Fix intermission view angles

angle/angles is set for info_player_intermission in Q3Rally maps
(and used by Quake 3), not angles2.

(This also required the previous commit to fix angles that CGame
received.)
This commit is contained in:
Zack Middleton 2023-12-09 16:00:55 -06:00
parent 866db4eba5
commit 226fc030cd

View file

@ -1178,10 +1178,7 @@ void FindIntermissionPoint( void ) {
SelectSpawnPoint ( vec3_origin, level.intermission_origin, level.intermission_angle, qfalse ); SelectSpawnPoint ( vec3_origin, level.intermission_origin, level.intermission_angle, qfalse );
} else { } else {
VectorCopy (ent->s.origin, level.intermission_origin); VectorCopy (ent->s.origin, level.intermission_origin);
// STONELANCE VectorCopy (ent->s.angles, level.intermission_angle);
// VectorCopy (ent->s.angles, level.intermission_angle);
VectorCopy (ent->s.angles2, level.intermission_angle);
// END
// if it has a target, look towards it // if it has a target, look towards it
if ( ent->target ) { if ( ent->target ) {
target = G_PickTarget( ent->target ); target = G_PickTarget( ent->target );