Reverted widescreen changes

This commit is contained in:
P3rlE 2022-03-01 21:51:56 +01:00
parent 3ec62383a8
commit 2c70b4498b
2 changed files with 42 additions and 10 deletions

View file

@ -768,6 +768,23 @@ static void CG_RegisterSounds( void ) {
cgs.media.gibBounce2Sound = trap_S_RegisterSound( "sound/player/gibimp2.wav", qfalse );
cgs.media.gibBounce3Sound = trap_S_RegisterSound( "sound/player/gibimp3.wav", qfalse );
#ifdef MISSIONPACK
cgs.media.useInvulnerabilitySound = trap_S_RegisterSound( "sound/items/invul_activate.wav", qfalse );
cgs.media.invulnerabilityImpactSound1 = trap_S_RegisterSound( "sound/items/invul_impact_01.wav", qfalse );
cgs.media.invulnerabilityImpactSound2 = trap_S_RegisterSound( "sound/items/invul_impact_02.wav", qfalse );
cgs.media.invulnerabilityImpactSound3 = trap_S_RegisterSound( "sound/items/invul_impact_03.wav", qfalse );
cgs.media.invulnerabilityJuicedSound = trap_S_RegisterSound( "sound/items/invul_juiced.wav", qfalse );
cgs.media.obeliskHitSound1 = trap_S_RegisterSound( "sound/items/obelisk_hit_01.wav", qfalse );
cgs.media.obeliskHitSound2 = trap_S_RegisterSound( "sound/items/obelisk_hit_02.wav", qfalse );
cgs.media.obeliskHitSound3 = trap_S_RegisterSound( "sound/items/obelisk_hit_03.wav", qfalse );
cgs.media.obeliskRespawnSound = trap_S_RegisterSound( "sound/items/obelisk_respawn.wav", qfalse );
cgs.media.ammoregenSound = trap_S_RegisterSound("sound/items/cl_ammoregen.wav", qfalse);
cgs.media.doublerSound = trap_S_RegisterSound("sound/items/cl_doubler.wav", qfalse);
cgs.media.guardSound = trap_S_RegisterSound("sound/items/cl_guard.wav", qfalse);
cgs.media.scoutSound = trap_S_RegisterSound("sound/items/cl_scout.wav", qfalse);
#endif
cgs.media.teleInSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse );
cgs.media.teleOutSound = trap_S_RegisterSound( "sound/world/teleout.wav", qfalse );
cgs.media.respawnSound = trap_S_RegisterSound( "sound/items/respawn1.wav", qfalse );
@ -778,19 +795,33 @@ static void CG_RegisterSounds( void ) {
cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse);
cgs.media.hitSound = trap_S_RegisterSound( "sound/feedback/hit.wav", qfalse );
#ifdef MISSIONPACK
cgs.media.hitSoundHighArmor = trap_S_RegisterSound( "sound/feedback/hithi.wav", qfalse );
cgs.media.hitSoundLowArmor = trap_S_RegisterSound( "sound/feedback/hitlo.wav", qfalse );
#endif
cgs.media.impressiveSound = trap_S_RegisterSound( "sound/feedback/impressive.ogg", qtrue );
cgs.media.impressiveTelefragSound = trap_S_RegisterSound( "sound/feedback/telefragged.ogg", qtrue );
cgs.media.impressiveSound = trap_S_RegisterSound( "sound/feedback/impressive.wav", qtrue );
cgs.media.excellentSound = trap_S_RegisterSound( "sound/feedback/excellent.wav", qtrue );
cgs.media.deniedSound = trap_S_RegisterSound( "sound/feedback/denied.wav", qtrue );
cgs.media.humiliationSound = trap_S_RegisterSound( "sound/feedback/humiliation.wav", qtrue );
cgs.media.assistSound = trap_S_RegisterSound( "sound/feedback/assist.wav", qtrue );
cgs.media.defendSound = trap_S_RegisterSound( "sound/feedback/defense.wav", qtrue );
#ifdef MISSIONPACK
cgs.media.firstImpressiveSound = trap_S_RegisterSound( "sound/feedback/first_impressive.wav", qtrue );
cgs.media.firstExcellentSound = trap_S_RegisterSound( "sound/feedback/first_excellent.wav", qtrue );
cgs.media.firstHumiliationSound = trap_S_RegisterSound( "sound/feedback/first_gauntlet.wav", qtrue );
#endif
cgs.media.takenLeadSound = trap_S_RegisterSound( "sound/feedback/takenlead.wav", qtrue);
cgs.media.tiedLeadSound = trap_S_RegisterSound( "sound/feedback/tiedlead.wav", qtrue);
cgs.media.lostLeadSound = trap_S_RegisterSound( "sound/feedback/lostlead.wav", qtrue);
#ifdef MISSIONPACK
cgs.media.voteNow = trap_S_RegisterSound( "sound/feedback/vote_now.wav", qtrue);
cgs.media.votePassed = trap_S_RegisterSound( "sound/feedback/vote_passed.wav", qtrue);
cgs.media.voteFailed = trap_S_RegisterSound( "sound/feedback/vote_failed.wav", qtrue);
#endif
cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse);
cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse);
cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse);
@ -1267,7 +1298,6 @@ static void CG_RegisterGraphics( void ) {
#endif
cgs.media.medalImpressive = trap_R_RegisterShaderNoMip( "medal_impressive" );
cgs.media.medalImpressiveTelefrag = trap_R_RegisterShaderNoMip ( "medal_telefragged" );
cgs.media.medalExcellent = trap_R_RegisterShaderNoMip( "medal_excellent" );
cgs.media.medalGauntlet = trap_R_RegisterShaderNoMip( "medal_gauntlet" );
cgs.media.medalDefend = trap_R_RegisterShaderNoMip( "medal_defend" );
@ -2118,7 +2148,7 @@ Will perform callbacks to make the loading info screen update.
void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
const char *s;
// Q3Rally Code Start
int i, size;
int size;
// Q3Rally Code END
// clear everything
@ -2148,12 +2178,10 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for
cgs.flagStatus = -1;
// old servers
// Q3Rally Code Start
for ( i = 0; i < MAX_SIGILS; i++ ) {
cgs.sigil[i] = SIGIL_NONE; // Sigil Reset
}
cgs.sigil[0] = cgs.sigil[1] = cgs.sigil[2] = cgs.sigil[3] = cgs.sigil[4] = -1; // Sigil Reset
// Q3Rally Code END
// old servers
// get the rendering configuration from the client system
trap_GetGlconfig( &cgs.glconfig );

View file

@ -892,9 +892,10 @@ q3rallycode
4=engine\code\cgame\cg_rally_hud.c
5=engine\code\cgame\cg_rally_hud2.c
6=engine\code\cgame\cg_draw.c
7=engine\code\cgame\cg_main.c
[Selected Project Files]
Main=
Selected=engine\code\cgame\cg_rally_hud.c
Selected=engine\code\qcommon\q_shared.h
[engine\code\qcommon\q_shared.h]
TopLine=58
Caret=35,70
@ -908,7 +909,7 @@ Caret=77,440
TopLine=90
Caret=79,106
[engine\code\cgame\cg_rally_hud.c]
TopLine=525
TopLine=609
Caret=14,550
[engine\code\cgame\cg_rally_hud2.c]
TopLine=378
@ -916,3 +917,6 @@ Caret=33,422
[engine\code\cgame\cg_draw.c]
TopLine=3052
Caret=3,3095
[engine\code\cgame\cg_main.c]
TopLine=1
Caret=7,41