q3rally/engine/code/opus-1.2.1/celt/float_cast.h

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/* Copyright (C) 2001 Erik de Castro Lopo <erikd AT mega-nerd DOT com> */
/*
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Version 1.1 */
#ifndef FLOAT_CAST_H
#define FLOAT_CAST_H
#include "arch.h"
/*============================================================================
** On Intel Pentium processors (especially PIII and probably P4), converting
** from float to int is very slow. To meet the C specs, the code produced by
** most C compilers targeting Pentium needs to change the FPU rounding mode
** before the float to int conversion is performed.
**
** Changing the FPU rounding mode causes the FPU pipeline to be flushed. It
** is this flushing of the pipeline which is so slow.
**
** Fortunately the ISO C99 specifications define the functions lrint, lrintf,
** llrint and llrintf which fix this problem as a side effect.
**
** On Unix-like systems, the configure process should have detected the
** presence of these functions. If they weren't found we have to replace them
** here with a standard C cast.
*/
/*
** The C99 prototypes for lrint and lrintf are as follows:
**
** long int lrintf (float x) ;
** long int lrint (double x) ;
*/
/* The presence of the required functions are detected during the configure
** process and the values HAVE_LRINT and HAVE_LRINTF are set accordingly in
** the config.h file.
*/
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
/* With GCC, when SSE is available, the fastest conversion is cvtss2si. */
#if defined(__GNUC__) && defined(__SSE__)
#include <xmmintrin.h>
static OPUS_INLINE opus_int32 float2int(float x) {return _mm_cvt_ss2si(_mm_set_ss(x));}
#elif defined(HAVE_LRINTF)
/* These defines enable functionality introduced with the 1999 ISO C
** standard. They must be defined before the inclusion of math.h to
** engage them. If optimisation is enabled, these functions will be
** inlined. With optimisation switched off, you have to link in the
** maths library using -lm.
*/
#define _ISOC9X_SOURCE 1
#define _ISOC99_SOURCE 1
#define __USE_ISOC9X 1
#define __USE_ISOC99 1
#include <math.h>
#define float2int(x) lrintf(x)
#elif (defined(HAVE_LRINT))
#define _ISOC9X_SOURCE 1
#define _ISOC99_SOURCE 1
#define __USE_ISOC9X 1
#define __USE_ISOC99 1
#include <math.h>
#define float2int(x) lrint(x)
#elif (defined(_MSC_VER) && _MSC_VER >= 1400) && defined (_M_X64)
#include <xmmintrin.h>
__inline long int float2int(float value)
{
return _mm_cvtss_si32(_mm_load_ss(&value));
}
#elif (defined(_MSC_VER) && _MSC_VER >= 1400) && defined (_M_IX86)
#include <math.h>
/* Win32 doesn't seem to have these functions.
** Therefore implement OPUS_INLINE versions of these functions here.
*/
__inline long int
float2int (float flt)
{ int intgr;
_asm
{ fld flt
fistp intgr
} ;
return intgr ;
}
#else
#if (defined(__GNUC__) && defined(__STDC__) && __STDC__ && __STDC_VERSION__ >= 199901L)
/* supported by gcc in C99 mode, but not by all other compilers */
#warning "Don't have the functions lrint() and lrintf ()."
#warning "Replacing these functions with a standard C cast."
#endif /* __STDC_VERSION__ >= 199901L */
#include <math.h>
#define float2int(flt) ((int)(floor(.5+flt)))
#endif
#ifndef DISABLE_FLOAT_API
static OPUS_INLINE opus_int16 FLOAT2INT16(float x)
{
x = x*CELT_SIG_SCALE;
x = MAX32(x, -32768);
x = MIN32(x, 32767);
return (opus_int16)float2int(x);
}
#endif /* DISABLE_FLOAT_API */
#endif /* FLOAT_CAST_H */