mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-21 19:41:36 +00:00
HUD now fits with all resolutions / small fix needed
This commit is contained in:
parent
6eca172246
commit
4616ef9cda
2 changed files with 258 additions and 264 deletions
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@ -786,15 +786,15 @@ static void CG_DrawRallyStatusBar( void ) {
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// draw ammo background
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value = ps->ammo[cent->currentState.weapon];
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if ( value > -1 )
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CG_FillRect( -20, 476 - 32, 106, 32, bg_color );
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CG_FillRect( 20, 476 - 30, 90, 24, bg_color );
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// health background
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CG_FillRect( 106, 476 - 32, 106, 32, bg_color );
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CG_FillRect( 210, 476 - 30, 90, 24, bg_color );
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// armor background
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if ( ps->stats[ STAT_ARMOR ] )
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CG_FillRect( 232, 476 - 32, 106, 32, bg_color );
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CG_FillRect( 305, 476 - 30, 90, 24, bg_color );
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// rearammo background
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weapon = 0;
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@ -808,7 +808,7 @@ static void CG_DrawRallyStatusBar( void ) {
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}
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if ( weapon )
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CG_FillRect( 358, 476 - 32, 106, 32, bg_color );
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CG_FillRect( 115, 476 - 30, 90, 24, bg_color );
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// draw any 3D icons now, so the changes back to 2D are minimized
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if ( cent->currentState.weapon && cg_weapons[ cent->currentState.weapon ].ammoModel ) {
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@ -816,7 +816,7 @@ static void CG_DrawRallyStatusBar( void ) {
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origin[1] = 0;
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origin[2] = 0;
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angles[YAW] = 270 * sin( cg.time / 1000.0 );
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CG_Draw3DModel( -14, 476 - 28, 26, 26,
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CG_Draw3DModel( 26, 476 - 27, 19, 19,
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cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
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}
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@ -834,18 +834,18 @@ static void CG_DrawRallyStatusBar( void ) {
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origin[1] = 0;
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origin[2] = 0;
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angles[YAW] = 270 * sin( cg.time / 1000.0 );
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CG_Draw3DModel( 112, 476 - 28, 26, 26,
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CG_Draw3DModel( 212, 476 - 26, 19, 19,
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healthModel, 0, origin, angles );
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}
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if (cg.predictedPlayerState.powerups[PW_REDFLAG])
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CG_DrawStatusBarFlag( -70, TEAM_RED);
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CG_DrawStatusBarFlag( 525, TEAM_RED);
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else if (cg.predictedPlayerState.powerups[PW_BLUEFLAG])
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CG_DrawStatusBarFlag( -70, TEAM_BLUE);
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CG_DrawStatusBarFlag( 525, TEAM_BLUE);
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else if (cg_entities[cg.snap->ps.clientNum].finishRaceTime &&
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cg_entities[cg.snap->ps.clientNum].currentPosition == 1){
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CG_DrawStatusBarFlag( -70, -1);
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CG_DrawStatusBarFlag( 525, 15);
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}
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if ( ps->stats[ STAT_ARMOR ] ) {
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@ -854,7 +854,7 @@ static void CG_DrawRallyStatusBar( void ) {
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origin[2] = -10;
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angles[YAW] = 270 * sin( cg.time / 1000.0 );
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// CG_Draw3DModel( 196, 476 - 64, 26, 26,
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CG_Draw3DModel( 238, 476 - 28, 26, 26,
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CG_Draw3DModel( 311, 476 - 27, 19, 19,
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cgs.media.armorModel, 0, origin, angles );
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}
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@ -882,7 +882,7 @@ static void CG_DrawRallyStatusBar( void ) {
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}
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trap_R_SetColor( colors[color] );
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CG_DrawField (28, 476 - 28, 3, value);
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CG_DrawField (42, 476 - 28, 3, value);
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trap_R_SetColor( NULL );
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// if we didn't draw a 3D icon, draw a 2D icon for ammo
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@ -906,7 +906,7 @@ static void CG_DrawRallyStatusBar( void ) {
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origin[1] = 0;
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origin[2] = 0;
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angles[YAW] = 270 * sin( cg.time / 1000.0 );
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CG_Draw3DModel( 364, 476 - 32, 26, 26,
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CG_Draw3DModel( 120, 476 - 28, 19, 19,
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cg_weapons[ weapon ].weaponModel, 0, origin, angles );
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}
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@ -926,7 +926,7 @@ static void CG_DrawRallyStatusBar( void ) {
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}
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trap_R_SetColor( colors[color] );
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CG_DrawField (422, 476 - 28, 2, value);
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CG_DrawField (158, 476 - 28, 2, value);
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trap_R_SetColor( NULL );
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// if we didn't draw a 3D icon, draw a 2D icon for ammo
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@ -958,7 +958,7 @@ static void CG_DrawRallyStatusBar( void ) {
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}
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// stretch the health up when taking damage
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CG_DrawField ( 154, 476 - 28, 3, value);
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CG_DrawField ( 232, 476 - 28, 3, value);
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CG_ColorForHealth( hcolor );
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trap_R_SetColor( hcolor );
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@ -970,7 +970,7 @@ static void CG_DrawRallyStatusBar( void ) {
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if (value > 0 ) {
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trap_R_SetColor( colors[0] );
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// CG_DrawField ( 242, 476 - 64, 3, value);
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CG_DrawField ( 280, 476 - 28, 3, value);
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CG_DrawField ( 327, 476 - 28, 3, value);
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trap_R_SetColor( NULL );
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// if we didn't draw a 3D icon, draw a 2D icon for armor
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if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
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@ -980,7 +980,247 @@ static void CG_DrawRallyStatusBar( void ) {
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}
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#endif
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/*
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================
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CG_DrawPowerups
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================
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*/
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#ifndef MISSIONPACK
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#if 0 // ZTM: Not used by Q3Rally
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static float CG_DrawPowerups( float y ) {
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int sorted[MAX_POWERUPS];
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int sortedTime[MAX_POWERUPS];
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int i, j, k;
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int active;
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playerState_t *ps;
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int t;
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gitem_t *item;
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int x;
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int color;
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float size;
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float f;
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static float colors[2][4] = {
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{ 0.2f, 1.0f, 0.2f, 1.0f } ,
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{ 1.0f, 0.2f, 0.2f, 1.0f }
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};
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ps = &cg.snap->ps;
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if ( ps->stats[STAT_HEALTH] <= 0 ) {
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return y;
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}
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// sort the list by time remaining
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active = 0;
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for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
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if ( !ps->powerups[ i ] ) {
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continue;
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}
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// ZOID--don't draw if the power up has unlimited time
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// This is true of the CTF flags
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if ( ps->powerups[ i ] == INT_MAX ) {
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continue;
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}
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t = ps->powerups[ i ] - cg.time;
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if ( t <= 0 ) {
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continue;
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}
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// insert into the list
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for ( j = 0 ; j < active ; j++ ) {
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if ( sortedTime[j] >= t ) {
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for ( k = active - 1 ; k >= j ; k-- ) {
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sorted[k+1] = sorted[k];
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sortedTime[k+1] = sortedTime[k];
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}
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break;
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}
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}
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sorted[j] = i;
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sortedTime[j] = t;
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active++;
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}
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// draw the icons and timers
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x = 640 - ICON_SIZE - CHAR_WIDTH * 2;
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for ( i = 0 ; i < active ; i++ ) {
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item = BG_FindItemForPowerup( sorted[i] );
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if (item) {
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color = 1;
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y -= ICON_SIZE;
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trap_R_SetColor( colors[color] );
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CG_DrawField( x, y, 2, sortedTime[ i ] / 1000 );
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t = ps->powerups[ sorted[i] ];
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if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
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trap_R_SetColor( NULL );
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} else {
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vec4_t modulate;
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f = (float)( t - cg.time ) / POWERUP_BLINK_TIME;
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f -= (int)f;
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modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
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trap_R_SetColor( modulate );
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}
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if ( cg.powerupActive == sorted[i] &&
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cg.time - cg.powerupTime < PULSE_TIME ) {
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f = 1.0 - ( ( (float)cg.time - cg.powerupTime ) / PULSE_TIME );
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size = ICON_SIZE * ( 1.0 + ( PULSE_SCALE - 1.0 ) * f );
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} else {
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size = ICON_SIZE;
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}
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CG_DrawPic( 640 - size, y + ICON_SIZE / 2 - size / 2,
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size, size, trap_R_RegisterShader( item->icon ) );
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}
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}
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trap_R_SetColor( NULL );
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return y;
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}
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#endif
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// Q3Rally Code Start
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/*
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====================
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CG_DrawRallyPowerups
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====================
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*/
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static float CG_DrawRallyPowerups( float y ) {
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int sorted[MAX_POWERUPS];
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int sortedTime[MAX_POWERUPS];
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int i, j, k;
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int active;
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playerState_t *ps;
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int t;
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gitem_t *item;
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int color;
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float size;
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float f;
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vec4_t bg_color;
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static float colors[2][4] = {
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{ 0.2f, 1.0f, 0.2f, 1.0f } ,
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{ 1.0f, 0.2f, 0.2f, 1.0f }
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};
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ps = &cg.snap->ps;
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if ( ps->stats[STAT_HEALTH] <= 0 ) {
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return y;
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}
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switch (cgs.clientinfo[cg.snap->ps.clientNum].team){
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case TEAM_RED:
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Vector4Copy(colorRed, bg_color);
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bg_color[3] = 0.5f;
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break;
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case TEAM_BLUE:
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Vector4Copy(colorBlue, bg_color);
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bg_color[3] = 0.5f;
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break;
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case TEAM_GREEN:
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Vector4Copy(colorGreen, bg_color);
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bg_color[3] = 0.5f;
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break;
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case TEAM_YELLOW:
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Vector4Copy(colorYellow, bg_color);
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bg_color[3] = 0.5f;
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break;
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default:
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Vector4Copy(bgColor, bg_color);
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}
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// sort the list by time remaining
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active = 0;
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for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
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if ( !ps->powerups[ i ] ) {
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continue;
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}
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t = ps->powerups[ i ] - cg.time;
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if (i == PW_TURBO && ps->powerups[ i ] < 0)
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t = -ps->powerups[ i ];
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// ZOID--don't draw if the power up has unlimited time (999 seconds)
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// This is true of the CTF flags
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if ( t < 0 || t > 999000 ) {
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continue;
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}
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// insert into the list
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for ( j = 0 ; j < active ; j++ ) {
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if ( sortedTime[j] >= t ) {
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for ( k = active - 1 ; k >= j ; k-- ) {
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sorted[k+1] = sorted[k];
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sortedTime[k+1] = sortedTime[k];
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}
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break;
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}
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}
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sorted[j] = i;
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sortedTime[j] = t;
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active++;
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}
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// draw the icons and timers
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for ( i = 0 ; i < active ; i++ ) {
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item = BG_FindItemForPowerup( sorted[i] );
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color = 1;
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CG_FillRect( 402, 476 - 28, 90, 24, bg_color );
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trap_R_SetColor( colors[color] );
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CG_DrawField( 424 + CHAR_WIDTH, 476 - 26, 2, sortedTime[ i ] / 1000 );
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t = ps->powerups[ sorted[i] ];
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if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
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trap_R_SetColor( NULL );
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}
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// dont blink turbo when not on
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else if (item->giTag == PW_TURBO && ps->powerups[ item->giTag ] < 0){
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trap_R_SetColor( NULL );
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}
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else {
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vec4_t modulate;
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f = (float)( t - cg.time ) / POWERUP_BLINK_TIME;
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f -= (int)f;
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modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
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trap_R_SetColor( modulate );
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}
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if ( cg.powerupActive == sorted[i] &&
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cg.time - cg.powerupTime < PULSE_TIME ) {
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f = 1.0 - ( ( (float)cg.time - cg.powerupTime ) / PULSE_TIME );
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size = 19 * ( 1.0 + ( PULSE_SCALE - 1.0 ) * f );
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} else {
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size = 19;
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}
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CG_DrawPic( 408, 476 - 25, size, size, trap_R_RegisterShader( item->icon ) );
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// y -= 36;
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}
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trap_R_SetColor( NULL );
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return y;
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}
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#endif // MISSIONPACK
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// Q3Rally Code END
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/*
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===========================================================================================
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@ -1590,252 +1830,6 @@ float CG_DrawScores( float x, float y ) {
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}
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#endif // MISSIONPACK
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/*
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================
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CG_DrawPowerups
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================
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*/
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#ifndef MISSIONPACK
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#if 0 // ZTM: Not used by Q3Rally
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static float CG_DrawPowerups( float y ) {
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int sorted[MAX_POWERUPS];
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int sortedTime[MAX_POWERUPS];
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int i, j, k;
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int active;
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playerState_t *ps;
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int t;
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gitem_t *item;
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int x;
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int color;
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float size;
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float f;
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static float colors[2][4] = {
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{ 0.2f, 1.0f, 0.2f, 1.0f } ,
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{ 1.0f, 0.2f, 0.2f, 1.0f }
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};
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ps = &cg.snap->ps;
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if ( ps->stats[STAT_HEALTH] <= 0 ) {
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return y;
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}
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// sort the list by time remaining
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active = 0;
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for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
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if ( !ps->powerups[ i ] ) {
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continue;
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}
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// ZOID--don't draw if the power up has unlimited time
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// This is true of the CTF flags
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if ( ps->powerups[ i ] == INT_MAX ) {
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continue;
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}
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t = ps->powerups[ i ] - cg.time;
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if ( t <= 0 ) {
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continue;
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}
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// insert into the list
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for ( j = 0 ; j < active ; j++ ) {
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if ( sortedTime[j] >= t ) {
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for ( k = active - 1 ; k >= j ; k-- ) {
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sorted[k+1] = sorted[k];
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sortedTime[k+1] = sortedTime[k];
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}
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break;
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}
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}
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sorted[j] = i;
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sortedTime[j] = t;
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active++;
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}
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// draw the icons and timers
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x = 640 - ICON_SIZE - CHAR_WIDTH * 2;
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for ( i = 0 ; i < active ; i++ ) {
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item = BG_FindItemForPowerup( sorted[i] );
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if (item) {
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color = 1;
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y -= ICON_SIZE;
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trap_R_SetColor( colors[color] );
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CG_DrawField( x, y, 2, sortedTime[ i ] / 1000 );
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t = ps->powerups[ sorted[i] ];
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if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
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trap_R_SetColor( NULL );
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} else {
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vec4_t modulate;
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f = (float)( t - cg.time ) / POWERUP_BLINK_TIME;
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f -= (int)f;
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modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
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trap_R_SetColor( modulate );
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}
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if ( cg.powerupActive == sorted[i] &&
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cg.time - cg.powerupTime < PULSE_TIME ) {
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f = 1.0 - ( ( (float)cg.time - cg.powerupTime ) / PULSE_TIME );
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size = ICON_SIZE * ( 1.0 + ( PULSE_SCALE - 1.0 ) * f );
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} else {
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size = ICON_SIZE;
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}
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CG_DrawPic( 640 - size, y + ICON_SIZE / 2 - size / 2,
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size, size, trap_R_RegisterShader( item->icon ) );
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}
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}
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trap_R_SetColor( NULL );
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return y;
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}
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#endif
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// Q3Rally Code Start
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/*
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||||
====================
|
||||
CG_DrawRallyPowerups
|
||||
====================
|
||||
*/
|
||||
static float CG_DrawRallyPowerups( float y ) {
|
||||
int sorted[MAX_POWERUPS];
|
||||
int sortedTime[MAX_POWERUPS];
|
||||
int i, j, k;
|
||||
int active;
|
||||
playerState_t *ps;
|
||||
int t;
|
||||
gitem_t *item;
|
||||
int x;
|
||||
int color;
|
||||
float size;
|
||||
float f;
|
||||
vec4_t bg_color;
|
||||
|
||||
static float colors[2][4] = {
|
||||
{ 0.2f, 1.0f, 0.2f, 1.0f } ,
|
||||
{ 1.0f, 0.2f, 0.2f, 1.0f }
|
||||
};
|
||||
|
||||
ps = &cg.snap->ps;
|
||||
|
||||
if ( ps->stats[STAT_HEALTH] <= 0 ) {
|
||||
return y;
|
||||
}
|
||||
|
||||
switch (cgs.clientinfo[cg.snap->ps.clientNum].team){
|
||||
case TEAM_RED:
|
||||
Vector4Copy(colorRed, bg_color);
|
||||
bg_color[3] = 0.5f;
|
||||
break;
|
||||
|
||||
case TEAM_BLUE:
|
||||
Vector4Copy(colorBlue, bg_color);
|
||||
bg_color[3] = 0.5f;
|
||||
break;
|
||||
|
||||
case TEAM_GREEN:
|
||||
Vector4Copy(colorGreen, bg_color);
|
||||
bg_color[3] = 0.5f;
|
||||
break;
|
||||
|
||||
case TEAM_YELLOW:
|
||||
Vector4Copy(colorYellow, bg_color);
|
||||
bg_color[3] = 0.5f;
|
||||
break;
|
||||
|
||||
default:
|
||||
Vector4Copy(bgColor, bg_color);
|
||||
}
|
||||
|
||||
// sort the list by time remaining
|
||||
active = 0;
|
||||
for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
|
||||
if ( !ps->powerups[ i ] ) {
|
||||
continue;
|
||||
}
|
||||
t = ps->powerups[ i ] - cg.time;
|
||||
|
||||
if (i == PW_TURBO && ps->powerups[ i ] < 0)
|
||||
t = -ps->powerups[ i ];
|
||||
|
||||
// ZOID--don't draw if the power up has unlimited time (999 seconds)
|
||||
// This is true of the CTF flags
|
||||
if ( t < 0 || t > 999000 ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// insert into the list
|
||||
for ( j = 0 ; j < active ; j++ ) {
|
||||
if ( sortedTime[j] >= t ) {
|
||||
for ( k = active - 1 ; k >= j ; k-- ) {
|
||||
sorted[k+1] = sorted[k];
|
||||
sortedTime[k+1] = sortedTime[k];
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
sorted[j] = i;
|
||||
sortedTime[j] = t;
|
||||
active++;
|
||||
}
|
||||
|
||||
// draw the icons and timers
|
||||
x = 380;
|
||||
y -= 32;
|
||||
for ( i = 0 ; i < active ; i++ ) {
|
||||
item = BG_FindItemForPowerup( sorted[i] );
|
||||
|
||||
color = 1;
|
||||
|
||||
CG_FillRect( x, y, 106, 32, bg_color );
|
||||
|
||||
trap_R_SetColor( colors[color] );
|
||||
CG_DrawField( x + 48 + CHAR_WIDTH, y + 3, 2, sortedTime[ i ] / 1000 );
|
||||
|
||||
t = ps->powerups[ sorted[i] ];
|
||||
if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
|
||||
trap_R_SetColor( NULL );
|
||||
}
|
||||
// dont blink turbo when not on
|
||||
else if (item->giTag == PW_TURBO && ps->powerups[ item->giTag ] < 0){
|
||||
trap_R_SetColor( NULL );
|
||||
}
|
||||
else {
|
||||
vec4_t modulate;
|
||||
|
||||
f = (float)( t - cg.time ) / POWERUP_BLINK_TIME;
|
||||
f -= (int)f;
|
||||
modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
|
||||
trap_R_SetColor( modulate );
|
||||
}
|
||||
|
||||
if ( cg.powerupActive == sorted[i] &&
|
||||
cg.time - cg.powerupTime < PULSE_TIME ) {
|
||||
f = 1.0 - ( ( (float)cg.time - cg.powerupTime ) / PULSE_TIME );
|
||||
size = 26 * ( 1.0 + ( PULSE_SCALE - 1.0 ) * f );
|
||||
} else {
|
||||
size = 26;
|
||||
}
|
||||
|
||||
CG_DrawPic( x + 6, y + 3,
|
||||
size, size, trap_R_RegisterShader( item->icon ) );
|
||||
|
||||
y -= 36;
|
||||
}
|
||||
trap_R_SetColor( NULL );
|
||||
|
||||
return y;
|
||||
}
|
||||
#endif // MISSIONPACK
|
||||
// Q3Rally Code END
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
CG_DrawLowerRight
|
||||
|
|
|
@ -895,13 +895,13 @@ q3rallycode
|
|||
5=engine\code\cgame\cg_scoreboard.c
|
||||
[Selected Project Files]
|
||||
Main=
|
||||
Selected=engine\code\cgame\cg_local.h
|
||||
Selected=engine\code\cgame\cg_draw.c
|
||||
[engine\code\qcommon\q_shared.h]
|
||||
TopLine=54
|
||||
Caret=35,70
|
||||
[engine\code\cgame\cg_draw.c]
|
||||
TopLine=230
|
||||
Caret=30,255
|
||||
TopLine=832
|
||||
Caret=32,848
|
||||
[engine\code\cgame\cg_local.h]
|
||||
TopLine=57
|
||||
Caret=29,73
|
||||
|
|
Loading…
Reference in a new issue