some more changes for 4TCTF

This commit is contained in:
perle 2024-07-29 22:19:08 +02:00
parent c9856b0dce
commit 010c144fc0
6 changed files with 89 additions and 58 deletions

View file

@ -1359,7 +1359,7 @@ static float CG_DrawFPS( float y ) {
s = va( "%ifps", fps );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
CG_DrawBigString( 622 - w, 355 + 2, s, 1.0F);
}
return y + BIGCHAR_HEIGHT + 4;
@ -1642,8 +1642,8 @@ float CG_DrawScores( float x, float y ) {
CG_FillRect( x - 80, y, 96, 18, bgColor );
if (cgs.gametype >= GT_TEAM){
// draw yellow
// draw yellow
color[0] = 1.0f;
color[1] = 1.0f;
color[2] = 0.0f;
@ -1657,7 +1657,23 @@ float CG_DrawScores( float x, float y ) {
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
if ( cgs.gametype == GT_CTF ) {
// Display yellow flag status
item = BG_FindItemForPowerup( PW_YELLOWFLAG );
if (item) {
y1 = y + TINYCHAR_HEIGHT + 8;
if( cgs.yellowflag >= 0 && cgs.yellowflag <= 2 ) {
CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.yellowFlagShader[cgs.yellowflag] );
}
}
}
// draw green
color[0] = 0.0f;
color[1] = 1.0f;
color[2] = 0.0f;
@ -1670,70 +1686,83 @@ float CG_DrawScores( float x, float y ) {
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
}
color[0] = 0.0f;
color[1] = 0.0f;
color[2] = 1.0f;
color[3] = 0.33f;
s = va( "%2i", s2 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
CG_FillRect( x+1, y+1, w-2, 16, color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
if ( cgs.gametype == GT_CTF ) {
// Display flag status
item = BG_FindItemForPowerup( PW_BLUEFLAG );
if ( cgs.gametype == GT_CTF ) {
// Display green flag status
item = BG_FindItemForPowerup( PW_GREENFLAG );
if (item) {
y1 = y + TINYCHAR_HEIGHT + 8;
if( cgs.blueflag >= 0 && cgs.blueflag <= 2 ) {
y1 = y + TINYCHAR_HEIGHT + 8;
if( cgs.greenflag >= 0 && cgs.greenflag <= 2 ) {
CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.greenFlagShader[cgs.greenflag] );
}
}
}
// draw blue
color[0] = 0.0f;
color[1] = 0.0f;
color[2] = 1.0f;
color[3] = 0.33f;
s = va( "%2i", s2 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
CG_FillRect( x+1, y+1, w-2, 16, color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
if ( cgs.gametype == GT_CTF ) {
// Display blue flag status
item = BG_FindItemForPowerup( PW_BLUEFLAG );
if (item) {
y1 = y + TINYCHAR_HEIGHT + 8;
if( cgs.blueflag >= 0 && cgs.blueflag <= 2 ) {
CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.blueFlagShader[cgs.blueflag] );
}
}
}
}
}
}
color[0] = 1.0f;
color[1] = 0.0f;
color[2] = 0.0f;
color[3] = 0.33f;
s = va( "%2i", s1 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
// draw red
CG_FillRect( x+1, y+1, w-2, 16, color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
color[0] = 1.0f;
color[1] = 0.0f;
color[2] = 0.0f;
color[3] = 0.33f;
s = va( "%2i", s1 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
CG_FillRect( x+1, y+1, w-2, 16, color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
if ( cgs.gametype == GT_CTF ) {
// Display flag status
item = BG_FindItemForPowerup( PW_REDFLAG );
if ( cgs.gametype == GT_CTF ) {
// Display red flag status
item = BG_FindItemForPowerup( PW_REDFLAG );
if (item) {
y1 = y + TINYCHAR_HEIGHT + 8;
y1 = y + TINYCHAR_HEIGHT + 8;
if( cgs.redflag >= 0 && cgs.redflag <= 2 ) {
if( cgs.redflag >= 0 && cgs.redflag <= 2 ) {
CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.redFlagShader[cgs.redflag] );
}
}
}
}
}
}
#ifdef MISSIONPACK
if ( cgs.gametype == GT_1FCTF ) {

View file

@ -1244,7 +1244,7 @@ typedef struct {
// Q3Rally Code Start
int scores3, scores4; // from configstrings
// Q3Rally Code END
int redflag, blueflag; // flag status from configstrings
int redflag, blueflag, greenflag, yellowflag; // flag status from configstrings
int flagStatus;
int sigil[MAX_SIGILS];
qboolean newHud;

View file

@ -2203,7 +2203,7 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
cg.weaponSelect = WP_MACHINEGUN;
cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for
cgs.redflag = cgs.blueflag = cgs.greenflag = cgs.yellowflag = -1; // For compatibily, default to unset for
cgs.flagStatus = -1;
// Q3Rally Code Start
for ( i = 0; i < MAX_SIGILS; i++ ) {

View file

@ -284,6 +284,8 @@ void CG_SetConfigValues( void ) {
s = CG_ConfigString( CS_FLAGSTATUS );
cgs.redflag = s[0] - '0';
cgs.blueflag = s[1] - '0';
cgs.greenflag = s[2] - '0';
cgs.yellowflag = s[3] - '0';
}
else if ( cgs.gametype == GT_DOMINATION ) {

View file

@ -70,7 +70,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack"
#ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.5 r606"
#define PRODUCT_VERSION "v0.5 r607"
#endif

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