2011-02-18 14:31:32 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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2011-07-26 08:52:24 +00:00
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along with Quake III Arena source code; if not, write to the Free Software
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2011-02-18 14:31:32 +00:00
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "client.h"
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#include "snd_codec.h"
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#include "snd_local.h"
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#include "snd_public.h"
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cvar_t *s_volume;
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cvar_t *s_muted;
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cvar_t *s_musicVolume;
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cvar_t *s_doppler;
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cvar_t *s_backend;
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cvar_t *s_muteWhenMinimized;
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cvar_t *s_muteWhenUnfocused;
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static soundInterface_t si;
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/*
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=================
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S_ValidateInterface
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=================
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*/
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static qboolean S_ValidSoundInterface( soundInterface_t *si )
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{
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if( !si->Shutdown ) return qfalse;
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if( !si->StartSound ) return qfalse;
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if( !si->StartLocalSound ) return qfalse;
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if( !si->StartBackgroundTrack ) return qfalse;
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if( !si->StopBackgroundTrack ) return qfalse;
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if( !si->RawSamples ) return qfalse;
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if( !si->StopAllSounds ) return qfalse;
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if( !si->ClearLoopingSounds ) return qfalse;
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if( !si->AddLoopingSound ) return qfalse;
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if( !si->AddRealLoopingSound ) return qfalse;
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if( !si->StopLoopingSound ) return qfalse;
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if( !si->Respatialize ) return qfalse;
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if( !si->UpdateEntityPosition ) return qfalse;
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if( !si->Update ) return qfalse;
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if( !si->DisableSounds ) return qfalse;
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if( !si->BeginRegistration ) return qfalse;
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if( !si->RegisterSound ) return qfalse;
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if( !si->ClearSoundBuffer ) return qfalse;
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if( !si->SoundInfo ) return qfalse;
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if( !si->SoundList ) return qfalse;
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#ifdef USE_VOIP
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if( !si->StartCapture ) return qfalse;
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if( !si->AvailableCaptureSamples ) return qfalse;
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if( !si->Capture ) return qfalse;
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if( !si->StopCapture ) return qfalse;
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if( !si->MasterGain ) return qfalse;
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#endif
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return qtrue;
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}
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/*
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=================
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S_StartSound
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=================
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*/
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void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx )
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{
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if( si.StartSound ) {
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si.StartSound( origin, entnum, entchannel, sfx );
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}
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}
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/*
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=================
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S_StartLocalSound
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=================
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*/
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void S_StartLocalSound( sfxHandle_t sfx, int channelNum )
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{
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if( si.StartLocalSound ) {
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si.StartLocalSound( sfx, channelNum );
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}
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}
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/*
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=================
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S_StartBackgroundTrack
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=================
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*/
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void S_StartBackgroundTrack( const char *intro, const char *loop )
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{
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if( si.StartBackgroundTrack ) {
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si.StartBackgroundTrack( intro, loop );
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}
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}
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/*
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=================
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S_StopBackgroundTrack
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=================
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*/
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void S_StopBackgroundTrack( void )
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{
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if( si.StopBackgroundTrack ) {
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si.StopBackgroundTrack( );
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}
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}
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/*
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=================
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S_RawSamples
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=================
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*/
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void S_RawSamples (int stream, int samples, int rate, int width, int channels,
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2011-07-29 17:52:36 +00:00
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const byte *data, float volume, int entityNum)
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2011-02-18 14:31:32 +00:00
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{
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2011-07-29 17:52:36 +00:00
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if(si.RawSamples)
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si.RawSamples(stream, samples, rate, width, channels, data, volume, entityNum);
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2011-02-18 14:31:32 +00:00
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}
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/*
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=================
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S_StopAllSounds
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=================
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*/
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void S_StopAllSounds( void )
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{
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if( si.StopAllSounds ) {
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si.StopAllSounds( );
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}
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}
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/*
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=================
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S_ClearLoopingSounds
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=================
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*/
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void S_ClearLoopingSounds( qboolean killall )
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{
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if( si.ClearLoopingSounds ) {
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si.ClearLoopingSounds( killall );
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}
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}
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/*
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=================
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S_AddLoopingSound
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=================
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*/
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void S_AddLoopingSound( int entityNum, const vec3_t origin,
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const vec3_t velocity, sfxHandle_t sfx )
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{
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if( si.AddLoopingSound ) {
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si.AddLoopingSound( entityNum, origin, velocity, sfx );
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}
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}
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/*
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=================
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S_AddRealLoopingSound
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=================
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*/
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void S_AddRealLoopingSound( int entityNum, const vec3_t origin,
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const vec3_t velocity, sfxHandle_t sfx )
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{
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if( si.AddRealLoopingSound ) {
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si.AddRealLoopingSound( entityNum, origin, velocity, sfx );
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}
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}
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/*
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=================
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S_StopLoopingSound
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=================
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*/
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void S_StopLoopingSound( int entityNum )
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{
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if( si.StopLoopingSound ) {
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si.StopLoopingSound( entityNum );
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}
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}
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/*
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=================
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S_Respatialize
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=================
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*/
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void S_Respatialize( int entityNum, const vec3_t origin,
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vec3_t axis[3], int inwater )
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{
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if( si.Respatialize ) {
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si.Respatialize( entityNum, origin, axis, inwater );
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}
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}
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/*
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=================
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S_UpdateEntityPosition
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=================
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*/
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void S_UpdateEntityPosition( int entityNum, const vec3_t origin )
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{
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if( si.UpdateEntityPosition ) {
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si.UpdateEntityPosition( entityNum, origin );
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}
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}
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/*
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=================
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S_Update
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=================
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*/
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void S_Update( void )
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{
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if(s_muted->integer)
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{
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if(!(s_muteWhenMinimized->integer && com_minimized->integer) &&
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!(s_muteWhenUnfocused->integer && com_unfocused->integer))
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{
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s_muted->integer = qfalse;
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s_muted->modified = qtrue;
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}
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}
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else
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{
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if((s_muteWhenMinimized->integer && com_minimized->integer) ||
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(s_muteWhenUnfocused->integer && com_unfocused->integer))
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{
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s_muted->integer = qtrue;
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s_muted->modified = qtrue;
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}
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}
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if( si.Update ) {
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si.Update( );
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}
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}
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/*
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=================
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S_DisableSounds
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=================
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*/
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void S_DisableSounds( void )
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{
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if( si.DisableSounds ) {
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si.DisableSounds( );
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}
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}
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/*
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=================
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S_BeginRegistration
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=================
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*/
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void S_BeginRegistration( void )
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{
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if( si.BeginRegistration ) {
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si.BeginRegistration( );
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}
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}
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/*
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=================
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S_RegisterSound
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=================
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*/
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sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed )
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{
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if( si.RegisterSound ) {
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return si.RegisterSound( sample, compressed );
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} else {
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return 0;
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}
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}
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/*
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=================
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S_ClearSoundBuffer
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=================
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*/
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void S_ClearSoundBuffer( void )
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{
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if( si.ClearSoundBuffer ) {
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si.ClearSoundBuffer( );
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}
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}
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/*
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=================
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S_SoundInfo
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=================
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*/
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void S_SoundInfo( void )
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{
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if( si.SoundInfo ) {
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si.SoundInfo( );
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}
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}
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/*
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=================
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S_SoundList
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=================
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*/
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void S_SoundList( void )
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{
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if( si.SoundList ) {
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si.SoundList( );
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}
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}
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#ifdef USE_VOIP
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/*
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=================
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S_StartCapture
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=================
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*/
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void S_StartCapture( void )
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{
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if( si.StartCapture ) {
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si.StartCapture( );
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}
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}
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/*
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=================
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S_AvailableCaptureSamples
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=================
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*/
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int S_AvailableCaptureSamples( void )
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{
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if( si.AvailableCaptureSamples ) {
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return si.AvailableCaptureSamples( );
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}
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return 0;
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}
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/*
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=================
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S_Capture
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=================
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*/
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void S_Capture( int samples, byte *data )
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{
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if( si.Capture ) {
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si.Capture( samples, data );
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}
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}
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/*
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=================
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S_StopCapture
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=================
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*/
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void S_StopCapture( void )
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{
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if( si.StopCapture ) {
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si.StopCapture( );
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}
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}
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/*
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=================
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S_MasterGain
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=================
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*/
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void S_MasterGain( float gain )
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{
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if( si.MasterGain ) {
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si.MasterGain( gain );
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}
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}
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#endif
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//=============================================================================
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/*
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=================
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S_Play_f
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=================
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*/
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void S_Play_f( void ) {
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int i;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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|
|
int c;
|
2011-02-18 14:31:32 +00:00
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|
|
sfxHandle_t h;
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if( !si.RegisterSound || !si.StartLocalSound ) {
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return;
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}
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ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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c = Cmd_Argc();
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if( c < 2 ) {
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Com_Printf ("Usage: play <sound filename> [sound filename] [sound filename] ...\n");
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return;
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}
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for( i = 1; i < c; i++ ) {
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h = si.RegisterSound( Cmd_Argv(i), qfalse );
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2011-07-26 08:52:24 +00:00
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2011-02-18 14:31:32 +00:00
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if( h ) {
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si.StartLocalSound( h, CHAN_LOCAL_SOUND );
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}
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}
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}
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/*
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=================
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S_Music_f
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=================
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*/
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void S_Music_f( void ) {
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int c;
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if( !si.StartBackgroundTrack ) {
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return;
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}
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c = Cmd_Argc();
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if ( c == 2 ) {
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si.StartBackgroundTrack( Cmd_Argv(1), NULL );
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} else if ( c == 3 ) {
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si.StartBackgroundTrack( Cmd_Argv(1), Cmd_Argv(2) );
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} else {
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ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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Com_Printf ("Usage: music <musicfile> [loopfile]\n");
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2011-02-18 14:31:32 +00:00
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return;
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}
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}
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/*
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=================
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S_Music_f
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=================
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*/
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void S_StopMusic_f( void )
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{
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if(!si.StopBackgroundTrack)
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return;
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si.StopBackgroundTrack();
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}
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//=============================================================================
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/*
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=================
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S_Init
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=================
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*/
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void S_Init( void )
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{
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cvar_t *cv;
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qboolean started = qfalse;
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Com_Printf( "------ Initializing Sound ------\n" );
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s_volume = Cvar_Get( "s_volume", "0.8", CVAR_ARCHIVE );
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s_musicVolume = Cvar_Get( "s_musicvolume", "0.25", CVAR_ARCHIVE );
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s_muted = Cvar_Get("s_muted", "0", CVAR_ROM);
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s_doppler = Cvar_Get( "s_doppler", "1", CVAR_ARCHIVE );
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s_backend = Cvar_Get( "s_backend", "", CVAR_ROM );
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s_muteWhenMinimized = Cvar_Get( "s_muteWhenMinimized", "0", CVAR_ARCHIVE );
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s_muteWhenUnfocused = Cvar_Get( "s_muteWhenUnfocused", "0", CVAR_ARCHIVE );
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cv = Cvar_Get( "s_initsound", "1", 0 );
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if( !cv->integer ) {
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Com_Printf( "Sound disabled.\n" );
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} else {
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S_CodecInit( );
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Cmd_AddCommand( "play", S_Play_f );
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Cmd_AddCommand( "music", S_Music_f );
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Cmd_AddCommand( "stopmusic", S_StopMusic_f );
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Cmd_AddCommand( "s_list", S_SoundList );
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Cmd_AddCommand( "s_stop", S_StopAllSounds );
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Cmd_AddCommand( "s_info", S_SoundInfo );
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cv = Cvar_Get( "s_useOpenAL", "1", CVAR_ARCHIVE );
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if( cv->integer ) {
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//OpenAL
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started = S_AL_Init( &si );
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Cvar_Set( "s_backend", "OpenAL" );
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}
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if( !started ) {
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started = S_Base_Init( &si );
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Cvar_Set( "s_backend", "base" );
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}
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if( started ) {
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if( !S_ValidSoundInterface( &si ) ) {
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2011-07-26 08:52:24 +00:00
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Com_Error( ERR_FATAL, "Sound interface invalid" );
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2011-02-18 14:31:32 +00:00
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}
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S_SoundInfo( );
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Com_Printf( "Sound initialization successful.\n" );
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} else {
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Com_Printf( "Sound initialization failed.\n" );
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}
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}
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Com_Printf( "--------------------------------\n");
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}
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/*
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=================
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S_Shutdown
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=================
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*/
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void S_Shutdown( void )
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{
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if( si.Shutdown ) {
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si.Shutdown( );
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}
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Com_Memset( &si, 0, sizeof( soundInterface_t ) );
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Cmd_RemoveCommand( "play" );
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Cmd_RemoveCommand( "music");
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Cmd_RemoveCommand( "stopmusic");
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Cmd_RemoveCommand( "s_list" );
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Cmd_RemoveCommand( "s_stop" );
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Cmd_RemoveCommand( "s_info" );
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S_CodecShutdown( );
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|
}
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