mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-23 04:12:02 +00:00
Corrected line endings
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parent
e8de4d00a0
commit
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1498 changed files with 80434 additions and 41 deletions
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.gitattributes
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* text=auto eol=lf
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*.{cmd,[cC][mM][dD]} text eol=crlf
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*.{bat,[bB][aA][tT]} text eol=crlf
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build
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Makefile.local
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*.swp
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*tags
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*~
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# OS X
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####################
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.Spotlight-V100/
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.Trashes/
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._*
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.AppleDouble
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.DS_Store
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.LSOverride
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Icon?
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# Xcode
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####################
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*.mode1v3
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*.mode2v3
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*.pbxuser
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*.perspectivev3
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*.user
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*.xcuserstate
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*.moved-aside
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*~.nib
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.idea/
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DerivedData/
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project.xcworkspace/
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xcuserdata/
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profile
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!default.pbxuser
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!default.mode1v3
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!default.mode2v3
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!default.perspectivev3
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# Microsoft Visual Studio
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####################
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*.sdf
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*.opensdf
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*.suo
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build/release-mingw32-x86_64/baseq3r/cgame/bg_lib.o: code/game/bg_lib.c
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build/release-mingw32-x86_64/baseq3r/cgame/bg_lib.asm: code/game/bg_lib.c
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build/release-mingw32-x86_64/baseq3r/cgame/bg_misc.o: code/game/bg_misc.c \
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code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
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code/game/bg_physics.h
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build/release-mingw32-x86_64/baseq3r/cgame/bg_misc.asm: code/game/bg_misc.c \
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code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
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code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
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code/game/bg_physics.h
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build/release-mingw32-x86_64/baseq3r/cgame/bg_physics.o: \
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code/game/bg_physics.c code/game/../qcommon/q_shared.h \
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code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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build/release-mingw32-x86_64/baseq3r/cgame/bg_physics.asm: \
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code/game/bg_physics.c code/game/../qcommon/q_shared.h \
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code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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build/release-mingw32-x86_64/baseq3r/cgame/bg_pmove.o: \
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code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
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code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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build/release-mingw32-x86_64/baseq3r/cgame/bg_pmove.asm: \
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code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
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code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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engine/build/release-mingw32-x86_64/baseq3r/cgame/bg_pmove.o
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build/release-mingw32-x86_64/baseq3r/cgame/bg_slidemove.o: \
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code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
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code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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build/release-mingw32-x86_64/baseq3r/cgame/bg_slidemove.asm: \
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code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
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code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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build/release-mingw32-x86_64/baseq3r/cgame/bg_wheel_forces.o: \
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code/game/bg_wheel_forces.c code/game/../qcommon/q_shared.h \
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code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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build/release-mingw32-x86_64/baseq3r/cgame/bg_wheel_forces.asm: \
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code/game/bg_wheel_forces.c code/game/../qcommon/q_shared.h \
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code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_atmospheric.o: \
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code/cgame/cg_atmospheric.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_atmospheric.asm: \
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code/cgame/cg_atmospheric.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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build/release-mingw32-x86_64/baseq3r/cgame/cg_consolecmds.o: \
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code/cgame/cg_consolecmds.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_consolecmds.asm: \
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code/cgame/cg_consolecmds.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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code/cgame/cg_draw.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_draw.asm: \
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code/cgame/cg_draw.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_drawtools.o: \
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code/cgame/cg_drawtools.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_drawtools.asm: \
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code/cgame/cg_drawtools.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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engine/build/release-mingw32-x86_64/baseq3r/cgame/cg_drawtools.o
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build/release-mingw32-x86_64/baseq3r/cgame/cg_effects.o: \
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code/cgame/cg_effects.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_effects.asm: \
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code/cgame/cg_effects.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_ents.o: \
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code/cgame/cg_ents.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_ents.asm: \
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code/cgame/cg_ents.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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build/release-mingw32-x86_64/baseq3r/cgame/cg_event.asm: \
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code/cgame/cg_event.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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build/release-mingw32-x86_64/baseq3r/cgame/cg_info.o: \
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code/cgame/cg_info.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_info.asm: \
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code/cgame/cg_info.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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build/release-mingw32-x86_64/baseq3r/cgame/cg_localents.o: \
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code/cgame/cg_localents.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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build/release-mingw32-x86_64/baseq3r/cgame/cg_localents.asm: \
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code/cgame/cg_localents.c code/cgame/cg_local.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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build/release-mingw32-x86_64/baseq3r/cgame/cg_main.asm: \
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code/cgame/cg_main.c code/cgame/cg_local.h \
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build/release-mingw32-x86_64/baseq3r/cgame/cg_marks.o: \
|
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code/cgame/cg_marks.c code/cgame/cg_local.h \
|
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_marks.asm: \
|
||||
code/cgame/cg_marks.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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engine/build/release-mingw32-x86_64/baseq3r/cgame/cg_marks.o
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build/release-mingw32-x86_64/baseq3r/cgame/cg_particles.o: \
|
||||
code/cgame/cg_particles.c code/cgame/cg_local.h \
|
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_particles.asm: \
|
||||
code/cgame/cg_particles.c code/cgame/cg_local.h \
|
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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engine/build/release-mingw32-x86_64/baseq3r/cgame/cg_particles.o
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build/release-mingw32-x86_64/baseq3r/cgame/cg_players.o: \
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||||
code/cgame/cg_players.c code/cgame/cg_local.h \
|
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_players.asm: \
|
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code/cgame/cg_players.c code/cgame/cg_local.h \
|
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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engine/build/release-mingw32-x86_64/baseq3r/cgame/cg_players.o
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build/release-mingw32-x86_64/baseq3r/cgame/cg_playerstate.o: \
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code/cgame/cg_playerstate.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_playerstate.asm: \
|
||||
code/cgame/cg_playerstate.c code/cgame/cg_local.h \
|
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_predict.o: \
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||||
code/cgame/cg_predict.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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||||
code/cgame/../qcommon/surfaceflags.h \
|
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_predict.asm: \
|
||||
code/cgame/cg_predict.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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engine/build/release-mingw32-x86_64/baseq3r/cgame/cg_predict.o
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_draw.o: \
|
||||
code/cgame/cg_rally_draw.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_draw.asm: \
|
||||
code/cgame/cg_rally_draw.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_drawtools.o: \
|
||||
code/cgame/cg_rally_drawtools.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
||||
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_drawtools.asm: \
|
||||
code/cgame/cg_rally_drawtools.c code/cgame/cg_local.h \
|
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_hud.o: \
|
||||
code/cgame/cg_rally_hud.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_hud.asm: \
|
||||
code/cgame/cg_rally_hud.c code/cgame/cg_local.h \
|
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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engine/build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_hud.o
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_hud2.o: \
|
||||
code/cgame/cg_rally_hud2.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_hud2.asm: \
|
||||
code/cgame/cg_rally_hud2.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_platetools.o: \
|
||||
code/cgame/cg_rally_platetools.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_platetools.asm: \
|
||||
code/cgame/cg_rally_platetools.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_racetools.o: \
|
||||
code/cgame/cg_rally_racetools.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_racetools.asm: \
|
||||
code/cgame/cg_rally_racetools.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
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code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_rearweapons.o: \
|
||||
code/cgame/cg_rally_rearweapons.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
||||
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_rearweapons.asm: \
|
||||
code/cgame/cg_rally_rearweapons.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_scripted_objects.o: \
|
||||
code/cgame/cg_rally_scripted_objects.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
||||
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_scripted_objects.asm: \
|
||||
code/cgame/cg_rally_scripted_objects.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_tools.o: \
|
||||
code/cgame/cg_rally_tools.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
||||
build/release-mingw32-x86_64/baseq3r/cgame/cg_rally_tools.asm: \
|
||||
code/cgame/cg_rally_tools.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_scoreboard.o: \
|
||||
code/cgame/cg_scoreboard.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_scoreboard.asm: \
|
||||
code/cgame/cg_scoreboard.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_servercmds.o: \
|
||||
code/cgame/cg_servercmds.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
||||
build/release-mingw32-x86_64/baseq3r/cgame/cg_servercmds.asm: \
|
||||
code/cgame/cg_servercmds.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_snapshot.o: \
|
||||
code/cgame/cg_snapshot.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
||||
build/release-mingw32-x86_64/baseq3r/cgame/cg_snapshot.asm: \
|
||||
code/cgame/cg_snapshot.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
BIN
engine/build/release-mingw32-x86_64/baseq3r/cgame/cg_snapshot.o
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build/release-mingw32-x86_64/baseq3r/cgame/cg_syscalls.o: \
|
||||
code/cgame/cg_syscalls.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
||||
build/release-mingw32-x86_64/baseq3r/cgame/cg_syscalls.asm: \
|
||||
code/cgame/cg_syscalls.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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engine/build/release-mingw32-x86_64/baseq3r/cgame/cg_syscalls.o
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|
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build/release-mingw32-x86_64/baseq3r/cgame/cg_view.o: \
|
||||
code/cgame/cg_view.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
||||
build/release-mingw32-x86_64/baseq3r/cgame/cg_view.asm: \
|
||||
code/cgame/cg_view.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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engine/build/release-mingw32-x86_64/baseq3r/cgame/cg_view.o
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|
|||
build/release-mingw32-x86_64/baseq3r/cgame/cg_weapons.o: \
|
||||
code/cgame/cg_weapons.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
||||
build/release-mingw32-x86_64/baseq3r/cgame/cg_weapons.asm: \
|
||||
code/cgame/cg_weapons.c code/cgame/cg_local.h \
|
||||
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
|
||||
code/cgame/../qcommon/surfaceflags.h \
|
||||
code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
|
||||
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
|
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engine/build/release-mingw32-x86_64/baseq3r/cgame/cg_weapons.o
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engine/build/release-mingw32-x86_64/baseq3r/cgame/cg_weapons.o
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engine/build/release-mingw32-x86_64/baseq3r/cgamex86_64.dll
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engine/build/release-mingw32-x86_64/baseq3r/game/ai_chat.d
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|
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|
|||
build/release-mingw32-x86_64/baseq3r/game/ai_chat.o: code/game/ai_chat.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/chars.h \
|
||||
code/game/inv.h code/game/syn.h code/game/match.h
|
||||
build/release-mingw32-x86_64/baseq3r/game/ai_chat.asm: code/game/ai_chat.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/chars.h \
|
||||
code/game/inv.h code/game/syn.h code/game/match.h
|
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engine/build/release-mingw32-x86_64/baseq3r/game/ai_chat.o
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engine/build/release-mingw32-x86_64/baseq3r/game/ai_cmd.d
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|
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|
|||
build/release-mingw32-x86_64/baseq3r/game/ai_cmd.o: code/game/ai_cmd.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
|
||||
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
|
||||
code/game/../../ui/menudef.h
|
||||
build/release-mingw32-x86_64/baseq3r/game/ai_cmd.asm: code/game/ai_cmd.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
|
||||
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
|
||||
code/game/../../ui/menudef.h
|
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engine/build/release-mingw32-x86_64/baseq3r/game/ai_cmd.o
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engine/build/release-mingw32-x86_64/baseq3r/game/ai_dmnet.d
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26
engine/build/release-mingw32-x86_64/baseq3r/game/ai_dmnet.d
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|
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|
|||
build/release-mingw32-x86_64/baseq3r/game/ai_dmnet.o: \
|
||||
code/game/ai_dmnet.c code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
|
||||
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
|
||||
code/game/../../ui/menudef.h
|
||||
build/release-mingw32-x86_64/baseq3r/game/ai_dmnet.asm: \
|
||||
code/game/ai_dmnet.c code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
|
||||
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
|
||||
code/game/../../ui/menudef.h
|
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/ai_dmnet.o
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engine/build/release-mingw32-x86_64/baseq3r/game/ai_dmnet.o
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engine/build/release-mingw32-x86_64/baseq3r/game/ai_dmq3.d
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|
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|
|||
build/release-mingw32-x86_64/baseq3r/game/ai_dmq3.o: code/game/ai_dmq3.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
|
||||
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
|
||||
code/game/../../ui/menudef.h
|
||||
build/release-mingw32-x86_64/baseq3r/game/ai_dmq3.asm: code/game/ai_dmq3.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
|
||||
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
|
||||
code/game/../../ui/menudef.h
|
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/ai_dmq3.o
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engine/build/release-mingw32-x86_64/baseq3r/game/ai_main.d
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|
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|
|||
build/release-mingw32-x86_64/baseq3r/game/ai_main.o: code/game/ai_main.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_vcmd.h \
|
||||
code/game/chars.h code/game/inv.h code/game/syn.h
|
||||
build/release-mingw32-x86_64/baseq3r/game/ai_main.asm: code/game/ai_main.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_vcmd.h \
|
||||
code/game/chars.h code/game/inv.h code/game/syn.h
|
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/ai_main.o
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engine/build/release-mingw32-x86_64/baseq3r/game/ai_team.d
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24
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|
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|
|||
build/release-mingw32-x86_64/baseq3r/game/ai_team.o: code/game/ai_team.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
|
||||
code/game/ai_vcmd.h code/game/match.h code/game/../../ui/menudef.h
|
||||
build/release-mingw32-x86_64/baseq3r/game/ai_team.asm: code/game/ai_team.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
|
||||
code/game/ai_vcmd.h code/game/match.h code/game/../../ui/menudef.h
|
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/ai_team.o
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engine/build/release-mingw32-x86_64/baseq3r/game/ai_team.o
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26
engine/build/release-mingw32-x86_64/baseq3r/game/ai_vcmd.d
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26
engine/build/release-mingw32-x86_64/baseq3r/game/ai_vcmd.d
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|
@ -0,0 +1,26 @@
|
|||
build/release-mingw32-x86_64/baseq3r/game/ai_vcmd.o: code/game/ai_vcmd.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
|
||||
code/game/ai_vcmd.h code/game/chars.h code/game/inv.h code/game/syn.h \
|
||||
code/game/match.h code/game/../../ui/menudef.h
|
||||
build/release-mingw32-x86_64/baseq3r/game/ai_vcmd.asm: code/game/ai_vcmd.c \
|
||||
code/game/g_local.h code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
||||
code/game/g_team.h code/game/../botlib/botlib.h \
|
||||
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
|
||||
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
|
||||
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
|
||||
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
|
||||
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
|
||||
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
|
||||
code/game/ai_vcmd.h code/game/chars.h code/game/inv.h code/game/syn.h \
|
||||
code/game/match.h code/game/../../ui/menudef.h
|
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/ai_vcmd.o
Normal file
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/ai_vcmd.o
Normal file
Binary file not shown.
|
@ -0,0 +1,2 @@
|
|||
build/release-mingw32-x86_64/baseq3r/game/bg_lib.o: code/game/bg_lib.c
|
||||
build/release-mingw32-x86_64/baseq3r/game/bg_lib.asm: code/game/bg_lib.c
|
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/bg_lib.o
Normal file
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/bg_lib.o
Normal file
Binary file not shown.
|
@ -0,0 +1,8 @@
|
|||
build/release-mingw32-x86_64/baseq3r/game/bg_misc.o: code/game/bg_misc.c \
|
||||
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
|
||||
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
|
||||
code/game/bg_physics.h
|
||||
build/release-mingw32-x86_64/baseq3r/game/bg_misc.asm: code/game/bg_misc.c \
|
||||
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
|
||||
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
|
||||
code/game/bg_physics.h
|
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/bg_misc.o
Normal file
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/bg_misc.o
Normal file
Binary file not shown.
|
@ -0,0 +1,8 @@
|
|||
build/release-mingw32-x86_64/baseq3r/game/bg_physics.o: \
|
||||
code/game/bg_physics.c code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
||||
build/release-mingw32-x86_64/baseq3r/game/bg_physics.asm: \
|
||||
code/game/bg_physics.c code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/bg_physics.o
Normal file
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/bg_physics.o
Normal file
Binary file not shown.
|
@ -0,0 +1,8 @@
|
|||
build/release-mingw32-x86_64/baseq3r/game/bg_pmove.o: \
|
||||
code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
||||
build/release-mingw32-x86_64/baseq3r/game/bg_pmove.asm: \
|
||||
code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/bg_pmove.o
Normal file
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/bg_pmove.o
Normal file
Binary file not shown.
|
@ -0,0 +1,8 @@
|
|||
build/release-mingw32-x86_64/baseq3r/game/bg_slidemove.o: \
|
||||
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
||||
build/release-mingw32-x86_64/baseq3r/game/bg_slidemove.asm: \
|
||||
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
|
||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/bg_slidemove.o
Normal file
BIN
engine/build/release-mingw32-x86_64/baseq3r/game/bg_slidemove.o
Normal file
Binary file not shown.
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Reference in a new issue