q3rally/engine/code/game/g_cmds.c

2225 lines
55 KiB
C
Raw Normal View History

2011-02-18 14:31:32 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
2021-03-24 20:13:01 +00:00
Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com)
2011-02-18 14:31:32 +00:00
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#include "g_local.h"
#ifdef MISSIONPACK
2011-02-18 14:31:32 +00:00
#include "../../ui/menudef.h" // for the voice chats
#endif
2011-02-18 14:31:32 +00:00
/*
==================
DeathmatchScoreboardMessage
==================
*/
void DeathmatchScoreboardMessage( gentity_t *ent ) {
char entry[1024];
char string[1000];
2011-02-18 14:31:32 +00:00
int stringlength;
int i, j;
gclient_t *cl;
int numSorted, scoreFlags, accuracy, perfect;
// don't send scores to bots, they don't parse it
if ( ent->r.svFlags & SVF_BOT ) {
return;
}
2011-02-18 14:31:32 +00:00
// send the latest information on all clients
string[0] = 0;
stringlength = 0;
scoreFlags = 0;
numSorted = level.numConnectedClients;
for (i=0 ; i < numSorted ; i++) {
int ping;
// STONELANCE
int time;
// END
cl = &level.clients[level.sortedClients[i]];
// STONELANCE
/*
if (cl->sess.sessionTeam == TEAM_SPECTATOR
&& !cl->finishRaceTime)
time = cl->sess.spectatorTime;
else
time = level.startRaceTime;
*/
if ( isRallyRace() || g_gametype.integer == GT_DERBY )
time = level.startRaceTime;
else
time = cl->switchTeamTime;
// END
if ( cl->pers.connected == CON_CONNECTING ) {
ping = -1;
} else {
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
}
if( cl->accuracy_shots ) {
accuracy = cl->accuracy_hits * 100 / cl->accuracy_shots;
}
else {
accuracy = 0;
}
perfect = ( cl->ps.persistant[PERS_RANK] == 0 && cl->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;
Com_sprintf (entry, sizeof(entry),
// STONELANCE
// " %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
" %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
// cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
cl->ps.persistant[PERS_SCORE], ping, time,
// END
scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
cl->ps.persistant[PERS_EXCELLENT_COUNT],
cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
cl->ps.persistant[PERS_DEFEND_COUNT],
cl->ps.persistant[PERS_ASSIST_COUNT],
perfect,
// STONELANCE
// cl->ps.persistant[PERS_CAPTURES]);
cl->ps.persistant[PERS_CAPTURES],
cl->ps.stats[STAT_DAMAGE_DEALT],
cl->ps.stats[STAT_DAMAGE_TAKEN],
cl->ps.stats[STAT_POSITION]
);
// END
j = strlen(entry);
if (stringlength + j >= sizeof(string))
2011-02-18 14:31:32 +00:00
break;
strcpy (string + stringlength, entry);
stringlength += j;
}
// STONELANCE
// trap_SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i,
// level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
// string ) );
trap_SendServerCommand( ent-g_entities, va("scores %i %i %i %i %i%s", i,
level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
level.teamScores[TEAM_GREEN], level.teamScores[TEAM_YELLOW],
string ) );
// END
}
/*
==================
Cmd_Score_f
Request current scoreboard information
==================
*/
void Cmd_Score_f( gentity_t *ent ) {
DeathmatchScoreboardMessage( ent );
}
/*
==================
CheatsOk
==================
*/
qboolean CheatsOk( gentity_t *ent ) {
if ( !g_cheats.integer ) {
trap_SendServerCommand( ent-g_entities, "print \"Cheats are not enabled on this server.\n\"");
2011-02-18 14:31:32 +00:00
return qfalse;
}
if ( ent->health <= 0 ) {
trap_SendServerCommand( ent-g_entities, "print \"You must be alive to use this command.\n\"");
2011-02-18 14:31:32 +00:00
return qfalse;
}
return qtrue;
}
/*
==================
ConcatArgs
==================
*/
char *ConcatArgs( int start ) {
int i, c, tlen;
static char line[MAX_STRING_CHARS];
int len;
char arg[MAX_STRING_CHARS];
len = 0;
c = trap_Argc();
for ( i = start ; i < c ; i++ ) {
trap_Argv( i, arg, sizeof( arg ) );
tlen = strlen( arg );
if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
break;
}
memcpy( line + len, arg, tlen );
len += tlen;
if ( i != c - 1 ) {
line[len] = ' ';
len++;
}
}
line[len] = 0;
return line;
}
/*
==================
SanitizeString
Remove case and control characters
==================
*/
void SanitizeString( char *in, char *out ) {
while ( *in ) {
if ( *in == 27 ) {
in += 2; // skip color code
continue;
}
if ( *in < 32 ) {
in++;
continue;
}
*out++ = tolower( *in++ );
}
*out = 0;
}
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
/*
==================
StringIsInteger
==================
*/
qboolean StringIsInteger( const char * s ) {
int i;
int len;
qboolean foundDigit;
len = strlen( s );
foundDigit = qfalse;
for ( i=0 ; i < len ; i++ ) {
if ( !isdigit( s[i] ) ) {
return qfalse;
}
foundDigit = qtrue;
}
return foundDigit;
}
2011-02-18 14:31:32 +00:00
/*
==================
ClientNumberFromString
Returns a player number for either a number or name string
Returns -1 if invalid
==================
*/
int ClientNumberFromString( gentity_t *to, char *s, qboolean checkNums, qboolean checkNames ) {
2011-02-18 14:31:32 +00:00
gclient_t *cl;
int idnum;
char s2[MAX_STRING_CHARS];
char n2[MAX_STRING_CHARS];
if ( checkNums ) {
// numeric values could be slot numbers
if ( StringIsInteger( s ) ) {
idnum = atoi( s );
if ( idnum >= 0 && idnum < level.maxclients ) {
cl = &level.clients[idnum];
if ( cl->pers.connected == CON_CONNECTED ) {
return idnum;
}
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
}
2011-02-18 14:31:32 +00:00
}
}
if ( checkNames ) {
// check for a name match
SanitizeString( s, s2 );
for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) {
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
SanitizeString( cl->pers.netname, n2 );
if ( !strcmp( n2, s2 ) ) {
return idnum;
}
2011-02-18 14:31:32 +00:00
}
}
trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s));
return -1;
}
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void Cmd_Give_f (gentity_t *ent)
{
char *name;
gitem_t *it;
int i;
qboolean give_all;
gentity_t *it_ent;
trace_t trace;
if ( !CheatsOk( ent ) ) {
return;
}
name = ConcatArgs( 1 );
if (Q_stricmp(name, "all") == 0)
give_all = qtrue;
else
give_all = qfalse;
if (give_all || Q_stricmp( name, "health") == 0)
{
ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
if (!give_all)
return;
}
// STONELANCE
// if (give_all || Q_stricmp(name, "weapons") == 0)
if ((give_all || Q_stricmp(name, "weapons") == 0)
&& (g_gametype.integer != GT_RACING && g_gametype.integer != GT_TEAM_RACING))
// END
{
// STONELANCE
ent->client->ps.stats[STAT_WEAPONS] = (1 << RWP_SMOKE) - 1 -
- ( 1 << WP_NONE );
// ent->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 -
// ( 1 << WP_GRAPPLING_HOOK ) - ( 1 << WP_NONE );
// END
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "ammo") == 0)
{
// STONELANCE
for ( i = 0 ; i < RWP_SMOKE ; i++ ) {
// for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
// END
ent->client->ps.ammo[i] = 999;
}
// STONELANCE
for ( ; i < MAX_WEAPONS ; i++ ) {
ent->client->ps.ammo[i] = 99;
}
// END
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "armor") == 0)
{
ent->client->ps.stats[STAT_ARMOR] = 200;
if (!give_all)
return;
}
if (Q_stricmp(name, "excellent") == 0) {
ent->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
return;
}
if (Q_stricmp(name, "impressive") == 0) {
ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
return;
}
if (Q_stricmp(name, "gauntletaward") == 0) {
ent->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
return;
}
if (Q_stricmp(name, "defend") == 0) {
ent->client->ps.persistant[PERS_DEFEND_COUNT]++;
return;
}
if (Q_stricmp(name, "assist") == 0) {
ent->client->ps.persistant[PERS_ASSIST_COUNT]++;
return;
}
// spawn a specific item right on the player
if ( !give_all ) {
it = BG_FindItem (name);
if (!it) {
return;
}
it_ent = G_Spawn();
VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
it_ent->classname = it->classname;
G_SpawnItem (it_ent, it);
FinishSpawningItem(it_ent );
memset( &trace, 0, sizeof( trace ) );
Touch_Item (it_ent, ent, &trace);
if (it_ent->inuse) {
G_FreeEntity( it_ent );
}
}
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f (gentity_t *ent)
{
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
ent->flags ^= FL_GODMODE;
if (!(ent->flags & FL_GODMODE) )
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f( gentity_t *ent ) {
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
ent->flags ^= FL_NOTARGET;
if (!(ent->flags & FL_NOTARGET) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f( gentity_t *ent ) {
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
if ( ent->client->noclip ) {
msg = "noclip OFF\n";
} else {
msg = "noclip ON\n";
}
ent->client->noclip = !ent->client->noclip;
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_LevelShot_f
This is just to help generate the level pictures
for the menus. It goes to the intermission immediately
and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot
==================
*/
void Cmd_LevelShot_f(gentity_t *ent)
{
if(!ent->client->pers.localClient)
{
trap_SendServerCommand(ent-g_entities,
"print \"The levelshot command must be executed by a local client\n\"");
2011-02-18 14:31:32 +00:00
return;
}
if(!CheatsOk(ent))
return;
2011-02-18 14:31:32 +00:00
// doesn't work in single player
if(g_gametype.integer == GT_SINGLE_PLAYER)
{
trap_SendServerCommand(ent-g_entities,
"print \"Must not be in singleplayer mode for levelshot\n\"" );
2011-02-18 14:31:32 +00:00
return;
}
BeginIntermission();
trap_SendServerCommand(ent-g_entities, "clientLevelShot");
2011-02-18 14:31:32 +00:00
}
/*
==================
Cmd_TeamTask_f
2011-02-18 14:31:32 +00:00
==================
*/
void Cmd_TeamTask_f( gentity_t *ent ) {
char userinfo[MAX_INFO_STRING];
char arg[MAX_TOKEN_CHARS];
int task;
int client = ent->client - level.clients;
if ( trap_Argc() != 2 ) {
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
task = atoi( arg );
trap_GetUserinfo(client, userinfo, sizeof(userinfo));
Info_SetValueForKey(userinfo, "teamtask", va("%d", task));
trap_SetUserinfo(client, userinfo);
ClientUserinfoChanged(client);
}
/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f( gentity_t *ent ) {
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
return;
}
if (ent->health <= 0) {
return;
}
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = -999;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}
/*
=================
BroadcastTeamChange
2011-02-18 14:31:32 +00:00
Let everyone know about a team change
=================
*/
void BroadcastTeamChange( gclient_t *client, int oldTeam )
{
if ( client->sess.sessionTeam == TEAM_RED ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the red team.\n\"",
client->pers.netname) );
} else if ( client->sess.sessionTeam == TEAM_BLUE ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the blue team.\n\"",
client->pers.netname));
}
// STONELANCE
else if ( client->sess.sessionTeam == TEAM_GREEN ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the green team.\n\"",
client->pers.netname));
}
else if ( client->sess.sessionTeam == TEAM_YELLOW ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the yellow team.\n\"",
client->pers.netname));
}
// END
else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the spectators.\n\"",
client->pers.netname));
} else if ( client->sess.sessionTeam == TEAM_FREE ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the battle.\n\"",
client->pers.netname));
}
}
/*
=================
SetTeam
=================
*/
void SetTeam( gentity_t *ent, const char *s ) {
2011-02-18 14:31:32 +00:00
int team, oldTeam;
gclient_t *client;
int clientNum;
spectatorState_t specState;
int specClient;
// STONELANCE
qboolean specWilling;
// END
int teamLeader;
//
// see what change is requested
//
client = ent->client;
clientNum = client - level.clients;
specClient = 0;
specState = SPECTATOR_NOT;
// STONELANCE
specWilling = qtrue;
// END
if ( !Q_stricmp( s, "scoreboard" ) || !Q_stricmp( s, "score" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_SCOREBOARD;
} else if ( !Q_stricmp( s, "follow1" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FOLLOW;
specClient = -1;
} else if ( !Q_stricmp( s, "follow2" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FOLLOW;
specClient = -2;
} else if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FREE;
}
// STONELANCE
else if ( !Q_stricmp( s, "racerSpectator" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FREE;
specWilling = qfalse;
}
else if ((isRallyRace() || g_gametype.integer == GT_DERBY) && level.startRaceTime){
trap_SendServerCommand( clientNum, "cp \"Cannot change teams\nduring a race.\n\"");
return; // dont allow any change except to spectator during a race.
}
// END
else if ( g_gametype.integer >= GT_TEAM ) {
// if running a team game, assign player to one of the teams
specState = SPECTATOR_NOT;
if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
team = TEAM_RED;
} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
team = TEAM_BLUE;
}
// STONELANCE
else if ( !Q_stricmp( s, "green" ) || !Q_stricmp( s, "g" ) ) {
if (g_gametype.integer == GT_CTF)
return; // no green in ctf
team = TEAM_GREEN;
} else if ( !Q_stricmp( s, "yellow" ) || !Q_stricmp( s, "y" ) ) {
if (g_gametype.integer == GT_CTF)
return; // no yellow in ctf
team = TEAM_YELLOW;
}
// END
else {
// pick the team with the least number of players
team = PickTeam( clientNum );
}
if ( g_teamForceBalance.integer && !client->pers.localClient && !( ent->r.svFlags & SVF_BOT ) ) {
2011-02-18 14:31:32 +00:00
int counts[TEAM_NUM_TEAMS];
counts[TEAM_BLUE] = TeamCount( clientNum, TEAM_BLUE );
counts[TEAM_RED] = TeamCount( clientNum, TEAM_RED );
2011-02-18 14:31:32 +00:00
// STONELANCE
counts[TEAM_GREEN] = TeamCount( clientNum, TEAM_GREEN );
counts[TEAM_YELLOW] = TeamCount( clientNum, TEAM_YELLOW );
2011-02-18 14:31:32 +00:00
// We allow a spread of two
/*
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 ) {
trap_SendServerCommand( clientNum,
2011-02-18 14:31:32 +00:00
"cp \"Red team has too many players.\n\"" );
return; // ignore the request
}
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 ) {
trap_SendServerCommand( clientNum,
2011-02-18 14:31:32 +00:00
"cp \"Blue team has too many players.\n\"" );
return; // ignore the request
}
*/
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1
&& counts[TEAM_RED] - counts[TEAM_GREEN] > 1
&& counts[TEAM_RED] - counts[TEAM_YELLOW] > 1) {
trap_SendServerCommand( clientNum,
2011-02-18 14:31:32 +00:00
"cp \"Red team has too many players.\n\"" );
return; // ignore the request
}
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1
&& counts[TEAM_BLUE] - counts[TEAM_GREEN] > 1
&& counts[TEAM_YELLOW] - counts[TEAM_YELLOW] > 1) {
trap_SendServerCommand( clientNum,
2011-02-18 14:31:32 +00:00
"cp \"Blue team has too many players.\n\"" );
return; // ignore the request
}
if ( team == TEAM_GREEN && counts[TEAM_GREEN] - counts[TEAM_RED] > 1
&& counts[TEAM_GREEN] - counts[TEAM_BLUE] > 1
&& counts[TEAM_GREEN] - counts[TEAM_YELLOW] > 1) {
trap_SendServerCommand( clientNum,
2011-02-18 14:31:32 +00:00
"cp \"Green team has too many players.\n\"" );
return; // ignore the request
}
if ( team == TEAM_YELLOW && counts[TEAM_YELLOW] - counts[TEAM_RED] > 1
&& counts[TEAM_YELLOW] - counts[TEAM_BLUE] > 1
&& counts[TEAM_YELLOW] - counts[TEAM_GREEN] > 1) {
trap_SendServerCommand( clientNum,
2011-02-18 14:31:32 +00:00
"cp \"Yellow team has too many players.\n\"" );
return; // ignore the request
}
// END
// It's ok, the team we are switching to has less or same number of players
}
} else {
// force them to spectators if there aren't any spots free
team = TEAM_FREE;
}
// override decision if limiting the players
// STONELANCE
/*
if ( (g_gametype.integer == GT_TOURNAMENT)
&& level.numNonSpectatorClients >= 2 ) {
team = TEAM_SPECTATOR;
} else
*/
// END
if ( g_maxGameClients.integer > 0 &&
level.numNonSpectatorClients >= g_maxGameClients.integer ) {
team = TEAM_SPECTATOR;
// STONELANCE
specWilling = qfalse;
// END
}
//
// decide if we will allow the change
//
oldTeam = client->sess.sessionTeam;
if ( team == oldTeam && team != TEAM_SPECTATOR ) {
return;
}
//
// execute the team change
//
// if the player was dead leave the body, but only if they're actually in game
if ( client->ps.stats[STAT_HEALTH] <= 0 && client->pers.connected == CON_CONNECTED ) {
2011-02-18 14:31:32 +00:00
CopyToBodyQue(ent);
}
// he starts at 'base'
client->pers.teamState.state = TEAM_BEGIN;
if ( oldTeam != TEAM_SPECTATOR
// STONELANCE
&& !client->finishRaceTime
// END
) {
// Kill him (makes sure he loses flags, etc)
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}
2011-02-18 14:31:32 +00:00
// they go to the end of the line for tournements
if(team == TEAM_SPECTATOR && oldTeam != team)
AddTournamentQueue(client);
2011-02-18 14:31:32 +00:00
client->sess.sessionTeam = team;
client->sess.spectatorState = specState;
client->sess.spectatorClient = specClient;
// STONELANCE
client->sess.spectatorWilling = specWilling;
// END
client->sess.teamLeader = qfalse;
// STONELANCE
// if ( team == TEAM_RED || team == TEAM_BLUE ) {
if ( team == TEAM_RED || team == TEAM_BLUE || team == TEAM_GREEN || team == TEAM_YELLOW ) {
// END
teamLeader = TeamLeader( team );
// if there is no team leader or the team leader is a bot and this client is not a bot
if ( teamLeader == -1 || ( !(g_entities[clientNum].r.svFlags & SVF_BOT) && (g_entities[teamLeader].r.svFlags & SVF_BOT) ) ) {
SetLeader( team, clientNum );
}
}
// make sure there is a team leader on the team the player came from
// STONELANCE
// if ( oldTeam == TEAM_RED || oldTeam == TEAM_BLUE ) {
if ( oldTeam == TEAM_RED || oldTeam == TEAM_BLUE || oldTeam == TEAM_GREEN || oldTeam == TEAM_YELLOW ) {
// END
CheckTeamLeader( oldTeam );
}
// get and distribute relevant parameters
2011-02-18 14:31:32 +00:00
ClientUserinfoChanged( clientNum );
// client hasn't spawned yet, they sent an early team command, teampref userinfo, or g_teamAutoJoin is enabled
if ( client->pers.connected != CON_CONNECTED ) {
return;
}
BroadcastTeamChange( client, oldTeam );
2011-02-18 14:31:32 +00:00
ClientBegin( clientNum );
}
/*
=================
StopFollowing
If the client being followed leaves the game, or you just want to drop
to free floating spectator mode
=================
*/
void StopFollowing( gentity_t *ent ) {
// STONELANCE
// ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
// ent->client->sess.sessionTeam = TEAM_SPECTATOR;
// END
ent->client->sess.spectatorState = SPECTATOR_FREE;
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
ent->r.svFlags &= ~SVF_BOT;
ent->client->ps.clientNum = ent - g_entities;
SetClientViewAngle( ent, ent->client->ps.viewangles );
// don't use dead view angles
if ( ent->client->ps.stats[STAT_HEALTH] <= 0 ) {
ent->client->ps.stats[STAT_HEALTH] = 1;
}
2011-02-18 14:31:32 +00:00
}
/*
=================
Cmd_Team_f
=================
*/
void Cmd_Team_f( gentity_t *ent ) {
int oldTeam;
char s[MAX_TOKEN_CHARS];
if ( trap_Argc() != 2 ) {
oldTeam = ent->client->sess.sessionTeam;
switch ( oldTeam ) {
case TEAM_BLUE:
trap_SendServerCommand( ent-g_entities, "print \"Blue team\n\"" );
break;
case TEAM_RED:
trap_SendServerCommand( ent-g_entities, "print \"Red team\n\"" );
break;
// STONELANCE
case TEAM_GREEN:
trap_SendServerCommand( ent-g_entities, "print \"Green team\n\"" );
break;
case TEAM_YELLOW:
trap_SendServerCommand( ent-g_entities, "print \"Yellow team\n\"" );
break;
// END
case TEAM_FREE:
trap_SendServerCommand( ent-g_entities, "print \"Free team\n\"" );
break;
case TEAM_SPECTATOR:
trap_SendServerCommand( ent-g_entities, "print \"Spectator team\n\"" );
break;
}
return;
}
if ( ent->client->switchTeamTime > level.time ) {
trap_SendServerCommand( ent-g_entities, "print \"May not switch teams more than once per 5 seconds.\n\"" );
return;
}
// if they are playing a tournement game, count as a loss
// STONELANCE - removed gametype
/*
if ( (g_gametype.integer == GT_TOURNAMENT )
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
ent->client->sess.losses++;
}
*/
// END
trap_Argv( 1, s, sizeof( s ) );
SetTeam( ent, s );
ent->client->switchTeamTime = level.time + 5000;
}
/*
=================
Cmd_Follow_f
=================
*/
void Cmd_Follow_f( gentity_t *ent ) {
int i;
char arg[MAX_TOKEN_CHARS];
if ( trap_Argc() != 2 ) {
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
StopFollowing( ent );
}
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
i = ClientNumberFromString( ent, arg, qtrue, qtrue );
2011-02-18 14:31:32 +00:00
if ( i == -1 ) {
return;
}
// can't follow self
if ( &level.clients[ i ] == ent->client ) {
return;
}
// can't follow another spectator
if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) {
return;
}
// if they are playing a tournement game, count as a loss
// STONELANCE - removed gametype
/*
if ( (g_gametype.integer == GT_TOURNAMENT )
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
ent->client->sess.losses++;
}
*/
// END
// first set them to spectator
if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
SetTeam( ent, "spectator" );
}
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
ent->client->sess.spectatorClient = i;
}
/*
=================
Cmd_FollowCycle_f
=================
*/
void Cmd_FollowCycle_f( gentity_t *ent, int dir ) {
int clientnum;
int original;
// if they are playing a tournement game, count as a loss
// STONELANCE - removed gametype
/*
if ( (g_gametype.integer == GT_TOURNAMENT )
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
ent->client->sess.losses++;
}
*/
// END
// first set them to spectator
if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
SetTeam( ent, "spectator" );
}
if ( dir != 1 && dir != -1 ) {
G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
}
// if dedicated follow client, just switch between the two auto clients
if (ent->client->sess.spectatorClient < 0) {
if (ent->client->sess.spectatorClient == -1) {
ent->client->sess.spectatorClient = -2;
} else if (ent->client->sess.spectatorClient == -2) {
ent->client->sess.spectatorClient = -1;
}
return;
}
2011-02-18 14:31:32 +00:00
clientnum = ent->client->sess.spectatorClient;
original = clientnum;
do {
clientnum += dir;
if ( clientnum >= level.maxclients ) {
clientnum = 0;
}
if ( clientnum < 0 ) {
clientnum = level.maxclients - 1;
}
// can only follow connected clients
if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) {
continue;
}
// can't follow another spectator
if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) {
continue;
}
// STONELANCE
// can't follow another spectator
if ( isRaceObserver( clientnum ) ) {
continue;
}
// END
// this is good, we can use it
ent->client->sess.spectatorClient = clientnum;
// STONELANCE
if( ent->client->sess.spectatorState == SPECTATOR_OBSERVE )
{
vec3_t origin, angles;
if ( ent->client->sess.spectatorClient >= 0 && FindBestObserverSpot(ent, &g_entities[ent->client->sess.spectatorClient], origin, angles) )
{
G_SetOrigin(ent, origin);
VectorCopy(origin, ent->client->ps.origin);
VectorCopy(angles, ent->client->ps.viewangles);
}
else
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
}
if( ent->client->sess.spectatorState != SPECTATOR_FOLLOW &&
ent->client->sess.spectatorState != SPECTATOR_OBSERVE )
ent->client->sess.spectatorState = SPECTATOR_OBSERVE;
// ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
// END
return;
} while ( clientnum != original );
// leave it where it was
}
/*
==================
G_Say
==================
*/
static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) {
if (!other) {
return;
}
if (!other->inuse) {
return;
}
if (!other->client) {
return;
}
if ( other->client->pers.connected != CON_CONNECTED ) {
return;
}
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
return;
}
// no chatting to players in tournements
// STONELANCE - removed gametype
/*
if ( (g_gametype.integer == GT_TOURNAMENT )
&& other->client->sess.sessionTeam == TEAM_FREE
&& ent->client->sess.sessionTeam != TEAM_FREE ) {
return;
}
*/
// END
trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
mode == SAY_TEAM ? "tchat" : "chat",
name, Q_COLOR_ESCAPE, color, message));
}
#define EC "\x19"
void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) {
int j;
gentity_t *other;
int color;
char name[64];
// don't let text be too long for malicious reasons
char text[MAX_SAY_TEXT];
char location[64];
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
mode = SAY_ALL;
}
switch ( mode ) {
default:
case SAY_ALL:
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
color = COLOR_GREEN;
break;
case SAY_TEAM:
G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
if (Team_GetLocationMsg(ent, location, sizeof(location)))
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC") (%s)"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
else
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
color = COLOR_CYAN;
break;
case SAY_TELL:
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
if (target && target->inuse && target->client && g_gametype.integer >= GT_TEAM &&
2011-02-18 14:31:32 +00:00
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
Team_GetLocationMsg(ent, location, sizeof(location)))
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
else
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
color = COLOR_MAGENTA;
break;
}
Q_strncpyz( text, chatText, sizeof(text) );
if ( target ) {
G_SayTo( ent, target, mode, color, name, text );
return;
}
// echo the text to the console
if ( g_dedicated.integer ) {
G_Printf( "%s%s\n", name, text);
}
// send it to all the appropriate clients
2011-02-18 14:31:32 +00:00
for (j = 0; j < level.maxclients; j++) {
other = &g_entities[j];
G_SayTo( ent, other, mode, color, name, text );
}
}
static void SanitizeChatText( char *text ) {
int i;
for ( i = 0; text[i]; i++ ) {
if ( text[i] == '\n' || text[i] == '\r' ) {
text[i] = ' ';
}
}
}
2011-02-18 14:31:32 +00:00
/*
==================
Cmd_Say_f
==================
*/
static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) {
char *p;
if ( trap_Argc () < 2 && !arg0 ) {
return;
}
if (arg0)
{
p = ConcatArgs( 0 );
}
else
{
p = ConcatArgs( 1 );
}
SanitizeChatText( p );
2011-02-18 14:31:32 +00:00
G_Say( ent, NULL, mode, p );
}
/*
==================
Cmd_Tell_f
==================
*/
static void Cmd_Tell_f( gentity_t *ent ) {
int targetNum;
gentity_t *target;
char *p;
char arg[MAX_TOKEN_CHARS];
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
if ( trap_Argc () < 3 ) {
trap_SendServerCommand( ent-g_entities, "print \"Usage: tell <player id> <message>\n\"" );
2011-02-18 14:31:32 +00:00
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
targetNum = ClientNumberFromString( ent, arg, qtrue, qtrue );
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
if ( targetNum == -1 ) {
2011-02-18 14:31:32 +00:00
return;
}
target = &g_entities[targetNum];
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
if ( !target->inuse || !target->client ) {
2011-02-18 14:31:32 +00:00
return;
}
p = ConcatArgs( 2 );
SanitizeChatText( p );
2011-02-18 14:31:32 +00:00
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
G_Say( ent, target, SAY_TELL, p );
// don't tell to the player self if it was already directed to this player
// also don't send the chat back to a bot
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
G_Say( ent, ent, SAY_TELL, p );
}
}
#ifdef MISSIONPACK
2011-02-18 14:31:32 +00:00
static void G_VoiceTo( gentity_t *ent, gentity_t *other, int mode, const char *id, qboolean voiceonly ) {
int color;
char *cmd;
if (!other) {
return;
}
if (!other->inuse) {
return;
}
if (!other->client) {
return;
}
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
return;
}
// no chatting to players in tournements
// STONELANCE - removed gametype
/*
if ( g_gametype.integer == GT_TOURNAMENT ) {
2011-02-18 14:31:32 +00:00
return;
}
*/
// END
if (mode == SAY_TEAM) {
color = COLOR_CYAN;
cmd = "vtchat";
}
else if (mode == SAY_TELL) {
color = COLOR_MAGENTA;
cmd = "vtell";
}
else {
color = COLOR_GREEN;
cmd = "vchat";
}
trap_SendServerCommand( other-g_entities, va("%s %d %d %d %s", cmd, voiceonly, ent->s.number, color, id));
}
void G_Voice( gentity_t *ent, gentity_t *target, int mode, const char *id, qboolean voiceonly ) {
int j;
gentity_t *other;
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
mode = SAY_ALL;
}
if ( target ) {
G_VoiceTo( ent, target, mode, id, voiceonly );
return;
}
// echo the text to the console
if ( g_dedicated.integer ) {
G_Printf( "voice: %s %s\n", ent->client->pers.netname, id);
}
// send it to all the appropriate clients
2011-02-18 14:31:32 +00:00
for (j = 0; j < level.maxclients; j++) {
other = &g_entities[j];
G_VoiceTo( ent, other, mode, id, voiceonly );
}
}
/*
==================
Cmd_Voice_f
==================
*/
static void Cmd_Voice_f( gentity_t *ent, int mode, qboolean arg0, qboolean voiceonly ) {
char *p;
if ( trap_Argc () < 2 && !arg0 ) {
return;
}
if (arg0)
{
p = ConcatArgs( 0 );
}
else
{
p = ConcatArgs( 1 );
}
SanitizeChatText( p );
2011-02-18 14:31:32 +00:00
G_Voice( ent, NULL, mode, p, voiceonly );
}
/*
==================
Cmd_VoiceTell_f
==================
*/
static void Cmd_VoiceTell_f( gentity_t *ent, qboolean voiceonly ) {
int targetNum;
gentity_t *target;
char *id;
char arg[MAX_TOKEN_CHARS];
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
if ( trap_Argc () < 3 ) {
trap_SendServerCommand( ent-g_entities, va( "print \"Usage: %s <player id> <voice id>\n\"", voiceonly ? "votell" : "vtell" ) );
2011-02-18 14:31:32 +00:00
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
targetNum = ClientNumberFromString( ent, arg, qtrue, qtrue );
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
if ( targetNum == -1 ) {
2011-02-18 14:31:32 +00:00
return;
}
target = &g_entities[targetNum];
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
if ( !target->inuse || !target->client ) {
2011-02-18 14:31:32 +00:00
return;
}
id = ConcatArgs( 2 );
SanitizeChatText( id );
2011-02-18 14:31:32 +00:00
G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id );
G_Voice( ent, target, SAY_TELL, id, voiceonly );
// don't tell to the player self if it was already directed to this player
// also don't send the chat back to a bot
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, id, voiceonly );
}
}
/*
==================
Cmd_VoiceTaunt_f
==================
*/
static void Cmd_VoiceTaunt_f( gentity_t *ent ) {
gentity_t *who;
int i;
if (!ent->client) {
return;
}
// insult someone who just killed you
if (ent->enemy && ent->enemy->client && ent->enemy->client->lastkilled_client == ent->s.number) {
// i am a dead corpse
if (!(ent->enemy->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent->enemy, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
}
ent->enemy = NULL;
return;
}
// insult someone you just killed
if (ent->client->lastkilled_client >= 0 && ent->client->lastkilled_client != ent->s.number) {
who = g_entities + ent->client->lastkilled_client;
if (who->client) {
// who is the person I just killed
if (who->client->lasthurt_mod == MOD_GAUNTLET) {
if (!(who->r.svFlags & SVF_BOT)) {
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse ); // and I killed them with a gauntlet
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse );
}
} else {
if (!(who->r.svFlags & SVF_BOT)) {
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLINSULT, qfalse ); // and I killed them with something else
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLINSULT, qfalse );
}
}
ent->client->lastkilled_client = -1;
return;
}
}
if (g_gametype.integer >= GT_TEAM) {
// praise a team mate who just got a reward
for(i = 0; i < MAX_CLIENTS; i++) {
who = g_entities + i;
if (who->client && who != ent && who->client->sess.sessionTeam == ent->client->sess.sessionTeam) {
if (who->client->rewardTime > level.time) {
if (!(who->r.svFlags & SVF_BOT)) {
G_Voice( ent, who, SAY_TELL, VOICECHAT_PRAISE, qfalse );
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_PRAISE, qfalse );
}
return;
}
}
}
}
// just say something
G_Voice( ent, NULL, SAY_ALL, VOICECHAT_TAUNT, qfalse );
}
#endif
2011-02-18 14:31:32 +00:00
static char *gc_orders[] = {
"hold your position",
"hold this position",
"come here",
"cover me",
"guard location",
"search and destroy",
"report"
};
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
static const int numgc_orders = ARRAY_LEN( gc_orders );
2011-02-18 14:31:32 +00:00
void Cmd_GameCommand_f( gentity_t *ent ) {
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
int targetNum;
gentity_t *target;
int order;
char arg[MAX_TOKEN_CHARS];
2011-02-18 14:31:32 +00:00
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
if ( trap_Argc() != 3 ) {
trap_SendServerCommand( ent-g_entities, va( "print \"Usage: gc <player id> <order 0-%d>\n\"", numgc_orders - 1 ) );
return;
}
trap_Argv( 2, arg, sizeof( arg ) );
order = atoi( arg );
if ( order < 0 || order >= numgc_orders ) {
trap_SendServerCommand( ent-g_entities, va("print \"Bad order: %i\n\"", order));
return;
}
2011-02-18 14:31:32 +00:00
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
trap_Argv( 1, arg, sizeof( arg ) );
targetNum = ClientNumberFromString( ent, arg, qtrue, qtrue );
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
if ( targetNum == -1 ) {
2011-02-18 14:31:32 +00:00
return;
}
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
target = &g_entities[targetNum];
if ( !target->inuse || !target->client ) {
2011-02-18 14:31:32 +00:00
return;
}
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, gc_orders[order] );
G_Say( ent, target, SAY_TELL, gc_orders[order] );
// don't tell to the player self if it was already directed to this player
// also don't send the chat back to a bot
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
G_Say( ent, ent, SAY_TELL, gc_orders[order] );
}
2011-02-18 14:31:32 +00:00
}
/*
==================
Cmd_Where_f
==================
*/
void Cmd_Where_f( gentity_t *ent ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos(ent->r.currentOrigin) ) );
2011-02-18 14:31:32 +00:00
}
static const char *gameNames[] = {
"Free For All",
"Tournament",
"Single Player",
"Team Deathmatch",
"Capture the Flag",
"One Flag CTF",
"Overload",
"Harvester"
};
/*
==================
Cmd_CallVote_f
==================
*/
void Cmd_CallVote_f( gentity_t *ent ) {
char* c;
2011-02-18 14:31:32 +00:00
int i;
char arg1[MAX_STRING_TOKENS];
char arg2[MAX_STRING_TOKENS];
if ( !g_allowVote.integer ) {
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
return;
}
if ( level.voteTime ) {
trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress.\n\"" );
return;
}
if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT ) {
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of votes.\n\"" );
return;
}
// Q3Rally Code Start - fixed callvote error
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
return;
}
// END
// make sure it is a valid command to vote on
trap_Argv( 1, arg1, sizeof( arg1 ) );
trap_Argv( 2, arg2, sizeof( arg2 ) );
// check for command separators in arg2
for( c = arg2; *c; ++c) {
switch(*c) {
case '\n':
case '\r':
case ';':
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
return;
break;
}
2011-02-18 14:31:32 +00:00
}
// STONELANCE
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR &&
( !Q_stricmp( arg1, "kick" ) || !Q_stricmp( arg1, "clientkick" ) ) ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
return;
}
// END
if ( !Q_stricmp( arg1, "map_restart" ) ) {
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
} else if ( !Q_stricmp( arg1, "map" ) ) {
} else if ( !Q_stricmp( arg1, "g_gametype" ) ) {
} else if ( !Q_stricmp( arg1, "kick" ) ) {
} else if ( !Q_stricmp( arg1, "clientkick" ) ) {
} else if ( !Q_stricmp( arg1, "g_doWarmup" ) ) {
} else if ( !Q_stricmp( arg1, "timelimit" ) ) {
} else if ( !Q_stricmp( arg1, "fraglimit" ) ) {
} else {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
trap_SendServerCommand( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, clientkick <clientnum>, g_doWarmup, timelimit <time>, fraglimit <frags>.\n\"" );
return;
}
// if there is still a vote to be executed
if ( level.voteExecuteTime ) {
// don't start a vote when map change or restart is in progress
if ( !Q_stricmpn( level.voteString, "map", 3 )
|| !Q_stricmpn( level.voteString, "nextmap", 7 ) ) {
trap_SendServerCommand( ent-g_entities, "print \"Vote after map change.\n\"" );
return;
}
2011-02-18 14:31:32 +00:00
level.voteExecuteTime = 0;
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
}
// special case for g_gametype, check for bad values
if ( !Q_stricmp( arg1, "g_gametype" ) ) {
i = atoi( arg2 );
// STONELANCE - removed gametype
// if( i == GT_SINGLE_PLAYER || i < GT_FFA || i >= GT_MAX_GAME_TYPE) {
if( i == GT_SINGLE_PLAYER || i < GT_RACING || i >= GT_MAX_GAME_TYPE) {
// END
trap_SendServerCommand( ent-g_entities, "print \"Invalid gametype.\n\"" );
return;
}
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d", arg1, i );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, gameNames[i] );
} else if ( !Q_stricmp( arg1, "map" ) ) {
// special case for map changes, we want to reset the nextmap setting
// this allows a player to change maps, but not upset the map rotation
char s[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
if (*s) {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
} else {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
}
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
char s[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
if (!*s) {
trap_SendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" );
return;
}
Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap");
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
} else if ( !Q_stricmp( arg1, "clientkick" ) || !Q_stricmp( arg1, "kick" ) ) {
i = ClientNumberFromString( ent, arg2, !Q_stricmp( arg1, "clientkick" ), !Q_stricmp( arg1, "kick" ) );
if ( i == -1 ) {
return;
}
if ( level.clients[i].pers.localClient ) {
trap_SendServerCommand( ent - g_entities, "print \"Cannot kick host player.\n\"" );
return;
}
Com_sprintf( level.voteString, sizeof( level.voteString ), "clientkick %d", i );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "kick %s", level.clients[i].pers.netname );
2011-02-18 14:31:32 +00:00
} else {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
}
trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) );
// start the voting, the caller automatically votes yes
2011-02-18 14:31:32 +00:00
level.voteTime = level.time;
level.voteYes = 1;
level.voteNo = 0;
for ( i = 0 ; i < level.maxclients ; i++ ) {
level.clients[i].ps.eFlags &= ~EF_VOTED;
}
ent->client->ps.eFlags |= EF_VOTED;
trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) );
trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
}
/*
==================
Cmd_Vote_f
==================
*/
void Cmd_Vote_f( gentity_t *ent ) {
char msg[64];
if ( !level.voteTime ) {
trap_SendServerCommand( ent-g_entities, "print \"No vote in progress.\n\"" );
return;
}
if ( ent->client->ps.eFlags & EF_VOTED ) {
trap_SendServerCommand( ent-g_entities, "print \"Vote already cast.\n\"" );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
return;
}
trap_SendServerCommand( ent-g_entities, "print \"Vote cast.\n\"" );
ent->client->ps.eFlags |= EF_VOTED;
trap_Argv( 1, msg, sizeof( msg ) );
if ( tolower( msg[0] ) == 'y' || msg[0] == '1' ) {
2011-02-18 14:31:32 +00:00
level.voteYes++;
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
} else {
level.voteNo++;
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
}
// a majority will be determined in CheckVote, which will also account
// for players entering or leaving
}
/*
==================
Cmd_CallTeamVote_f
==================
*/
void Cmd_CallTeamVote_f( gentity_t *ent ) {
char* c;
2011-02-18 14:31:32 +00:00
int i, team, cs_offset;
char arg1[MAX_STRING_TOKENS];
char arg2[MAX_STRING_TOKENS];
team = ent->client->sess.sessionTeam;
if ( team == TEAM_RED )
cs_offset = 0;
else if ( team == TEAM_BLUE )
cs_offset = 1;
else
return;
if ( !g_allowVote.integer ) {
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
return;
}
if ( level.teamVoteTime[cs_offset] ) {
trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress.\n\"" );
return;
}
if ( ent->client->pers.teamVoteCount >= MAX_VOTE_COUNT ) {
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of team votes.\n\"" );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
return;
}
// make sure it is a valid command to vote on
trap_Argv( 1, arg1, sizeof( arg1 ) );
arg2[0] = '\0';
for ( i = 2; i < trap_Argc(); i++ ) {
if (i > 2)
strcat(arg2, " ");
trap_Argv( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) );
}
// check for command separators in arg2
for( c = arg2; *c; ++c) {
switch(*c) {
case '\n':
case '\r':
case ';':
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
return;
break;
}
2011-02-18 14:31:32 +00:00
}
if ( !Q_stricmp( arg1, "leader" ) ) {
char netname[MAX_NETNAME], leader[MAX_NETNAME];
if ( !arg2[0] ) {
i = ent->client->ps.clientNum;
}
else {
// numeric values are just slot numbers
for (i = 0; i < 3; i++) {
if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' )
break;
}
if ( i >= 3 || !arg2[i]) {
i = atoi( arg2 );
if ( i < 0 || i >= level.maxclients ) {
trap_SendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", i) );
return;
}
if ( !g_entities[i].inuse ) {
trap_SendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", i) );
return;
}
}
else {
Q_strncpyz(leader, arg2, sizeof(leader));
Q_CleanStr(leader);
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
continue;
if (level.clients[i].sess.sessionTeam != team)
continue;
Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname));
Q_CleanStr(netname);
if ( !Q_stricmp(netname, leader) ) {
break;
}
}
if ( i >= level.maxclients ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
return;
}
}
}
Com_sprintf(arg2, sizeof(arg2), "%d", i);
} else {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player>.\n\"" );
return;
}
Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "%s %s", arg1, arg2 );
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
continue;
if (level.clients[i].sess.sessionTeam == team)
trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
}
// start the voting, the caller automatically votes yes
2011-02-18 14:31:32 +00:00
level.teamVoteTime[cs_offset] = level.time;
level.teamVoteYes[cs_offset] = 1;
level.teamVoteNo[cs_offset] = 0;
for ( i = 0 ; i < level.maxclients ; i++ ) {
if (level.clients[i].sess.sessionTeam == team)
level.clients[i].ps.eFlags &= ~EF_TEAMVOTED;
}
ent->client->ps.eFlags |= EF_TEAMVOTED;
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) );
trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[cs_offset] );
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
}
/*
==================
Cmd_TeamVote_f
==================
*/
void Cmd_TeamVote_f( gentity_t *ent ) {
int team, cs_offset;
char msg[64];
team = ent->client->sess.sessionTeam;
if ( team == TEAM_RED )
cs_offset = 0;
else if ( team == TEAM_BLUE )
cs_offset = 1;
else
return;
if ( !level.teamVoteTime[cs_offset] ) {
trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress.\n\"" );
return;
}
if ( ent->client->ps.eFlags & EF_TEAMVOTED ) {
trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast.\n\"" );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
return;
}
trap_SendServerCommand( ent-g_entities, "print \"Team vote cast.\n\"" );
ent->client->ps.eFlags |= EF_TEAMVOTED;
trap_Argv( 1, msg, sizeof( msg ) );
if ( tolower( msg[0] ) == 'y' || msg[0] == '1' ) {
2011-02-18 14:31:32 +00:00
level.teamVoteYes[cs_offset]++;
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
} else {
level.teamVoteNo[cs_offset]++;
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
}
// a majority will be determined in TeamCheckVote, which will also account
// for players entering or leaving
}
/*
=================
Cmd_SetViewpos_f
=================
*/
void Cmd_SetViewpos_f( gentity_t *ent ) {
vec3_t origin, angles;
char buffer[MAX_TOKEN_CHARS];
int i;
if ( !g_cheats.integer ) {
trap_SendServerCommand( ent-g_entities, "print \"Cheats are not enabled on this server.\n\"");
2011-02-18 14:31:32 +00:00
return;
}
if ( trap_Argc() != 5 ) {
trap_SendServerCommand( ent-g_entities, "print \"usage: setviewpos x y z yaw\n\"");
2011-02-18 14:31:32 +00:00
return;
}
VectorClear( angles );
for ( i = 0 ; i < 3 ; i++ ) {
trap_Argv( i + 1, buffer, sizeof( buffer ) );
origin[i] = atof( buffer );
}
trap_Argv( 4, buffer, sizeof( buffer ) );
angles[YAW] = atof( buffer );
TeleportPlayer( ent, origin, angles );
}
2011-02-18 14:31:32 +00:00
/*
=================
Cmd_Stats_f
=================
*/
void Cmd_Stats_f( gentity_t *ent ) {
/*
int max, n, i;
max = trap_AAS_PointReachabilityAreaIndex( NULL );
n = 0;
for ( i = 0; i < max; i++ ) {
if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) )
n++;
}
//trap_SendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max));
trap_SendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max));
*/
}
// STONELANCE
void Cmd_SaveBPoints_f( gentity_t *other )
{
2011-03-08 09:07:05 +00:00
int i;
2011-02-18 14:31:32 +00:00
fileHandle_t f;
char buffer[256];
char serverinfo[MAX_INFO_STRING];
gentity_t *ent;
trap_GetServerinfo( serverinfo, sizeof(serverinfo) );
Com_sprintf( buffer, sizeof(buffer), "maps/%s_bpd.txt.", Info_ValueForKey( serverinfo, "mapname" ) );
Com_Printf( "Writing out bezier path information to: '%s'\n", buffer );
trap_FS_FOpenFile( buffer, &f, FS_WRITE );
for (i = 1; i < 40; i++)
{
ent = NULL;
while ((ent = G_Find (ent, FOFS(classname), "rally_checkpoint")) != NULL) {
if ( ent->number == i )
{
Com_sprintf( buffer, sizeof(buffer), "%i:\n\"bezierPos\" \"%i %i %i\"\n\"bezierDir\" \"%i %i %i\"\n", i, (int)ent->s.origin2[0], (int)ent->s.origin2[1], (int)ent->s.origin2[2], (int)ent->s.angles2[0], (int)ent->s.angles2[1], (int)ent->s.angles2[2] );
trap_FS_Write( buffer, strlen(buffer), f );
break;
}
}
if( ent == NULL )
break;
}
trap_FS_FCloseFile( f );
}
void Cmd_MoveBPoint_f( gentity_t *other )
{
char buffer[16];
int curCheckpoint;
vec3_t delta;
gentity_t *ent = NULL;
trap_Argv( 1, buffer, sizeof( buffer ) );
curCheckpoint = atoi(buffer);
trap_Argv( 2, buffer, sizeof( buffer ) );
delta[0] = atof(buffer);
trap_Argv( 3, buffer, sizeof( buffer ) );
delta[1] = atof(buffer);
trap_Argv( 4, buffer, sizeof( buffer ) );
delta[2] = atof(buffer);
Com_Printf( "Moving Checkpoint %i by (%f %f %f)\n", curCheckpoint, delta[0], delta[1], delta[2] );
while ((ent = G_Find (ent, FOFS(classname), "rally_checkpoint")) != NULL) {
if ( ent->number == curCheckpoint )
{
VectorAdd( ent->s.origin2, delta, ent->s.origin2 );
break;
}
}
}
void Cmd_MoveBHandle_f( gentity_t *other )
{
char buffer[16];
int curCheckpoint;
vec3_t delta;
gentity_t *ent = NULL;
trap_Argv( 1, buffer, sizeof( buffer ) );
curCheckpoint = atoi(buffer);
trap_Argv( 2, buffer, sizeof( buffer ) );
delta[0] = atof(buffer);
trap_Argv( 3, buffer, sizeof( buffer ) );
delta[1] = atof(buffer);
trap_Argv( 4, buffer, sizeof( buffer ) );
delta[2] = atof(buffer);
Com_Printf( "Moving Checkpoint %i by (%f %f %f)\n", curCheckpoint, delta[0], delta[1], delta[2] );
while ((ent = G_Find (ent, FOFS(classname), "rally_checkpoint")) != NULL) {
if ( ent->number == curCheckpoint )
{
VectorAdd( ent->s.angles2, delta, ent->s.angles2 );
break;
}
}
}
// END
/*
=================
ClientCommand
=================
*/
void ClientCommand( int clientNum ) {
gentity_t *ent;
char cmd[MAX_TOKEN_CHARS];
// STONELANCE
char buffer[MAX_TOKEN_CHARS];
char name[MAX_TOKEN_CHARS];
// END
ent = g_entities + clientNum;
if (!ent->client || ent->client->pers.connected != CON_CONNECTED) {
if (ent->client && ent->client->pers.localClient) {
// Handle early team command sent by UI when starting a local
// team play game.
trap_Argv( 0, cmd, sizeof( cmd ) );
if (Q_stricmp (cmd, "team") == 0) {
Cmd_Team_f (ent);
}
}
2011-02-18 14:31:32 +00:00
return; // not fully in game yet
}
trap_Argv( 0, cmd, sizeof( cmd ) );
if (Q_stricmp (cmd, "say") == 0) {
Cmd_Say_f (ent, SAY_ALL, qfalse);
return;
}
if (Q_stricmp (cmd, "say_team") == 0) {
Cmd_Say_f (ent, SAY_TEAM, qfalse);
return;
}
if (Q_stricmp (cmd, "tell") == 0) {
Cmd_Tell_f ( ent );
return;
}
#ifdef MISSIONPACK
2011-02-18 14:31:32 +00:00
if (Q_stricmp (cmd, "vsay") == 0) {
Cmd_Voice_f (ent, SAY_ALL, qfalse, qfalse);
return;
}
if (Q_stricmp (cmd, "vsay_team") == 0) {
Cmd_Voice_f (ent, SAY_TEAM, qfalse, qfalse);
return;
}
if (Q_stricmp (cmd, "vtell") == 0) {
Cmd_VoiceTell_f ( ent, qfalse );
return;
}
if (Q_stricmp (cmd, "vosay") == 0) {
Cmd_Voice_f (ent, SAY_ALL, qfalse, qtrue);
return;
}
if (Q_stricmp (cmd, "vosay_team") == 0) {
Cmd_Voice_f (ent, SAY_TEAM, qfalse, qtrue);
return;
}
if (Q_stricmp (cmd, "votell") == 0) {
Cmd_VoiceTell_f ( ent, qtrue );
return;
}
if (Q_stricmp (cmd, "vtaunt") == 0) {
Cmd_VoiceTaunt_f ( ent );
return;
}
#endif
2011-02-18 14:31:32 +00:00
if (Q_stricmp (cmd, "score") == 0) {
Cmd_Score_f (ent);
return;
}
// ignore all other commands when at intermission
if (level.intermissiontime) {
Cmd_Say_f (ent, qfalse, qtrue);
return;
}
if (Q_stricmp (cmd, "give") == 0)
Cmd_Give_f (ent);
else if (Q_stricmp (cmd, "god") == 0)
Cmd_God_f (ent);
else if (Q_stricmp (cmd, "notarget") == 0)
Cmd_Notarget_f (ent);
else if (Q_stricmp (cmd, "noclip") == 0)
Cmd_Noclip_f (ent);
else if (Q_stricmp (cmd, "kill") == 0)
Cmd_Kill_f (ent);
else if (Q_stricmp (cmd, "teamtask") == 0)
Cmd_TeamTask_f (ent);
else if (Q_stricmp (cmd, "levelshot") == 0)
Cmd_LevelShot_f (ent);
else if (Q_stricmp (cmd, "follow") == 0)
Cmd_Follow_f (ent);
else if (Q_stricmp (cmd, "follownext") == 0)
Cmd_FollowCycle_f (ent, 1);
else if (Q_stricmp (cmd, "followprev") == 0)
Cmd_FollowCycle_f (ent, -1);
else if (Q_stricmp (cmd, "team") == 0)
Cmd_Team_f (ent);
else if (Q_stricmp (cmd, "where") == 0)
Cmd_Where_f (ent);
else if (Q_stricmp (cmd, "callvote") == 0)
Cmd_CallVote_f (ent);
else if (Q_stricmp (cmd, "vote") == 0)
Cmd_Vote_f (ent);
else if (Q_stricmp (cmd, "callteamvote") == 0)
Cmd_CallTeamVote_f (ent);
else if (Q_stricmp (cmd, "teamvote") == 0)
Cmd_TeamVote_f (ent);
else if (Q_stricmp (cmd, "gc") == 0)
Cmd_GameCommand_f( ent );
else if (Q_stricmp (cmd, "setviewpos") == 0)
Cmd_SetViewpos_f( ent );
else if (Q_stricmp (cmd, "stats") == 0)
Cmd_Stats_f( ent );
// STONELANCE
else if (Q_stricmp (cmd, "gearUp") == 0){
if (!ent->client->pers.manualShift)
return;
if (ent->client->car.gear < 1)
ent->client->car.gear++;
}
else if (Q_stricmp (cmd, "gearDown") == 0){
if (!ent->client->pers.manualShift)
return;
if (ent->client->car.gear > 0)
ent->client->car.gear = 0;
else if (ent->client->car.gear > -1)
ent->client->car.gear--;
}
/* automatically reset car after 3 seconds
else if (Q_stricmp (cmd, "resetCar") == 0){
Cmd_ResetCar_f( ent );
}
*/
else if (Q_stricmp (cmd, "dropWeapon") == 0){
G_DropRearWeapon( ent );
}
else if (Q_stricmp (cmd, "mapstats") == 0){
trap_Argv( 1, buffer, sizeof( buffer ) );
trap_Argv( 2, name, sizeof( name ) );
G_PrintMapStats( ent, atoi(buffer), name );
}
else if (Q_stricmp (cmd, "times") == 0) {
Cmd_Times_f (ent);
return;
}
/*
else if (Q_stricmp (cmd, "headlights") == 0) {
Cmd_Headlight_Toggle_f (ent);
return;
}
*/
else if (Q_stricmp (cmd, "saveBPoints") == 0) {
Cmd_SaveBPoints_f (ent);
return;
}
else if (Q_stricmp (cmd, "moveBPoint") == 0) {
Cmd_MoveBPoint_f (ent);
return;
}
else if (Q_stricmp (cmd, "moveBHandle") == 0) {
Cmd_MoveBHandle_f (ent);
return;
}
// END
else
trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
}