width */
|
||||
int max_texture_height; /**< The maximum texture height */
|
||||
} SDL_RendererInfo;
|
||||
|
||||
/**
|
||||
* \brief The access pattern allowed for a texture.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
|
||||
SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
|
||||
SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
|
||||
} SDL_TextureAccess;
|
||||
|
||||
/**
|
||||
* \brief The texture channel modulation used in SDL_RenderCopy().
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
|
||||
SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
|
||||
SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
|
||||
} SDL_TextureModulate;
|
||||
|
||||
/**
|
||||
* \brief Flip constants for SDL_RenderCopyEx
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_FLIP_NONE = 0x00000000, /**< Do not flip */
|
||||
SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */
|
||||
SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */
|
||||
} SDL_RendererFlip;
|
||||
|
||||
/**
|
||||
* \brief A structure representing rendering state
|
||||
*/
|
||||
struct SDL_Renderer;
|
||||
typedef struct SDL_Renderer SDL_Renderer;
|
||||
|
||||
/**
|
||||
* \brief An efficient driver-specific representation of pixel data
|
||||
*/
|
||||
struct SDL_Texture;
|
||||
typedef struct SDL_Texture SDL_Texture;
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Get the number of 2D rendering drivers available for the current
|
||||
* display.
|
||||
*
|
||||
* A render driver is a set of code that handles rendering and texture
|
||||
* management on a particular display. Normally there is only one, but
|
||||
* some drivers may have several available with different capabilities.
|
||||
*
|
||||
* \sa SDL_GetRenderDriverInfo()
|
||||
* \sa SDL_CreateRenderer()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
|
||||
|
||||
/**
|
||||
* \brief Get information about a specific 2D rendering driver for the current
|
||||
* display.
|
||||
*
|
||||
* \param index The index of the driver to query information about.
|
||||
* \param info A pointer to an SDL_RendererInfo struct to be filled with
|
||||
* information on the rendering driver.
|
||||
*
|
||||
* \return 0 on success, -1 if the index was out of range.
|
||||
*
|
||||
* \sa SDL_CreateRenderer()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
|
||||
SDL_RendererInfo * info);
|
||||
|
||||
/**
|
||||
* \brief Create a window and default renderer
|
||||
*
|
||||
* \param width The width of the window
|
||||
* \param height The height of the window
|
||||
* \param window_flags The flags used to create the window
|
||||
* \param window A pointer filled with the window, or NULL on error
|
||||
* \param renderer A pointer filled with the renderer, or NULL on error
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
|
||||
int width, int height, Uint32 window_flags,
|
||||
SDL_Window **window, SDL_Renderer **renderer);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Create a 2D rendering context for a window.
|
||||
*
|
||||
* \param window The window where rendering is displayed.
|
||||
* \param index The index of the rendering driver to initialize, or -1 to
|
||||
* initialize the first one supporting the requested flags.
|
||||
* \param flags ::SDL_RendererFlags.
|
||||
*
|
||||
* \return A valid rendering context or NULL if there was an error.
|
||||
*
|
||||
* \sa SDL_CreateSoftwareRenderer()
|
||||
* \sa SDL_GetRendererInfo()
|
||||
* \sa SDL_DestroyRenderer()
|
||||
*/
|
||||
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
|
||||
int index, Uint32 flags);
|
||||
|
||||
/**
|
||||
* \brief Create a 2D software rendering context for a surface.
|
||||
*
|
||||
* \param surface The surface where rendering is done.
|
||||
*
|
||||
* \return A valid rendering context or NULL if there was an error.
|
||||
*
|
||||
* \sa SDL_CreateRenderer()
|
||||
* \sa SDL_DestroyRenderer()
|
||||
*/
|
||||
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
|
||||
|
||||
/**
|
||||
* \brief Get the renderer associated with a window.
|
||||
*/
|
||||
extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
|
||||
|
||||
/**
|
||||
* \brief Get information about a rendering context.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
|
||||
SDL_RendererInfo * info);
|
||||
|
||||
/**
|
||||
* \brief Get the output size in pixels of a rendering context.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
|
||||
int *w, int *h);
|
||||
|
||||
/**
|
||||
* \brief Create a texture for a rendering context.
|
||||
*
|
||||
* \param renderer The renderer.
|
||||
* \param format The format of the texture.
|
||||
* \param access One of the enumerated values in ::SDL_TextureAccess.
|
||||
* \param w The width of the texture in pixels.
|
||||
* \param h The height of the texture in pixels.
|
||||
*
|
||||
* \return The created texture is returned, or NULL if no rendering context was
|
||||
* active, the format was unsupported, or the width or height were out
|
||||
* of range.
|
||||
*
|
||||
* \note The contents of the texture are not defined at creation.
|
||||
*
|
||||
* \sa SDL_QueryTexture()
|
||||
* \sa SDL_UpdateTexture()
|
||||
* \sa SDL_DestroyTexture()
|
||||
*/
|
||||
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
|
||||
Uint32 format,
|
||||
int access, int w,
|
||||
int h);
|
||||
|
||||
/**
|
||||
* \brief Create a texture from an existing surface.
|
||||
*
|
||||
* \param renderer The renderer.
|
||||
* \param surface The surface containing pixel data used to fill the texture.
|
||||
*
|
||||
* \return The created texture is returned, or NULL on error.
|
||||
*
|
||||
* \note The surface is not modified or freed by this function.
|
||||
*
|
||||
* \sa SDL_QueryTexture()
|
||||
* \sa SDL_DestroyTexture()
|
||||
*/
|
||||
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
|
||||
|
||||
/**
|
||||
* \brief Query the attributes of a texture
|
||||
*
|
||||
* \param texture A texture to be queried.
|
||||
* \param format A pointer filled in with the raw format of the texture. The
|
||||
* actual format may differ, but pixel transfers will use this
|
||||
* format.
|
||||
* \param access A pointer filled in with the actual access to the texture.
|
||||
* \param w A pointer filled in with the width of the texture in pixels.
|
||||
* \param h A pointer filled in with the height of the texture in pixels.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
|
||||
Uint32 * format, int *access,
|
||||
int *w, int *h);
|
||||
|
||||
/**
|
||||
* \brief Set an additional color value used in render copy operations.
|
||||
*
|
||||
* \param texture The texture to update.
|
||||
* \param r The red color value multiplied into copy operations.
|
||||
* \param g The green color value multiplied into copy operations.
|
||||
* \param b The blue color value multiplied into copy operations.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid or color modulation
|
||||
* is not supported.
|
||||
*
|
||||
* \sa SDL_GetTextureColorMod()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
|
||||
Uint8 r, Uint8 g, Uint8 b);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Get the additional color value used in render copy operations.
|
||||
*
|
||||
* \param texture The texture to query.
|
||||
* \param r A pointer filled in with the current red color value.
|
||||
* \param g A pointer filled in with the current green color value.
|
||||
* \param b A pointer filled in with the current blue color value.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
* \sa SDL_SetTextureColorMod()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
|
||||
Uint8 * r, Uint8 * g,
|
||||
Uint8 * b);
|
||||
|
||||
/**
|
||||
* \brief Set an additional alpha value used in render copy operations.
|
||||
*
|
||||
* \param texture The texture to update.
|
||||
* \param alpha The alpha value multiplied into copy operations.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid or alpha modulation
|
||||
* is not supported.
|
||||
*
|
||||
* \sa SDL_GetTextureAlphaMod()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
|
||||
Uint8 alpha);
|
||||
|
||||
/**
|
||||
* \brief Get the additional alpha value used in render copy operations.
|
||||
*
|
||||
* \param texture The texture to query.
|
||||
* \param alpha A pointer filled in with the current alpha value.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
* \sa SDL_SetTextureAlphaMod()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
|
||||
Uint8 * alpha);
|
||||
|
||||
/**
|
||||
* \brief Set the blend mode used for texture copy operations.
|
||||
*
|
||||
* \param texture The texture to update.
|
||||
* \param blendMode ::SDL_BlendMode to use for texture blending.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid or the blend mode is
|
||||
* not supported.
|
||||
*
|
||||
* \note If the blend mode is not supported, the closest supported mode is
|
||||
* chosen.
|
||||
*
|
||||
* \sa SDL_GetTextureBlendMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
|
||||
SDL_BlendMode blendMode);
|
||||
|
||||
/**
|
||||
* \brief Get the blend mode used for texture copy operations.
|
||||
*
|
||||
* \param texture The texture to query.
|
||||
* \param blendMode A pointer filled in with the current blend mode.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
* \sa SDL_SetTextureBlendMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
|
||||
SDL_BlendMode *blendMode);
|
||||
|
||||
/**
|
||||
* \brief Update the given texture rectangle with new pixel data.
|
||||
*
|
||||
* \param texture The texture to update
|
||||
* \param rect A pointer to the rectangle of pixels to update, or NULL to
|
||||
* update the entire texture.
|
||||
* \param pixels The raw pixel data in the format of the texture.
|
||||
* \param pitch The number of bytes in a row of pixel data, including padding between lines.
|
||||
*
|
||||
* The pixel data must be in the format of the texture. The pixel format can be
|
||||
* queried with SDL_QueryTexture.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
* \note This is a fairly slow function.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
const void *pixels, int pitch);
|
||||
|
||||
/**
|
||||
* \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
|
||||
*
|
||||
* \param texture The texture to update
|
||||
* \param rect A pointer to the rectangle of pixels to update, or NULL to
|
||||
* update the entire texture.
|
||||
* \param Yplane The raw pixel data for the Y plane.
|
||||
* \param Ypitch The number of bytes between rows of pixel data for the Y plane.
|
||||
* \param Uplane The raw pixel data for the U plane.
|
||||
* \param Upitch The number of bytes between rows of pixel data for the U plane.
|
||||
* \param Vplane The raw pixel data for the V plane.
|
||||
* \param Vpitch The number of bytes between rows of pixel data for the V plane.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
* \note You can use SDL_UpdateTexture() as long as your pixel data is
|
||||
* a contiguous block of Y and U/V planes in the proper order, but
|
||||
* this function is available if your pixel data is not contiguous.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
const Uint8 *Yplane, int Ypitch,
|
||||
const Uint8 *Uplane, int Upitch,
|
||||
const Uint8 *Vplane, int Vpitch);
|
||||
|
||||
/**
|
||||
* \brief Lock a portion of the texture for write-only pixel access.
|
||||
*
|
||||
* \param texture The texture to lock for access, which was created with
|
||||
* ::SDL_TEXTUREACCESS_STREAMING.
|
||||
* \param rect A pointer to the rectangle to lock for access. If the rect
|
||||
* is NULL, the entire texture will be locked.
|
||||
* \param pixels This is filled in with a pointer to the locked pixels,
|
||||
* appropriately offset by the locked area.
|
||||
* \param pitch This is filled in with the pitch of the locked pixels.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
|
||||
*
|
||||
* \sa SDL_UnlockTexture()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
void **pixels, int *pitch);
|
||||
|
||||
/**
|
||||
* \brief Unlock a texture, uploading the changes to video memory, if needed.
|
||||
*
|
||||
* \sa SDL_LockTexture()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
|
||||
|
||||
/**
|
||||
* \brief Determines whether a window supports the use of render targets
|
||||
*
|
||||
* \param renderer The renderer that will be checked
|
||||
*
|
||||
* \return SDL_TRUE if supported, SDL_FALSE if not.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
|
||||
|
||||
/**
|
||||
* \brief Set a texture as the current rendering target.
|
||||
*
|
||||
* \param renderer The renderer.
|
||||
* \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \sa SDL_GetRenderTarget()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture);
|
||||
|
||||
/**
|
||||
* \brief Get the current render target or NULL for the default render target.
|
||||
*
|
||||
* \return The current render target
|
||||
*
|
||||
* \sa SDL_SetRenderTarget()
|
||||
*/
|
||||
extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
|
||||
|
||||
/**
|
||||
* \brief Set device independent resolution for rendering
|
||||
*
|
||||
* \param renderer The renderer for which resolution should be set.
|
||||
* \param w The width of the logical resolution
|
||||
* \param h The height of the logical resolution
|
||||
*
|
||||
* This function uses the viewport and scaling functionality to allow a fixed logical
|
||||
* resolution for rendering, regardless of the actual output resolution. If the actual
|
||||
* output resolution doesn't have the same aspect ratio the output rendering will be
|
||||
* centered within the output display.
|
||||
*
|
||||
* If the output display is a window, mouse events in the window will be filtered
|
||||
* and scaled so they seem to arrive within the logical resolution.
|
||||
*
|
||||
* \note If this function results in scaling or subpixel drawing by the
|
||||
* rendering backend, it will be handled using the appropriate
|
||||
* quality hints.
|
||||
*
|
||||
* \sa SDL_RenderGetLogicalSize()
|
||||
* \sa SDL_RenderSetScale()
|
||||
* \sa SDL_RenderSetViewport()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
|
||||
|
||||
/**
|
||||
* \brief Get device independent resolution for rendering
|
||||
*
|
||||
* \param renderer The renderer from which resolution should be queried.
|
||||
* \param w A pointer filled with the width of the logical resolution
|
||||
* \param h A pointer filled with the height of the logical resolution
|
||||
*
|
||||
* \sa SDL_RenderSetLogicalSize()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
|
||||
|
||||
/**
|
||||
* \brief Set whether to force integer scales for resolution-independent rendering
|
||||
*
|
||||
* \param renderer The renderer for which integer scaling should be set.
|
||||
* \param enable Enable or disable integer scaling
|
||||
*
|
||||
* This function restricts the logical viewport to integer values - that is, when
|
||||
* a resolution is between two multiples of a logical size, the viewport size is
|
||||
* rounded down to the lower multiple.
|
||||
*
|
||||
* \sa SDL_RenderSetLogicalSize()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
|
||||
SDL_bool enable);
|
||||
|
||||
/**
|
||||
* \brief Get whether integer scales are forced for resolution-independent rendering
|
||||
*
|
||||
* \param renderer The renderer from which integer scaling should be queried.
|
||||
*
|
||||
* \sa SDL_RenderSetIntegerScale()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
|
||||
|
||||
/**
|
||||
* \brief Set the drawing area for rendering on the current target.
|
||||
*
|
||||
* \param renderer The renderer for which the drawing area should be set.
|
||||
* \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
|
||||
*
|
||||
* The x,y of the viewport rect represents the origin for rendering.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \note If the window associated with the renderer is resized, the viewport is automatically reset.
|
||||
*
|
||||
* \sa SDL_RenderGetViewport()
|
||||
* \sa SDL_RenderSetLogicalSize()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Get the drawing area for the current target.
|
||||
*
|
||||
* \sa SDL_RenderSetViewport()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
||||
SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Set the clip rectangle for the current target.
|
||||
*
|
||||
* \param renderer The renderer for which clip rectangle should be set.
|
||||
* \param rect A pointer to the rectangle to set as the clip rectangle, or
|
||||
* NULL to disable clipping.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \sa SDL_RenderGetClipRect()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Get the clip rectangle for the current target.
|
||||
*
|
||||
* \param renderer The renderer from which clip rectangle should be queried.
|
||||
* \param rect A pointer filled in with the current clip rectangle, or
|
||||
* an empty rectangle if clipping is disabled.
|
||||
*
|
||||
* \sa SDL_RenderSetClipRect()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
|
||||
SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Get whether clipping is enabled on the given renderer.
|
||||
*
|
||||
* \param renderer The renderer from which clip state should be queried.
|
||||
*
|
||||
* \sa SDL_RenderGetClipRect()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Set the drawing scale for rendering on the current target.
|
||||
*
|
||||
* \param renderer The renderer for which the drawing scale should be set.
|
||||
* \param scaleX The horizontal scaling factor
|
||||
* \param scaleY The vertical scaling factor
|
||||
*
|
||||
* The drawing coordinates are scaled by the x/y scaling factors
|
||||
* before they are used by the renderer. This allows resolution
|
||||
* independent drawing with a single coordinate system.
|
||||
*
|
||||
* \note If this results in scaling or subpixel drawing by the
|
||||
* rendering backend, it will be handled using the appropriate
|
||||
* quality hints. For best results use integer scaling factors.
|
||||
*
|
||||
* \sa SDL_RenderGetScale()
|
||||
* \sa SDL_RenderSetLogicalSize()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
|
||||
float scaleX, float scaleY);
|
||||
|
||||
/**
|
||||
* \brief Get the drawing scale for the current target.
|
||||
*
|
||||
* \param renderer The renderer from which drawing scale should be queried.
|
||||
* \param scaleX A pointer filled in with the horizontal scaling factor
|
||||
* \param scaleY A pointer filled in with the vertical scaling factor
|
||||
*
|
||||
* \sa SDL_RenderSetScale()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
|
||||
float *scaleX, float *scaleY);
|
||||
|
||||
/**
|
||||
* \brief Set the color used for drawing operations (Rect, Line and Clear).
|
||||
*
|
||||
* \param renderer The renderer for which drawing color should be set.
|
||||
* \param r The red value used to draw on the rendering target.
|
||||
* \param g The green value used to draw on the rendering target.
|
||||
* \param b The blue value used to draw on the rendering target.
|
||||
* \param a The alpha value used to draw on the rendering target, usually
|
||||
* ::SDL_ALPHA_OPAQUE (255).
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
||||
Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 a);
|
||||
|
||||
/**
|
||||
* \brief Get the color used for drawing operations (Rect, Line and Clear).
|
||||
*
|
||||
* \param renderer The renderer from which drawing color should be queried.
|
||||
* \param r A pointer to the red value used to draw on the rendering target.
|
||||
* \param g A pointer to the green value used to draw on the rendering target.
|
||||
* \param b A pointer to the blue value used to draw on the rendering target.
|
||||
* \param a A pointer to the alpha value used to draw on the rendering target,
|
||||
* usually ::SDL_ALPHA_OPAQUE (255).
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
||||
Uint8 * r, Uint8 * g, Uint8 * b,
|
||||
Uint8 * a);
|
||||
|
||||
/**
|
||||
* \brief Set the blend mode used for drawing operations (Fill and Line).
|
||||
*
|
||||
* \param renderer The renderer for which blend mode should be set.
|
||||
* \param blendMode ::SDL_BlendMode to use for blending.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \note If the blend mode is not supported, the closest supported mode is
|
||||
* chosen.
|
||||
*
|
||||
* \sa SDL_GetRenderDrawBlendMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
|
||||
SDL_BlendMode blendMode);
|
||||
|
||||
/**
|
||||
* \brief Get the blend mode used for drawing operations.
|
||||
*
|
||||
* \param renderer The renderer from which blend mode should be queried.
|
||||
* \param blendMode A pointer filled in with the current blend mode.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \sa SDL_SetRenderDrawBlendMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
|
||||
SDL_BlendMode *blendMode);
|
||||
|
||||
/**
|
||||
* \brief Clear the current rendering target with the drawing color
|
||||
*
|
||||
* This function clears the entire rendering target, ignoring the viewport and
|
||||
* the clip rectangle.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
|
||||
|
||||
/**
|
||||
* \brief Draw a point on the current rendering target.
|
||||
*
|
||||
* \param renderer The renderer which should draw a point.
|
||||
* \param x The x coordinate of the point.
|
||||
* \param y The y coordinate of the point.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
|
||||
int x, int y);
|
||||
|
||||
/**
|
||||
* \brief Draw multiple points on the current rendering target.
|
||||
*
|
||||
* \param renderer The renderer which should draw multiple points.
|
||||
* \param points The points to draw
|
||||
* \param count The number of points to draw
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
|
||||
const SDL_Point * points,
|
||||
int count);
|
||||
|
||||
/**
|
||||
* \brief Draw a line on the current rendering target.
|
||||
*
|
||||
* \param renderer The renderer which should draw a line.
|
||||
* \param x1 The x coordinate of the start point.
|
||||
* \param y1 The y coordinate of the start point.
|
||||
* \param x2 The x coordinate of the end point.
|
||||
* \param y2 The y coordinate of the end point.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
|
||||
int x1, int y1, int x2, int y2);
|
||||
|
||||
/**
|
||||
* \brief Draw a series of connected lines on the current rendering target.
|
||||
*
|
||||
* \param renderer The renderer which should draw multiple lines.
|
||||
* \param points The points along the lines
|
||||
* \param count The number of points, drawing count-1 lines
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
|
||||
const SDL_Point * points,
|
||||
int count);
|
||||
|
||||
/**
|
||||
* \brief Draw a rectangle on the current rendering target.
|
||||
*
|
||||
* \param renderer The renderer which should draw a rectangle.
|
||||
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Draw some number of rectangles on the current rendering target.
|
||||
*
|
||||
* \param renderer The renderer which should draw multiple rectangles.
|
||||
* \param rects A pointer to an array of destination rectangles.
|
||||
* \param count The number of rectangles.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rects,
|
||||
int count);
|
||||
|
||||
/**
|
||||
* \brief Fill a rectangle on the current rendering target with the drawing color.
|
||||
*
|
||||
* \param renderer The renderer which should fill a rectangle.
|
||||
* \param rect A pointer to the destination rectangle, or NULL for the entire
|
||||
* rendering target.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Fill some number of rectangles on the current rendering target with the drawing color.
|
||||
*
|
||||
* \param renderer The renderer which should fill multiple rectangles.
|
||||
* \param rects A pointer to an array of destination rectangles.
|
||||
* \param count The number of rectangles.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rects,
|
||||
int count);
|
||||
|
||||
/**
|
||||
* \brief Copy a portion of the texture to the current rendering target.
|
||||
*
|
||||
* \param renderer The renderer which should copy parts of a texture.
|
||||
* \param texture The source texture.
|
||||
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
||||
* texture.
|
||||
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
||||
* entire rendering target.
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect,
|
||||
const SDL_Rect * dstrect);
|
||||
|
||||
/**
|
||||
* \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
|
||||
*
|
||||
* \param renderer The renderer which should copy parts of a texture.
|
||||
* \param texture The source texture.
|
||||
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
||||
* texture.
|
||||
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
||||
* entire rendering target.
|
||||
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
|
||||
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
||||
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect,
|
||||
const SDL_Rect * dstrect,
|
||||
const double angle,
|
||||
const SDL_Point *center,
|
||||
const SDL_RendererFlip flip);
|
||||
|
||||
/**
|
||||
* \brief Read pixels from the current rendering target.
|
||||
*
|
||||
* \param renderer The renderer from which pixels should be read.
|
||||
* \param rect A pointer to the rectangle to read, or NULL for the entire
|
||||
* render target.
|
||||
* \param format The desired format of the pixel data, or 0 to use the format
|
||||
* of the rendering target
|
||||
* \param pixels A pointer to be filled in with the pixel data
|
||||
* \param pitch The pitch of the pixels parameter.
|
||||
*
|
||||
* \return 0 on success, or -1 if pixel reading is not supported.
|
||||
*
|
||||
* \warning This is a very slow operation, and should not be used frequently.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect,
|
||||
Uint32 format,
|
||||
void *pixels, int pitch);
|
||||
|
||||
/**
|
||||
* \brief Update the screen with rendering performed.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
|
||||
|
||||
/**
|
||||
* \brief Destroy the specified texture.
|
||||
*
|
||||
* \sa SDL_CreateTexture()
|
||||
* \sa SDL_CreateTextureFromSurface()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
|
||||
|
||||
/**
|
||||
* \brief Destroy the rendering context for a window and free associated
|
||||
* textures.
|
||||
*
|
||||
* \sa SDL_CreateRenderer()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
|
||||
* OpenGL instructions.
|
||||
*
|
||||
* \param texture The SDL texture to bind
|
||||
* \param texw A pointer to a float that will be filled with the texture width
|
||||
* \param texh A pointer to a float that will be filled with the texture height
|
||||
*
|
||||
* \return 0 on success, or -1 if the operation is not supported
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
|
||||
|
||||
/**
|
||||
* \brief Unbind a texture from the current OpenGL/ES/ES2 context.
|
||||
*
|
||||
* \param texture The SDL texture to unbind
|
||||
*
|
||||
* \return 0 on success, or -1 if the operation is not supported
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
|
||||
|
||||
/**
|
||||
* \brief Get the CAMetalLayer associated with the given Metal renderer
|
||||
*
|
||||
* \param renderer The renderer to query
|
||||
*
|
||||
* \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
|
||||
*
|
||||
* \sa SDL_RenderGetMetalCommandEncoder()
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
||||
|
||||
/**
|
||||
* \brief Get the Metal command encoder for the current frame
|
||||
*
|
||||
* \param renderer The renderer to query
|
||||
*
|
||||
* \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
|
||||
*
|
||||
* \sa SDL_RenderGetMetalLayer()
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_render_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,2 +0,0 @@
|
|||
#define SDL_REVISION "hg-11914:f1084c419f33"
|
||||
#define SDL_REVISION_NUMBER 11914
|
|
@ -1,254 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_rwops.h
|
||||
*
|
||||
* This file provides a general interface for SDL to read and write
|
||||
* data streams. It can easily be extended to files, memory, etc.
|
||||
*/
|
||||
|
||||
#ifndef SDL_rwops_h_
|
||||
#define SDL_rwops_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* RWops Types */
|
||||
#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */
|
||||
#define SDL_RWOPS_WINFILE 1U /**< Win32 file */
|
||||
#define SDL_RWOPS_STDFILE 2U /**< Stdio file */
|
||||
#define SDL_RWOPS_JNIFILE 3U /**< Android asset */
|
||||
#define SDL_RWOPS_MEMORY 4U /**< Memory stream */
|
||||
#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */
|
||||
|
||||
/**
|
||||
* This is the read/write operation structure -- very basic.
|
||||
*/
|
||||
typedef struct SDL_RWops
|
||||
{
|
||||
/**
|
||||
* Return the size of the file in this rwops, or -1 if unknown
|
||||
*/
|
||||
Sint64 (SDLCALL * size) (struct SDL_RWops * context);
|
||||
|
||||
/**
|
||||
* Seek to \c offset relative to \c whence, one of stdio's whence values:
|
||||
* RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
|
||||
*
|
||||
* \return the final offset in the data stream, or -1 on error.
|
||||
*/
|
||||
Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset,
|
||||
int whence);
|
||||
|
||||
/**
|
||||
* Read up to \c maxnum objects each of size \c size from the data
|
||||
* stream to the area pointed at by \c ptr.
|
||||
*
|
||||
* \return the number of objects read, or 0 at error or end of file.
|
||||
*/
|
||||
size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr,
|
||||
size_t size, size_t maxnum);
|
||||
|
||||
/**
|
||||
* Write exactly \c num objects each of size \c size from the area
|
||||
* pointed at by \c ptr to data stream.
|
||||
*
|
||||
* \return the number of objects written, or 0 at error or end of file.
|
||||
*/
|
||||
size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr,
|
||||
size_t size, size_t num);
|
||||
|
||||
/**
|
||||
* Close and free an allocated SDL_RWops structure.
|
||||
*
|
||||
* \return 0 if successful or -1 on write error when flushing data.
|
||||
*/
|
||||
int (SDLCALL * close) (struct SDL_RWops * context);
|
||||
|
||||
Uint32 type;
|
||||
union
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
struct
|
||||
{
|
||||
void *fileNameRef;
|
||||
void *inputStreamRef;
|
||||
void *readableByteChannelRef;
|
||||
void *readMethod;
|
||||
void *assetFileDescriptorRef;
|
||||
long position;
|
||||
long size;
|
||||
long offset;
|
||||
int fd;
|
||||
} androidio;
|
||||
#elif defined(__WIN32__)
|
||||
struct
|
||||
{
|
||||
SDL_bool append;
|
||||
void *h;
|
||||
struct
|
||||
{
|
||||
void *data;
|
||||
size_t size;
|
||||
size_t left;
|
||||
} buffer;
|
||||
} windowsio;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STDIO_H
|
||||
struct
|
||||
{
|
||||
SDL_bool autoclose;
|
||||
FILE *fp;
|
||||
} stdio;
|
||||
#endif
|
||||
struct
|
||||
{
|
||||
Uint8 *base;
|
||||
Uint8 *here;
|
||||
Uint8 *stop;
|
||||
} mem;
|
||||
struct
|
||||
{
|
||||
void *data1;
|
||||
void *data2;
|
||||
} unknown;
|
||||
} hidden;
|
||||
|
||||
} SDL_RWops;
|
||||
|
||||
|
||||
/**
|
||||
* \name RWFrom functions
|
||||
*
|
||||
* Functions to create SDL_RWops structures from various data streams.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
|
||||
const char *mode);
|
||||
|
||||
#ifdef HAVE_STDIO_H
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
|
||||
SDL_bool autoclose);
|
||||
#else
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
|
||||
SDL_bool autoclose);
|
||||
#endif
|
||||
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
|
||||
int size);
|
||||
|
||||
/* @} *//* RWFrom functions */
|
||||
|
||||
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
|
||||
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
|
||||
|
||||
#define RW_SEEK_SET 0 /**< Seek from the beginning of data */
|
||||
#define RW_SEEK_CUR 1 /**< Seek relative to current read point */
|
||||
#define RW_SEEK_END 2 /**< Seek relative to the end of data */
|
||||
|
||||
/**
|
||||
* \name Read/write macros
|
||||
*
|
||||
* Macros to easily read and write from an SDL_RWops structure.
|
||||
*/
|
||||
/* @{ */
|
||||
#define SDL_RWsize(ctx) (ctx)->size(ctx)
|
||||
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
|
||||
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
|
||||
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
|
||||
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
|
||||
#define SDL_RWclose(ctx) (ctx)->close(ctx)
|
||||
/* @} *//* Read/write macros */
|
||||
|
||||
|
||||
/**
|
||||
* Load all the data from an SDL data stream.
|
||||
*
|
||||
* The data is allocated with a zero byte at the end (null terminated)
|
||||
*
|
||||
* If \c datasize is not NULL, it is filled with the size of the data read.
|
||||
*
|
||||
* If \c freesrc is non-zero, the stream will be closed after being read.
|
||||
*
|
||||
* The data should be freed with SDL_free().
|
||||
*
|
||||
* \return the data, or NULL if there was an error.
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize,
|
||||
int freesrc);
|
||||
|
||||
/**
|
||||
* Load an entire file.
|
||||
*
|
||||
* Convenience macro.
|
||||
*/
|
||||
#define SDL_LoadFile(file, datasize) SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1)
|
||||
|
||||
/**
|
||||
* \name Read endian functions
|
||||
*
|
||||
* Read an item of the specified endianness and return in native format.
|
||||
*/
|
||||
/* @{ */
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
|
||||
/* @} *//* Read endian functions */
|
||||
|
||||
/**
|
||||
* \name Write endian functions
|
||||
*
|
||||
* Write an item of native format to the specified endianness.
|
||||
*/
|
||||
/* @{ */
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
|
||||
/* @} *//* Write endian functions */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_rwops_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue