mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-22 12:01:44 +00:00
Fix intermission view angles
angle/angles is set for info_player_intermission in Q3Rally maps (and used by Quake 3), not angles2. (This also required the previous commit to fix angles that CGame received.)
This commit is contained in:
parent
866db4eba5
commit
226fc030cd
1 changed files with 1 additions and 4 deletions
|
@ -1178,10 +1178,7 @@ void FindIntermissionPoint( void ) {
|
||||||
SelectSpawnPoint ( vec3_origin, level.intermission_origin, level.intermission_angle, qfalse );
|
SelectSpawnPoint ( vec3_origin, level.intermission_origin, level.intermission_angle, qfalse );
|
||||||
} else {
|
} else {
|
||||||
VectorCopy (ent->s.origin, level.intermission_origin);
|
VectorCopy (ent->s.origin, level.intermission_origin);
|
||||||
// STONELANCE
|
VectorCopy (ent->s.angles, level.intermission_angle);
|
||||||
// VectorCopy (ent->s.angles, level.intermission_angle);
|
|
||||||
VectorCopy (ent->s.angles2, level.intermission_angle);
|
|
||||||
// END
|
|
||||||
// if it has a target, look towards it
|
// if it has a target, look towards it
|
||||||
if ( ent->target ) {
|
if ( ent->target ) {
|
||||||
target = G_PickTarget( ent->target );
|
target = G_PickTarget( ent->target );
|
||||||
|
|
Loading…
Reference in a new issue