mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-12-01 08:01:06 +00:00
45 lines
1.9 KiB
Text
45 lines
1.9 KiB
Text
|
hydrant
|
||
|
{
|
||
|
model "models/mapobjects/hydrant/hydrant" // md3
|
||
|
damageframes "0 4" // no damage, full damage
|
||
|
// frames "0 4 0 10" // actual frames are frames * damageframes so:
|
||
|
// first 5 frames are object animated with no damage
|
||
|
// next 5 frames are object animated with 1/5 damage
|
||
|
// next 5 frames are object animated with 2/5 damage, etc.
|
||
|
// So the animation should have 25 frames all together
|
||
|
}
|
||
|
|
||
|
waterspray
|
||
|
{
|
||
|
model "models/mapobjects/hydrant/waterspray" // md3
|
||
|
frames "0 10 0 20" // start frame, end frame, looping frames, fps
|
||
|
}
|
||
|
|
||
|
// Should all mapobject scripts go into one file per level or should it be one per mapobject?
|
||
|
// I was thinking it would probably be best if it was one per map object cause then it would be easier to
|
||
|
// use a mapobject in more than one map.
|
||
|
rally_scripted_object
|
||
|
{
|
||
|
type 0
|
||
|
model "hydrant" // model
|
||
|
deadmodel "waterspray" // model after destroyed (water spraying up from ground)
|
||
|
moveable 0 // 0 = false, 1 = true
|
||
|
mass 50 // not needed for non-moveable, just here as an example
|
||
|
health 1000 // -1 is never destroyed, 0 is destroyed on first impact
|
||
|
mins "-8 -8 -8"
|
||
|
maxs "8 8 8"
|
||
|
presound "sound/hydrant/metalcreak" // looped sound, plays until destroyed
|
||
|
hitsound "sound/hydrant/solidmetalbang" // sound when object is hit
|
||
|
destroysound "sound/hydrant/solidmetalbreak" // sound when object is destroyed
|
||
|
postsound "sound/hydrant/waterspray" // looped sound, plays after destroyed
|
||
|
gibs // list of gib models (5 max)
|
||
|
{
|
||
|
"models/mapobjects/hydrant/piece1" -3 // model name, number of these gibs to spawn (-ve number means random up to this amount)
|
||
|
"models/mapobjects/hydrant/piece2" 2
|
||
|
"models/mapobjects/hydrant/piece3" 1
|
||
|
"models/mapobjects/hydrant/piece4" 4
|
||
|
}
|
||
|
// other things to have possibly:
|
||
|
// mass of each gib type
|
||
|
// more sound options?
|
||
|
}
|