Corrected line endings

This commit is contained in:
P3rlE 2022-03-03 06:35:52 +01:00
parent e8de4d00a0
commit 53a5148759
1498 changed files with 80434 additions and 41 deletions

3
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* text=auto eol=lf
*.{cmd,[cC][mM][dD]} text eol=crlf
*.{bat,[bB][aA][tT]} text eol=crlf

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build
Makefile.local
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# Microsoft Visual Studio
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*.sdf
*.opensdf
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DIR=build/spearmint-sdl2-downloads

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build/release-mingw32-x86_64/baseq3r/cgame/bg_lib.o: code/game/bg_lib.c
build/release-mingw32-x86_64/baseq3r/cgame/bg_lib.asm: code/game/bg_lib.c

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build/release-mingw32-x86_64/baseq3r/cgame/bg_misc.o: code/game/bg_misc.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h
build/release-mingw32-x86_64/baseq3r/cgame/bg_misc.asm: code/game/bg_misc.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h

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build/release-mingw32-x86_64/baseq3r/cgame/bg_physics.o: \
code/game/bg_physics.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-mingw32-x86_64/baseq3r/cgame/bg_physics.asm: \
code/game/bg_physics.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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build/release-mingw32-x86_64/baseq3r/cgame/bg_pmove.o: \
code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-mingw32-x86_64/baseq3r/cgame/bg_pmove.asm: \
code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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build/release-mingw32-x86_64/baseq3r/cgame/bg_slidemove.o: \
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-mingw32-x86_64/baseq3r/cgame/bg_slidemove.asm: \
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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build/release-mingw32-x86_64/baseq3r/cgame/bg_wheel_forces.o: \
code/game/bg_wheel_forces.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-mingw32-x86_64/baseq3r/cgame/bg_wheel_forces.asm: \
code/game/bg_wheel_forces.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_atmospheric.o: \
code/cgame/cg_atmospheric.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_atmospheric.asm: \
code/cgame/cg_atmospheric.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_consolecmds.o: \
code/cgame/cg_consolecmds.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_consolecmds.asm: \
code/cgame/cg_consolecmds.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_draw.o: \
code/cgame/cg_draw.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_draw.asm: \
code/cgame/cg_draw.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_drawtools.o: \
code/cgame/cg_drawtools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_drawtools.asm: \
code/cgame/cg_drawtools.c code/cgame/cg_local.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_effects.o: \
code/cgame/cg_effects.c code/cgame/cg_local.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_ents.o: \
code/cgame/cg_ents.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_ents.asm: \
code/cgame/cg_ents.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_event.o: \
code/cgame/cg_event.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_event.asm: \
code/cgame/cg_event.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_info.o: \
code/cgame/cg_info.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_info.asm: \
code/cgame/cg_info.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_localents.o: \
code/cgame/cg_localents.c code/cgame/cg_local.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_localents.asm: \
code/cgame/cg_localents.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_main.o: \
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code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_main.asm: \
code/cgame/cg_main.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_marks.o: \
code/cgame/cg_marks.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_marks.asm: \
code/cgame/cg_marks.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_particles.o: \
code/cgame/cg_particles.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_particles.asm: \
code/cgame/cg_particles.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_players.o: \
code/cgame/cg_players.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_players.asm: \
code/cgame/cg_players.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_playerstate.o: \
code/cgame/cg_playerstate.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_playerstate.asm: \
code/cgame/cg_playerstate.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_predict.o: \
code/cgame/cg_predict.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_predict.asm: \
code/cgame/cg_predict.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_draw.o: \
code/cgame/cg_rally_draw.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_draw.asm: \
code/cgame/cg_rally_draw.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_drawtools.o: \
code/cgame/cg_rally_drawtools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_drawtools.asm: \
code/cgame/cg_rally_drawtools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_hud.o: \
code/cgame/cg_rally_hud.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_hud.asm: \
code/cgame/cg_rally_hud.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_hud2.o: \
code/cgame/cg_rally_hud2.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_hud2.asm: \
code/cgame/cg_rally_hud2.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_platetools.o: \
code/cgame/cg_rally_platetools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_platetools.asm: \
code/cgame/cg_rally_platetools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_racetools.o: \
code/cgame/cg_rally_racetools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_racetools.asm: \
code/cgame/cg_rally_racetools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_rearweapons.o: \
code/cgame/cg_rally_rearweapons.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_rearweapons.asm: \
code/cgame/cg_rally_rearweapons.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_scripted_objects.o: \
code/cgame/cg_rally_scripted_objects.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_scripted_objects.asm: \
code/cgame/cg_rally_scripted_objects.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_tools.o: \
code/cgame/cg_rally_tools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_tools.asm: \
code/cgame/cg_rally_tools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_scoreboard.o: \
code/cgame/cg_scoreboard.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_scoreboard.asm: \
code/cgame/cg_scoreboard.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_servercmds.o: \
code/cgame/cg_servercmds.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_servercmds.asm: \
code/cgame/cg_servercmds.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_snapshot.o: \
code/cgame/cg_snapshot.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_snapshot.asm: \
code/cgame/cg_snapshot.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_syscalls.o: \
code/cgame/cg_syscalls.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_syscalls.asm: \
code/cgame/cg_syscalls.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_view.o: \
code/cgame/cg_view.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_view.asm: \
code/cgame/cg_view.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/cgame/cg_weapons.o: \
code/cgame/cg_weapons.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-mingw32-x86_64/baseq3r/cgame/cg_weapons.asm: \
code/cgame/cg_weapons.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-mingw32-x86_64/baseq3r/game/ai_chat.o: code/game/ai_chat.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/chars.h \
code/game/inv.h code/game/syn.h code/game/match.h
build/release-mingw32-x86_64/baseq3r/game/ai_chat.asm: code/game/ai_chat.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/chars.h \
code/game/inv.h code/game/syn.h code/game/match.h

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build/release-mingw32-x86_64/baseq3r/game/ai_cmd.o: code/game/ai_cmd.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h
build/release-mingw32-x86_64/baseq3r/game/ai_cmd.asm: code/game/ai_cmd.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h

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build/release-mingw32-x86_64/baseq3r/game/ai_dmnet.o: \
code/game/ai_dmnet.c code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h
build/release-mingw32-x86_64/baseq3r/game/ai_dmnet.asm: \
code/game/ai_dmnet.c code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h

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build/release-mingw32-x86_64/baseq3r/game/ai_dmq3.o: code/game/ai_dmq3.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h
build/release-mingw32-x86_64/baseq3r/game/ai_dmq3.asm: code/game/ai_dmq3.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h

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build/release-mingw32-x86_64/baseq3r/game/ai_main.o: code/game/ai_main.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_vcmd.h \
code/game/chars.h code/game/inv.h code/game/syn.h
build/release-mingw32-x86_64/baseq3r/game/ai_main.asm: code/game/ai_main.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_vcmd.h \
code/game/chars.h code/game/inv.h code/game/syn.h

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build/release-mingw32-x86_64/baseq3r/game/ai_team.o: code/game/ai_team.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/ai_vcmd.h code/game/match.h code/game/../../ui/menudef.h
build/release-mingw32-x86_64/baseq3r/game/ai_team.asm: code/game/ai_team.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/ai_vcmd.h code/game/match.h code/game/../../ui/menudef.h

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build/release-mingw32-x86_64/baseq3r/game/ai_vcmd.o: code/game/ai_vcmd.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/ai_vcmd.h code/game/chars.h code/game/inv.h code/game/syn.h \
code/game/match.h code/game/../../ui/menudef.h
build/release-mingw32-x86_64/baseq3r/game/ai_vcmd.asm: code/game/ai_vcmd.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/ai_vcmd.h code/game/chars.h code/game/inv.h code/game/syn.h \
code/game/match.h code/game/../../ui/menudef.h

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build/release-mingw32-x86_64/baseq3r/game/bg_lib.o: code/game/bg_lib.c
build/release-mingw32-x86_64/baseq3r/game/bg_lib.asm: code/game/bg_lib.c

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build/release-mingw32-x86_64/baseq3r/game/bg_misc.o: code/game/bg_misc.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h
build/release-mingw32-x86_64/baseq3r/game/bg_misc.asm: code/game/bg_misc.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h

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build/release-mingw32-x86_64/baseq3r/game/bg_physics.o: \
code/game/bg_physics.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-mingw32-x86_64/baseq3r/game/bg_physics.asm: \
code/game/bg_physics.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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build/release-mingw32-x86_64/baseq3r/game/bg_pmove.o: \
code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-mingw32-x86_64/baseq3r/game/bg_pmove.asm: \
code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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build/release-mingw32-x86_64/baseq3r/game/bg_slidemove.o: \
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-mingw32-x86_64/baseq3r/game/bg_slidemove.asm: \
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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