q3rally/baseq3r/botfiles/bots/grunt_t.c

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2011-02-18 14:31:32 +00:00
/*
===========================================================================
Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com))
This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic
system found in Quake 3 Arena.
Open Arena is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Open Arena is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
chat "grunt"
{
#include "teamplay.h"
type "game_enter"
{
"I hope that you are all ready to die, because you will.";
"Ladies and Gentlemen, the word is pain. Time to spread the word.";
"...clowns to the left of me, jokers to the right, here I am stuck in the middle with you...";
}
type "game_exit"
{
"~It's been real and ~it's been fun...";
"Sorry ~that's your ~Mom on the phone, I have to take this.";
"Look at the time... later peeps.";
}
type "level_start"
{
4, "was a great place before they screwed it up.";
4, "... again?!?";
"I can remember ", 4, " when it didn't suck.";
"Dibs on the railgun!";
}
type "level_end"
{
"*Yawn*... thought it would never end.";
"Well that was almost interesting.";
"What? No dancing girls? Where's my agent?!?";
}
type "level_end_victory"
{
"As usual... You still suck.";
"Things are as they should be.";
"Why do you even try?";
"Did you really think that you could beat me?";
}
type "level_end_lose"
{
"Ya Basta!";
"Two out of three?";
"I was robbed!";
"My heart wasn't in it, it was on a small planet somewhere in the vicinity of Beatlegeuse.";
}
type "hit_talking"
{
"Look jerkwad I was trying to hold a conversation!";
"Do that again and ~I'll sell your genitals on EBay.";
"Jerk.";
"The chatbox makes a great target, doesn't it?";
}
type "hit_nodeath"
{
"Son of a...";
"Time to go back to the firing range.";
"I ~can't believe you survived that.";
"I need a bigger gun.";
}
type "hit_nokill"
{
"Try harder.";
"Was the safety off?";
"HA!";
"Try aiming.";
}
type "death_telefrag"
{
"Stupid praetorians!";
"I thought all of the praetorians were killed in the last invasion of their home world?";
"That was a terrible praetorian impersonation.";
"I'm telling your ", family_member, ".";
"Didn't your ", counselor, " tell you not to do that anymore?";
}
type "death_cratered"
{
"Aww crap!";
"I had to give ", 0, " a chance.";
"It didn't look that high from up there.";
"I should learn to use these wings.";
"Hehe... oops.";
}
type "death_lava"
{
"Anyone got any marshmallows?";
"Ahh... warmth at last... ooh hot! hot! hot!";
"Well... ", 0, " needed the help.";
"So much for swimming in lava.";
}
type "death_slime"
{
"Well it looked safer than that...";
"Who put this toxic waste here?";
"That should be labeled toxic";
"Where is Rob Reiner when you need him?";
}
type "death_drown"
{
"Ahh... sweet oblivion.";
"I thought Leileilol gave me gills!";
"I guess I can't breathe water";
"So much for that indestructibility complex.";
}
type "death_suicide"
{
"Just seeing what it was like.";
"Karma.";
"Oops...";
"I give up.";
}
type "death_gauntlet"
{
"Zagged when I should have zigged.";
"That is humiliating.";
"*sigh*";
"Don't touch me there!";
}
type "death_rail"
{
"I never heard it.";
"I thought I would hear it.";
"Who'd a thunk it?";
"Punk!";
}
type "death_bfg"
{
"*sigh* try a real weapon next time.";
"Awful big gun for such a puny wimp...";
"Can't hack it with a real weapon?";
"Sissy!";
}
type "death_insult"
{
"Oh please, my ", family_member, " could do better than that.";
"took you long enough...";
"Is that all you've got?";
curse;
"You should practice more.";
}
type "death_praise"
{
"You are better than I thought, ", 0, ".";
"I let you frag me.";
"Great shot.";
"Nice ~one";
"Looks like you are on your way to arena mastery.";
}
type "kill_rail"
{
"Set 'em up and snipe them down.";
"Like shooting fish in a barrel.";
"Too easy.";
"How do you like me now?";
}
type "kill_gauntlet"
{
"HA!";
"I told you so.";
"Mmmm hmmm.";
"So much for your bluster.";
"Do I make myself clear?";
KILL_GAUNTLET1;
KILL_GAUNTLET0;
}
type "kill_telefrag"
{
"Heh... praetorians rule!";
"You are paying for the dry cleaning bill.";
"You will be cleaning that up, right?";
"Hehe";
TELEFRAGGED0;
TELEFRAGGED1;
}
type "kill_suicide"
{
TAUNT1;
TAUNT0;
}
type "kill_insult"
{
"Pathetic";
"looser";
"Eesh! You need practice.";
"Too easy.";
KILL_EXTREME_INSULT;
curse;
}
type "kill_praise"
{
"I had to work for that one.";
"You are improving.";
"Not bad, Major will have her work cut out for her.";
D_PRAISE1;
}
type "random_insult"
{
"I've seen bacteria with a better chance of getting a frag than you, ", 0, ".";
peeps, " is better.";
number, " US dollars says you don't win.";
peeps, " needs to stop calling my ~Mom.";
}
type "random_misc"
{
"What ever happened to polite discourse?";
"You know, I really do want to be anarchy... how do I go about that?";
"Ever do any fishing?";
"So, how about them Cubs?";
"This is the year that the Cubs win the World Series!";
}
}