q3rally/engine/code/libvorbis-1.3.6/lib/os.h

191 lines
5 KiB
C
Raw Normal View History

#ifndef _OS_H
#define _OS_H
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2015 *
* by the Xiph.Org Foundation http://www.xiph.org/ *
* *
********************************************************************
function: #ifdef jail to whip a few platforms into the UNIX ideal.
********************************************************************/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <math.h>
#include <ogg/os_types.h>
#include "misc.h"
#ifndef _V_IFDEFJAIL_H_
# define _V_IFDEFJAIL_H_
# ifdef __GNUC__
# define STIN static __inline__
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
# elif defined(_WIN32)
# define STIN static __inline
# else
# define STIN static
# endif
#ifdef DJGPP
# define rint(x) (floor((x)+0.5f))
#endif
#ifndef M_PI
# define M_PI (3.1415926536f)
#endif
#if defined(_WIN32) && !defined(__SYMBIAN32__)
# include <malloc.h>
# define rint(x) (floor((x)+0.5f))
# define NO_FLOAT_MATH_LIB
# define FAST_HYPOT(a, b) sqrt((a)*(a) + (b)*(b))
#endif
#if defined(__SYMBIAN32__) && defined(__WINS__)
void *_alloca(size_t size);
# define alloca _alloca
#endif
#ifndef FAST_HYPOT
# define FAST_HYPOT hypot
#endif
#endif
#ifdef HAVE_ALLOCA_H
# include <alloca.h>
#endif
#ifdef USE_MEMORY_H
# include <memory.h>
#endif
#ifndef min
# define min(x,y) ((x)>(y)?(y):(x))
#endif
#ifndef max
# define max(x,y) ((x)<(y)?(y):(x))
#endif
/* Special i386 GCC implementation */
#if defined(__i386__) && defined(__GNUC__) && !defined(__BEOS__)
# define VORBIS_FPU_CONTROL
/* both GCC and MSVC are kinda stupid about rounding/casting to int.
Because of encapsulation constraints (GCC can't see inside the asm
block and so we end up doing stupid things like a store/load that
is collectively a noop), we do it this way */
/* we must set up the fpu before this works!! */
typedef ogg_int16_t vorbis_fpu_control;
static inline void vorbis_fpu_setround(vorbis_fpu_control *fpu){
ogg_int16_t ret;
ogg_int16_t temp;
__asm__ __volatile__("fnstcw %0\n\t"
"movw %0,%%dx\n\t"
"andw $62463,%%dx\n\t"
"movw %%dx,%1\n\t"
"fldcw %1\n\t":"=m"(ret):"m"(temp): "dx");
*fpu=ret;
}
static inline void vorbis_fpu_restore(vorbis_fpu_control fpu){
__asm__ __volatile__("fldcw %0":: "m"(fpu));
}
/* assumes the FPU is in round mode! */
static inline int vorbis_ftoi(double f){ /* yes, double! Otherwise,
we get extra fst/fld to
truncate precision */
int i;
__asm__("fistl %0": "=m"(i) : "t"(f));
return(i);
}
#endif /* Special i386 GCC implementation */
/* MSVC inline assembly. 32 bit only; inline ASM isn't implemented in the
* 64 bit compiler and doesn't work on arm. */
#if defined(_MSC_VER) && !defined(_WIN64) && \
!defined(_WIN32_WCE) && !defined(_M_ARM)
# define VORBIS_FPU_CONTROL
typedef ogg_int16_t vorbis_fpu_control;
static __inline int vorbis_ftoi(double f){
int i;
__asm{
fld f
fistp i
}
return i;
}
static __inline void vorbis_fpu_setround(vorbis_fpu_control *fpu){
(void)fpu;
}
static __inline void vorbis_fpu_restore(vorbis_fpu_control fpu){
(void)fpu;
}
#endif /* Special MSVC 32 bit implementation */
/* Optimized code path for x86_64 builds. Uses SSE2 intrinsics. This can be
done safely because all x86_64 CPUs supports SSE2. */
#if (defined(_MSC_VER) && defined(_WIN64)) || (defined(__GNUC__) && defined (__x86_64__))
# define VORBIS_FPU_CONTROL
typedef ogg_int16_t vorbis_fpu_control;
#include <emmintrin.h>
static __inline int vorbis_ftoi(double f){
return _mm_cvtsd_si32(_mm_load_sd(&f));
}
static __inline void vorbis_fpu_setround(vorbis_fpu_control *fpu){
(void)fpu;
}
static __inline void vorbis_fpu_restore(vorbis_fpu_control fpu){
(void)fpu;
}
#endif /* Special MSVC x64 implementation */
/* If no special implementation was found for the current compiler / platform,
use the default implementation here: */
#ifndef VORBIS_FPU_CONTROL
typedef int vorbis_fpu_control;
static int vorbis_ftoi(double f){
/* Note: MSVC and GCC (at least on some systems) round towards zero, thus,
the floor() call is required to ensure correct roudning of
negative numbers */
return (int)floor(f+.5);
}
/* We don't have special code for this compiler/arch, so do it the slow way */
# define vorbis_fpu_setround(vorbis_fpu_control) {}
# define vorbis_fpu_restore(vorbis_fpu_control) {}
#endif /* default implementation */
#endif /* _OS_H */