q3rally/engine/code/rend2/tr_vbo.c

933 lines
23 KiB
C
Raw Normal View History

ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
/*
===========================================================================
Copyright (C) 2007-2009 Robert Beckebans <trebor_7@users.sourceforge.net>
This file is part of XreaL source code.
XreaL source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
XreaL source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with XreaL source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_vbo.c
#include "tr_local.h"
/*
============
R_CreateVBO
============
*/
VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize, vboUsage_t usage)
{
VBO_t *vbo;
int glUsage;
switch (usage)
{
case VBO_USAGE_STATIC:
glUsage = GL_STATIC_DRAW_ARB;
break;
case VBO_USAGE_DYNAMIC:
glUsage = GL_DYNAMIC_DRAW_ARB;
break;
default:
Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
return NULL;
}
if(strlen(name) >= MAX_QPATH)
{
ri.Error(ERR_DROP, "R_CreateVBO: \"%s\" is too long\n", name);
}
if ( tr.numVBOs == MAX_VBOS ) {
ri.Error( ERR_DROP, "R_CreateVBO: MAX_VBOS hit\n");
}
// make sure the render thread is stopped
R_SyncRenderThread();
vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
tr.numVBOs++;
memset(vbo, 0, sizeof(*vbo));
Q_strncpyz(vbo->name, name, sizeof(vbo->name));
vbo->vertexesSize = vertexesSize;
qglGenBuffersARB(1, &vbo->vertexesVBO);
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO);
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vertexesSize, vertexes, glUsage);
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
glState.currentVBO = NULL;
GL_CheckErrors();
return vbo;
}
/*
============
R_CreateVBO2
============
*/
VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * verts, unsigned int stateBits, vboUsage_t usage)
{
VBO_t *vbo;
int i;
byte *data;
int dataSize;
int dataOfs;
int glUsage;
switch (usage)
{
case VBO_USAGE_STATIC:
glUsage = GL_STATIC_DRAW_ARB;
break;
case VBO_USAGE_DYNAMIC:
glUsage = GL_DYNAMIC_DRAW_ARB;
break;
default:
Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
return NULL;
}
if(!numVertexes)
return NULL;
if(strlen(name) >= MAX_QPATH)
{
ri.Error(ERR_DROP, "R_CreateVBO2: \"%s\" is too long\n", name);
}
if ( tr.numVBOs == MAX_VBOS ) {
ri.Error( ERR_DROP, "R_CreateVBO2: MAX_VBOS hit\n");
}
// make sure the render thread is stopped
R_SyncRenderThread();
vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
tr.numVBOs++;
memset(vbo, 0, sizeof(*vbo));
Q_strncpyz(vbo->name, name, sizeof(vbo->name));
if (usage == VBO_USAGE_STATIC)
{
// since these vertex attributes are never altered, interleave them
vbo->ofs_xyz = 0;
dataSize = sizeof(verts[0].xyz);
if(stateBits & ATTR_NORMAL)
{
vbo->ofs_normal = dataSize;
dataSize += sizeof(verts[0].normal);
}
#ifdef USE_VERT_TANGENT_SPACE
if(stateBits & ATTR_TANGENT)
{
vbo->ofs_tangent = dataSize;
dataSize += sizeof(verts[0].tangent);
}
if(stateBits & ATTR_BITANGENT)
{
vbo->ofs_bitangent = dataSize;
dataSize += sizeof(verts[0].bitangent);
}
#endif
if(stateBits & ATTR_TEXCOORD)
{
vbo->ofs_st = dataSize;
dataSize += sizeof(verts[0].st);
}
if(stateBits & ATTR_LIGHTCOORD)
{
vbo->ofs_lightmap = dataSize;
dataSize += sizeof(verts[0].lightmap);
}
if(stateBits & ATTR_COLOR)
{
vbo->ofs_vertexcolor = dataSize;
dataSize += sizeof(verts[0].vertexColors);
}
if(stateBits & ATTR_LIGHTDIRECTION)
{
vbo->ofs_lightdir = dataSize;
dataSize += sizeof(verts[0].lightdir);
}
vbo->stride_xyz = dataSize;
vbo->stride_normal = dataSize;
#ifdef USE_VERT_TANGENT_SPACE
vbo->stride_tangent = dataSize;
vbo->stride_bitangent = dataSize;
#endif
vbo->stride_st = dataSize;
vbo->stride_lightmap = dataSize;
vbo->stride_vertexcolor = dataSize;
vbo->stride_lightdir = dataSize;
// create VBO
dataSize *= numVertexes;
data = ri.Hunk_AllocateTempMemory(dataSize);
dataOfs = 0;
//ri.Printf(PRINT_ALL, "CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor,
//vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor);
for (i = 0; i < numVertexes; i++)
{
// xyz
memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
dataOfs += sizeof(verts[i].xyz);
// normal
if(stateBits & ATTR_NORMAL)
{
memcpy(data + dataOfs, &verts[i].normal, sizeof(verts[i].normal));
dataOfs += sizeof(verts[i].normal);
}
#ifdef USE_VERT_TANGENT_SPACE
// tangent
if(stateBits & ATTR_TANGENT)
{
memcpy(data + dataOfs, &verts[i].tangent, sizeof(verts[i].tangent));
dataOfs += sizeof(verts[i].tangent);
}
// bitangent
if(stateBits & ATTR_BITANGENT)
{
memcpy(data + dataOfs, &verts[i].bitangent, sizeof(verts[i].bitangent));
dataOfs += sizeof(verts[i].bitangent);
}
#endif
// vertex texcoords
if(stateBits & ATTR_TEXCOORD)
{
memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
dataOfs += sizeof(verts[i].st);
}
// feed vertex lightmap texcoords
if(stateBits & ATTR_LIGHTCOORD)
{
memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
dataOfs += sizeof(verts[i].lightmap);
}
// feed vertex colors
if(stateBits & ATTR_COLOR)
{
memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
dataOfs += sizeof(verts[i].vertexColors);
}
// feed vertex light directions
if(stateBits & ATTR_LIGHTDIRECTION)
{
memcpy(data + dataOfs, &verts[i].lightdir, sizeof(verts[i].lightdir));
dataOfs += sizeof(verts[i].lightdir);
}
}
}
else
{
// since these vertex attributes may be changed, put them in flat arrays
dataSize = sizeof(verts[0].xyz);
if(stateBits & ATTR_NORMAL)
{
dataSize += sizeof(verts[0].normal);
}
#ifdef USE_VERT_TANGENT_SPACE
if(stateBits & ATTR_TANGENT)
{
dataSize += sizeof(verts[0].tangent);
}
if(stateBits & ATTR_BITANGENT)
{
dataSize += sizeof(verts[0].bitangent);
}
#endif
if(stateBits & ATTR_TEXCOORD)
{
dataSize += sizeof(verts[0].st);
}
if(stateBits & ATTR_LIGHTCOORD)
{
dataSize += sizeof(verts[0].lightmap);
}
if(stateBits & ATTR_COLOR)
{
dataSize += sizeof(verts[0].vertexColors);
}
if(stateBits & ATTR_LIGHTDIRECTION)
{
dataSize += sizeof(verts[0].lightdir);
}
// create VBO
dataSize *= numVertexes;
data = ri.Hunk_AllocateTempMemory(dataSize);
dataOfs = 0;
vbo->ofs_xyz = 0;
vbo->ofs_normal = 0;
#ifdef USE_VERT_TANGENT_SPACE
vbo->ofs_tangent = 0;
vbo->ofs_bitangent = 0;
#endif
vbo->ofs_st = 0;
vbo->ofs_lightmap = 0;
vbo->ofs_vertexcolor = 0;
vbo->ofs_lightdir = 0;
vbo->stride_xyz = sizeof(verts[0].xyz);
vbo->stride_normal = sizeof(verts[0].normal);
#ifdef USE_VERT_TANGENT_SPACE
vbo->stride_tangent = sizeof(verts[0].tangent);
vbo->stride_bitangent = sizeof(verts[0].bitangent);
#endif
vbo->stride_vertexcolor = sizeof(verts[0].vertexColors);
vbo->stride_st = sizeof(verts[0].st);
vbo->stride_lightmap = sizeof(verts[0].lightmap);
vbo->stride_lightdir = sizeof(verts[0].lightdir);
//ri.Printf(PRINT_ALL, "2CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor,
//vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor);
// xyz
for (i = 0; i < numVertexes; i++)
{
memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
dataOfs += sizeof(verts[i].xyz);
}
// normal
if(stateBits & ATTR_NORMAL)
{
vbo->ofs_normal = dataOfs;
for (i = 0; i < numVertexes; i++)
{
memcpy(data + dataOfs, &verts[i].normal, sizeof(verts[i].normal));
dataOfs += sizeof(verts[i].normal);
}
}
#ifdef USE_VERT_TANGENT_SPACE
// tangent
if(stateBits & ATTR_TANGENT)
{
vbo->ofs_tangent = dataOfs;
for (i = 0; i < numVertexes; i++)
{
memcpy(data + dataOfs, &verts[i].tangent, sizeof(verts[i].tangent));
dataOfs += sizeof(verts[i].tangent);
}
}
// bitangent
if(stateBits & ATTR_BITANGENT)
{
vbo->ofs_bitangent = dataOfs;
for (i = 0; i < numVertexes; i++)
{
memcpy(data + dataOfs, &verts[i].bitangent, sizeof(verts[i].bitangent));
dataOfs += sizeof(verts[i].bitangent);
}
}
#endif
// vertex texcoords
if(stateBits & ATTR_TEXCOORD)
{
vbo->ofs_st = dataOfs;
for (i = 0; i < numVertexes; i++)
{
memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
dataOfs += sizeof(verts[i].st);
}
}
// feed vertex lightmap texcoords
if(stateBits & ATTR_LIGHTCOORD)
{
vbo->ofs_lightmap = dataOfs;
for (i = 0; i < numVertexes; i++)
{
memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
dataOfs += sizeof(verts[i].lightmap);
}
}
// feed vertex colors
if(stateBits & ATTR_COLOR)
{
vbo->ofs_vertexcolor = dataOfs;
for (i = 0; i < numVertexes; i++)
{
memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
dataOfs += sizeof(verts[i].vertexColors);
}
}
// feed vertex lightdirs
if(stateBits & ATTR_LIGHTDIRECTION)
{
vbo->ofs_lightdir = dataOfs;
for (i = 0; i < numVertexes; i++)
{
memcpy(data + dataOfs, &verts[i].lightdir, sizeof(verts[i].lightdir));
dataOfs += sizeof(verts[i].lightdir);
}
}
}
vbo->vertexesSize = dataSize;
qglGenBuffersARB(1, &vbo->vertexesVBO);
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO);
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, dataSize, data, glUsage);
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
glState.currentVBO = NULL;
GL_CheckErrors();
ri.Hunk_FreeTempMemory(data);
return vbo;
}
/*
============
R_CreateIBO
============
*/
IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, vboUsage_t usage)
{
IBO_t *ibo;
int glUsage;
switch (usage)
{
case VBO_USAGE_STATIC:
glUsage = GL_STATIC_DRAW_ARB;
break;
case VBO_USAGE_DYNAMIC:
glUsage = GL_DYNAMIC_DRAW_ARB;
break;
default:
Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
return NULL;
}
if(strlen(name) >= MAX_QPATH)
{
ri.Error(ERR_DROP, "R_CreateIBO: \"%s\" is too long\n", name);
}
if ( tr.numIBOs == MAX_IBOS ) {
ri.Error( ERR_DROP, "R_CreateIBO: MAX_IBOS hit\n");
}
// make sure the render thread is stopped
R_SyncRenderThread();
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
tr.numIBOs++;
Q_strncpyz(ibo->name, name, sizeof(ibo->name));
ibo->indexesSize = indexesSize;
qglGenBuffersARB(1, &ibo->indexesVBO);
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO);
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage);
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
glState.currentIBO = NULL;
GL_CheckErrors();
return ibo;
}
/*
============
R_CreateIBO2
============
*/
IBO_t *R_CreateIBO2(const char *name, int numTriangles, srfTriangle_t * triangles, vboUsage_t usage)
{
IBO_t *ibo;
int i, j;
byte *indexes;
int indexesSize;
int indexesOfs;
srfTriangle_t *tri;
glIndex_t index;
int glUsage;
switch (usage)
{
case VBO_USAGE_STATIC:
glUsage = GL_STATIC_DRAW_ARB;
break;
case VBO_USAGE_DYNAMIC:
glUsage = GL_DYNAMIC_DRAW_ARB;
break;
default:
Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
return NULL;
}
if(!numTriangles)
return NULL;
if(strlen(name) >= MAX_QPATH)
{
ri.Error(ERR_DROP, "R_CreateIBO2: \"%s\" is too long\n", name);
}
if ( tr.numIBOs == MAX_IBOS ) {
ri.Error( ERR_DROP, "R_CreateIBO2: MAX_IBOS hit\n");
}
// make sure the render thread is stopped
R_SyncRenderThread();
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
tr.numIBOs++;
Q_strncpyz(ibo->name, name, sizeof(ibo->name));
indexesSize = numTriangles * 3 * sizeof(int);
indexes = ri.Hunk_AllocateTempMemory(indexesSize);
indexesOfs = 0;
for(i = 0, tri = triangles; i < numTriangles; i++, tri++)
{
for(j = 0; j < 3; j++)
{
index = tri->indexes[j];
memcpy(indexes + indexesOfs, &index, sizeof(glIndex_t));
indexesOfs += sizeof(glIndex_t);
}
}
ibo->indexesSize = indexesSize;
qglGenBuffersARB(1, &ibo->indexesVBO);
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO);
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage);
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
glState.currentIBO = NULL;
GL_CheckErrors();
ri.Hunk_FreeTempMemory(indexes);
return ibo;
}
/*
============
R_BindVBO
============
*/
void R_BindVBO(VBO_t * vbo)
{
if(!vbo)
{
//R_BindNullVBO();
ri.Error(ERR_DROP, "R_BindNullVBO: NULL vbo");
return;
}
if(r_logFile->integer)
{
// don't just call LogComment, or we will get a call to va() every frame!
GLimp_LogComment(va("--- R_BindVBO( %s ) ---\n", vbo->name));
}
if(glState.currentVBO != vbo)
{
glState.currentVBO = vbo;
glState.vertexAttribPointersSet = 0;
glState.vertexAttribsInterpolation = 0;
glState.vertexAttribsOldFrame = 0;
glState.vertexAttribsNewFrame = 0;
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO);
backEnd.pc.c_vboVertexBuffers++;
}
}
/*
============
R_BindNullVBO
============
*/
void R_BindNullVBO(void)
{
GLimp_LogComment("--- R_BindNullVBO ---\n");
if(glState.currentVBO)
{
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
glState.currentVBO = NULL;
}
GL_CheckErrors();
}
/*
============
R_BindIBO
============
*/
void R_BindIBO(IBO_t * ibo)
{
if(!ibo)
{
//R_BindNullIBO();
ri.Error(ERR_DROP, "R_BindIBO: NULL ibo");
return;
}
if(r_logFile->integer)
{
// don't just call LogComment, or we will get a call to va() every frame!
GLimp_LogComment(va("--- R_BindIBO( %s ) ---\n", ibo->name));
}
if(glState.currentIBO != ibo)
{
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO);
glState.currentIBO = ibo;
backEnd.pc.c_vboIndexBuffers++;
}
}
/*
============
R_BindNullIBO
============
*/
void R_BindNullIBO(void)
{
GLimp_LogComment("--- R_BindNullIBO ---\n");
if(glState.currentIBO)
{
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
glState.currentIBO = NULL;
glState.vertexAttribPointersSet = 0;
}
}
/*
============
R_InitVBOs
============
*/
void R_InitVBOs(void)
{
int dataSize;
int offset;
ri.Printf(PRINT_ALL, "------- R_InitVBOs -------\n");
tr.numVBOs = 0;
tr.numIBOs = 0;
dataSize = sizeof(tess.xyz[0]);
dataSize += sizeof(tess.normal[0]);
#ifdef USE_VERT_TANGENT_SPACE
dataSize += sizeof(tess.tangent[0]);
dataSize += sizeof(tess.bitangent[0]);
#endif
dataSize += sizeof(tess.vertexColors[0]);
dataSize += sizeof(tess.texCoords[0][0]) * 2;
dataSize += sizeof(tess.lightdir[0]);
dataSize *= SHADER_MAX_VERTEXES;
tess.vbo = R_CreateVBO("tessVertexArray_VBO", NULL, dataSize, VBO_USAGE_DYNAMIC);
offset = 0;
tess.vbo->ofs_xyz = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES;
tess.vbo->ofs_normal = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES;
#ifdef USE_VERT_TANGENT_SPACE
tess.vbo->ofs_tangent = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES;
tess.vbo->ofs_bitangent = offset; offset += sizeof(tess.bitangent[0]) * SHADER_MAX_VERTEXES;
#endif
// these next two are actually interleaved
tess.vbo->ofs_st = offset;
tess.vbo->ofs_lightmap = offset + sizeof(tess.texCoords[0][0]);
offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES;
tess.vbo->ofs_vertexcolor = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES;
tess.vbo->ofs_lightdir = offset;
tess.vbo->stride_xyz = sizeof(tess.xyz[0]);
tess.vbo->stride_normal = sizeof(tess.normal[0]);
#ifdef USE_VERT_TANGENT_SPACE
tess.vbo->stride_tangent = sizeof(tess.tangent[0]);
tess.vbo->stride_bitangent = sizeof(tess.bitangent[0]);
#endif
tess.vbo->stride_vertexcolor = sizeof(tess.vertexColors[0]);
tess.vbo->stride_st = sizeof(tess.texCoords[0][0]) * 2;
tess.vbo->stride_lightmap = sizeof(tess.texCoords[0][0]) * 2;
tess.vbo->stride_lightdir = sizeof(tess.lightdir[0]);
dataSize = sizeof(tess.indexes[0]) * SHADER_MAX_INDEXES;
tess.ibo = R_CreateIBO("tessVertexArray_IBO", NULL, dataSize, VBO_USAGE_DYNAMIC);
R_BindNullVBO();
R_BindNullIBO();
GL_CheckErrors();
}
/*
============
R_ShutdownVBOs
============
*/
void R_ShutdownVBOs(void)
{
int i;
VBO_t *vbo;
IBO_t *ibo;
ri.Printf(PRINT_ALL, "------- R_ShutdownVBOs -------\n");
R_BindNullVBO();
R_BindNullIBO();
for(i = 0; i < tr.numVBOs; i++)
{
vbo = tr.vbos[i];
if(vbo->vertexesVBO)
{
qglDeleteBuffersARB(1, &vbo->vertexesVBO);
}
//ri.Free(vbo);
}
for(i = 0; i < tr.numIBOs; i++)
{
ibo = tr.ibos[i];
if(ibo->indexesVBO)
{
qglDeleteBuffersARB(1, &ibo->indexesVBO);
}
//ri.Free(ibo);
}
tr.numVBOs = 0;
tr.numIBOs = 0;
}
/*
============
R_VBOList_f
============
*/
void R_VBOList_f(void)
{
int i;
VBO_t *vbo;
IBO_t *ibo;
int vertexesSize = 0;
int indexesSize = 0;
ri.Printf(PRINT_ALL, " size name\n");
ri.Printf(PRINT_ALL, "----------------------------------------------------------\n");
for(i = 0; i < tr.numVBOs; i++)
{
vbo = tr.vbos[i];
ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", vbo->vertexesSize / (1024 * 1024),
(vbo->vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024), vbo->name);
vertexesSize += vbo->vertexesSize;
}
for(i = 0; i < tr.numIBOs; i++)
{
ibo = tr.ibos[i];
ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", ibo->indexesSize / (1024 * 1024),
(ibo->indexesSize % (1024 * 1024)) * 100 / (1024 * 1024), ibo->name);
indexesSize += ibo->indexesSize;
}
ri.Printf(PRINT_ALL, " %i total VBOs\n", tr.numVBOs);
ri.Printf(PRINT_ALL, " %d.%02d MB total vertices memory\n", vertexesSize / (1024 * 1024),
(vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024));
ri.Printf(PRINT_ALL, " %i total IBOs\n", tr.numIBOs);
ri.Printf(PRINT_ALL, " %d.%02d MB total triangle indices memory\n", indexesSize / (1024 * 1024),
(indexesSize % (1024 * 1024)) * 100 / (1024 * 1024));
}
/*
==============
RB_UpdateVBOs
Adapted from Tess_UpdateVBOs from xreal
Tr3B: update the default VBO to replace the client side vertex arrays
==============
*/
void RB_UpdateVBOs(unsigned int attribBits)
{
GLimp_LogComment("--- RB_UpdateVBOs ---\n");
backEnd.pc.c_dynamicVboDraws++;
// update the default VBO
if(tess.numVertexes > 0 && tess.numVertexes <= SHADER_MAX_VERTEXES)
{
R_BindVBO(tess.vbo);
if(attribBits & ATTR_BITS)
{
if(attribBits & ATTR_POSITION)
{
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]));
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz);
}
if(attribBits & ATTR_TEXCOORD || attribBits & ATTR_LIGHTCOORD)
{
// these are interleaved, so we update both if either need it
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2);
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords);
}
if(attribBits & ATTR_NORMAL)
{
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]));
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal);
}
#ifdef USE_VERT_TANGENT_SPACE
if(attribBits & ATTR_TANGENT)
{
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]));
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent);
}
if(attribBits & ATTR_BITANGENT)
{
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]));
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]), tess.bitangent);
}
#endif
if(attribBits & ATTR_COLOR)
{
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]));
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors);
}
if(attribBits & ATTR_LIGHTDIRECTION)
{
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]));
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir);
}
}
else
{
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz);
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords);
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal);
#ifdef USE_VERT_TANGENT_SPACE
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent);
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]), tess.bitangent);
#endif
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors);
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir);
}
}
// update the default IBO
if(tess.numIndexes > 0 && tess.numIndexes <= SHADER_MAX_INDEXES)
{
R_BindIBO(tess.ibo);
qglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, tess.numIndexes * sizeof(tess.indexes[0]), tess.indexes);
}
}