some more changes for 4TCTF

This commit is contained in:
perle 2024-07-29 22:19:08 +02:00
parent c9856b0dce
commit 010c144fc0
6 changed files with 89 additions and 58 deletions

View file

@ -1359,7 +1359,7 @@ static float CG_DrawFPS( float y ) {
s = va( "%ifps", fps ); s = va( "%ifps", fps );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString( 635 - w, y + 2, s, 1.0F); CG_DrawBigString( 622 - w, 355 + 2, s, 1.0F);
} }
return y + BIGCHAR_HEIGHT + 4; return y + BIGCHAR_HEIGHT + 4;
@ -1642,8 +1642,8 @@ float CG_DrawScores( float x, float y ) {
CG_FillRect( x - 80, y, 96, 18, bgColor ); CG_FillRect( x - 80, y, 96, 18, bgColor );
if (cgs.gametype >= GT_TEAM){
// draw yellow // draw yellow
color[0] = 1.0f; color[0] = 1.0f;
color[1] = 1.0f; color[1] = 1.0f;
color[2] = 0.0f; color[2] = 0.0f;
@ -1657,7 +1657,23 @@ float CG_DrawScores( float x, float y ) {
} }
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F); CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
if ( cgs.gametype == GT_CTF ) {
// Display yellow flag status
item = BG_FindItemForPowerup( PW_YELLOWFLAG );
if (item) {
y1 = y + TINYCHAR_HEIGHT + 8;
if( cgs.yellowflag >= 0 && cgs.yellowflag <= 2 ) {
CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.yellowFlagShader[cgs.yellowflag] );
}
}
}
// draw green // draw green
color[0] = 0.0f; color[0] = 0.0f;
color[1] = 1.0f; color[1] = 1.0f;
color[2] = 0.0f; color[2] = 0.0f;
@ -1670,7 +1686,23 @@ float CG_DrawScores( float x, float y ) {
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader ); CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
} }
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F); CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
if ( cgs.gametype == GT_CTF ) {
// Display green flag status
item = BG_FindItemForPowerup( PW_GREENFLAG );
if (item) {
y1 = y + TINYCHAR_HEIGHT + 8;
if( cgs.greenflag >= 0 && cgs.greenflag <= 2 ) {
CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.greenFlagShader[cgs.greenflag] );
} }
}
}
// draw blue
color[0] = 0.0f; color[0] = 0.0f;
color[1] = 0.0f; color[1] = 0.0f;
@ -1679,17 +1711,14 @@ float CG_DrawScores( float x, float y ) {
s = va( "%2i", s2 ); s = va( "%2i", s2 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8; w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w; x -= w;
CG_FillRect( x+1, y+1, w-2, 16, color ); CG_FillRect( x+1, y+1, w-2, 16, color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) { if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader ); CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
} }
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F); CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
if ( cgs.gametype == GT_CTF ) { if ( cgs.gametype == GT_CTF ) {
// Display flag status // Display blue flag status
item = BG_FindItemForPowerup( PW_BLUEFLAG ); item = BG_FindItemForPowerup( PW_BLUEFLAG );
if (item) { if (item) {
@ -1703,6 +1732,8 @@ float CG_DrawScores( float x, float y ) {
} }
} }
// draw red
color[0] = 1.0f; color[0] = 1.0f;
color[1] = 0.0f; color[1] = 0.0f;
color[2] = 0.0f; color[2] = 0.0f;
@ -1710,31 +1741,29 @@ float CG_DrawScores( float x, float y ) {
s = va( "%2i", s1 ); s = va( "%2i", s1 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8; w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w; x -= w;
CG_FillRect( x+1, y+1, w-2, 16, color ); CG_FillRect( x+1, y+1, w-2, 16, color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) { if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader ); CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
} }
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F); CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
if ( cgs.gametype == GT_CTF ) { if ( cgs.gametype == GT_CTF ) {
// Display flag status // Display red flag status
item = BG_FindItemForPowerup( PW_REDFLAG ); item = BG_FindItemForPowerup( PW_REDFLAG );
if (item) { if (item) {
y1 = y + TINYCHAR_HEIGHT + 8; y1 = y + TINYCHAR_HEIGHT + 8;
if( cgs.redflag >= 0 && cgs.redflag <= 2 ) { if( cgs.redflag >= 0 && cgs.redflag <= 2 ) {
CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.redFlagShader[cgs.redflag] );
} }
} }
} }
#ifdef MISSIONPACK #ifdef MISSIONPACK
if ( cgs.gametype == GT_1FCTF ) { if ( cgs.gametype == GT_1FCTF ) {
// Display flag status // Display flag status

View file

@ -1244,7 +1244,7 @@ typedef struct {
// Q3Rally Code Start // Q3Rally Code Start
int scores3, scores4; // from configstrings int scores3, scores4; // from configstrings
// Q3Rally Code END // Q3Rally Code END
int redflag, blueflag; // flag status from configstrings int redflag, blueflag, greenflag, yellowflag; // flag status from configstrings
int flagStatus; int flagStatus;
int sigil[MAX_SIGILS]; int sigil[MAX_SIGILS];
qboolean newHud; qboolean newHud;

View file

@ -2203,7 +2203,7 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
cg.weaponSelect = WP_MACHINEGUN; cg.weaponSelect = WP_MACHINEGUN;
cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for cgs.redflag = cgs.blueflag = cgs.greenflag = cgs.yellowflag = -1; // For compatibily, default to unset for
cgs.flagStatus = -1; cgs.flagStatus = -1;
// Q3Rally Code Start // Q3Rally Code Start
for ( i = 0; i < MAX_SIGILS; i++ ) { for ( i = 0; i < MAX_SIGILS; i++ ) {

View file

@ -284,6 +284,8 @@ void CG_SetConfigValues( void ) {
s = CG_ConfigString( CS_FLAGSTATUS ); s = CG_ConfigString( CS_FLAGSTATUS );
cgs.redflag = s[0] - '0'; cgs.redflag = s[0] - '0';
cgs.blueflag = s[1] - '0'; cgs.blueflag = s[1] - '0';
cgs.greenflag = s[2] - '0';
cgs.yellowflag = s[3] - '0';
} }
else if ( cgs.gametype == GT_DOMINATION ) { else if ( cgs.gametype == GT_DOMINATION ) {

View file

@ -70,7 +70,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack" #define BASETA "missionpack"
#ifndef PRODUCT_VERSION #ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.5 r606" #define PRODUCT_VERSION "v0.5 r607"
#endif #endif

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